For the record, I am perfectly okay with nerfing EoTS.
Problem is that it's the only way to deal with perma-blocktard builds out there.
Seems to me that fixing EoTS without fixing the only real permanent block counter would be stupid.
Fix both. Or neither.
Eye of the Storm stacking is rather annoying.
On the other hand, it is rather funny when you have a few sorcs to Negate the snot out of them and they basically just wind up faceplanting.
The problem is that is not how destro bombing works in raid play. In fact the tenor of responses in this thread indicate to me that most of the responders have no idea how the raid play meta functions in the destro age.
For the record, I am perfectly okay with nerfing EoTS.
Problem is that it's the only way to deal with perma-blocktard builds out there.
Seems to me that fixing EoTS without fixing the only real permanent block counter would be stupid.
Fix both. Or neither.
Dral_Shady wrote: »THEDKEXPERIENCE wrote: »Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.
This isn't rocket surgery people.
Once again its not about 1 destro ulti covering 10 metres but about 10 destro ultis covering 50 metres.
FearlessOne_2014 wrote: »Dral_Shady wrote: »THEDKEXPERIENCE wrote: »Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.
This isn't rocket surgery people.
Once again its not about 1 destro ulti covering 10 metres but about 10 destro ultis covering 50 metres.
So if you and your group got hit by 10 of any other ultimate abilities in this game. Yall would have not died right? Just asking. I've survive 4 EoTS getting dropped on me. I was on a lvl 31 mageblade at the time in Trueflame. I even have a video of that whole outing on my low level mageblade having fun wrecking and surviving such OP abilities and such. I'll tell you what kills me most times tho. Those gank stamblades, I haven't figure that out, I'm still trying to learn how to not get ganked by them.(L2P issue/work in progress.) I know.
Sandman929 wrote: »FearlessOne_2014 wrote: »Dral_Shady wrote: »THEDKEXPERIENCE wrote: »Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.
This isn't rocket surgery people.
Once again its not about 1 destro ulti covering 10 metres but about 10 destro ultis covering 50 metres.
So if you and your group got hit by 10 of any other ultimate abilities in this game. Yall would have not died right? Just asking. I've survive 4 EoTS getting dropped on me. I was on a lvl 31 mageblade at the time in Trueflame. I even have a video of that whole outing on my low level mageblade having fun wrecking and surviving such OP abilities and such. I'll tell you what kills me most times tho. Those gank stamblades, I haven't figure that out, I'm still trying to learn how to not get ganked by them.(L2P issue/work in progress.) I know.
10 of any other ultimate would be serious coordination on the attackers part. 10 of EotS (and 10 is a bit of an exaggeration really) is easy because of it's radius. For the area it covers and the fact that it's unblockable, I still don't see how anyone could say it's not ridiculous.
THEDKEXPERIENCE wrote: »Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.
This isn't rocket surgery people.
THEDKEXPERIENCE wrote: »The destro staff ults are vastly overrated. The only time you should be killed by one is if you're fighting in a really small space like the Allessia Bridge corridor. Aside from that all you got to do is read the flow of the battle.
If a group of players all simultaneously move back into a ball ... what do you think is going to happen next?
The people who die to the destro ult over and over again are the same people who don't wait 10 seconds before running into a breached wall.
You are a potato who is either completely uninformed about raid play or just being deliberately disingenuous.QahnaarinDynar wrote: »Or maybe OP should learn to take out the eye of the flame bearers the moment they appear. But wait... zerglings don't do that. They just panic and run around like clueless buffoons and hope some other big, strong and muscular player will do it for them since they can't do anything right by themselves anyways.
Nerf threads are all born from the same cloth - sheer ignorance.
Also, this again... so correct.THEDKEXPERIENCE wrote: »The destro staff ults are vastly overrated. The only time you should be killed by one is if you're fighting in a really small space like the Allessia Bridge corridor. Aside from that all you got to do is read the flow of the battle.
If a group of players all simultaneously move back into a ball ... what do you think is going to happen next?
The people who die to the destro ult over and over again are the same people who don't wait 10 seconds before running into a breached wall.
HoloYoitsu wrote: »Before destro ult, raid v raid allowed for much more strategy and maneuvering, you could bait out another group's ult bomb by juking them into dumping, then spreading out and recondensing after the bomb to wipe them with your own bomb. That worked because bombs were composed of STATIONARY damage. The only exception was bat bombs (mostly a Haxus strat), but that was counterable by movement because bats is relatively low dmg and small radius. Thus there were clear trade offs involved in theorycrafting raid composition: high dmg larger area ground placed ults, or smaller radius mobile bats bombs, using Dawnbreaker for CC instead of Nova.
With destro ult, all that strategy and counterplay is removed. It takes literally TWO NB destro bombs to wipe a full raid through their heals if they aren't able to immediately move out of it. There is no longer any place in raid for ground placed CC/utility ults since hey are negateable and why would you bother when eye of the potato is PBAOE?
Additionally, the fact that eye of the potato has a 2 sec wind up from cast means that there is no and can be no counterplay to it other than run away until it ends. You cannot juke out a destro bomb and then counter bomb because whoever bombs first wins, period. There is no negating a destro bomb, you will only stop a fraction of their dps from active abilities, but since it only takes 2 bombers to wipe a raid anyways, when there's 10+ destros coming at you even through your negates you will still die unless you run away. You will not be able to dps them down before you die because their healers hold back outside of negate range and keep them healed.
As an example of how retardedly overtuned destro ult is, as a raid you no longer bother doing 'ult dumps' in most situations. Instead you divvy up your destros in groups of 3-4 and stagger them out one set at a time. The only time you need to frontload all the destros is if you're going up against something that's stacked up 2-3 times your numbers (a la the pactvictus faction stack).
What we have now is literally the equivilent of CoD for GvG. It's a trash meta that simply favors whoever brings more potatoes to the fight. A proper fix for this would be lowering the radius + dmg of eye of the potato to be more in line with bats - you can lower the cost of that morph too then for all I care. The point is that the high cost of the ult does not excuse placing that kind of damage on a PBAOE, that's simply bad design. Elemental rage is fine and can remain as is.
exeeter702 wrote: »THEDKEXPERIENCE wrote: »Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.
This isn't rocket surgery people.
What is rocket surgery?
Have you ever run in a serious raid, do you have any idea what you are talking about? Just because you can't imagine something doesn't mean anything.If they nerf EotS at this point, everyone will go block tank. That doesnt sound particularly fun.
Cant imagine guild groups getting anything done with the "old" ultimates in the current meta. People are just way too tanky in general.
HoloYoitsu wrote: »Have you ever run in a serious raid, do you have any idea what you are talking about? Just because you can't imagine something doesn't mean anything.If they nerf EotS at this point, everyone will go block tank. That doesnt sound particularly fun.
Cant imagine guild groups getting anything done with the "old" ultimates in the current meta. People are just way too tanky in general.
We fought GoS back in 1.6 when they tried precisely what you said (back when blocky tank builds were much easier to run because you had stam regen, back when you still had barriers). Do you know what happened? After a brief adjustment period we were back to wiping the floor with them; because a raid full of low dps tanks becomes utterly dependent on mass ult dumps to kill anything outside of fighting random pugs. That makes them predictable. Do you know what they resorted to doing because of this? They placed siege in open field even fights vs us.
In fact, destro ult is an enabler, allowing raids to get by running more tanky builds than they could otherwise get away with while maintaining the same offensive capabilities. For every sky high NB destro bomb you have, you need that much less dps from elsewhere.
Extra Credit: Go ahead, define what 'too tanky' means to you.