Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Harness Magicka is actually the perfect reason for Vigor to be magicka based. Nerfed shields work as a buffer/panic button now, not a full ongoing protection. Buffer + regen under it is the trick.
Without the necessity to carry the crappy resto staff. Resto staff is for a healer - most of its skills are aimed at supporting others. For this purpose it works fine. However, even Healing Ward and Mutagen are not reliable for self heals.
I don't mind that stamina builds have such a nice heal but it would only be fair if there was a magicka equivalent, without limiting the weapon selection.
IF it was supposed to be comparable with Dark Deal (fair comparison imo), Vigor should have a cast time.
Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Harness Magicka is actually the perfect reason for Vigor to be magicka based. Nerfed shields work as a buffer/panic button now, not a full ongoing protection. Buffer + regen under it is the trick.
Without the necessity to carry the crappy resto staff. Resto staff is for a healer - most of its skills are aimed at supporting others. For this purpose it works fine. However, even Healing Ward and Mutagen are not reliable for self heals.
I don't mind that stamina builds have such a nice heal but it would only be fair if there was a magicka equivalent, without limiting the weapon selection.
IF it was supposed to be comparable with Dark Deal (fair comparison imo), Vigor should have a cast time.
Oh come now Harness Magicka is nerfed, when it's now on more skill bars than it ever has been since it works against all damage types?
If you think it's fair that magicka builds should have identical heals to stamina builds, then I suppose you also think it's fair that stamina builds have shields equivalent with magicka builds right? I mean they're so nerfed it wouldn't change a thing to give stam some shields... right?
omfgitsbatman wrote: »Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Harness Magicka is actually the perfect reason for Vigor to be magicka based. Nerfed shields work as a buffer/panic button now, not a full ongoing protection. Buffer + regen under it is the trick.
Without the necessity to carry the crappy resto staff. Resto staff is for a healer - most of its skills are aimed at supporting others. For this purpose it works fine. However, even Healing Ward and Mutagen are not reliable for self heals.
I don't mind that stamina builds have such a nice heal but it would only be fair if there was a magicka equivalent, without limiting the weapon selection.
IF it was supposed to be comparable with Dark Deal (fair comparison imo), Vigor should have a cast time.
Oh come now Harness Magicka is nerfed, when it's now on more skill bars than it ever has been since it works against all damage types?
If you think it's fair that magicka builds should have identical heals to stamina builds, then I suppose you also think it's fair that stamina builds have shields equivalent with magicka builds right? I mean they're so nerfed it wouldn't change a thing to give stam some shields... right?
How about magicka based dodge rolling and sprint? and I'll say it again, mag caltrops
Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Harness Magicka is actually the perfect reason for Vigor to be magicka based. Nerfed shields work as a buffer/panic button now, not a full ongoing protection. Buffer + regen under it is the trick.
Without the necessity to carry the crappy resto staff. Resto staff is for a healer - most of its skills are aimed at supporting others. For this purpose it works fine. However, even Healing Ward and Mutagen are not reliable for self heals.
I don't mind that stamina builds have such a nice heal but it would only be fair if there was a magicka equivalent, without limiting the weapon selection.
IF it was supposed to be comparable with Dark Deal (fair comparison imo), Vigor should have a cast time.
Oh come now Harness Magicka is nerfed, when it's now on more skill bars than it ever has been since it works against all damage types?
If you think it's fair that magicka builds should have identical heals to stamina builds, then I suppose you also think it's fair that stamina builds have shields equivalent with magicka builds right? I mean they're so nerfed it wouldn't change a thing to give stam some shields... right?
Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Harness Magicka is actually the perfect reason for Vigor to be magicka based. Nerfed shields work as a buffer/panic button now, not a full ongoing protection. Buffer + regen under it is the trick.
Without the necessity to carry the crappy resto staff. Resto staff is for a healer - most of its skills are aimed at supporting others. For this purpose it works fine. However, even Healing Ward and Mutagen are not reliable for self heals.
I don't mind that stamina builds have such a nice heal but it would only be fair if there was a magicka equivalent, without limiting the weapon selection.
IF it was supposed to be comparable with Dark Deal (fair comparison imo), Vigor should have a cast time.
Oh come now Harness Magicka is nerfed, when it's now on more skill bars than it ever has been since it works against all damage types?
Fair point. It is more common because it changed from 'useless' to 'useful'.
