Anti_Virus wrote: »Anti_Virus wrote: »@Stamicka
If you think heavy is OP thats fine you are entitled to your opinion but,
It does not have better damage than Light or Medium that's just silly and I know you never stated that but others do and is why I call them trolls.
Crit chance is very important you're underestimating that, if I wasn't impenetrable would be the meta trait in pvp reducing crit damage is very important, Thd higher your crit the more damage you deal and the more often. You heal for a good amount.Crit chance is very important
Wrath from heavy armor is great but its a reactive passive that requires you to get hit, Agility is passively always applied and applies more WD than wrath, This patch Wrath was adjusted to not be fully active quickly it takes longer to stack now although the results will be the same.
The general consensus on the forums is that dodge roll Scales the best defensively when facing multiple opponents all attacks are evaded ( if they can be evaded mind you ) from one dodge roll as opposed to blocking and Ward stacking. The armor rating from heavy is great but os easily countered by multiple sources of Physical and Spell penetration that the game provides, if Heavy armor users are reall that much of a problem to you then you can always use multiple Physical penetration abilities to counter act it.
Sneak cost reduction is just an added flavor to medium, but is great for ganking which is really effective in the game atm since it guarantees you a kill without worrying about dying.
All in all IMO Medium and Light Armors are better than Heavy, but its a fact the Both Medium and Light armour deal more damage than heavy armor.
What youre forgetting in your little analysis is that heavy armour builds don't have to invest as much into regen and can thus afford to stack more into damage, resulting in similar damage numbers compared to medium armour. People use the thief stone to compensate for the lack of crit on heavy armour, and done. If people instead stack more into sustain while wearing heavy theyll hit for less but they have unbreakable sustain.
Block >>>> dodge, because roll dodge has a penalty for spamming whereas you can pretty much hold block forever in the right heavy armour setup. Yeah, roll dodge lets you dodge projectiles for a brief period of time but block works vs everything that roll dodge works against, and more. There's also a 0.5s cooldown on hits draining your stamina while blocking so essentially you can also block multiple attacks at the same time without a very serious stamina drain..
Not nessiarly. Allow me to explain:
The benefit of both Light and Medium armor has is Cost reduction, which is exclusive to those armors, cost reduction is the most effective sustain passive in the game since you regen every 2 secs.
Heavy armor builds on average have 21% more expensive skills which forces heavy users to heavy attack more than other classes, Sustain mechanics mainly come from class abilities, like DK battle roar and Sorcs Dark conversion not based on heavy armors own merits.
Also you forgot that heavy users will have 10% less crit than their counterparts which is is huge less crit = less damage = less effective healing.
In terms of blocking similarly to dodge roll there are a plethora of skills that go right through block
- Dots
- Fears
- unblockable CCs
Unblockable CCs will force heavy users to drop block exposing them to damage same with DOTs
The block cost is about 2K stam with just SnB cost reduction it goes down to about 1300 stam and doesn't recover while up.
deepseamk20b14_ESO wrote: »I agree with whoever says wrath should be changed. But who knows, change wrath and suddenly heavy would suck again. I'm not really sure what they would do to balance it out some.
Heavy armor is overpowered.
DAMAGE :
The best magicka damage set are light armor based, making it needed a little if you want to deal damage.
BUT you can take your best damage set on jewlery and weapons, so, you wan only wear 1 light armor piece and have INSANE damage.
-For stamina :
Medium armor give more damage BUT by needing a regen set, you can have same damage on heavy, because you can run full damage.
SUSTAIN
HERE is the problem !
Heavy armor give FAR more regen than other armors, on stamina, you can run 900 regen heavy armor build when you need 2k regen on a medium armor build.
There is 2 reasons :
- Consitution passive is OP
- Heavy attack ressource back is OP.
+ You gain regen on your utility stats (magicka for stamina and stamina for magicka)
DEFENSIVE SIDE :
Heavy armor give tons of resistence, more HP, more healing passively.
Medium armor have rolldoge but they need tons of regen to do it well.
Light armor don't give any defensive way to go, Shield stacking is the only thing making light armor viable..
.
Anti_Virus wrote: »Anti_Virus wrote: »@Stamicka
If you think heavy is OP thats fine you are entitled to your opinion but,
It does not have better damage than Light or Medium that's just silly and I know you never stated that but others do and is why I call them trolls.
