I'm sure someone said they were looking at 24 for the largest houses. That's certainly not enough for a guild of 500; hopefully they will be able to revise that upwards. If the large houses really are quite large, they would look quite empty if only 24 people were inside. I'd rather have people standing on top of each other, if it meant they could all get in, than have to exclude 96% of the guild.Looks like it, but there seems to be an unknown player cap, so depends how large the guild is.StereoMutt wrote: »This looks like everything I've ever wanted in an MMO its like Hearthfire, BUT ONLINE AND COOL
My only question is will we be able to use houses like guild halls? (as in grant access to members when the guild master is not online?)
*Prays for there to be a small comfortable cave available for purchase.*
Will we have the option of selecting which house to choose right? For instance, I enjoy Bosmer but I am not a fan of their traditional houses.
Please please please please add a ship as an option for a house!
Also adding Inns or shops would be awesome
and other interesting and unique locations. Seaside or mountain caves, underground tunnels, etc.
But PLEASE add a ship!
ZOS_GinaBruno wrote: ».... Chests are just decorative; you won't be able to use them as an extension to your bank. You will be able to place a personal assistant in your home, though.
gothickaiserub17_ESO wrote: »No storage chests? How about weapon racks or mannequins?
Loving the trophies and achievement vendor idea though - awesome work there!
But how about those storage chests, mannequins and weapon racks?
You have mentioned a very important thing I had forgotten, mannequins (or even better decoratable servants) so we can show off armor sets, crafting motifs, and our many cosmetics is a total must have!
Preferably both in full size and Bust only forms, I think many of the Store items are displayed on mannequins, and we simply neeeeeeed theses! (please)
ZOS_GinaBruno wrote: »If you set a friend/guild with visitor permissions, they'll be able to enter as they please.I hope there will be an option to NOT allow any visits from my friendlist and guilds unless I specifically allow them on a case-by-case basis.
A home should be a home, not a tourist venue for hundreds of people from my trading guilds.
JHartEllis wrote: »ZOS_GinaBruno wrote: »If you set a friend/guild with visitor permissions, they'll be able to enter as they please.I hope there will be an option to NOT allow any visits from my friendlist and guilds unless I specifically allow them on a case-by-case basis.
A home should be a home, not a tourist venue for hundreds of people from my trading guilds.
This is very exciting that a guild can be given visitor permissions--can this be added to the guild info UI so a guild master can set a designated homestead instance? For example, if I buy the Craglorn cavern, could I set it so my guild members could port to it whenever through a guild info button?
bellatrixed wrote: »My only concern at this point is the player cap for houses.
I host roleplay events that draw crowds of 20-50 people. I would LOVE to use houses to host my events, but that won't be possible if the cap is only at 24. Can you please confirm the cap? It's very, very important to the roleplay community that it's high enough to allow a large crowd for both events and use as guild halls.
bellatrixed wrote: »My only concern at this point is the player cap for houses.
I host roleplay events that draw crowds of 20-50 people. I would LOVE to use houses to host my events, but that won't be possible if the cap is only at 24. Can you please confirm the cap? It's very, very important to the roleplay community that it's high enough to allow a large crowd for both events and use as guild halls.
I'm impressed with the technical side. Didn't expect we'd be able to place furniture so freely, and have so many new things to craft.
A bit disappointed about no houses in DLC zones, though. Those are the most beautiful ones by far.
And hope we'll see increased functionality with future updates. Gardening, more employable NPCs, etc.
Here's another good interview that answers some additonal questions: http://massivelyop.com/2016/12/06/interview-everything-we-know-about-elder-scrolls-onlines-player-housing/#respond
Including:
....
And:
There is no upkeep or rent on a home – once you purchase it, you will always have access to it. Being an ESO+ member doubles the number of furnishings and other items you can place in your home, but like the crafting bag, if your sub lapses those items stay, you just can’t edit your home until you get back to the item cap.