But I was referring to the general time nerf of shields, which changed their purpose. Now they are more reactive, rather than a substitute for a larger hp pool. Also, I would be perfectly satisfied if there was a healing morph of Annulment.If you think it's fair that magicka builds should have identical heals to stamina builds, then I suppose you also think it's fair that stamina builds have shields equivalent with magicka builds right? I mean they're so nerfed it wouldn't change a thing to give stam some shields... right?
Apart from Bone Shield? Honestly, if everything would be balanced around it, I wouldn't mind. Also, I didn't say that shields are useless, just that they have a different purpose.
This however goes against the idea of heavy and med armor having more resistances than light. I believe that each armor type plays a specific role:
Heavy is for maximally lowering the damage taken, I think we can all agree on this.
Medium and light are more dps-friendly armors, but depending whether stamina or magicka is used, allow different play styles. Both should have comparable offensive and some defensive capabilities. Now, medium armor gives more resistance which is passive. Ideally, dodge (Shuffle) should be exclusive for those build types. Stam can also roll and sprint much more. Magicka gives much lower resistances but allows to use very expensive and time limited, reactive shields. No stacking. At this point both med and light types are at the same level. From here, if stamina gets a very decent heal, magicka should too. They could be different, perhaps even stronger for stamina, but still possible for magicka with no resto. Maybe even just modify Purge from Support tree to give a fixed heal.
Gilliamtherogue wrote: »Why not? Simple.
Harness Magicka.
Harness Magicka is actually the perfect reason for Vigor to be magicka based. Nerfed shields work as a buffer/panic button now, not a full ongoing protection. Buffer + regen under it is the trick.
Without the necessity to carry the crappy resto staff. Resto staff is for a healer - most of its skills are aimed at supporting others. For this purpose it works fine. However, even Healing Ward and Mutagen are not reliable for self heals.
I don't mind that stamina builds have such a nice heal but it would only be fair if there was a magicka equivalent, without limiting the weapon selection.
IF it was supposed to be comparable with Dark Deal (fair comparison imo), Vigor should have a cast time.
Oh come now Harness Magicka is nerfed, when it's now on more skill bars than it ever has been since it works against all damage types?
Fair point. It is more common because it changed from 'useless' to 'useful'.
But I was referring to the general time nerf of shields, which changed their purpose. Now they are more reactive, rather than a substitute for a larger hp pool. Also, I would be perfectly satisfied if there was a healing morph of Annulment.If you think it's fair that magicka builds should have identical heals to stamina builds, then I suppose you also think it's fair that stamina builds have shields equivalent with magicka builds right? I mean they're so nerfed it wouldn't change a thing to give stam some shields... right?
Apart from Bone Shield? Honestly, if everything would be balanced around it, I wouldn't mind. Also, I didn't say that shields are useless, just that they have a different purpose.
This however goes against the idea of heavy and med armor having more resistances than light. I believe that each armor type plays a specific role:
Heavy is for maximally lowering the damage taken, I think we can all agree on this.
Medium and light are more dps-friendly armors, but depending whether stamina or magicka is used, allow different play styles. Both should have comparable offensive and some defensive capabilities. Now, medium armor gives more resistance which is passive. Ideally, dodge (Shuffle) should be exclusive for those build types. Stam can also roll and sprint much more. Magicka gives much lower resistances but allows to use very expensive and time limited, reactive shields. No stacking. At this point both med and light types are at the same level. From here, if stamina gets a very decent heal, magicka should too. They could be different, perhaps even stronger for stamina, but still possible for magicka with no resto. Maybe even just modify Purge from Support tree to give a fixed heal.
omfgitsbatman wrote: »Oh god.... Why doesn't destro ult have a stam morph? Or prox det a stamina one? How about caltrops?
....
Not every skill needs to be both stam or magicka. Generally speaking, magicka classes have pently of heals available to them, why would you need another heal skill?
i must be missing something, because as a magdk i dotn have any 12k shiled (a 3rd of that at best) and i have ZERO reliable heals (lol dragonblood....).My only decent heal comes form a dot that i need to wait to expire..So how is this comaprable to stam builds spamming vigor at almsot no cost healing for more the my "op shields" and dragon blood combines x2....at a fraction of the cost.
but hey, i can always get harness magika and watch it go off and be promptly healed by a vigor while i lay dead...