Crit chance is very important you're underestimating that, if I wasn't impenetrable would be the meta trait in pvp reducing crit damage is very important, Thd higher your crit the more damage you deal and the more often. You heal for a good amount.Crit chance is very important
Wrath from heavy armor is great but its a reactive passive that requires you to get hit, Agility is passively always applied and applies more WD than wrath, This patch Wrath was adjusted to not be fully active quickly it takes longer to stack now although the results will be the same.
The general consensus on the forums is that dodge roll Scales the best defensively when facing multiple opponents all attacks are evaded ( if they can be evaded mind you ) from one dodge roll as opposed to blocking and Ward stacking. The armor rating from heavy is great but os easily countered by multiple sources of Physical and Spell penetration that the game provides, if Heavy armor users are reall that much of a problem to you then you can always use multiple Physical penetration abilities to counter act it.
Sneak cost reduction is just an added flavor to medium, but is great for ganking which is really effective in the game atm since it guarantees you a kill without worrying about dying.
All in all IMO Medium and Light Armors are better than Heavy, but its a fact the Both Medium and Light armour deal more damage than heavy armor.
What youre forgetting in your little analysis is that heavy armour builds don't have to invest as much into regen and can thus afford to stack more into damage, resulting in similar damage numbers compared to medium armour. People use the thief stone to compensate for the lack of crit on heavy armour, and done. If people instead stack more into sustain while wearing heavy theyll hit for less but they have unbreakable sustain.
Block >>>> dodge, because roll dodge has a penalty for spamming whereas you can pretty much hold block forever in the right heavy armour setup. Yeah, roll dodge lets you dodge projectiles for a brief period of time but block works vs everything that roll dodge works against, and more. There's also a 0.5s cooldown on hits draining your stamina while blocking so essentially you can also block multiple attacks at the same time without a very serious stamina drain..
Not nessiarly. Allow me to explain:
The benefit of both Light and Medium armor has is Cost reduction, which is exclusive to those armors, cost reduction is the most effective sustain passive in the game since you regen every 2 secs.
Heavy armor builds on average have 21% more expensive skills which forces heavy users to heavy attack more than other classes, Sustain mechanics mainly come from class abilities, like DK battle roar and Sorcs Dark conversion not based on heavy armors own merits.
Also you forgot that heavy users will have 10% less crit than their counterparts which is is huge less crit = less damage = less effective healing.
In terms of blocking similarly to dodge roll there are a plethora of skills that go right through block
- Dots
- Fears
- unblockable CCs
Unblockable CCs will force heavy users to drop block exposing them to damage same with DOTs
The block cost is about 2K stam with just SnB cost reduction it goes down to about 1300 stam and doesn't recover while up.
The cost reduction ends up being relatively insignificant because on a medium armour build I have to stack way more CP into regen whereas on a heavy build Im free to stack way more CP into cost reduction.
Difference between 5 heavy and 5 medium is about 12% cost reduction (assuming 5-1-1). On my medium armour build Im running 10% cost reduction from CP and on my heavy armour build Im running 16% cost reduction from CP. So that 12% gap in cost reduction between 5 heavy and 5 medium ends up being a lot less because I have no need for regen when focusing on heavy armour.
Again, the 10% less crit doesnt matter because on a heavy armour build I just run the thief stone which gives as much (if not more) crit.
And yes, there's a lot of skills that go through block (and some of them got super-buffed in the homestead update), but pretty much all of those go through roll dodge too. Yes, your stamina regen is 0 while blocking, but Constitution resource returns still work and all your class skills restoring stamina also work through block, and since you get extremely good magicka sustain in heavy too that plays right into that.
If they properly balanced Constitution and forced heavy armour users to actually invest into sustain like medium/light armour builds have to then that would be a lot more reasonable. At the moment the stamina+magicka returns you get from it are simply too big and require no other form of sustain investment on the rest of your gear in order to be effective.
@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy attack got a 50% nerf. 900 magika/stam every 4 seconds (if you get hit) is the issue? Think you need to learn how to run a med/light build if you run a sustain set with either.
Heavy attack got a 50% nerf. 900 magika/stam every 4 seconds (if you get hit) is the issue? Think you need to learn how to run a med/light build if you run a sustain set with either.
Heavy armor is far more than 900 every 4 seconds, don't lie, and since your regen stat is not important, you can go in the star increasing ressource gained with heavy attacks. The both mechanics are OP.
