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Could we please for the love of pvp nerf eye of bla bla

Dral_Shady
Dral_Shady
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Im so tired of this simplified gameplay where everyone runs around with eye of flame/storm. Either reduce its radius to 6 metres or reduce its dmg by 25%.
The ground targetted morph is fine.
  • Jawasa
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    yeah it could use a tweak to make it weaker in group play. It had made it so easy for even bad groups to wipe large Numbers.
  • White wabbit
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    Group play I agree it needs dealing with but other wise don't have an issue with it , and I'm vamp on 3 of my toons
  • Knootewoot
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    Eye of storm never kills me. At least you can easily see it. The ballista from bow is much harder to notice if noticeable at all. Hits for 40k and the player who put it there is also pounding on you with his proc-sets. Whatsja gonna do. I only notice someone put it because it's in my recap.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    The destro staff ults are vastly overrated. The only time you should be killed by one is if you're fighting in a really small space like the Allessia Bridge corridor. Aside from that all you got to do is read the flow of the battle.

    If a group of players all simultaneously move back into a ball ... what do you think is going to happen next?

    The people who die to the destro ult over and over again are the same people who don't wait 10 seconds before running into a breached wall.
  • Koolio
    Koolio
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    Honestly this shouldn't get nerfed imo. I main a Templar tank in pvp. Normally small groups of 5-8. This is almost the only threat I have. If you nerf it to much then I will rarely even be challenged. It takes around 2-3stacked to cause any type of issue. I even keep my whole group alive through these now.
  • DHale
    DHale
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    It already got nerfed, it doesn't need another.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Dral_Shady
    Dral_Shady
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    You can dodge 1-2 or even 3 but as I stated in first post pretty much everyone is running around with it and the battlefield of a larger battle is covered in red. You cant dodge 5-10......
    The gameplay with ball groups running around doing light attacks building up their next destro ulti then running ppl down is downright borderline stupid.

  • Kuramas9tails
    Kuramas9tails
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    You would be surprised how often people actually survive that ultimate. That's the only move I could use that is actually OP but I don't. You become a huge target and I found myself dying before my ultimate ends. When you get 2+ people with that ultimate in one spot, yeah, you are ***.
      Your friendly neighborhood crazy cat lady of ESO
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    • TheStealthDude
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      So wait, do we hate Zergs in PvP? Or do we like Zergs and want to remove one of the tools that help hold them at bay?

      I'm so confused.
    • Dral_Shady
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      So wait, do we hate Zergs in PvP? Or do we like Zergs and want to remove one of the tools that help hold them at bay?

      I'm so confused.

      Problem is zergs use the same tools
    • TheStealthDude
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      Dral_Shady wrote: »
      So wait, do we hate Zergs in PvP? Or do we like Zergs and want to remove one of the tools that help hold them at bay?

      I'm so confused.

      Problem is zergs use the same tools

      I wouldn't think it matters, unless you are also in a zerg. If you encounter a zerg when solo, does it matter if they are all using EotS or all using dawnbreaker? Either way, you likely won't survive very long.
    • Dral_Shady
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      Well you are right and I describe major battles where most deaths on busy server occur anyway. What bother me is the simplicity to do huge ammount of dmg and its come to the point where everyone and their mothers are slotting it.
      Dont know how to describe it more detailed and well if everyone is ok with " I push this button and go tralalala everyone die around me" PVP then sigh....
    • Wreuntzylla
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      Dral_Shady wrote: »
      Well you are right and I describe major battles where most deaths on busy server occur anyway. What bother me is the simplicity to do huge ammount of dmg and its come to the point where everyone and their mothers are slotting it.
      Dont know how to describe it more detailed and well if everyone is ok with " I push this button and go tralalala everyone die around me" PVP then sigh....

      People aren't slotting it just for the huge damage. There are plenty of huge damage ultis. People are slotting it because it's fire and forget, and follows the user. Otherwise, people would do what they do with every other AoE damage ulti - move out of it... Even immobilize spammers can't prevent you from escaping a ground target ulti unless you have poor stam management.