Gilliamtherogue wrote: »Healing built into classes
DK;Dragon's Blood- Scales off of missing health. In a pretty bad spot around the board aside from high health tank builds, and even then is questionable.
Burning Embers- Scales off of Max Magicka & Spell damage, heals based off of damage dealt. Requires a target, suffers from spam casting.
Inhale- Scales off Max Magicka & Spell damage, AoE heal that grows in power based on targets hit (up to 6).
Flame Lash- Scales off Max Magicka & Spell damage, heals when striking off balanced targets. Requires a target, has a pseudo ICD due to CC immunity.
Cauterize- Scales off Max Magicka & Spell damage, heals every 5 seconds after cast. Prioritizes low health targets.
Obsidian Shard- Scales off Max Magicka & Spell damage, requires a target.
Sorcerer;Twilight Matriarch- Scales off Max Magicka. The closest thing to BoL in this game, but suffers targeting issues from a healer's standpoint. Always will heal the caster though.
Unstable Clannfear- Scales off Max Health. Pretty lack luster, but definitely better than Dragon's Blood.
Dark Exchange- Heals for flat value. Has a cast time and can be bashed. Very potent if able to be casted.
Absorption Field- Scales off highest stat. Can't be spammed since it's an ultimate.
Surge- Heals for a flat value. Amazing for sustained self healing on caster, tank, or dps. Technically scales off Crit chance, and Crit Hit Damage makes it more powerful.
Nightblade;Reaper's Mark- Scales off Max Health. Requires a target + target must be killed with debuff active. Not a true heal since it cannot be used on demand.
Killer's Blade- Scales off Max Health. Requires a target + target must be killed with or within 2s of use. Not a true heal since it cannot be used on demand.
Refreshing Path- Scales off Max Magicka and Spell damage. Must stand within the AoE to be healed, although can leave the area for 2 seconds before losing the healing over time.
Soul Shred & morphs- Scales off highest stat. Requires a target (Siphon will heal anyone in the AoE without needing to hit an enemy). Is an ultimate so it cannot be spammed/accessed directly.
Strife- Scales off Max Magicka and Spell damage. Requires a target, but acts as a heal over time.
Sap Essence- Scales off Max Magicka and Spell damage. Does not require a target, but grows in power based on number of enemies hit (up to 6).
Templar;Puncturing Sweeps- Scales off Max Magicka and Spell damage. Requires a target, grows in power based on enemies hit (AoE cap of 60).
Purifying Light- Scales off Max Magicka and Spell damage. Requires a target, only accessible in a small area after the effect ends.
Radiant Glory- Scales off Max Magicka and Spell damage. Heals based on damage dealt, meaning if casted before execute range begins, will be severely hindered.
Rite of Passage- Scales off highest stats. Since an ultimate, cannot be accessed on demand.
Rushed Ceremony- Scales off Max Magicka and Spell damage. Extremely potent.
Healing Ritual- Scales off Max Magicka and Spell damage. Has a slow cast time, and can be bashed.
Repentance- Scales off Max Magicka OR Stamina. Requires corpses to be used, thus is not a true heal.
Cleansing Ritual- Scales off Max Magicka and Spell damage. Also grants Major Mending when paired with a passive. Very efficient.
Looking through these we see that there are literally 0 heals in this game on a class basis that scale off Max Stamina that are "true" healing. There are other heals accessible for specific classes (Sorcerer's Surge mainly) that are still potent, but Vigor remains the only accessible healing that scales off their stats directly, and may be accessed directly (no ultimates, unreasonable requirements such as corpses).
Healing is so favored to Magicka builds in this game, giving them Vigor makes absolutely no sense. Pretty much end of thread from that.
Gilliamtherogue wrote: »Healing built into classes
DK;Dragon's Blood- Scales off of missing health. In a pretty bad spot around the board aside from high health tank builds, and even then is questionable.
Burning Embers- Scales off of Max Magicka & Spell damage, heals based off of damage dealt. Requires a target, suffers from spam casting.
Inhale- Scales off Max Magicka & Spell damage, AoE heal that grows in power based on targets hit (up to 6).
Flame Lash- Scales off Max Magicka & Spell damage, heals when striking off balanced targets. Requires a target, has a pseudo ICD due to CC immunity.
Cauterize- Scales off Max Magicka & Spell damage, heals every 5 seconds after cast. Prioritizes low health targets.
