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Destro Staff Ulti

  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Derra wrote: »
    lol. They need to stop with stupid ass fancy spells and highly and empower the basic mechanics of the game.

    We didn't need Prox Det or the Destro Ult, we needed the bloody siege to work appropriately and actually hurt when you shoot someone.

    Yeah because only hammering your mousebutton in a siege is so much fun. :tired_face:
    Siege does hurt - anyone not playing in a large grp.
    When they balance siege to combat large grps it annihilates everyone else (not standing in perma healingsprings). That should not be the case. It´s even worse gameplay than the destro ult.

    Why not "empower" mechanics where you actually have to play the game? Like ground aoes (i´m sure some clever developer can come up with a way to make them vaible in pvp @Wrobel - my wall of elements still doesn´t melt anything).
    Why not make some ground aoe effects apply healing debuffs as a form of area denial?

    Hell no ... Its bad enough with all the healing debuffs somehow stacking we don't need any more thank you very much.... I mean fasallas guise 50%!!!!! Less healing nb comes in incaps you 80%!!!!!! Less healing...... And you get those 2 builds coming togeather so often its frustrating as a healer... Not to mention meatbag catapults.... Thank you we have enough heal debuffs stacking that are pissing me of I don't want any more thank you!!!!!
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Lokey0024
    Lokey0024
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    Derra wrote: »
    lol. They need to stop with stupid ass fancy spells and highly and empower the basic mechanics of the game.

    We didn't need Prox Det or the Destro Ult, we needed the bloody siege to work appropriately and actually hurt when you shoot someone.

    Yeah because only hammering your mousebutton in a siege is so much fun. :tired_face:
    Siege does hurt - anyone not playing in a large grp.
    When they balance siege to combat large grps it annihilates everyone else (not standing in perma healingsprings). That should not be the case. It´s even worse gameplay than the destro ult.

    Why not "empower" mechanics where you actually have to play the game? Like ground aoes (i´m sure some clever developer can come up with a way to make them vaible in pvp @Wrobel - my wall of elements still doesn´t melt anything).
    Why not make some ground aoe effects apply healing debuffs as a form of area denial?

    Hell no ... Its bad enough with all the healing debuffs somehow stacking we don't need any more thank you very much.... I mean fasallas guise 50%!!!!! Less healing nb comes in incaps you 80%!!!!!! Less healing...... And you get those 2 builds coming togeather so often its frustrating as a healer... Not to mention meatbag catapults.... Thank you we have enough heal debuffs stacking that are pissing me of I don't want any more thank you!!!!!

    This tells me that healing debuffs are a good idea. [snip]
    [edited for baiting]
    Edited by ZOS_Icy on 5 October 2025 18:37
  • Hawco10
    Hawco10
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    Usually it's around 6-9k. Problem is when the usual suspects go in resource towers and you get whacked for 20k plus.
  • mtwiggz
    mtwiggz
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    Make Eye of the Storm negatable.
  • ku5h
    ku5h
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    Minalan wrote: »
    Vanzen wrote: »
    My last death recap :

    4 destro Ulti from 4 diferent players 1 proxy.

    I logged out.

    This destro ulti is destroying what is left of pvp.

    Not even tallking about the huge lag it brings and the visual mess that let you absloutely clueless about whats going on around you.

    Am magicka only.

    You got hit by four ultimates.

    And died.

    And of course the problem is the ultimate, not the fact that oh.. FOUR PEOPLE hit you with one.

    Sorry, I had to take a minute to mock this openly. Like four animation cancelled dawn-breakers would have had a different outcome.

    My HA magTemplar can block trough 4 DBoS like its nothing, 1 sec later it would be like it never happened and Im a vamp,so......
  • Minalan
    Minalan
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    ku5h wrote: »
    Minalan wrote: »
    Vanzen wrote: »
    My last death recap :

    4 destro Ulti from 4 diferent players 1 proxy.

    I logged out.

    This destro ulti is destroying what is left of pvp.

    Not even tallking about the huge lag it brings and the visual mess that let you absloutely clueless about whats going on around you.

    Am magicka only.

    You got hit by four ultimates.

    And died.

    And of course the problem is the ultimate, not the fact that oh.. FOUR PEOPLE hit you with one.

    Sorry, I had to take a minute to mock this openly. Like four animation cancelled dawn-breakers would have had a different outcome.

    My HA magTemplar can block trough 4 DBoS like its nothing, 1 sec later it would be like it never happened and Im a vamp,so......

    That's if you know that they're coming, which you really don't.