      Having said that, I can't remember the last time that ulti killed me unless I had 5+ on me and was going to die anyway. And if you are standing in the path of a zergball using 3+ EoF or don't move out of it's way, I don't know what to say. You shouldn't be there anyway, you kill zergballs by snaring/immobilizing the slower players and whittling them down by attrition from behind. Inevitably, some of the slower players include half their healing templars who aren't vamps.

    • THEDKEXPERIENCE
      THEDKEXPERIENCE
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      Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.

      This isn't rocket surgery people.
    • umagon
      umagon
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      The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.

      If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.
    • apostate9
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      Dral_Shady wrote: »
      Im so tired of this simplified gameplay where everyone runs around with eye of flame/storm. Either reduce its radius to 6 metres or reduce its dmg by 25%.
      The ground targetted morph is fine.

      No.

      And no, I don't use it.
    • AllPlayAndNoWork
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      DHale wrote: »
      It already got nerfed, it doesn't need another.

      Yeah it does, the stacking of it is just wrong and is not good for the future of PvP.
      And I don't use anymore, and I can counter it with my magNB.
    • Dral_Shady
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      People are slotting it because it's fire and forget, and follows the user.

      Excactly

    • Wreuntzylla
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      umagon wrote: »
      The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.

      If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.


      When they nerf AoE damage by 20% and introduce a specific set with a 5-piece bonus to increase AoE damage by 20%, I'll jump on your bandwagon. Until then, wearing a set usable only when solo or in a small to medium sized group is not exactly a good choice.
    • Dral_Shady
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      umagon wrote: »
      The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.

      If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.

      We cant all be running around in Leki etc
    • Dral_Shady
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      Best defense against the destro ult is using almost any other ult. The blue beam of death will fry a solo player mid destro ult pretty easily and if 5 people are balled up ... give em a meteor.

      This isn't rocket surgery people.

      Once again its not about 1 destro ulti covering 10 metres but about 10 destro ultis covering 50 metres.
    • Dral_Shady
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      [quote="Wreuntzylla;3885582". And if you are standing in the path of a zergball using 3+ EoF or don't move out of it's way, I don't know what to say. You shouldn't be there anyway, you kill zergballs by snaring/immobilizing the slower players and whittling them down by attrition from behind. Inevitably, some of the slower players include half their healing templars who aren't vamps.

      [/quote]

      I know the tactics for ball groups but the good ball group slurps immovable pots before charging then spends 45 sec light attacking while healers keeps team alive standing tight.

    • Sandman929
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      umagon wrote: »
      The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.

      If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.

      I've got a DW/2H stamblade with Quick Cloak, Lekis on the DW bar and I'm considering even adding Reactive, specifically for taking out destro bombers. And it works pretty well for dive bombing and killing them on a nightblade because nightblade class skills still hit pretty damned hard without dumping everything into damage. I don't think this is an acceptable counter to EotS that everyone should run now though.
      The best defense is run with a Templar who's quick with Practiced Incantation...but counters like this aren't acceptable to me because they limit build diversity when only specific setups can survive a specific skill.
      In a game with so much AoE, and lag issues partially attributable to AoE calculations, I just don't understand why ZOS even introduced such a high-damage, unblockable (and therefore attractive) AoE into the game.
    • Wreuntzylla
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      Dral_Shady wrote: »
      [quote="Wreuntzylla;3885582". And if you are standing in the path of a zergball using 3+ EoF or don't move out of it's way, I don't know what to say. You shouldn't be there anyway, you kill zergballs by snaring/immobilizing the slower players and whittling them down by attrition from behind. Inevitably, some of the slower players include half their healing templars who aren't vamps.

      I know the tactics for ball groups but the good ball group slurps immovable pots before charging then spends 45 sec light attacking while healers keeps team alive standing tight.

      [/quote]

      Eh, heh wha?! Your zergballs run for 15sec, go static without being pelted with meatbags, fire, oil, player AoE, etc., and without purgers and healers running dry of resources, and then 30sec later run for 15 more seconds? Is this a console thing?

