More info is needed. Do you need the magicka from Endless? If not, most people will run Mage's Wrath. It's pretty common for endgame PvE where a boss can be at 20% health for a long time. In PvP it is a great way to add passive burst to your arsenal.
Is it that useful against trash mobs or non-trials bosses? Not really.
Did you see my other thread?
https://forums.elderscrollsonline.com/en/discussion/329070/your-best-burst#latest
The execute explosion can be pretty powerful. Most of the fights I win are because it finishes off my opponenet. Remember that in PvP, burst is key. Give the opponent a couple seconds to regroup and they'll shield or heal through whatever extra damage you hit them with.
Did you see my other thread?
https://forums.elderscrollsonline.com/en/discussion/329070/your-best-burst#latest
The execute explosion can be pretty powerful. Most of the fights I win are because it finishes off my opponenet. Remember that in PvP, burst is key. Give the opponent a couple seconds to regroup and they'll shield or heal through whatever extra damage you hit them with.
Ah yes I did see it. Oh well guess I wont be able to slot inner light
Did you see my other thread?
https://forums.elderscrollsonline.com/en/discussion/329070/your-best-burst#latest
The execute explosion can be pretty powerful. Most of the fights I win are because it finishes off my opponenet. Remember that in PvP, burst is key. Give the opponent a couple seconds to regroup and they'll shield or heal through whatever extra damage you hit them with.
Ah yes I did see it. Oh well guess I wont be able to slot inner light
That or back-bar it. Swap and drop someone before they heal.
cschwingeb14_ESO wrote: »Fury gives the extra damage necessary to kill people who block or healing Ward when they are low. Not to mention the vamp damage reduction.
But don't spam it. Just 1 fury, then back to your normal damage rotation for 3 seconds
More info is needed. Do you need the magicka from Endless? If not, most people will run Mage's Wrath. It's pretty common for endgame PvE where a boss can be at 20% health for a long time. In PvP it is a great way to add passive burst to your arsenal.
Is it that useful against trash mobs or non-trials bosses? Not really.
This is only for pvp I wonder if that extra damage from endless or wrath is worth it when going up against people for should I just take that extra magicka.
IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
thankyourat wrote: »thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
You won't get any argument from me that stuff is broken. There are alot of things that's broken in game. But fury doesn't have counterplay because one you drop to 20% health you instantly die. You don't have a chance to do anything which leaves very little counter play
FriedEggSandwich wrote: »thankyourat wrote: »thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
You won't get any argument from me that stuff is broken. There are alot of things that's broken in game. But fury doesn't have counterplay because one you drop to 20% health you instantly die. You don't have a chance to do anything which leaves very little counter play
You can't say it doesn't have counter play when it doesn't even have to hit you; it can be dodged. Learn to watch your hp and have a plan for when in execute range.
Strider_Roshin wrote: »FriedEggSandwich wrote: »thankyourat wrote: »thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
You won't get any argument from me that stuff is broken. There are alot of things that's broken in game. But fury doesn't have counterplay because one you drop to 20% health you instantly die. You don't have a chance to do anything which leaves very little counter play
You can't say it doesn't have counter play when it doesn't even have to hit you; it can be dodged. Learn to watch your hp and have a plan for when in execute range.
It is very easy to land, and if it misses you just recast it again. Casting fury is way cheaper than dodge rolling. Also, one curse + frag combination with a fury active = easy kill.
If someone dodges fury; more likely than not it was unintentional.
Strider_Roshin wrote: »FriedEggSandwich wrote: »thankyourat wrote: »thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
You won't get any argument from me that stuff is broken. There are alot of things that's broken in game. But fury doesn't have counterplay because one you drop to 20% health you instantly die. You don't have a chance to do anything which leaves very little counter play
You can't say it doesn't have counter play when it doesn't even have to hit you; it can be dodged. Learn to watch your hp and have a plan for when in execute range.
It is very easy to land, and if it misses you just recast it again. Casting fury is way cheaper than dodge rolling. Also, one curse + frag combination with a fury active = easy kill.
If someone dodges fury; more likely than not it was unintentional.
Or they were just buying a few seconds to vigor themselves out of execute range, then they continue on.
And if only one curse and frag kills you, you need to take a hard look at your build. Are you wearing all divines?
thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
Strider_Roshin wrote: »FriedEggSandwich wrote: »thankyourat wrote: »thankyourat wrote: »IMO, Fury/wrath is the best execute in the game for pvp right now. The ability to pre-proc the explosion and the fact that it happens instantly if the target drops into range is insane and functions as a huge health debuff when pre-casted as part of burst. In those situations, you don't use a GCD casting it after they enter execute range so there's no time for them to use a GCD of their own to recover in some manner.
Some will say impale and RD are as good or better but I think the ability to pre-execute a target, while solo, is insanely strong and has no peers.
Exactly this because it leaves no counter play. which is great.
What's great about not having counterplay.
Vigor/Rally with troll king on and a major vitality pot active and you're at full health for the foreseeable future, let alone out of execute range.
The "no counterplay" argument is flat wrong. Period.
You won't get any argument from me that stuff is broken. There are alot of things that's broken in game. But fury doesn't have counterplay because one you drop to 20% health you instantly die. You don't have a chance to do anything which leaves very little counter play
You can't say it doesn't have counter play when it doesn't even have to hit you; it can be dodged. Learn to watch your hp and have a plan for when in execute range.
It is very easy to land, and if it misses you just recast it again. Casting fury is way cheaper than dodge rolling. Also, one curse + frag combination with a fury active = easy kill.
If someone dodges fury; more likely than not it was unintentional.
Or they were just buying a few seconds to vigor themselves out of execute range, then they continue on.
And if only one curse and frag kills you, you need to take a hard look at your build. Are you wearing all divines?
Merlin13KAGL wrote: »Wrath is the way to go - more damage.
The magicka return from fury is only equivalent to getting the last cast free - only counts when they die.