This week I got sick of being too squishy in my medium armor for Stam characters, and light armor for my magicka ones. It was simply not survivable and barely viable anymore with the power of individuals constantly going up due passives (fire destro passive) and CP increase. I reluctantly made the choice to switch to heavy armor, and people were not exaggerating about its strength. Compared to medium armor, my damage stayed the same, my sustain is dramatically better (despite my regen dropping to about 900), and my survivability and vigor ticks are much higher. This was all without sacrificing a single thing. A lot of people are saying heavy is only strong when paired with procs. This simply isn't true, heavy armor is very strong on its own.
Now the reason I'm making this post is not necessarily to ask for a heavy armor nerf, but rather a buff to light and medium armor to make playstyle with those armor types at least viable again. I like a variety of playstyles, but with heavy armor being an obvious choice for most pvpers, light and medium armor setups and playstyle are becoming more and more obsolete, which is causing the entirety of pvpers to all have tanky similar builds. Light and medium armor passives don't need to make you tanky as well, but they do need to offer something better (other than crit which isn't too important in pvp) than what Heavy has to offer. I don't think heavy armor needs to be nerfed, but light and medium need to have something that at least makes it appealing.
The problem is the wrath passive which gives added dmg based on dmg taken. That needs to go. That is why you have so many ppl run heavy armor. There is no downside.
I just tried 5h on my MagPlar and am now finding myself really magicka starved. I know I'm doing something wrong, but not sure what. Any tips?
TheBonesXXX wrote: »This week I got sick of being too squishy in my medium armor for Stam characters, and light armor for my magicka ones. It was simply not survivable and barely viable anymore with the power of individuals constantly going up due passives (fire destro passive) and CP increase. I reluctantly made the choice to switch to heavy armor, and people were not exaggerating about its strength. Compared to medium armor, my damage stayed the same, my sustain is dramatically better (despite my regen dropping to about 900), and my survivability and vigor ticks are much higher. This was all without sacrificing a single thing. A lot of people are saying heavy is only strong when paired with procs. This simply isn't true, heavy armor is very strong on its own.
Now the reason I'm making this post is not necessarily to ask for a heavy armor nerf, but rather a buff to light and medium armor to make playstyle with those armor types at least viable again. I like a variety of playstyles, but with heavy armor being an obvious choice for most pvpers, light and medium armor setups and playstyle are becoming more and more obsolete, which is causing the entirety of pvpers to all have tanky similar builds. Light and medium armor passives don't need to make you tanky as well, but they do need to offer something better (other than crit which isn't too important in pvp) than what Heavy has to offer. I don't think heavy armor needs to be nerfed, but light and medium need to have something that at least makes it appealing.
Light and Medium should have improved resources, I think light if given the old weighted trait added into its passives would make a hell a lot of difference for people in PvP or a haste mechanic similar to WoW, nothing that makes it op, but something that gives it needed boost to make it relevant. 4% attackspeed/haste that would make a difference that is positive for Light; enough to make it beneficial or treacherous depending on the player.
Heavy armor does not need to be nerfed. It already was nerfed this latest housing update.
So you can't get your easy kills in anymore... change with the times and adapt... it's what most good players do.
thankyourat wrote: »Nerf heavy armor
thankyourat wrote: »Nerf heavy armor
Heavy armor has already been nerfed too much in my opinion, coupled with the nerfs to unchained, which were ridiculous.. And making medium the only armor that can use shuffle isn't a buff to medium it's just another nerf to heavy. Medium will still get vaporized and heavy will be useless... But I guess that's what most mag classes want it seems.
thankyourat wrote: »Nerf heavy armor
Heavy armor has already been nerfed too much in my opinion, coupled with the nerfs to unchained, which were ridiculous.. And making medium the only armor that can use shuffle isn't a buff to medium it's just another nerf to heavy. Medium will still get vaporized and heavy will be useless... But I guess that's what most mag classes want it seems.
I agree. But they wear heavy for the same reason everyone else does. To last a little longer. If you are going to fix the problem you start with the damage being dealt right now. It's off the charts. By further nerfing heavy you inadvertently buff the classes responsible for a lot of the damage we are seeing.
thankyourat wrote: »I agree. But they wear heavy for the same reason everyone else does. To last a little longer. If you are going to fix the problem you start with the damage being dealt right now. It's off the charts. By further nerfing heavy you inadvertently buff the classes responsible for a lot of the damage we are seeing.
Wearing heavy for the increased armor I agree with. The problem is that the offensive powers of heavy armor are too high, even without wrath passives the damage can still be pretty close to light and medium armor. What I would like is if heavy is going to be much better for survivability light and medium should have alot more damage. But I don't want to see a damage buff to light and medium damage it's already sky high from all classes (magplars are one shotting people lol). I would rather see a damage nerf to heavy armor.
