I was playing around with my gear just now. Some pretty insane spell damage stats here:
5x Clever Alchamist
5x Burning Spell Weave
2x Molag Kena
All Proc'd
Malamar1229 wrote: »Yo Hexys, i gotta point something out. why not run medium trainee legs and amberplasm boots instead? Its a bit more physical resistance.
also my stats, close set up to yours but I dont run amberplasm. im using 1 recovery glyph on jewelry so can add 170 sd if i want.
also im only 380ish CP so cant wait to see at CP cap....wish they sold CP on crown store. /ducks
Back to the drawing board Hexys, trainee set is getting the nerf bat.
PTS notes:
Armor of the Trainee: Reduced the Max Magicka, Stamina, and Health granted by this item set to 1250 from 2500.
Their justification is simple: trainee is supposed to be a new player set, not and end game one.
Just checked my stats on the PTS and they are still ok with the nerf to trainee, at least not nerfed enough for me to not use it.
And with the damage increase on the flame staff my crystal fragment tooltip is increased by 650 so.
Just checked my stats on the PTS and they are still ok with the nerf to trainee, at least not nerfed enough for me to not use it.
And with the damage increase on the flame staff my crystal fragment tooltip is increased by 650 so.
I'm glad that works for you.
I'm just not sure it's any better than running a much higher damage set with tri-stat glyphs on the large pieces though.
I just did some stats checking on the PTS and I'm almost sure I'm going to run 5 amberplasm / 3 willpower / Flame VMA sharp destro / 2 Slimecraw OR Pirate skeleton.
I'm going to run this with tri-food as I just like to have a good stamina pool and make up my sustain with running 1 recovery glyph and 6 light instead of 5 light. I still have 38k magicka on this setup.
My force pulse tooltip is just over 10k and my procced fragment (with spell damage enchant & slimecraw) is almost 19k, that's insane!
KisoValley wrote: »Btw hexys gets all his ideas from me
I just did some stats checking on the PTS and I'm almost sure I'm going to run 5 amberplasm / 3 willpower / Flame VMA sharp destro / 2 Slimecraw OR Pirate skeleton.
I'm going to run this with tri-food as I just like to have a good stamina pool and make up my sustain with running 1 recovery glyph and 6 light instead of 5 light. I still have 38k magicka on this setup.
My force pulse tooltip is just over 10k and my procced fragment (with spell damage enchant & slimecraw) is almost 19k, that's insane!
Malamar1229 wrote: »Yo Hexys, i gotta point something out. why not run medium trainee legs and amberplasm boots instead? Its a bit more physical resistance.
About pirate skeleton, didn't have time to test it when I started my break in november, is the set can proc if damage only hit the shield ? And is the buff work on shield ?
Never looked at slimecraw set, seems a very good idea !
Malamar1229 wrote: »Yo Hexys, i gotta point something out. why not run medium trainee legs and amberplasm boots instead? Its a bit more physical resistance.
"Big" Resistance gear pieces are different than the system for enchants. Chest has the most armor, then Head, Shoulders, Legs and Boots have a large Resistance value and belts and gloves are the small pieces.
About pirate skeleton, didn't have time to test it when I started my break in november, is the set can proc if damage only hit the shield ? And is the buff work on shield ?
Never looked at slimecraw set, seems a very good idea !
Set procs on damage to your health, not on hits to shields. It is a very strong set considering the 30% damage mitigation applies to your shields, in effect making them 30% larger while a skeleton.
Sometimes i have to ask myself - why do ppl:
a) post things they obviously did not test.
b) believe things others say while testing themselves would take 60s max.
Pirate skeleton very much proccs from dmg on shields aswell.
And if it wasn´t proccing from dmg on shields it would be not working as intended as zos made it very clear they want all proccs to work on shields aswell back in the days.
But it does. So...
Sometimes i have to ask myself - why do ppl:
a) post things they obviously did not test.
b) believe things others say while testing themselves would take 60s max.
Pirate skeleton very much proccs from dmg on shields aswell.
And if it wasn´t proccing from dmg on shields it would be not working as intended as zos made it very clear they want all proccs to work on shields aswell back in the days.
But it does. So...
