PurifedBladez wrote: »Jesus Christ 50% is a finishing range to you? You guys might as well had RD good to execute at 100%.
Feedinginsanity wrote: »Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Every class is viable in a duel but you are freaking missing the point.This is like saying every class is strong in its own way which is kind of true but let's be honest when I say some classes have a more serious advantage than others. Let's look a nightblades for example, they are only good at ganking. Everything else in the game they just suck really badly because they are incapable of taking damage. They have no defense except for their offense. They have crappy heals and die too quickly even in heavy armor. Magicka nightblade has a lot of stuns and CCs then they also have a damage shield which IMO is overpowered in PvP. Nightblades entire class is completely reliant on cloaking to avoid damage which is ***.
Magicka dragonknight is bad open world but in a 1v1, stamdk is the strongest class in the game because they have DPS, major mending, over 5 resource management abilities (can be played with 600 recovery), and tanky. They are the only class that has no weaknesses. Magicka Templar is overpowered in its own way but if you are fighting a Magicka Nightblade and they stun you even 4 seconds those worthless tri stat pots are not going to do anything and neither will mist form because it costs almost 5000 magicka and you cannot recover any magicka. Here is what you are thinking, oh this is a l2p issue because he cannot manage a 14k stamina pool. Maybe I need to call life alert after I get stunned for the 4th time whilest they get a lot of damage bonuses as a nightblade while stunned, or whatever. The number one 2 things that need to be reworked are snares and CCs because as a Templar or any class that cannot manage their stamina as a magicka user is at a serious disadvantage.
@Hulk_VI What platform do you play on? If you play on PC give me about 4 months and come catch this 1v1.
josh.lackey_ESO wrote: »Feedinginsanity wrote: »Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Every class is viable in a duel but you are freaking missing the point.This is like saying every class is strong in its own way which is kind of true but let's be honest when I say some classes have a more serious advantage than others. Let's look a nightblades for example, they are only good at ganking. Everything else in the game they just suck really badly because they are incapable of taking damage. They have no defense except for their offense. They have crappy heals and die too quickly even in heavy armor. Magicka nightblade has a lot of stuns and CCs then they also have a damage shield which IMO is overpowered in PvP. Nightblades entire class is completely reliant on cloaking to avoid damage which is ***.
Magicka dragonknight is bad open world but in a 1v1, stamdk is the strongest class in the game because they have DPS, major mending, over 5 resource management abilities (can be played with 600 recovery), and tanky. They are the only class that has no weaknesses. Magicka Templar is overpowered in its own way but if you are fighting a Magicka Nightblade and they stun you even 4 seconds those worthless tri stat pots are not going to do anything and neither will mist form because it costs almost 5000 magicka and you cannot recover any magicka. Here is what you are thinking, oh this is a l2p issue because he cannot manage a 14k stamina pool. Maybe I need to call life alert after I get stunned for the 4th time whilest they get a lot of damage bonuses as a nightblade while stunned, or whatever. The number one 2 things that need to be reworked are snares and CCs because as a Templar or any class that cannot manage their stamina as a magicka user is at a serious disadvantage.
@Hulk_VI What platform do you play on? If you play on PC give me about 4 months and come catch this 1v1.
Your whole post is nonsense. Magicka nb has resto, strife, sap, and soul tether unless they take soul siphon, which is the most powerful heal in the game (even better than templar ult). Stam nb has massive self-healing just like every other stam class with vigor and rally. I don't think anyone uses siphoning strikes, but it's there. Nb's are not only good at ganking, a nb can hold its own without using cloak or stealth at all, whether magicka or stam.