    Unless you keep your block button down 24/7, in that case the game probably should be a little more difficult than that.
  • KoreanAwtamatic
    https://youtu.be/mN5iUqraCAc

    Look at that Destro ultimate generate the AP lol. I'm having fun with it. Stam gets one shot mechanics we get a high cost ultimate that can wipe groups best Balance attempt they have made in a while

    What's really fun is hitting the destro ultimate switch to dual wield and mist form through the group. In the laggy console pvp it's hilarious
    Edited by KoreanAwtamatic on 26 November 2016 14:48
  • Edziu
    Edziu
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    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread
  • Minalan
    Minalan
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    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.
    Edited by Minalan on 27 November 2016 02:44
  • miahus
    miahus
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    Slickst3r wrote: »
    What's really fun is hitting the destro ultimate switch to dual wield and mist form through the group. In the laggy console pvp it's hilarious

    That would be an OP combo. Unfortunately it is not possible since casting mist form cancels the destro ulti immediately.
  • Edziu
    Edziu
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    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    do you understand this what I wrote? all ultimates including weapon ults are scaling to your max stat, go on azura as no cp campaign, you have no any buffs then tou your psyhical/poison ults as stamina build and as well to magic dmg ults as magi build....all builds have "equal" damage to every ulti based on how much stacked damage etc have caster.

    and not stamina build is taking destro staff on offbar just for ulti and have here onlu buffs, utility skills and thaks no any cp possible on this camp-aign you have no any other ulti which can hitting hard as truck, unblockable, following you etc, full burst into everyone spamed by gapclosers, stuns
  • DeHei
    DeHei
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    All the Damage is too high at the moment. That isnt just a problem of 1 Ultimate. 1 CC in right moment and everyone is dying. I played another games where all fights need more tactic then this: 1-2 Dots, CC, 1skill, finisher and dead..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Minalan
    Minalan
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    Edziu wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    do you understand this what I wrote? all ultimates including weapon ults are scaling to your max stat, go on azura as no cp campaign, you have no any buffs then tou your psyhical/poison ults as stamina build and as well to magic dmg ults as magi build....all builds have "equal" damage to every ulti based on how much stacked damage etc have caster.

    and not stamina build is taking destro staff on offbar just for ulti and have here onlu buffs, utility skills and thaks no any cp possible on this camp-aign you have no any other ulti which can hitting hard as truck, unblockable, following you etc, full burst into everyone spamed by gapclosers, stuns

    Doesn't it also scale with spell damage AND max magicka? I'm pretty sure that the tool tip changes when I stack spell damage gear.

    Also, I don't play No-CP. Without CP in Hardy, Resistant, and Elemental defender I just can't survive a proc-set nightblade opener. Ever. So I stopped playing there, and I'm enjoying the game so much more on TF (the only real campaign). It's actually fun when you survive that opener and watch the nightblade turn tail.
  • Minalan
    Minalan
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    Edziu wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    do you understand this what I wrote? all ultimates including weapon ults are scaling to your max stat, go on azura as no cp campaign, you have no any buffs then tou your psyhical/poison ults as stamina build and as well to magic dmg ults as magi build....all builds have "equal" damage to every ulti based on how much stacked damage etc have caster.

    and not stamina build is taking destro staff on offbar just for ulti and have here onlu buffs, utility skills and thaks no any cp possible on this camp-aign you have no any other ulti which can hitting hard as truck, unblockable, following you etc, full burst into everyone spamed by gapclosers, stuns

    Doesn't it also scale with spell damage AND max magicka? I'm pretty sure that the tool tip changes when I stack spell damage gear.

    Also, I don't play No-CP. Without CP in Hardy, Resistant, and Elemental defender I just can't survive a proc-set nightblade opener. Ever. So I stopped playing there, and I'm enjoying the game so much more on TF (the only real campaign). It's actually fun when you survive that opener and watch the nightblade turn tail.
  • Edziu
    Edziu
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    Minalan wrote: »
    Edziu wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    do you understand this what I wrote? all ultimates including weapon ults are scaling to your max stat, go on azura as no cp campaign, you have no any buffs then tou your psyhical/poison ults as stamina build and as well to magic dmg ults as magi build....all builds have "equal" damage to every ulti based on how much stacked damage etc have caster.

    and not stamina build is taking destro staff on offbar just for ulti and have here onlu buffs, utility skills and thaks no any cp possible on this camp-aign you have no any other ulti which can hitting hard as truck, unblockable, following you etc, full burst into everyone spamed by gapclosers, stuns

    Doesn't it also scale with spell damage AND max magicka? I'm pretty sure that the tool tip changes when I stack spell damage gear.

