Feedinginsanity wrote: »@Hulk_VI @ku5h I just typed out a really long comment and it didn't go through so all I'm going to say is do not call me a kid because I am a grown man and also I never freaking said that Templars are the worst Magicka class. Imo Templar is the best Magicka class in the game for Maelstrom it is the easiest, for PvP it is very strong for group play. Templar has a reliable main DPS but let's be honest when I say it's very hard to kill multiple players in a 1vx with the the poky stick. Magicka DK is the worst. I have a good build 5 kagrinac's hope 5 lich 2 engine guardian 2 vicious death swords. I do not struggle so do not tell me that I need to L2P or get a different build. CC a Magicka user over and over again and eventually they just sit there waiting for the stun to end. I don't like Magicka builds because of this reason. But that's okay because that's what engine guardian is for. I am not asking for a buff and I am not asking for a nerf. I am not asking for any help don't tell me to L2P. I am just stating that they have no real burst and no good CC's.
Feedinginsanity wrote: »@Hulk_VI @ku5h I just typed out a really long comment and it didn't go through so all I'm going to say is do not call me a kid because I am a grown man and also I never freaking said that Templars are the worst Magicka class. Imo Templar is the best Magicka class in the game for Maelstrom it is the easiest, for PvP it is very strong for group play. Templar has a reliable main DPS but let's be honest when I say it's very hard to kill multiple players in a 1vx with the the poky stick. Magicka DK is the worst. I have a good build 5 kagrinac's hope 5 lich 2 engine guardian 2 vicious death swords. I do not struggle so do not tell me that I need to L2P or get a different build. CC a Magicka user over and over again and eventually they just sit there waiting for the stun to end. I don't like Magicka builds because of this reason. But that's okay because that's what engine guardian is for. I am not asking for a buff and I am not asking for a nerf. I am not asking for any help don't tell me to L2P. I am just stating that they have no real burst and no good CC's.
THEDKEXPERIENCE wrote: »I'll only speak for myself but a Magplar, in my view more than any other character type, gets stronger the bigger the fight.
I've faught against @Hulk_VI roughly 11,000 times and he would probably beat me 80% of the time in a 1 on 1, but throw 100 people on the screen and it's pretty equal footing. This, to me, is the strength of a properly equipped DPS Magplar.
Feedinginsanity wrote: »CC a Magicka user over and over again and eventually they just sit there waiting for the stun to end. I don't like Magicka builds because of this reason.
thankyourat wrote: »THEDKEXPERIENCE wrote: »I'll only speak for myself but a Magplar, in my view more than any other character type, gets stronger the bigger the fight.
I've faught against @Hulk_VI roughly 11,000 times and he would probably beat me 80% of the time in a 1 on 1, but throw 100 people on the screen and it's pretty equal footing. This, to me, is the strength of a properly equipped DPS Magplar.
There are also points on the map where templars are really good. They excel at fighting at choke points and closed areas where their opponents mobility is limited. It's almost impossible to kill a Templar in a small room like the ones at the Chalman gate
Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
FearlessOne_2014 wrote: »Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
You forgot to add the beyond Over Powered weapons that such a build would require. Mealstrom Weapons. Oh wait a sec a Stamina players with Mealstrom weapons would be able to melt you using Mealstrom weapons 4 times faster looking at some of those super high burst StamSorcs.
[But yeah lets nerf RD because it's one of the top 4 OP broken things in the game atm.
-Not Proc Sets.
-No Not EoTS because that obviously needed a ninja buff
- Not Heavy Armor
- Not Animation Cancelling
But RD it's way more overpowered and broken then those I've mention above. It's soo broken that it takes a zerg spamming RD to kill people at full health.
But meh I digress.]
Yay we get DKs that can perma root and nuke people down. I am pretty sure very few people will be dueling on any thing other then a mDK or a Stam Proc Blade after update 13.
josh.lackey_ESO wrote: »I had serious problems with stamina management until I switched to heavy armor. The Constitution passive gives back stamina as well as magicka. I didn't think much about that little fact until I realized I wasn't running out of stamina anymore.
