Brutusmax1mus wrote: »No decent player gets killed by 1 dark flare and 1 beam.
WillhelmBlack wrote: »Dk_needs_a_buff wrote: »The only reason its annoying is the fact when theres 3 or more guys against just you theres always one lowlife who spams that the entire fight
Especially when the target has huge burst healing (magplar, stamdk for example), that can be the most effective thing to do so it hits them the moment they get into range from the damage of other players, rather than having the chance to get back to full.
Nope. That just sounds to me like you're standing out of range so you don't get killed spamming Jesus Beam.
Nope, that just sounds like you are clueless to all but the most basic tactics in this game.
danielpatrickkeaneub17_ESO wrote: »I approve this thread!
danielpatrickkeaneub17_ESO wrote: »I approve this thread!
wait a minute now - i thought we was cool on jesus beaming every living creatures in tamreil on that other thread???
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »I approve this thread!
wait a minute now - i thought we was cool on jesus beaming every living creatures in tamreil on that other thread???
Oh I'm very cool with it! My approval stems from missing listening to everyone's complaints. Between proc set and crown crate nerf threads I was worried that people no longer hated us. I enjoy the tears.
WillhelmBlack wrote: »L2 Bash, from 41m away.
In all seriousness though, it's stupid that my heavy armour Magplar can 2 shot 4 out of 5 players on the EU server in open world PvP.
*** needs a nerf.
ordraveeb17_ESO wrote: »better nerf destro ulty.... more peoples will happy)))
I have been using JB a bit lately and from what I see of when it is useful is when someone is probably going to be dead anyway because no heal comes; but thats me waiting for the execution window. I have noticed that I have been hit with it while I am nearly at full health and it does nothing, but what people are doing is keeping it on targets just in case someone else hits them hard while they are just spamming it.
I think the ability is fine, but what I would do is maybe make it to where the bonus damage doesn't happen unless the ability was activated on the target when the target was already in execution range. Would eliminate some of the cheese to it.
Answer this truthfully templars. How much does Radiant tick for at full health. Now how much does soul assault tick for full health. Same, less, or more?
I have always wanted to see executes actually be conditional. Ie..unusable until their threshold is met.
To me it just makes sense that that "execute" is not even usable until the target hits 50%-25% (respectively for the execute type)
As for beam. I sure do miss the days it could be roll dodged, as stupid radiant can completely stop cloak from being casted.
Answer this truthfully templars. How much does Radiant tick for at full health. Now how much does soul assault tick for full health. Same, less, or more?
Answer this truthfully templars. How much does Radiant tick for at full health. Now how much does soul assault tick for full health. Same, less, or more?
My tooltip for RD right now is 15k over 2.8 seconds. Add an extra 20% if you are at full magicka (which is impossible, since casting the spell will automatically give you less magicka but whatever), will give you 15*1.2= 18k over 2.8 seconds. That is what it hits for at full health.
With the 330% bonus (assuming 1% health) it will hit for 15k*4.3= 64.5k over 2.8 seconds. If you have full magicka then it is an extra 20% on top of that, so 77.4k over 2.8 seconds at 1% health. Of course at 1% health you will never see that full channel.
My tooltip right now for Soul Shatter is 55k over 2.8 seconds.
I mean, it's not even remotely close at full health. Shatter Soul/Soul Assault is vastly stronger at full health than RD, which is why you only see poor players, or players with o other options at range using RD at full health. OR misfires. That happens all the time.