      The best zergballs survive by flowing like water, staying on crown and constantly moving between points. However, perfect discipline in large groups is impossible. You can't get that many good players together because each of their egos takes up an additional group slot and some of them come together like the same poles of a magnet. You might have decent players instead of good players, but they inevitably will have a lapse in concentration or try to eek out that last bit of damage to kill someone as the zergball moves on... The only time you should have trouble whittling down a zerg is at a milegate because their travel path is short, they will constantly rez and there are fewer places outside the travel path for puggers to set up siege..
    • umagon
      umagon
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      Sandman929 wrote: »
      umagon wrote: »
      The reason the ultimate is effective is due to players not utilizing the counter sets, and skills to reduce the damage. Players are unwilling to reduce their damage output by a small amount to greatly aid their survivability; which actually just exacerbates the aoe problem. Because makes aoe spam effective and many players will naturally gravitate to the most effective strategy.

      If more people utilized those counter sets and skills groups who rely on “aoe bombing” would be forced to use a different strategy to combat other groups. The solution is there, players just need to start using it and the number “bomb” groups would diminish.

      I've got a DW/2H stamblade with Quick Cloak, Lekis on the DW bar and I'm considering even adding Reactive, specifically for taking out destro bombers. And it works pretty well for dive bombing and killing them on a nightblade because nightblade class skills still hit pretty damned hard without dumping everything into damage. I don't think this is an acceptable counter to EotS that everyone should run now though.
      The best defense is run with a Templar who's quick with Practiced Incantation...but counters like this aren't acceptable to me because they limit build diversity when only specific setups can survive a specific skill.
      In a game with so much AoE, and lag issues partially attributable to AoE calculations, I just don't understand why ZOS even introduced such a high-damage, unblockable (and therefore attractive) AoE into the game.

      Because they want you use counter sets. Which require players to grind and/or buy products to access those sets. They create problems then create the solution and sell both. Kind of like companies who make oxycodone, naloxone, and methadone all the same facility. Also to be clear I was not stating everyone should use the sets but more should use them to reduce the effectiveness of aoe bomb trains. Mostly in group vs group situations.

      I think its very important that people understand that this the path they are headed down, introducing situations that require players to grind for gear to resolve. It's very similar to the problem of root spam, no cool down, diminishing returns, etc and the only real counter is reactive which is behind a paywall. Yes, players can get it without paying but someone has pay to get for those who don't want to pay but want the set. I am willing the place a bet the next paywall will be the battleground sets.

      Another good example is Leki set which is easy to get because it comes from the award bags; but the 25% output cut is unfavorable because it effects healing. Then there is heartland but accessing it requires grinding quests and going through the rng system at the vendor. So the more favorable set takes the most play time to acquire.
    • TrueGreenSmoker
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      I don't have a problem with destro ulti shield up I stun the guy who uses it on me or I streak away. On my mag dk I hard cc him and heal up while moving out the damage zone

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    • Grebcol
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      This Skill is indeed lowest skill gameplay. Its boring to see that every damn guild popping nowdays with the same lame thing.
      Former Mod Dev. of the Edain Mod for The Battle for Middle Earth 2
    • SodanTok
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      Damage wise this skill is fine, what should get toned down is the fire and forget feature. You fire it and you can go anywhere, limited only by your own build/class mobility and duration.

      I could get behind bomb builds that jump into zerg and blown them up. But with this, you cam bomb on single use everyone from bridge to Alessia :D And get more ultimate in the process. I dont think it is right that ultimate could deal so much damage that the only counterplay (as in what can average player do to survive alone) is to have huge survivability or to leave the area and yet allow the caster to both deal all his normal damage and move as freely as all the escaping targets.

      You could see it on nonCP. All those magblades and magsorcs with 0 experience without their CP jumping into people with destro ult and getting blown out, because on nonCP people could kill them before standing in destroult become problem.
      Edited by SodanTok on 8 March 2017 20:04
    • Glurin
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      Eye of the Storm stacking is rather annoying.

      On the other hand, it is rather funny when you have a few sorcs to Negate the snot out of them and they basically just wind up faceplanting. :D
      "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
    • Minalan
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      Glurin wrote: »
      Eye of the Storm stacking is rather annoying.

      On the other hand, it is rather funny when you have a few sorcs to Negate the snot out of them and they basically just wind up faceplanting. :D

      If I could give a post two awesome's, this would be it.

      :lol:
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