    Also, I don't play No-CP. Without CP in Hardy, Resistant, and Elemental defender I just can't survive a proc-set nightblade opener. Ever. So I stopped playing there, and I'm enjoying the game so much more on TF (the only real campaign). It's actually fun when you survive that opener and watch the nightblade turn tail.

    no...as I worte it is scaling by max stat like every other ulti...and I went to check it...6.3k tooltip dmg on my stamblade without morph and 5.5k tooltip dmg on my magplar without morph (not geared for max like stamblade so here is difference)

    and proc sets are other thing what is just destroying this game, destro ult is just additional nail into the coffin of ESO pvp
  • The-Baconator
    The-Baconator
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    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    I literally logged in on patch day to see the ult tooltiping for 8.5k on my orc stam sorc running a dw\bow dot build. The best part is with my current build as a magicka sorc and a decent amount of points in thaum its only 8.9k.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Minalan
    Minalan
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    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    I literally logged in on patch day to see the ult tooltiping for 8.5k on my orc stam sorc running a dw\bow dot build. The best part is with my current build as a magicka sorc and a decent amount of points in thaum its only 8.9k.

    8K/2 = 4K battle spirit
    Minus 5/1/1 light armor spell resist, Breton spell resist (useful), lightning form (love this), two shields (no crits), elemental defender (15%), defending trait on my shield spam buff bar (+5K resist), and I am NOT a *** vampire (lol fire).

    PS: Your Stam sorc does NOT have any spell penetration. Mostly physical. Keep that in mind.

    = a 1.8K? guar fart. Tops. It'll take what, five or six ticks to take one shield down in the two stack? Seriously I'll sit still and test this with you if you want. Stam users playing with this ultimate are hilarious.
    Edited by Minalan on 28 November 2016 09:08
  • The-Baconator
    The-Baconator
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    Minalan wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    I literally logged in on patch day to see the ult tooltiping for 8.5k on my orc stam sorc running a dw\bow dot build. The best part is with my current build as a magicka sorc and a decent amount of points in thaum its only 8.9k.

    8K/2 = 4K battle spirit
    Minus 5/1/1 light armor spell resist, Breton spell resist (useful), lightning form (love this), two shields (no crits), elemental defender (15%), defending trait on my shield spam buff bar (+5K resist), and I am NOT a *** vampire (lol fire).

    PS: Your Stam sorc does NOT have any spell penetration. Mostly physical. Keep that in mind.

    = a 1.8K? guar fart. Tops. It'll take what, five or six ticks to take one shield down in the two stack? Seriously I'll sit still and test this with you if you want. Stam users playing with this ultimate are hilarious.

    No one is saying the ult is best in slot on stam or anything, just that it can actually be effective. I know you have been lobbying hard for the ultimate to avoid the nerf bat, but I would focus more on the fact that magic nbs in spinner (+4000 pen) can easily get the ult to tooltip for +12k.

    Even then your example is inaccurate. Your numbers assume not only that you are hitting shields (and as a result cannot be crit) but that you are also concurrently benefiting from your spell resistance (of which your shields have none). For the 8k example, even with a frost staff for the perma-root your still looking at hits on shields for 3400 (with your 15% reduction in elemental defender assuming no points in thick-skinned). When your shields are down the number will drop a bit to around 2500 (assuming around 18k-20k spell resistance) with the potential to crit for around 3.5k to 4k depending upon your crit resist and the stam build's crit modifier. Hardly comparable to a nb's 10k crits on vamps but even then you could can easily make the case its decent as a stam build.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • FloppyTouch
    FloppyTouch
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    OP got 1 agree seems like a lot of ppl are fine with it? Or sick of this topic?
  • Minalan
    Minalan
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    Minalan wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    I literally logged in on patch day to see the ult tooltiping for 8.5k on my orc stam sorc running a dw\bow dot build. The best part is with my current build as a magicka sorc and a decent amount of points in thaum its only 8.9k.

    8K/2 = 4K battle spirit
    Minus 5/1/1 light armor spell resist, Breton spell resist (useful), lightning form (love this), two shields (no crits), elemental defender (15%), defending trait on my shield spam buff bar (+5K resist), and I am NOT a *** vampire (lol fire).

    PS: Your Stam sorc does NOT have any spell penetration. Mostly physical. Keep that in mind.

    = a 1.8K? guar fart. Tops. It'll take what, five or six ticks to take one shield down in the two stack? Seriously I'll sit still and test this with you if you want. Stam users playing with this ultimate are hilarious.