@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
Heavy armor is NOT better damage. Do not make up facts to support your argument. And I agree Medium needs some sort of buff to make it viable. My Nightblade is forced to run heavy out of sheer necessity since I don't gank.
Anti_Virus wrote: »@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
Heavy armor is NOT better damage. Do not make up facts to support your argument. And I agree Medium needs some sort of buff to make it viable. My Nightblade is forced to run heavy out of sheer necessity since I don't gank.
Medium armor is fine it's designed around Guerilla warfare hit and run tactics, if you want to face tank 5 people wear heavy armor if you want to evade damage and deal tons of damage run medium.
People that complain about heavy armor are medium armored Players that want the tankiness of heavy but the dmg of both and you can't have your cake and eat it too.
Anti_Virus wrote: »@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
Heavy armor is NOT better damage. Do not make up facts to support your argument. And I agree Medium needs some sort of buff to make it viable. My Nightblade is forced to run heavy out of sheer necessity since I don't gank.
Medium armor is fine it's designed around Guerilla warfare hit and run tactics, if you want to face tank 5 people wear heavy armor if you want to evade damage and deal tons of damage run medium.
People that complain about heavy armor are medium armored Players that want the tankiness of heavy but the dmg of both and you can't have your cake and eat it too.
sodantokb16_ESO wrote: »Anti_Virus wrote: »@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
Heavy armor is NOT better damage. Do not make up facts to support your argument. And I agree Medium needs some sort of buff to make it viable. My Nightblade is forced to run heavy out of sheer necessity since I don't gank.
Medium armor is fine it's designed around Guerilla warfare hit and run tactics, if you want to face tank 5 people wear heavy armor if you want to evade damage and deal tons of damage run medium.
People that complain about heavy armor are medium armored Players that want the tankiness of heavy but the dmg of both and you can't have your cake and eat it too.
People that complain about heavy armor are both medium armor players that dont want to switch and exmedium armor players that were forced to switch.
If by "designed around guerilla warfare" you mean play only ganking nightblade, then I agree, it definitely looks that way. But lets not pretend like medium armor gets tons of damage. 1/3 of passives are useless in combat, 1/3 are about stam sustain (which happens to be one of reason why medium armor is worse lol) and rest is crit chance and finally the weapon damage bonus that usually translates to ~300 WD.
Anti_Virus wrote: »@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
Heavy armor is NOT better damage. Do not make up facts to support your argument. And I agree Medium needs some sort of buff to make it viable. My Nightblade is forced to run heavy out of sheer necessity since I don't gank.
Medium armor is fine it's designed around Guerilla warfare hit and run tactics, if you want to face tank 5 people wear heavy armor if you want to evade damage and deal tons of damage run medium.
People that complain about heavy armor are medium armored Players that want the tankiness of heavy but the dmg of both and you can't have your cake and eat it too.
To be clear, I don't have a problem with Heavy armor. I think it was fine before the homestead nerf. I feel like a vast majority of the people complaining about it discovered they are going to have to work for their kills, and that is just unacceptable.
thankyourat wrote: »So today I got hit by a 10k wrecking blow from a stam sorc. He was in heavy armor. it's so completely balanced. Also I'm in light armor full impen with 80 points into Hardy my crit resist is just under 2500. This guy is probably hurting 16k on players who aren't in full impen. If you can wear heavy armor and hit that hard why wear anything but heavy
sodantokb16_ESO wrote: »Anti_Virus wrote: »@Lockey0024 If you go full damage set on medium or light, it's more damage than heavy. This concern Bomber and gank builds.
The problem is regular build go one regen and one damage set + sustain mundus stone on medium/light. In heavy armor, the sustain from consitution and heavy attack is so good that you don't even need sustain pieces. So you can go full damage and do the same damage than light and medium armor + all the bonus from heavy armor.
No one can contest that. Just look what good player run, 100% damage set and 600/900 main stat regen. Only magdk need a sustain set because they can't use the cost return from heavy attack (they run S&B).
Nerf constitution passive and heavy armor will need sustain set, this will balance their damage and make medium/light armor more appealing for non gank/bomb build damage.
Here we go again. Nerfing Heavy doesn't make Medium more appealing. It just creates two crappy armor classes instead of one. How about we nerf Sorcs and mDK's to make Nightblades more appealing lol.