FearlessOne_2014 wrote: »Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
You forgot to add the beyond Over Powered weapons that such a build would require. Mealstrom Weapons. Oh wait a sec a Stamina players with Mealstrom weapons would be able to melt you using Mealstrom weapons 4 times faster looking at some of those super high burst StamSorcs.
[But yeah lets nerf RD because it's one of the top 4 OP broken things in the game atm.
-Not Proc Sets.
-No Not EoTS because that obviously needed a ninja buff
- Not Heavy Armor
- Not Animation Cancelling
But RD it's way more overpowered and broken then those I've mention above. It's soo broken that it takes a zerg spamming RD to kill people at full health.
But meh I digress.]
Yay we get DKs that can perma root and nuke people down. I am pretty sure very few people will be dueling on any thing other then a mDK or a Stam Proc Blade after update 13.
FearlessOne_2014 wrote: »Feedinginsanity wrote: »SourishWhale wrote: »L2P
It makes no sense to tell me to L2P when I am literally not asking for a buff or a nerf.Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo
I agree with you 100%. Their main DPS is not that good. If you just keep running them out of stamina with mass hysteria they are going to hate their lives. Their heals are the only thing that makes PvP great for them and that's only for group play. Templars are the worst 1vxers imo because they don't have the stamina to break free from that many CCs and after about 4 CCs you are done. Good bye, respawn at the nearest keep. But you got to admit healers are OP for PvP because I've had people in my group heal through 55k damage from the destruction staff ultimate before dying with only 5 healers in the group.
Dissagree with all you said. MagPlar can be pretty good as a 1vXer, you just need a good build. With 3 stat food, 3 stat pots and HA i can manage my res for days and that include pretty good amount of blocking. And yea, magPlar is a DPS beast in PvE, if not strongest possible dps in trials.
You forgot to add the beyond Over Powered weapons that such a build would require. Mealstrom Weapons. Oh wait a sec a Stamina players with Mealstrom weapons would be able to melt you using Mealstrom weapons 4 times faster looking at some of those super high burst StamSorcs.
[But yeah lets nerf RD because it's one of the top 4 OP broken things in the game atm.
-Not Proc Sets.
-No Not EoTS because that obviously needed a ninja buff
- Not Heavy Armor
- Not Animation Cancelling
But RD it's way more overpowered and broken then those I've mention above. It's soo broken that it takes a zerg spamming RD to kill people at full health.
But meh I digress.]
Yay we get DKs that can perma root and nuke people down. I am pretty sure very few people will be dueling on any thing other then a mDK or a Stam Proc Blade after update 13.
THEDKEXPERIENCE wrote: »Lol at needing 3000 recovery. I do fine with under 1000. It's not that tough to heavy attack with a staff and stand in a circle. In a 3 hour PVP session I will run out of magic maybe once and usually I'll just go and hide for 30 seconds. The reliance on recovery always baffled me.
Ron_Burgundy_79 wrote: »THEDKEXPERIENCE wrote: »Lol at needing 3000 recovery. I do fine with under 1000. It's not that tough to heavy attack with a staff and stand in a circle. In a 3 hour PVP session I will run out of magic maybe once and usually I'll just go and hide for 30 seconds. The reliance on recovery always baffled me.
I run about 1750 on my dual wield sword and board setup running spinners trainee and grothdarr or skoria. Rarely have sustain issues. Keep channeled focus active, and recovery isn't a problem on a magplar.
THEDKEXPERIENCE wrote: »Lol at needing 3000 recovery. I do fine with under 1000. It's not that tough to heavy attack with a staff and stand in a circle. In a 3 hour PVP session I will run out of magic maybe once and usually I'll just go and hide for 30 seconds. The reliance on recovery always baffled me.
Worth noting that the 21% nerf is to base damage.
The execute damage itself is nerfed by much more.