Magicka nb is one of the easier fights for a magicka templar. Magicka DK is the hardest because of wings and talons. You really can't do anything to attack a mDK because your only non-reflectable damage is sweeps, which is directional. So they just root you and move out of the way. You can constantly purify the roots since sweeps is a channel, it's just an annoying fight. Now, if templars had a root, it would be an easy fight. But we don't, rip. Next patch, mDK will be an impossible fight, because we will have no way to CC them.
thankyourat wrote: »josh.lackey_ESO wrote: »Feedinginsanity wrote: »Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Every class is viable in a duel but you are freaking missing the point.This is like saying every class is strong in its own way which is kind of true but let's be honest when I say some classes have a more serious advantage than others. Let's look a nightblades for example, they are only good at ganking. Everything else in the game they just suck really badly because they are incapable of taking damage. They have no defense except for their offense. They have crappy heals and die too quickly even in heavy armor. Magicka nightblade has a lot of stuns and CCs then they also have a damage shield which IMO is overpowered in PvP. Nightblades entire class is completely reliant on cloaking to avoid damage which is ***.
Magicka dragonknight is bad open world but in a 1v1, stamdk is the strongest class in the game because they have DPS, major mending, over 5 resource management abilities (can be played with 600 recovery), and tanky. They are the only class that has no weaknesses. Magicka Templar is overpowered in its own way but if you are fighting a Magicka Nightblade and they stun you even 4 seconds those worthless tri stat pots are not going to do anything and neither will mist form because it costs almost 5000 magicka and you cannot recover any magicka. Here is what you are thinking, oh this is a l2p issue because he cannot manage a 14k stamina pool. Maybe I need to call life alert after I get stunned for the 4th time whilest they get a lot of damage bonuses as a nightblade while stunned, or whatever. The number one 2 things that need to be reworked are snares and CCs because as a Templar or any class that cannot manage their stamina as a magicka user is at a serious disadvantage.
@Hulk_VI What platform do you play on? If you play on PC give me about 4 months and come catch this 1v1.
Your whole post is nonsense. Magicka nb has resto, strife, sap, and soul tether unless they take soul siphon, which is the most powerful heal in the game (even better than templar ult). Stam nb has massive self-healing just like every other stam class with vigor and rally. I don't think anyone uses siphoning strikes, but it's there. Nb's are not only good at ganking, a nb can hold its own without using cloak or stealth at all, whether magicka or stam.
Magicka nb is one of the easier fights for a magicka templar. Magicka DK is the hardest because of wings and talons. You really can't do anything to attack a mDK because your only non-reflectable damage is sweeps, which is directional. So they just root you and move out of the way. You can constantly purify the roots since sweeps is a channel, it's just an annoying fight. Now, if templars had a root, it would be an easy fight. But we don't, rip. Next patch, mDK will be an impossible fight, because we will have no way to CC them.
Lol what magblades are losing to templars. Sometimes when I fight templars I feel so bad at how effective crippling grasp is against them. Your literally root them move behind them and watch them jab air the whole fight. Most magblade vs Templar fightings end up being the Templar just standing there spamming BoL until they run out of resources
Ron_Burgundy_79 wrote: »thankyourat wrote: »josh.lackey_ESO wrote: »Feedinginsanity wrote: »Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Every class is viable in a duel but you are freaking missing the point.This is like saying every class is strong in its own way which is kind of true but let's be honest when I say some classes have a more serious advantage than others. Let's look a nightblades for example, they are only good at ganking. Everything else in the game they just suck really badly because they are incapable of taking damage. They have no defense except for their offense. They have crappy heals and die too quickly even in heavy armor. Magicka nightblade has a lot of stuns and CCs then they also have a damage shield which IMO is overpowered in PvP. Nightblades entire class is completely reliant on cloaking to avoid damage which is ***.
Magicka dragonknight is bad open world but in a 1v1, stamdk is the strongest class in the game because they have DPS, major mending, over 5 resource management abilities (can be played with 600 recovery), and tanky. They are the only class that has no weaknesses. Magicka Templar is overpowered in its own way but if you are fighting a Magicka Nightblade and they stun you even 4 seconds those worthless tri stat pots are not going to do anything and neither will mist form because it costs almost 5000 magicka and you cannot recover any magicka. Here is what you are thinking, oh this is a l2p issue because he cannot manage a 14k stamina pool. Maybe I need to call life alert after I get stunned for the 4th time whilest they get a lot of damage bonuses as a nightblade while stunned, or whatever. The number one 2 things that need to be reworked are snares and CCs because as a Templar or any class that cannot manage their stamina as a magicka user is at a serious disadvantage.
