Doesn't work against every type of DK (they all run shield). Doesn't work agaisnt many Nightblades for obvious reasons. Doesn't work against Templars too. As usual, Templars have one more clunky ability when those DKs has the same heal and more burst and defense.
But! Skill is niiiice %) 12k crits are fun!
Lightspeedflashb14_ESO wrote: »Doesn't work against every type of DK (they all run shield). Doesn't work agaisnt many Nightblades for obvious reasons. Doesn't work against Templars too. As usual, Templars have one more clunky ability when those DKs has the same heal and more burst and defense.
But! Skill is niiiice %) 12k crits are fun!
Power of the light can't crit. You can get that 12k damage every time.
as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.
as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.
It wasn't worth slotting before @Dillpat, but IMO it is worthwhile now. It synergizes very well with bowplar builds like mine -
1. It causes the target to take additional damage from all of my other attacks and DOTs (up to six DOTs ticking simultaneously) as well as additional damage from any ally's physical/poison/disease attacks.
2. It's enough of a threat to force players on the defensive which gives you more offensive uptime. Even when fighting players who can cleanse/purge it, the cost to apply it is much lower than the cost to cleanse it.
3. Like @Rohaus said, it's a great mark for the group to focus target.
4. The range is great and it has pretty obnoxious VFX which limits the enemy visibility because it takes up so much of their screen, haha.
5. It gives extra ultimate generation when you cast it.
6. It's a really nice counter to tanks as it is unblockable. With the number of block builds in Cyrodiil right now, this is alone warrants it a spot on my bar.
It's definitely not a skill for every build, but I've been having a lot of fun with it.
The magicka morph still has some nice things when purged: pool of healing remains after it and heals everyone in moderate radius for about 1.7-2.5k with Major Mending up (it always up) each 2 seconds. Pools can be stacked and that's actually a nice HP-regen thing. Good choice for a healer, I suppose, or for outnumbered pvp-dd.
I guess we'll see lots of complain threads in the future - mainly because it's the big annoying number that deals the killing blow when you get zerged by hordes of baddies. kinda similar to RD.
as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.
Remember to tag ppl with the @ symbol like @Jawasa for example. Otherwise I probably won't see it!vaoh are you complaining about 6 sek shields? 20 sek was a crutch for bad sorcs.
But Yeah this seems like a great skill now finally. Might actually try to get my stamplar to lvl 50.
Joy_Division wrote: »Any templar not using this skill is not fully taking advantage of their toolkit.
as a stampler since i started playing i dont rate power of the light in pvp, its cleansable and purge able and personally i just find too clunky to apply every 6 seconds. i prefer simple clean crisp builds. ( ill be releasing a nice stamplar build for pvp on no cp and cp soon. fairly easy to get gear and insane dmg.
It wasn't worth slotting before @Dillpat, but IMO it is worthwhile now. It synergizes very well with bowplar builds like mine -
1. It causes the target to take additional damage from all of my other attacks and DOTs (up to six DOTs ticking simultaneously) as well as additional damage from any ally's physical/poison/disease attacks.
2. It's enough of a threat to force players on the defensive which gives you more offensive uptime. Even when fighting players who can cleanse/purge it, the cost to apply it is much lower than the cost to cleanse it.
3. Like @Rohaus said, it's a great mark for the group to focus target.
4. The range is great and it has pretty obnoxious VFX which limits the enemy visibility because it takes up so much of their screen, haha.
5. It gives extra ultimate generation when you cast it.
6. It's a really nice counter to tanks as it is unblockable. With the number of block builds in Cyrodiil right now, this is alone warrants it a spot on my bar.
It's definitely not a skill for every build, but I've been having a lot of fun with it.
@Vaoh but what about non sorc magica builds? Atm They have a hard time getting past the shields and 10 seconds makes it a lot easier to stack and makes sorc more forgiving imo. Something not needed atm when sorcs are prob the pvp top dog.
/thx for the tip btw.
@Vaoh I think you are underestimating how much of a quiet buff sorcs have gotten in the last two patches, between new gear options, unblockable curse, encase, unreflectable Crushing Shock and the destro damage boost.
The good sorcs are still good and not a whole lot has changed for them. But the average and bad sorcs tho are also hitting like a ton of bricks now and sets like Amberplasm make it much harder to drain a sorcs' stamina because they don't have to have as much skill at managing their stamina as they did before. Bunches of sorcs now have strong wards AND run heavy armor.
Judging from the developer comments, this is by design -- raising the floor for newer players -- so it is what it is. Why the destro buffs have apparently not really helped magblades, I don't know; my only magblade is a lowbie I never took to BwB. I'm not 100% convinced magblades really are in that bad of a spot for pvp as much as they are out of fashion and neglected; there's very little inspirational theorycrafting going on and few 1vX videos to tempt a new generation of players.
My magplars feel the same but stamplars seem to have been overbuffed in pvp to bring them up to spec in pve. But there's not many of them to worry about. Yet.
Come June we'll look back and wonder what Cyro was like when it wasn't 95% Wardens.
@Vaoh I think you are underestimating how much of a quiet buff sorcs have gotten in the last two patches, between new gear options, unblockable curse, encase, unreflectable Crushing Shock and the destro damage boost.
The good sorcs are still good and not a whole lot has changed for them. But the average and bad sorcs tho are also hitting like a ton of bricks now and sets like Amberplasm make it much harder to drain a sorcs' stamina because they don't have to have as much skill at managing their stamina as they did before. Bunches of sorcs now have strong wards AND run heavy armor.
Judging from the developer comments, this is by design -- raising the floor for newer players -- so it is what it is. Why the destro buffs have apparently not really helped magblades, I don't know; my only magblade is a lowbie I never took to BwB. I'm not 100% convinced magblades really are in that bad of a spot for pvp as much as they are out of fashion and neglected; there's very little inspirational theorycrafting going on and few 1vX videos to tempt a new generation of players.
My magplars feel the same but stamplars seem to have been overbuffed in pvp to bring them up to spec in pve. But there's not many of them to worry about. Yet.
Come June we'll look back and wonder what Cyro was like when it wasn't 95% Wardens.
Curse is a pretty decent buff against everything except Templars (I wish they buffed the other morph). Gearwise Magicka Sorcs have gained some pretty strong stuff as well, but so has everyone else who already used strong gear to begin with. Encase is a zerging tool that roots people - not an actual Sorc buff that amounts to anything except helping out Sorc Negate tanks and root spammers. Crushing shock and Destro Ult are available to all Magicka classes - not Sorc buffs.
The "quiet buff" to Magicka Sorcs has actually been a buff to all Magicka classes in PvP with the exception of the buff to Daedric Curse.
Nah. It's spear visual slowly moving down to target and showing when skill will release damage. Very important info when you play without addons.I absolutely HATE the visual for power of the light...wish they would revert it to the oroginal apearance or atleast take away the *** arrow, keeping the green stuff