What is the OP complaining about?
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Feedinginsanity wrote: »Lol she doesn't even play this game. In fact the past few eso lives they are constantly rolling their eyes and have this look on their face they would rather be somewhere else doing something else.
I don't doubt that to be honest with you. I will edit the post.The damage isn't the problem anymore. Hadn't been for a while. The fact that it's long-ranged and undodgeable was really the problem, and still will be. People are going to continue to cry for nerfs until zos internalize that a ranged, channeled, undodgeable execute that starts scaling up damage at 50% is ridiculous.
The problem is that they spam it in the back of the zerg and by the time the last one ticks you're dead.
Feedinginsanity wrote: »@Hulk_VI @ku5h I am not wreckless with my stamina. I do not dodge roll ever and I have to break free every 4 seconds with 22 into tumbling it costs 6k stamina which is absolutely outrageous. You can't hold block forever because you are going to run out of stamina very quickly. I know what immovable pots are but they don't last forever. A stamblade can hit me with mass hysteria like 4 times in under 20 seconds there goes my ability to get up and why am I even bothering using a sword and board if I don't have any stamina to hold block? Templar is not good one on one. They are better for group play and they pretty much always have been because they are not a stamdk with the ability to stand still, take damage, and hit like a truck plus they also have major mending as well. Man I see all these Templar "1vxing" clips and they always involve at least 1 or 2 people in a group with them because they just aren't any good by themselves. I will say this again . CC any decent Magicka user like 4 times and then watch them not be able to get up after that. Immovable pots or no immovable pots that's just how it is.
Feedinginsanity wrote: »@Hulk_VI @ku5h I am not wreckless with my stamina. I do not dodge roll ever and I have to break free every 4 seconds with 22 into tumbling it costs 6k stamina which is absolutely outrageous. You can't hold block forever because you are going to run out of stamina very quickly. I know what immovable pots are but they don't last forever. A stamblade can hit me with mass hysteria like 4 times in under 20 seconds there goes my ability to get up and why am I even bothering using a sword and board if I don't have any stamina to hold block? Templar is not good one on one. They are better for group play and they pretty much always have been because they are not a stamdk with the ability to stand still, take damage, and hit like a truck plus they also have major mending as well. Man I see all these Templar "1vxing" clips and they always involve at least 1 or 2 people in a group with them because they just aren't any good by themselves. I will say this again . CC any decent Magicka user like 4 times and then watch them not be able to get up after that. Immovable pots or no immovable pots that's just how it is.
Feedinginsanity wrote: »@Hulk_VI @ku5h I am not wreckless with my stamina. I do not dodge roll ever and I have to break free every 4 seconds with 22 into tumbling it costs 6k stamina which is absolutely outrageous. You can't hold block forever because you are going to run out of stamina very quickly. I know what immovable pots are but they don't last forever. A stamblade can hit me with mass hysteria like 4 times in under 20 seconds there goes my ability to get up and why am I even bothering using a sword and board if I don't have any stamina to hold block? Templar is not good one on one. They are better for group play and they pretty much always have been because they are not a stamdk with the ability to stand still, take damage, and hit like a truck plus they also have major mending as well. Man I see all these Templar "1vxing" clips and they always involve at least 1 or 2 people in a group with them because they just aren't any good by themselves. I will say this again . CC any decent Magicka user like 4 times and then watch them not be able to get up after that. Immovable pots or no immovable pots that's just how it is.
Mistform to buy time. Use tripots. Use bloodspawn. Basically use skill and wits instead of just standing there taking a buttkicking, which many bad templars can still do effectively.
I think you are underselling the ability to heal for 10k dmg on demand by shifting focus on CCs. You can blow the top off of spell power (burst potential and healing strength) on a magplar more then any other class, have the strongest execute, and can deal strong dps.
If you think magplar needs help in any facet besides mobility you should think on what YOU are doing wrong.