@Hulk_VI What platform do you play on? If you play on PC give me about 4 months and come catch this 1v1.
Your whole post is nonsense. Magicka nb has resto, strife, sap, and soul tether unless they take soul siphon, which is the most powerful heal in the game (even better than templar ult). Stam nb has massive self-healing just like every other stam class with vigor and rally. I don't think anyone uses siphoning strikes, but it's there. Nb's are not only good at ganking, a nb can hold its own without using cloak or stealth at all, whether magicka or stam.
Magicka nb is one of the easier fights for a magicka templar. Magicka DK is the hardest because of wings and talons. You really can't do anything to attack a mDK because your only non-reflectable damage is sweeps, which is directional. So they just root you and move out of the way. You can constantly purify the roots since sweeps is a channel, it's just an annoying fight. Now, if templars had a root, it would be an easy fight. But we don't, rip. Next patch, mDK will be an impossible fight, because we will have no way to CC them.
Lol what magblades are losing to templars. Sometimes when I fight templars I feel so bad at how effective crippling grasp is against them. Your literally root them move behind them and watch them jab air the whole fight. Most magblade vs Templar fightings end up being the Templar just standing there spamming BoL until they run out of resources
I've beat a lot of good mageblades on my magplar. It's hard to spam cripple when you're spamming shields.
LOL it's so funny to see clueless templars saying that Jabs can be interrupted.josh.lackey_ESO wrote: »WillhelmBlack wrote: »Don't really understand the post but RD still hits hard above 35% health. If anyone has trouble executing from that range then your build isn't putting out enough damage. The nerf was necessary as even Blazing Shield tanks were effectively using it to kill people with their measly 15k Magicka.
That said, the "skill" still isn't balanced, the range is just stupid.
Most people unhappy with the nerf run in zergs, spamming only jesus beam, even on 100% hp targets and they still have no clue why it got nerfed.... lol
Those people ==>
https://youtu.be/Usm193kncuA
In that video, it makes sense those templars are using jesus beam. The guy would reflect dark flares. If they got close enough to jab him, he would just bash them to interrupt the cast; he's bashing their jesus beams anyway. They could try to get further away, but the slow-walk while you channel jesus beam is slower than the slow-while while you block because of passives. I jesus beam full health targets all the time if other players are also doing dps on them, because if their health ever dips into execute range, they're toast. What else would you expect them to use in a situation like this? Magicka templars can't do a lot against reflects and interrupts.
thankyourat wrote: »Ron_Burgundy_79 wrote: »thankyourat wrote: »josh.lackey_ESO wrote: »Feedinginsanity wrote: »Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Every class is viable in a duel but you are freaking missing the point.This is like saying every class is strong in its own way which is kind of true but let's be honest when I say some classes have a more serious advantage than others. Let's look a nightblades for example, they are only good at ganking. Everything else in the game they just suck really badly because they are incapable of taking damage. They have no defense except for their offense. They have crappy heals and die too quickly even in heavy armor. Magicka nightblade has a lot of stuns and CCs then they also have a damage shield which IMO is overpowered in PvP. Nightblades entire class is completely reliant on cloaking to avoid damage which is ***.
Magicka dragonknight is bad open world but in a 1v1, stamdk is the strongest class in the game because they have DPS, major mending, over 5 resource management abilities (can be played with 600 recovery), and tanky. They are the only class that has no weaknesses. Magicka Templar is overpowered in its own way but if you are fighting a Magicka Nightblade and they stun you even 4 seconds those worthless tri stat pots are not going to do anything and neither will mist form because it costs almost 5000 magicka and you cannot recover any magicka. Here is what you are thinking, oh this is a l2p issue because he cannot manage a 14k stamina pool. Maybe I need to call life alert after I get stunned for the 4th time whilest they get a lot of damage bonuses as a nightblade while stunned, or whatever. The number one 2 things that need to be reworked are snares and CCs because as a Templar or any class that cannot manage their stamina as a magicka user is at a serious disadvantage.
