Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Its not necessarily a gank, but even in a 1v1 duel your best combo is to light me up hard out of a cloak. Time your fear for when the four second shield stack falls and sa/incap into that squishy red health bar. Keep vigor running constantly to counter curse. Cloak for the combo opener. Dodge when you see the hands glow. Keep up the hard burst, incap, and CC spam. Try to end the fight fast and decisively. Use LOS constantly, and hit them when and where they least expect it. You should be OUT of the sorc's arc most of the time, stabbing him in the kidneys. (I freaking hate that...)
The sorc has to do the same. Saving a frag proc for after the three second dodge roll immunity window. Use roots, defensive rune, and keep shields up or die in one shot, and work hard at saving just enough stamina to break a fear. Keep curse up and keep trying for that golden frag/wrath/curse combo. Drag the fight out as much as possible, every second turns it more in your favor.
It's a tough fight. And fun. I definitely don't win them all. My only advice is practice. If the fight drags out too long, try a magicka poison instead of a ravage one and the shield stacker is dead meat even with CP.
Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Its not necessarily a gank, but even in a 1v1 duel your best combo is to light me up hard out of a cloak. Time your fear for when the four second shield stack falls and sa/incap into that squishy red health bar. Keep vigor running constantly to counter curse. Cloak for the combo opener. Dodge when you see the hands glow. Keep up the hard burst, incap, and CC spam. Try to end the fight fast and decisively. Use LOS constantly, and hit them when and where they least expect it. You should be OUT of the sorc's arc most of the time, stabbing him in the kidneys. (I freaking hate that...)
The sorc has to do the same. Saving a frag proc for after the three second dodge roll immunity window. Use roots, defensive rune, and keep shields up or die in one shot, and work hard at saving just enough stamina to break a fear. Keep curse up and keep trying for that golden frag/wrath/curse combo. Drag the fight out as much as possible, every second turns it more in your favor.
It's a tough fight. And fun. I definitely don't win them all. My only advice is practice. If the fight drags out too long, try a magicka poison instead of a ravage one and the shield stacker is dead meat even with CP.
I'm assuming the scenario you're giving is open world considering you mentioned poisons, LoS, and you had no mention of mines.
Now in the same scenario, if the sorc is equally prepared (poisons) the sorc would win easily since stam is punished for using their main defense (dodge rolling) whereas shield spamming is not.
Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Its not necessarily a gank, but even in a 1v1 duel your best combo is to light me up hard out of a cloak. Time your fear for when the four second shield stack falls and sa/incap into that squishy red health bar. Keep vigor running constantly to counter curse. Cloak for the combo opener. Dodge when you see the hands glow. Keep up the hard burst, incap, and CC spam. Try to end the fight fast and decisively. Use LOS constantly, and hit them when and where they least expect it. You should be OUT of the sorc's arc most of the time, stabbing him in the kidneys. (I freaking hate that...)
The sorc has to do the same. Saving a frag proc for after the three second dodge roll immunity window. Use roots, defensive rune, and keep shields up or die in one shot, and work hard at saving just enough stamina to break a fear. Keep curse up and keep trying for that golden frag/wrath/curse combo. Drag the fight out as much as possible, every second turns it more in your favor.
It's a tough fight. And fun. I definitely don't win them all. My only advice is practice. If the fight drags out too long, try a magicka poison instead of a ravage one and the shield stacker is dead meat even with CP.
I'm assuming the scenario you're giving is open world considering you mentioned poisons, LoS, and you had no mention of mines.
Now in the same scenario, if the sorc is equally prepared (poisons) the sorc would win easily since stam is punished for using their main defense (dodge rolling) whereas shield spamming is not.
If you don´t tryhard the sorc but wait out mines every time it´s a fight 100% controlled by the stamblade.
Idk our NB has no issue whatsoever with magsorcs 1v1.
He´s running 5 spriggan 2h 5 shieldbreaker (lolo) bow 2 trollking. Setup counters everything cyro might throw at you.
Passing up on shieldbreaker for any other backbar useful 5p is entirely possible.
I´d take (good) stamblades in medium over any heavy build for our grps.
Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Its not necessarily a gank, but even in a 1v1 duel your best combo is to light me up hard out of a cloak. Time your fear for when the four second shield stack falls and sa/incap into that squishy red health bar. Keep vigor running constantly to counter curse. Cloak for the combo opener. Dodge when you see the hands glow. Keep up the hard burst, incap, and CC spam. Try to end the fight fast and decisively. Use LOS constantly, and hit them when and where they least expect it. You should be OUT of the sorc's arc most of the time, stabbing him in the kidneys. (I freaking hate that...)
The sorc has to do the same. Saving a frag proc for after the three second dodge roll immunity window. Use roots, defensive rune, and keep shields up or die in one shot, and work hard at saving just enough stamina to break a fear. Keep curse up and keep trying for that golden frag/wrath/curse combo. Drag the fight out as much as possible, every second turns it more in your favor.