Feedinginsanity wrote: »@Hulk_VI @ku5h I am not wreckless with my stamina. I do not dodge roll ever and I have to break free every 4 seconds with 22 into tumbling it costs 6k stamina which is absolutely outrageous. You can't hold block forever because you are going to run out of stamina very quickly. I know what immovable pots are but they don't last forever. A stamblade can hit me with mass hysteria like 4 times in under 20 seconds there goes my ability to get up and why am I even bothering using a sword and board if I don't have any stamina to hold block? Templar is not good one on one. They are better for group play and they pretty much always have been because they are not a stamdk with the ability to stand still, take damage, and hit like a truck plus they also have major mending as well. Man I see all these Templar "1vxing" clips and they always involve at least 1 or 2 people in a group with them because they just aren't any good by themselves. I will say this again . CC any decent Magicka user like 4 times and then watch them not be able to get up after that. Immovable pots or no immovable pots that's just how it is.
Mistform to buy time. Use tripots. Use bloodspawn. Basically use skill and wits instead of just standing there taking a buttkicking, which many bad templars can still do effectively.
I think you are underselling the ability to heal for 10k dmg on demand by shifting focus on CCs. You can blow the top off of spell power (burst potential and healing strength) on a magplar more then any other class, have the strongest execute, and can deal strong dps.
If you think magplar needs help in any facet besides mobility you should think on what YOU are doing wrong.
Finally someone who agrees @Feedinginsanity has L2P problems
Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Feedinginsanity wrote: »Ron_Burgundy_79 wrote: »Templars are not in a bad spot. The only thing magplar really lacks is an unblockable hard cc that actually works.
Every class is viable in a duel but you are freaking missing the point.This is like saying every class is strong in its own way which is kind of true but let's be honest when I say some classes have a more serious advantage than others. Let's look a nightblades for example, they are only good at ganking. Everything else in the game they just suck really badly because they are incapable of taking damage. They have no defense except for their offense. They have crappy heals and die too quickly even in heavy armor. Magicka nightblade has a lot of stuns and CCs then they also have a damage shield which IMO is overpowered in PvP. Nightblades entire class is completely reliant on cloaking to avoid damage which is ***.
Magicka dragonknight is bad open world but in a 1v1, stamdk is the strongest class in the game because they have DPS, major mending, over 5 resource management abilities (can be played with 600 recovery), and tanky. They are the only class that has no weaknesses. Magicka Templar is overpowered in its own way but if you are fighting a Magicka Nightblade and they stun you even 4 seconds those worthless tri stat pots are not going to do anything and neither will mist form because it costs almost 5000 magicka and you cannot recover any magicka. Here is what you are thinking, oh this is a l2p issue because he cannot manage a 14k stamina pool. Maybe I need to call life alert after I get stunned for the 4th time whilest they get a lot of damage bonuses as a nightblade while stunned, or whatever. The number one 2 things that need to be reworked are snares and CCs because as a Templar or any class that cannot manage their stamina as a magicka user is at a serious disadvantage.
@Hulk_VI What platform do you play on? If you play on PC give me about 4 months and come catch this 1v1.
Canadianeh71 wrote: »if you guys can't dodge jesus, then maybe you should accept him....
why not nerf soul assault too since its too hard to dodge ******(
and hurts .
if your getting hit with 3 + finishers at 50% or less u deserve to die...just saying ....21% is a huge nerf,
its happening, it happened....like all the other ridiculous nerfs over the past 1-2 years ppl will get used to this..and you
all will find something else to whine about.....its a game, ur gunna die, cause your not good ( and also cause people are meant to die in this game)
Templars are weak performers. definetly not the best duelers, no good CC, no good AOE no mobility , and only serve one viable purpose in pve.(healz) there only contribution to dps as a healer is RD...but yeah lets nerf it .. they should have left the dmg alone and shortened range but w.e.....
love how people who suck at this game and have no idea about skill rotation are now capable of competing with capable players due to PROC sets, and we are putting our focus on this garbo