@Hulk_VI What platform do you play on? If you play on PC give me about 4 months and come catch this 1v1.
Your whole post is nonsense. Magicka nb has resto, strife, sap, and soul tether unless they take soul siphon, which is the most powerful heal in the game (even better than templar ult). Stam nb has massive self-healing just like every other stam class with vigor and rally. I don't think anyone uses siphoning strikes, but it's there. Nb's are not only good at ganking, a nb can hold its own without using cloak or stealth at all, whether magicka or stam.
Magicka nb is one of the easier fights for a magicka templar. Magicka DK is the hardest because of wings and talons. You really can't do anything to attack a mDK because your only non-reflectable damage is sweeps, which is directional. So they just root you and move out of the way. You can constantly purify the roots since sweeps is a channel, it's just an annoying fight. Now, if templars had a root, it would be an easy fight. But we don't, rip. Next patch, mDK will be an impossible fight, because we will have no way to CC them.
Lol what magblades are losing to templars. Sometimes when I fight templars I feel so bad at how effective crippling grasp is against them. Your literally root them move behind them and watch them jab air the whole fight. Most magblade vs Templar fightings end up being the Templar just standing there spamming BoL until they run out of resources
I've beat a lot of good mageblades on my magplar. It's hard to spam cripple when you're spamming shields.
If you outplay them than yes you will win. I think it's the magblades fight to lose. they have all the tools needed to completely counter a magplar simply because you can't run a magblade out of stamina and shade will always keep them out of melee range of jabs. Jabs being a channel hurts but I think what hurts a magplar the most in this matchup is not having a cc that goes through block. I lose to a Templar every now and again but it's usually because they played really well as well as me being careless. I feel Being skilled will always counter a class weakness. I do feel magblade vs magplar is the biggest match up problem out of all the other classes
FearlessOne_2014 wrote: »Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
You forgot to add the beyond Over Powered weapons that such a build would require. Mealstrom Weapons. Oh wait a sec a Stamina players with Mealstrom weapons would be able to melt you using Mealstrom weapons 4 times faster looking at some of those super high burst StamSorcs.
[But yeah lets nerf RD because it's one of the top 4 OP broken things in the game atm.
-Not Proc Sets.
-No Not EoTS because that obviously needed a ninja buff
- Not Heavy Armor
- Not Animation Cancelling
But RD it's way more overpowered and broken then those I've mention above. It's soo broken that it takes a zerg spamming RD to kill people at full health.
But meh I digress.]
Yay we get DKs that can perma root and nuke people down. I am pretty sure very few people will be dueling on any thing other then a mDK or a Stam Proc Blade after update 13.
This man said nerf animation cancelling LMFAO
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
You forgot to add the beyond Over Powered weapons that such a build would require. Mealstrom Weapons. Oh wait a sec a Stamina players with Mealstrom weapons would be able to melt you using Mealstrom weapons 4 times faster looking at some of those super high burst StamSorcs.
[But yeah lets nerf RD because it's one of the top 4 OP broken things in the game atm.
-Not Proc Sets.
-No Not EoTS because that obviously needed a ninja buff
- Not Heavy Armor
- Not Animation Cancelling
But RD it's way more overpowered and broken then those I've mention above. It's soo broken that it takes a zerg spamming RD to kill people at full health.
But meh I digress.]
Yay we get DKs that can perma root and nuke people down. I am pretty sure very few people will be dueling on any thing other then a mDK or a Stam Proc Blade after update 13.
This man said nerf animation cancelling LMFAO
Clearly if you think I said nerf anything, then you simply can not read. But I don't expect someone of your caliber to be able to perform such a task. And yes AC even tho embraced by the devs, offers more unfair gameplay then getting spammed by 3 RD at full health. Simply because there is no animation for you to block or roll out of, add 2 or 3 proc sets and you are offered no chance to counter what so ever. But again I don't expect people like you to be able to grasp such complexities.