I was gonna say.. I *thought* it did..
Had the same argument with somebody on here a while back about constitution - even though I'd tested it (since I wasn't sure myself initially) he just wouldn't listen and kept arguing the opposite.
I just like getting set on fire as the skeleton - going all 'ghost-rider' ofc. that would be better as a DK with the chain-pull and all. It is *slightly* bugged though - as all too often in 'skeleton form' one weapon set or the other just isn't rendered on your character - which confuses the crap out of me since that's usually how I tell which bar i'm on. (that or dying cos I just started hardcasting a frag instead of shielding....)
Sometimes i have to ask myself - why do ppl:
a) post things they obviously did not test.
b) believe things others say while testing themselves would take 60s max.
Pirate skeleton very much proccs from dmg on shields aswell.
And if it wasn´t proccing from dmg on shields it would be not working as intended as zos made it very clear they want all proccs to work on shields aswell back in the days.
But it does. So...
I was gonna say.. I *thought* it did..
Had the same argument with somebody on here a while back about constitution - even though I'd tested it (since I wasn't sure myself initially) he just wouldn't listen and kept arguing the opposite.
I just like getting set on fire as the skeleton - going all 'ghost-rider' ofc. that would be better as a DK with the chain-pull and all. It is *slightly* bugged though - as all too often in 'skeleton form' one weapon set or the other just isn't rendered on your character - which confuses the crap out of me since that's usually how I tell which bar i'm on. (that or dying cos I just started hardcasting a frag instead of shielding....)
I've heard streamers swear up and down that constitution doesn't work on shields.
Waffennacht wrote: »Sometimes i have to ask myself - why do ppl:
a) post things they obviously did not test.
b) believe things others say while testing themselves would take 60s max.
Pirate skeleton very much proccs from dmg on shields aswell.
And if it wasn´t proccing from dmg on shields it would be not working as intended as zos made it very clear they want all proccs to work on shields aswell back in the days.
But it does. So...
I was gonna say.. I *thought* it did..
Had the same argument with somebody on here a while back about constitution - even though I'd tested it (since I wasn't sure myself initially) he just wouldn't listen and kept arguing the opposite.
I just like getting set on fire as the skeleton - going all 'ghost-rider' ofc. that would be better as a DK with the chain-pull and all. It is *slightly* bugged though - as all too often in 'skeleton form' one weapon set or the other just isn't rendered on your character - which confuses the crap out of me since that's usually how I tell which bar i'm on. (that or dying cos I just started hardcasting a frag instead of shielding....)
I've heard streamers swear up and down that constitution doesn't work on shields.
I know back in the day the HA wrath passive did not. I extensively tested that to make sure. Could have changed as it's been a while
Hexy,
What do you recommend Champion System 600points?
cschwingeb14_ESO wrote: »All the theory crafting I do can't come up with anything better for "generic" sorc PvP than 5x Amberplasm, 3x willpower, 2x monster and vMA staves (defending resto). Thief stone
I keep a regen willpower neck for Azuras, and chug pots there
cschwingeb14_ESO wrote: »For the same reason that impen is good even when damage shields are your main defense, thief stone is good against people with damage shields.
210 regen vs 11% crit chance (mundus)
129 regen vs 3.1 % crit chance (armor set)
176 regen vs 176 spell damage (jewelry enchant)
I very much think that crit chance is not worth itemizing for with set bonuses. But Thief stone is just so much better compared to any other option, when set bonuses or enchants are concerned
Assuming your target has enough crit resistance to be getting hit by 140% crits. That 11% extra crit chance is still a better damage increase than 210 spell damage for DPS pressure. And it's much better for burst
I'm sacrificing a damage jewelry enchant if I need more regen, rather than switch to atro
GrizzlyBear wrote: »what's a good replacement for amber plasm?
Methariorn wrote: »Amber Plasm armor is not hard to get, just boring: you can run Ruins of Mazzatun in normal mode. If you like both magicka and stamina recovery the only thing I can figure is TBS with Attronach/Serpent combo but it's 198 recovery vs 300. If you only care about magicka recovery you can slot lich. The hard part of that build is getting a VMS inferno/sharp.