lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
Qft so people are aware. Persistence through rezing seems kind of cool from a necromancer stand point however taking 5k from respawning shouldn't be too big of a deal, since you probably respawn with more than 5k HP and no enemies around you, so shouldn't be too game breaking however should be fixed. I think haunting should persist through rez as I'm an evil magicka sorcerer >:DDagoth_Rac wrote: »The Curse persists through death, by design in the latest Update, mostly to do AoE damage to other players/NPCs around you. They could probably look into something like auto-purging upon respawn, but I definitely hope they do not stop Curse from continuing to explode beyond initial target's death. It is a really unique and neat feature of Curse.
xboxNA corin6 wrote: »Qft so people are aware. Persistence through rezing seems kind of cool from a necromancer stand point however taking 5k from respawning shouldn't be too big of a deal, since you probably respawn with more than 5k HP and no enemies around you, so shouldn't be too game breaking however should be fixed. I think haunting should persist through rez as I'm an evil magicka sorcerer >:DDagoth_Rac wrote: »The Curse persists through death, by design in the latest Update, mostly to do AoE damage to other players/NPCs around you. They could probably look into something like auto-purging upon respawn, but I definitely hope they do not stop Curse from continuing to explode beyond initial target's death. It is a really unique and neat feature of Curse.
FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
xboxNA corin6 wrote: »FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
Uh, what? Anti Sorcerer bias alert. You still won and want nerfs ***
xboxNA corin6 wrote: »FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
Uh, what? Anti Sorcerer bias alert. You still won and want nerfs ***
I main a sorc. I think it was overbuffed.
FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
xboxNA corin6 wrote: »xboxNA corin6 wrote: »FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
Uh, what? Anti Sorcerer bias alert. You still won and want nerfs ***
I main a sorc. I think it was overbuffed.
I have not played with the new curse, but I don't really see how it's different when those sorcerers could just apply it every 3.5 seconds like always. Mabye it crutches bad players, but it doesn't change anything for good players imo, but then again I have not tested it yet.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
Totally agree, curse is an embarrassment as is. I think it's been turned into a troll mechanic and I want the old duration back.xboxNA corin6 wrote: »xboxNA corin6 wrote: »FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
Uh, what? Anti Sorcerer bias alert. You still won and want nerfs ***
I main a sorc. I think it was overbuffed.
I have not played with the new curse, but I don't really see how it's different when those sorcerers could just apply it every 3.5 seconds like always. Mabye it crutches bad players, but it doesn't change anything for good players imo, but then again I have not tested it yet.
What it changes is that if I get outplayed and a NB manages to cloak before I re-curse them then I still get another shot at it 8.5s later. But why should I? Also what it changes is that now a lot of players are coming to the forums to complain about curse in pvp because they see it a lot more and the 12s duration is screwing them over. If this happens enough then zos will most likely nerf curse at some point in the future, but do you think the nerf will be to revert the haunting curse change they were so proud of? Of course not, it will be a damage or functional nerf. People never complained about curse before. The haunting curse is useless to good sorcs in pvp, I want it gone.
Johngo0036 wrote: »even worse why is it still on me after i kill the sorc who cast it..
xboxNA corin6 wrote: »FriedEggSandwich wrote: »lostavalon wrote: »Didnt they make it like this? Thort i seen it in the patch notes
It probably shouldn't do 5k damage to you after you've already died and re-spawned again. It's like the ultimate t-bag.
It probably should get a rework asap.
It´s a super strong nobrainer zerg ability as it stands. We fought a grp of 5 absolutely terrible sorcs yesterday. The only feat they achieved was cursing our stam players every 12s.
Which alone with the possibility of mages wrath explosion puts you in the defensive.
In the end they lost - but the pressure added by an ability only used every 12s is enormous. I think it´s way overperforming.
My proposal would be to rework daedric prey into an actual 12s dot dealing dmg every 2s for 33% of the current curse dmg.
Uh, what? Anti Sorcerer bias alert. You still won and want nerfs ***
I main a sorc. I think it was overbuffed.