Obsidian Shard- Scales off Max Magicka & Spell damage, requires a target.
Sorcerer;Twilight Matriarch- Scales off Max Magicka. The closest thing to BoL in this game, but suffers targeting issues from a healer's standpoint. Always will heal the caster though.
Unstable Clannfear- Scales off Max Health. Pretty lack luster, but definitely better than Dragon's Blood.
Dark Exchange- Heals for flat value. Has a cast time and can be bashed. Very potent if able to be casted.
Absorption Field- Scales off highest stat. Can't be spammed since it's an ultimate.
Surge- Heals for a flat value. Amazing for sustained self healing on caster, tank, or dps. Technically scales off Crit chance, and Crit Hit Damage makes it more powerful.
Nightblade;Reaper's Mark- Scales off Max Health. Requires a target + target must be killed with debuff active. Not a true heal since it cannot be used on demand.
Killer's Blade- Scales off Max Health. Requires a target + target must be killed with or within 2s of use. Not a true heal since it cannot be used on demand.
Refreshing Path- Scales off Max Magicka and Spell damage. Must stand within the AoE to be healed, although can leave the area for 2 seconds before losing the healing over time.
Soul Shred & morphs- Scales off highest stat. Requires a target (Siphon will heal anyone in the AoE without needing to hit an enemy). Is an ultimate so it cannot be spammed/accessed directly.
Strife- Scales off Max Magicka and Spell damage. Requires a target, but acts as a heal over time.
Sap Essence- Scales off Max Magicka and Spell damage. Does not require a target, but grows in power based on number of enemies hit (up to 6).
Templar;Puncturing Sweeps- Scales off Max Magicka and Spell damage. Requires a target, grows in power based on enemies hit (AoE cap of 60).
Purifying Light- Scales off Max Magicka and Spell damage. Requires a target, only accessible in a small area after the effect ends.
Radiant Glory- Scales off Max Magicka and Spell damage. Heals based on damage dealt, meaning if casted before execute range begins, will be severely hindered.
Rite of Passage- Scales off highest stats. Since an ultimate, cannot be accessed on demand.
Rushed Ceremony- Scales off Max Magicka and Spell damage. Extremely potent.
Healing Ritual- Scales off Max Magicka and Spell damage. Has a slow cast time, and can be bashed.
Repentance- Scales off Max Magicka OR Stamina. Requires corpses to be used, thus is not a true heal.
Cleansing Ritual- Scales off Max Magicka and Spell damage. Also grants Major Mending when paired with a passive. Very efficient.
Looking through these we see that there are literally 0 heals in this game on a class basis that scale off Max Stamina that are "true" healing. There are other heals accessible for specific classes (Sorcerer's Surge mainly) that are still potent, but Vigor remains the only accessible healing that scales off their stats directly, and may be accessed directly (no ultimates, unreasonable requirements such as corpses).
Healing is so favored to Magicka builds in this game, giving them Vigor makes absolutely no sense. Pretty much end of thread from that.
i hoenstly think that vigorGilliamtherogue wrote: »Healing built into classes
DK;Dragon's Blood- Scales off of missing health. In a pretty bad spot around the board aside from high health tank builds, and even then is questionable.
Burning Embers- Scales off of Max Magicka & Spell damage, heals based off of damage dealt. Requires a target, suffers from spam casting.
Inhale- Scales off Max Magicka & Spell damage, AoE heal that grows in power based on targets hit (up to 6).
Flame Lash- Scales off Max Magicka & Spell damage, heals when striking off balanced targets. Requires a target, has a pseudo ICD due to CC immunity.
Cauterize- Scales off Max Magicka & Spell damage, heals every 5 seconds after cast. Prioritizes low health targets.
Obsidian Shard- Scales off Max Magicka & Spell damage, requires a target.
Sorcerer;Twilight Matriarch- Scales off Max Magicka. The closest thing to BoL in this game, but suffers targeting issues from a healer's standpoint. Always will heal the caster though.
Unstable Clannfear- Scales off Max Health. Pretty lack luster, but definitely better than Dragon's Blood.
Dark Exchange- Heals for flat value. Has a cast time and can be bashed. Very potent if able to be casted.
Absorption Field- Scales off highest stat. Can't be spammed since it's an ultimate.
