I do agree that PVP is more balanced than it's been in any of my previous stints playing this game. People *always* have rosy glasses for stuff that happened a long time ago. I'm running a no-proc medium armor stamina build and having very competitive fights with proc users, magicka builds, etc. You'd think this was utterly impossible if you read these forums without playing the game.
What's sad is zos will probably read this post over all the other balance threads and think 'Balance is fine guys!"
WarLord2905 wrote: »Am I the only one who thinks 1T was the best thing that happened to PVP in a longtime. Despite all the complaining about proc sets and eye of the storm I think PVP is the most balanced it's been in a while. The proc sets are annoying but I don't find it hard to kill someone wearing them and eye of the storm is easy enough to avoid as the person is often running at you with a giant cloud above their head LOL. People playing tanks are actually tanks and seem to do very little damage but take half an army to kill, big damage dealers are squishy if caught without shields which is easy to do with shield changes. Nightblades gank, I am ok with this, that's what they are there for and are often killed quickly when caught in stealth or mess up their burst combo and don't kill someone, healers heal and provide de-buffs and damage support. I find 1v1 a lot more balanced than previous updates as I had zero chance of winning 1v1 against Stam builds after darkbrotherhood but with no changes to my gear that's no longer the case. I only play mag sorc, magblade and Templar healer. (Just incase people think I am a Stam meta build). Also the removal of doors on the resource towers...... Best decision ever. Dont change anything Zos.
Even when proc sets get nerfed you guys and gals will still die. Even when the game is "balanced" you will still get rolled. Nothing will save you from being a potatoe. If you can't stand the heat now nothing will change that simple fact. A 2 or 3 k viper sting is not going to matter in the grand scheme of things. The person that killed you stopped hitting you because you were dead. If they can no longer proc a viper sting they will simply.... hit.... you.... again. I am pretty sure you can see that. It's the 6 k ambush and 7 k surprise attack not the 3 k viper sting. But alas no matter what ZOS does players will complain because in the end 1 % of players are actually really good and the 99% percent want to be the 1%. Just like rl.
Even when proc sets get nerfed you guys and gals will still die. Even when the game is "balanced" you will still get rolled. Nothing will save you from being a potatoe. If you can't stand the heat now nothing will change that simple fact. A 2 or 3 k viper sting is not going to matter in the grand scheme of things. The person that killed you stopped hitting you because you were dead. If they can no longer proc a viper sting they will simply.... hit.... you.... again. I am pretty sure you can see that. It's the 6 k ambush and 7 k surprise attack not the 3 k viper sting. But alas no matter what ZOS does players will complain because in the end 1 % of players are actually really good and the 99% percent want to be the 1%. Just like rl.
WarLord2905 wrote: »Even when proc sets get nerfed you guys and gals will still die. Even when the game is "balanced" you will still get rolled. Nothing will save you from being a potatoe. If you can't stand the heat now nothing will change that simple fact. A 2 or 3 k viper sting is not going to matter in the grand scheme of things. The person that killed you stopped hitting you because you were dead. If they can no longer proc a viper sting they will simply.... hit.... you.... again. I am pretty sure you can see that. It's the 6 k ambush and 7 k surprise attack not the 3 k viper sting. But alas no matter what ZOS does players will complain because in the end 1 % of players are actually really good and the 99% percent want to be the 1%. Just like rl.
^^^^Exactly^^^^
please tell me how tanks tank in pvp? block? 8p sturdy full heavy + 3 block cost reduction s/b 100 points block cost reduction = rapid drain of stamina when 3+ people are hitting you.
removing doors on resource towers bad *** moving. removing doors on resource towers is like removing doors to keep outer/inner. and healing being balanced? healing is the weakest role in pvp now.
Even when proc sets get nerfed you guys and gals will still die. Even when the game is "balanced" you will still get rolled. Nothing will save you from being a potatoe. If you can't stand the heat now nothing will change that simple fact. A 2 or 3 k viper sting is not going to matter in the grand scheme of things. The person that killed you stopped hitting you because you were dead. If they can no longer proc a viper sting they will simply.... hit.... you.... again. I am pretty sure you can see that. It's the 6 k ambush and 7 k surprise attack not the 3 k viper sting. But alas no matter what ZOS does players will complain because in the end 1 % of players are actually really good and the 99% percent want to be the 1%. Just like rl.
Only that I've been hit for 7k stings and incapped for 12k. Undoubtfully crits, because being a mag sorc, I am running the vastly overpowered divine traits to compliment my shields. You are just severely underestimating the potency of the meta.
On top of that, while good players generally can beat weaker ones, you'll notice how they too, adjust to the meta every single update. It's been a while since I've been wiped by Vicious Death, for example. Because it's not meta anymore and the good players have adjusted.
Meta is real and so are imbalances. They need to get tuned instead of just eloquently phrasing "l2p".