Anti_Virus wrote: »thankyourat wrote: »I agree. But they wear heavy for the same reason everyone else does. To last a little longer. If you are going to fix the problem you start with the damage being dealt right now. It's off the charts. By further nerfing heavy you inadvertently buff the classes responsible for a lot of the damage we are seeing.
Wearing heavy for the increased armor I agree with. The problem is that the offensive powers of heavy armor are too high, even without wrath passives the damage can still be pretty close to light and medium armor. What I would like is if heavy is going to be much better for survivability light and medium should have alot more damage. But I don't want to see a damage buff to light and medium damage it's already sky high from all classes (magplars are one shotting people lol). I would rather see a damage nerf to heavy armor.
If you nerf the dmg in heavy then we will see a rise in Block tanks and yet people will still complain about that.
thankyourat wrote: »Anti_Virus wrote: »thankyourat wrote: »I agree. But they wear heavy for the same reason everyone else does. To last a little longer. If you are going to fix the problem you start with the damage being dealt right now. It's off the charts. By further nerfing heavy you inadvertently buff the classes responsible for a lot of the damage we are seeing.
Wearing heavy for the increased armor I agree with. The problem is that the offensive powers of heavy armor are too high, even without wrath passives the damage can still be pretty close to light and medium armor. What I would like is if heavy is going to be much better for survivability light and medium should have alot more damage. But I don't want to see a damage buff to light and medium damage it's already sky high from all classes (magplars are one shotting people lol). I would rather see a damage nerf to heavy armor.
If you nerf the dmg in heavy then we will see a rise in Block tanks and yet people will still complain about that.
I don't want a complete damage nerf to heavy armor maybe like 15℅ so that way players will still be able to kill players but not one shot players it's kind of crazy when I wear heavy on my mag and stamblade I'm still able to put out so much damage. I actually think the real problem is the gear layout. the fact that you can go 5-5-2 and combine 3 damage sets so even though you are in heavy armor you can still have ridiculously high stats. Like I can wear 5 fury/5 spriggans/ and just throw on any 2 max stat head and shoulders and have super high weapon damage and really high max stam.
in heavy you can just have it all where as in light you can't really be tanky without sacrificing damage same as medium. I think it's already too late to change set item drop pieces. So a damage nerf to heavy seems like the way to go. I think 15℅ in 7 piece heavy seems reasonable to not ruin heavy, but it's still a pretty big nerf and it would make other armor viable again, and let heavy still be viable as well. The reason I want a flat out nerf to heavy armor is because I don't think the game could handle if burst damage goes up any higher
Sharpened is the problem.
It should be more effective against heavy armor and less against med/light, just as it used to. Nirnhoned should be for those.
The problem is the wrath passive which gives added dmg based on dmg taken. That needs to go. That is why you have so many ppl run heavy armor. There is no downside.
thankyourat wrote: »thankyourat wrote: »Nerf heavy armor
Heavy armor has already been nerfed too much in my opinion, coupled with the nerfs to unchained, which were ridiculous.. And making medium the only armor that can use shuffle isn't a buff to medium it's just another nerf to heavy. Medium will still get vaporized and heavy will be useless... But I guess that's what most mag classes want it seems.
All the mag classes are already playing in heavy armor lol. Heavy armor doesn't even need shuffle why would you need dodge chance when you already have superior resource management, increase tankiness that's passive and not reactive, and a huge healing buff. Heavy is the reason shuffle was nerfed. the skill isn't even that bad when used by medium armor players but it's completely toxic on heavy armor. Like I've said I've basically used heavy armor since they buffed it. I rarely use light or medium on my characters anymore. Heavy is just too strong not to use
The problem is the wrath passive which gives added dmg based on dmg taken. That needs to go. That is why you have so many ppl run heavy armor. There is no downside.
Except the bad regen. Or cant dodgeroll without eating all stam. or using shields without eating magika. Or spamming abilities at 20%reduced cost. Or running slower. Or the reduced offensive capability.
Except for those, you're right.
The problem is the wrath passive which gives added dmg based on dmg taken. That needs to go. That is why you have so many ppl run heavy armor. There is no downside.
Except the bad regen. Or cant dodgeroll without eating all stam. or using shields without eating magika. Or spamming abilities at 20%reduced cost. Or running slower. Or the reduced offensive capability.
Except for those, you're right.
No the regen is not a problem at all, my regen actually got a lot better switching from medium to heavy. With bigger healing ticks and more resistance, dodge roll isn't as necessary as it is with medium armor. So not dodge rolling as much saves lots of Stam, if you occasionally heavy attack you get a lot of Stam back, and on top of that the constitution passive, especially when paired with black rose, you get even more Stam back. All those paired together my Stam management is much easier than it was with medium, so sustain really isn't a weakness with heavy armor if you use it right.