It's a tough fight. And fun. I definitely don't win them all. My only advice is practice. If the fight drags out too long, try a magicka poison instead of a ravage one and the shield stacker is dead meat even with CP.
I'm assuming the scenario you're giving is open world considering you mentioned poisons, LoS, and you had no mention of mines.
Now in the same scenario, if the sorc is equally prepared (poisons) the sorc would win easily since stam is punished for using their main defense (dodge rolling) whereas shield spamming is not.
If you don´t tryhard the sorc but wait out mines every time it´s a fight 100% controlled by the stamblade.
Idk our NB has no issue whatsoever with magsorcs 1v1.
He´s running 5 spriggan 2h 5 shieldbreaker (lolo) bow 2 trollking. Setup counters everything cyro might throw at you.
Passing up on shieldbreaker for any other backbar useful 5p is entirely possible.
I´d take (good) stamblades in medium over any heavy build for our grps.
Shield breaker gives you such a damage loss against anything other than a sorc though. Yeah with that setup you'll do well against a sorc, but against anything else you'll be hurting.
I've thought about that setup as well.
Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »DeviousCat wrote: »First curse isn't OP, it doesn't hit for that much, and you can easily purge it off. What I have found it great for is keeping NB's from stealthing, it trolls them so bad you just have to laugh.
Fury is a decent execute and serves that role well but what it really is used for is a fairly low cost spammable to proc your frag.
Sorc's only have a handful of reliable offensive PVP class skills, those two, Encase, Mines were mentioned but the fluid nature of PVP makes static skills like mines pretty useless(great for dueling and PVE), Frags, Streak when it works is an awesome skill and Negate, which is killer in certain situations(static skill).
If a certain class is giving you trouble maybe you should roll that class and pvp a mile in it's shoes, if nothing else you will learn the classes strengths and weakness. Calling for nerf's is just lame and will be the ruin of this game.
Lol yeah, and incap hits like a wet noodle, and stamblades don't have a reliable spammable. Shall I continue downplaying as well or are we going to stop pretending?
Stamblades complain about Magicka sorcs who complain about stamblades.
Fact is a good stamblade who gets the jump on a magicka sorc will probably win. Stamblades still have one shot kill openers with the 2H ultimate. They can also (unblockable) CC and pressure a sorc with their shield down with just a little timing.
A magicka sorc who manages to drag the fight out long enough can wipe the floor with a stamblade. Stamblades can't sustain the kind of cloaking and dodge rolling they need to win.
Both sides think the other is stupid OP, but In fact they are probably better balanced than they have been in some time.
TLDR; Git Gud. Buff magblades because they can't compete with either stamblades or magsorcs.
I'm glad stamblades are only viable if they gank an unsuspecting player. What a pathetic state they're in. I hope they nerf the crap out of stealth damage. Maybe then stamblades will get some much needed love.
Its not necessarily a gank, but even in a 1v1 duel your best combo is to light me up hard out of a cloak. Time your fear for when the four second shield stack falls and sa/incap into that squishy red health bar. Keep vigor running constantly to counter curse. Cloak for the combo opener. Dodge when you see the hands glow. Keep up the hard burst, incap, and CC spam. Try to end the fight fast and decisively. Use LOS constantly, and hit them when and where they least expect it. You should be OUT of the sorc's arc most of the time, stabbing him in the kidneys. (I freaking hate that...)
The sorc has to do the same. Saving a frag proc for after the three second dodge roll immunity window. Use roots, defensive rune, and keep shields up or die in one shot, and work hard at saving just enough stamina to break a fear. Keep curse up and keep trying for that golden frag/wrath/curse combo. Drag the fight out as much as possible, every second turns it more in your favor.
It's a tough fight. And fun. I definitely don't win them all. My only advice is practice. If the fight drags out too long, try a magicka poison instead of a ravage one and the shield stacker is dead meat even with CP.
I'm assuming the scenario you're giving is open world considering you mentioned poisons, LoS, and you had no mention of mines.
Now in the same scenario, if the sorc is equally prepared (poisons) the sorc would win easily since stam is punished for using their main defense (dodge rolling) whereas shield spamming is not.
If you don´t tryhard the sorc but wait out mines every time it´s a fight 100% controlled by the stamblade.
Idk our NB has no issue whatsoever with magsorcs 1v1.
He´s running 5 spriggan 2h 5 shieldbreaker (lolo) bow 2 trollking. Setup counters everything cyro might throw at you.
Passing up on shieldbreaker for any other backbar useful 5p is entirely possible.
I´d take (good) stamblades in medium over any heavy build for our grps.
Shield breaker gives you such a damage loss against anything other than a sorc though. Yeah with that setup you'll do well against a sorc, but against anything else you'll be hurting.
I've thought about that setup as well.
What dmg loss do you have honestly. Masterbow PI loss?
Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
I've tried that in the past, and they just avoid it lol. Honestly the best strategy I've determined is to pop dark cloak (for shake barrier, and minor protection), vigor, and just eat the mines. However, even once you get past the mines you have their shield stacking to deal with. Meanwhile enjoy eating curses, and frags while avoiding going as low as 20%. The defense, and offensive capabilities of sorcs are just insane.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
I've tried that in the past, and they just avoid it lol. Honestly the best strategy I've determined is to pop dark cloak (for shake barrier, and minor protection), vigor, and just eat the mines. However, even once you get past the mines you have their shield stacking to deal with. Meanwhile enjoy eating curses, and frags while avoiding going as low as 20%. The defense, and offensive capabilities of sorcs are just insane.
Well idk what to say.
Walking into mines is. Well you play how the sorc wants you to. I think some great sorcs of the past conditioned players very well in that regard.
What makes you want to walk into mines if i may ask?
Mostly the desire to kill the sorc...
The thing is - if the sorc wants to kill you, they have to leave the mines.
This is only untrue for duels. But that´s an entirely different beast anyways.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
I've tried that in the past, and they just avoid it lol. Honestly the best strategy I've determined is to pop dark cloak (for shake barrier, and minor protection), vigor, and just eat the mines. However, even once you get past the mines you have their shield stacking to deal with. Meanwhile enjoy eating curses, and frags while avoiding going as low as 20%. The defense, and offensive capabilities of sorcs are just insane.
Well idk what to say.
Walking into mines is. Well you play how the sorc wants you to. I think some great sorcs of the past conditioned players very well in that regard.
What makes you want to walk into mines if i may ask?
Mostly the desire to kill the sorc...
The thing is - if the sorc wants to kill you, they have to leave the mines.
This is only untrue for duels. But that´s an entirely different beast anyways.
Dueling is probably my favorite style of PvP. It's a shame that it doesn't grant you any AP or incentive :-\
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
I've tried that in the past, and they just avoid it lol. Honestly the best strategy I've determined is to pop dark cloak (for shake barrier, and minor protection), vigor, and just eat the mines. However, even once you get past the mines you have their shield stacking to deal with. Meanwhile enjoy eating curses, and frags while avoiding going as low as 20%. The defense, and offensive capabilities of sorcs are just insane.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
I've tried that in the past, and they just avoid it lol. Honestly the best strategy I've determined is to pop dark cloak (for shake barrier, and minor protection), vigor, and just eat the mines. However, even once you get past the mines you have their shield stacking to deal with. Meanwhile enjoy eating curses, and frags while avoiding going as low as 20%. The defense, and offensive capabilities of sorcs are just insane.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »Last night a guy I was fighting poisoned me, and Mines cost something stupid like 7-8K. Yeah that's not going to happen.
You can also fear them right out of that mine field and punish them while they try to run back. Mines are pretty expensive for a defense, they won't be spamming them.
A good sorc will never let you fear them out of their mines. Good sorcs don't stand right in the middle of them. The kite around the edges so that they are out of melee (and fear) range but a gap close to them would put you right on the mines.
This is how you do it in open combat, but when a NB cloaks, you gotta go to the center.
Or you could think rationally, and realize of they're coming from the East then you should probably be on the West side of your mines, and listen for the cloak sound effects. Also if you have a DoT (entropy) on them you can follow them by the "miss" text that'll appear above them. I use it all the time in order to figure out where to streak or where to stand. Stamblades can't cloak forever lol
Not everyone uses Entropy, though.
Valid retort. Then you would have to make predictions based upon last sighted as well as paying attention to the cloak's sound effect in order to determine location. Or do what I do, and use detection pots. The ones I use grant immobility, and restore magicka on top of detection. I would love a stam equivalent if it were possible.
Detect pots require you to be basically in melee range against the "stealthy" races.
So to utilize them you have to leave mines anyways (and your attacks will still miss because cloak vs ranged projectile is bugged).
They have the come in melee range to fear as well
True.
I would just never engage into mines at all. You´re in the comfortable position to just walk away from that nonsense.
Ooooor you have leightweight beasttrap + PI and make minecamping the sorcs worst nightmare.
I've tried that in the past, and they just avoid it lol. Honestly the best strategy I've determined is to pop dark cloak (for shake barrier, and minor protection), vigor, and just eat the mines. However, even once you get past the mines you have their shield stacking to deal with. Meanwhile enjoy eating curses, and frags while avoiding going as low as 20%. The defense, and offensive capabilities of sorcs are just insane.
Well idk what to say.
Walking into mines is. Well you play how the sorc wants you to. I think some great sorcs of the past conditioned players very well in that regard.
What makes you want to walk into mines if i may ask?
Mostly the desire to kill the sorc...
The thing is - if the sorc wants to kill you, they have to leave the mines.
This is only untrue for duels. But that´s an entirely different beast anyways.
Dueling is probably my favorite style of PvP. It's a shame that it doesn't grant you any AP or incentive :-\
Heavy armor and don´t fight petsorcs - because they´re half gods when a player can´t elude the pets due to small dueling area.