Surge- Heals for a flat value. Amazing for sustained self healing on caster, tank, or dps. Technically scales off Crit chance, and Crit Hit Damage makes it more powerful.
Nightblade;Reaper's Mark- Scales off Max Health. Requires a target + target must be killed with debuff active. Not a true heal since it cannot be used on demand.
Killer's Blade- Scales off Max Health. Requires a target + target must be killed with or within 2s of use. Not a true heal since it cannot be used on demand.
Refreshing Path- Scales off Max Magicka and Spell damage. Must stand within the AoE to be healed, although can leave the area for 2 seconds before losing the healing over time.
Soul Shred & morphs- Scales off highest stat. Requires a target (Siphon will heal anyone in the AoE without needing to hit an enemy). Is an ultimate so it cannot be spammed/accessed directly.
Strife- Scales off Max Magicka and Spell damage. Requires a target, but acts as a heal over time.
Sap Essence- Scales off Max Magicka and Spell damage. Does not require a target, but grows in power based on number of enemies hit (up to 6).
Templar;Puncturing Sweeps- Scales off Max Magicka and Spell damage. Requires a target, grows in power based on enemies hit (AoE cap of 60).
Purifying Light- Scales off Max Magicka and Spell damage. Requires a target, only accessible in a small area after the effect ends.
Radiant Glory- Scales off Max Magicka and Spell damage. Heals based on damage dealt, meaning if casted before execute range begins, will be severely hindered.
Rite of Passage- Scales off highest stats. Since an ultimate, cannot be accessed on demand.
Rushed Ceremony- Scales off Max Magicka and Spell damage. Extremely potent.
Healing Ritual- Scales off Max Magicka and Spell damage. Has a slow cast time, and can be bashed.
Repentance- Scales off Max Magicka OR Stamina. Requires corpses to be used, thus is not a true heal.
Cleansing Ritual- Scales off Max Magicka and Spell damage. Also grants Major Mending when paired with a passive. Very efficient.
Looking through these we see that there are literally 0 heals in this game on a class basis that scale off Max Stamina that are "true" healing. There are other heals accessible for specific classes (Sorcerer's Surge mainly) that are still potent, but Vigor remains the only accessible healing that scales off their stats directly, and may be accessed directly (no ultimates, unreasonable requirements such as corpses).
Healing is so favored to Magicka builds in this game, giving them Vigor makes absolutely no sense. Pretty much end of thread from that.
yet, vigor beats ANY magika heal by far int terms of cost vs effect and raw healing on stam builds..Show me ANY mag heal that can heal for 15 average over 5 secs at a cost of 2k...
Put it this way..if i spam embers..form full mag until im out of mag, i will have healed LESS then if u used vigor twice (which probably, between passives/armor/regen) barely makes a dent on ur stam pool(given that it costed you a whopping 4k stam..)
another example
If i lost 90% of my hp (as in..i have TEN PER CENT HP LEFT)..my dragon blood will heal me for 7k..IF it crits it will STILL be LESS then 1 vigor...and COST TIWCE (almost 4k mag) as much.
QUANTITY is nto the same as quality...SURE there are TONS of mag based heals but what does thta matter when NONE can be compared to vigor?
WHY, cant i have a heal that heals 15k over 5 secs at a cost of 2k mag?
WHY, cant i have a heal that heals 15k over 5 secs at a cost of 2k mag?
WHY, cant i have a heal that heals 15k over 5 secs at a cost of 2k mag?
Could it have anything to do with shields being so strong that also having strong healing would be too much? Remember that stam players only have one health bar to manage and heal. Pressing your hotkey for Harness Magicka is an instant burst heal to an additional health pool that can be used proactively if desired.
Balance does not always mean that two choices must have exactly identical abilities, especially not in a MMO where variety is desired by the players. Magicka has their own list of defensive abilities to compliment a wide array of healing options. Stamina has their own list of defensive abilities to compliment a few strong healing options.
When I'm playing stamina against magicka I have so many fights where my combat metrics reported me doing ZERO damage to my target because they were good at refreshing their shields and outplayed me. When I'm playing Magicka against stamina I have many fights where I did a lot of damage but it was just all healed up and they didn't die because they outplayed me. I am not whining about one or the other being overpowered - I know that in both cases, I could have won if I opened a burst window and made them die before they could recover. Many of you guys are coming out of those fights with "nerf X!" as a result instead of looking inward.