Heavy armor Stam blade is extremelly strong, only magblade need buff.
If they don't nerf heavy armor, they will never be a single one reason to go medium.
Heavy armor need a nerf on regen and medium armor a buff on survivibility something like " you gain 1k health when you dodge an attack, 1s cooldown"
Heavy armor is better damage, better resisence, better sustain, better healing. Nerf sustain so damage will be less crazy and heavy armor will bring what it should, best resistences and not best everything
Also, nerfing/fix heavy armor will nerf mdk and I shield stacking hardened + annulment need a nerf, I say it since few years.
Heavy armor is NOT better damage. Do not make up facts to support your argument. And I agree Medium needs some sort of buff to make it viable. My Nightblade is forced to run heavy out of sheer necessity since I don't gank.
Medium armor is fine it's designed around Guerilla warfare hit and run tactics, if you want to face tank 5 people wear heavy armor if you want to evade damage and deal tons of damage run medium.
People that complain about heavy armor are medium armored Players that want the tankiness of heavy but the dmg of both and you can't have your cake and eat it too.
People that complain about heavy armor are both medium armor players that dont want to switch and exmedium armor players that were forced to switch.
If by "designed around guerilla warfare" you mean play only ganking nightblade, then I agree, it definitely looks that way. But lets not pretend like medium armor gets tons of damage. 1/3 of passives are useless in combat, 1/3 are about stam sustain (which happens to be one of reason why medium armor is worse lol) and rest is crit chance and finally the weapon damage bonus that usually translates to ~300 WD.
Ultimate_Overlord wrote: »@Anti_Virus So you say that heavy is balanced, yet you admit that medium is "funneled into ganking". Wheres the logic?
Ultimate_Overlord wrote: »@Anti_Virus None of what you said answers my question. Heavy isnt balanced, other armor types dont even come close to it. Yes, i agree that you should be tanky in heavy, but you shouldnt also have crazy dmg by running all dmg sets and infinite sustain when investing nothing/barely anything into it.
No one wants to be tanky in medium, but medium should at least provide you with more dmg and/or sustain, which it doesnt, not in this meta.
Anti_Virus wrote: »Ultimate_Overlord wrote: »@Anti_Virus None of what you said answers my question. Heavy isnt balanced, other armor types dont even come close to it. Yes, i agree that you should be tanky in heavy, but you shouldnt also have crazy dmg by running all dmg sets and infinite sustain when investing nothing/barely anything into it.
No one wants to be tanky in medium, but medium should at least provide you with more dmg and/or sustain, which it doesnt, not in this meta.
1. Medium does provide more damage than heavy you all need to stop trolling, if heavy somehow dealt more damage than medium I think heavy armor would be used in Dps for trials. Medium armor gives you crit chance which means more crit = more damage and more effective healing.
2. It has was more sustain again trolling, hybrid builds suck heavy gives resources to both stats which is half as effective as medium armor which reduces stam costs and gives regen to one primary stat, of you wear heavy armor you don't need to magic regen at all and constitution is half as effective as cost reduction + regen for stamina.
It clear that you want to be tanky in medium while having all the damage but in PVP dodge rolling/ evasion is superior to Blocking and heavy armors resistance.
If a zerg catches you one roll dodge will dodge all attacks of theu can be dodged while blocking just mitigates dmg, the resistances from heavy are useless thanks to armor pen sets, sharpened weapons major fracture and CP armor pen.
So technically medium armor is 'tankier'than heavy if you don't get hit ( dodge rolling ) along with those juicy sustain passives to sneaking, roll dodge, cost reduction regen and crit medium armor is looking good.
If you wear medium armor you goal is to not get hit and its defense machanic is better than heavys roll dodging is really powerful pair with evasion. Sneaking is there to help you gank and hide.
Stop with this troll notion that heavy deals more damage its ridiculous, It has no crit passives that alone should tell you, 200 WD/SD compared to 12% is laughable.
Take a gold blade and multiply that by .12 I bet you it will be way higher than Wrath. then add the number to the Weapon damage tool tip and come tell me that heavy gives more weapon damage lol.
[Edit]
Heavy doesn't give infinite sustain its always class sustain machanics, Put heavy armor and use NO class sustain machanics and tell me how to sustain indefinitely when your skills are expensive as heck.
- No battle roar
- No helping hands
- No dark deal
- No Siphoning Attacks
- No repentance