TheStealthDude wrote: »So wait, do we hate Zergs in PvP? Or do we like Zergs and want to remove one of the tools that help hold them at bay?
I'm so confused.
Dral_Shady wrote: »TheStealthDude wrote: »So wait, do we hate Zergs in PvP? Or do we like Zergs and want to remove one of the tools that help hold them at bay?
I'm so confused.
Problem is zergs use the same tools
Dral_Shady wrote: »Well you are right and I describe major battles where most deaths on busy server occur anyway. What bother me is the simplicity to do huge ammount of dmg and its come to the point where everyone and their mothers are slotting it.
Dont know how to describe it more detailed and well if everyone is ok with " I push this button and go tralalala everyone die around me" PVP then sigh....
Dral_Shady wrote: »Im so tired of this simplified gameplay where everyone runs around with eye of flame/storm. Either reduce its radius to 6 metres or reduce its dmg by 25%.
The ground targetted morph is fine.
Wreuntzylla wrote: »People are slotting it because it's fire and forget, and follows the user.
The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.
If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.
The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.
If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.
THEDKEXPERIENCE wrote: »Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.
This isn't rocket surgery people.
The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.
If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.
Dral_Shady wrote: »[quote="Wreuntzylla;3885582". And if you are standing in the path of a zergball using 3+ EoF or don't move out of it's way, I don't know what to say. You shouldn't be there anyway, you kill zergballs by snaring/immobilizing the slower players and whittling them down by attrition from behind. Inevitably, some of the slower players include half their healing templars who aren't vamps.
Sandman929 wrote: »The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.
If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.
I've got a DW/2H stamblade with Quick Cloak, Lekis on the DW bar and I'm considering even adding Reactive, specifically for taking out destro bombers. And it works pretty well for dive bombing and killing them on a nightblade because nightblade class skills still hit pretty damned hard without dumping everything into damage. I don't think this is an acceptable counter to EotS that everyone should run now though.
The best defense is run with a Templar who's quick with Practiced Incantation...but counters like this aren't acceptable to me because they limit build diversity when only specific setups can survive a specific skill.
In a game with so much AoE, and lag issues partially attributable to AoE calculations, I just don't understand why ZOS even introduced such a high-damage, unblockable (and therefore attractive) AoE into the game.