    No one is saying the ult is best in slot on stam or anything, just that it can actually be effective. I know you have been lobbying hard for the ultimate to avoid the nerf bat, but I would focus more on the fact that magic nbs in spinner (+4000 pen) can easily get the ult to tooltip for +12k.

    Even then your example is inaccurate. Your numbers assume not only that you are hitting shields (and as a result cannot be crit) but that you are also concurrently benefiting from your spell resistance (of which your shields have none). For the 8k example, even with a frost staff for the perma-root your still looking at hits on shields for 3400 (with your 15% reduction in elemental defender assuming no points in thick-skinned). When your shields are down the number will drop a bit to around 2500 (assuming around 18k-20k spell resistance) with the potential to crit for around 3.5k to 4k depending upon your crit resist and the stam build's crit modifier. Hardly comparable to a nb's 10k crits on vamps but even then you could can easily make the case its decent as a stam build.

    You want to sit here and tell me that an ultimate doing 2.5K per second is fine, when you can incap strike me for 13K or DBOS for 12K (or more, terrible physical resist and all), knock me down, and probably kill me with the DOT if I don't start healing NOW... I'm going to have to disagree. It's hilariously ineffective on a Stam build.

    And of course I'm defending it, this ult is the only decent one we have, and our only remotely balanced skill since dark brotherhood and hist. I understand it's a new experience losing every now and then to a magicka build, and that it probably hasn't happened to your Stam sorc in over SIX MONTHS. But you'll get used to it.

    EoTS will probably get destroyed next patch because ZOS is pretty dense, but then again the 'magicka' patch is supposed to bring us back up to par anyways. I'll believe it when I see it.
  • Toast_STS
    Toast_STS
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    miahus wrote: »
    Slickst3r wrote: »
    What's really fun is hitting the destro ultimate switch to dual wield and mist form through the group. In the laggy console pvp it's hilarious

    That would be an OP combo. Unfortunately it is not possible since casting mist form cancels the destro ulti immediately.

    Actually eye of the storm + vampire mist is a bug/exploit. The red AoE disappears so enemies can't see your ulti but still take damage from it.

    https://www.youtube.com/watch?v=chOOMK8JQhI
    VR14 DK Leaps-in-keeps
  • Toc de Malsvi
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    Lokey0024 wrote: »
    Minalan wrote: »
    Vanzen wrote: »
    My last death recap :

    4 destro Ulti from 4 diferent players 1 proxy.

    I logged out.

    This destro ulti is destroying what is left of pvp.

    Not even tallking about the huge lag it brings and the visual mess that let you absloutely clueless about whats going on around you.

    Am magicka only.

    You got hit by four ultimates.

    And died.

    And of course the problem is the ultimate, not the fact that oh.. FOUR PEOPLE hit you with one.

    Sorry, I had to take a minute to mock this openly. Like four animation cancelled dawn-breakers would have had a different outcome.

    But, those same 4 ults hit 20 people. Thats the problem. Gameplay is getting cheesy. Just because proc sets are cheesy doesnt make it alright.

    Maybe those 20 people should move out of the way or not zerg.

    Wait a sec... isn't this the same argument used by bow builds in defense of Bombard?
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • RadioheadSh0t
    RadioheadSh0t
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    Durham wrote: »
    PvP is not dying off .

    You're right, it's already dead.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • FloppyTouch
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    Durham wrote: »
    PvP is not dying off .

    You're right, it's already dead.

    Yh so dead with a three way Zerg fest of an almost pop locked server at 10am in a Monday super dead -.-
  • Sandman929
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    I think when people say "PvP is dead" it really means "I don't go there, so how could it exist without me?"
  • Minalan
    Minalan
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    Sandman929 wrote: »
    I think when people say "PvP is dead" it really means "I don't go there, so how could it exist without me?"

    Haderus is mostly dead unfortunately, leaving one pop locked campaign around the clock.
  • Mauz
    Mauz
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    Lava_Croft wrote: »
    The PvP population is already dying off. It's no overestimation to say that like 90% of the people in Cyrodiil are absolutely clueless casuals. This is all according to ZOS' plan by focusing on the casual players and not the more 'hardcore' MMO crowd, since they lost a lot of that crowd at launch and a lot more with their mismanagement of the past few years.

    But ESO pvp isnt really casual friendly. It's more of the opposite. Casual friendly are games with simple mechanics and low time efforts. ESO is none of them. Procs sets and op ultimates wont change that. That would be a rather naive strategy of ZoS.

    If you see casuals at all in Cyro its a lvl 21 trying to do some quests or hide behind a big group. I'd say majority of casuals are simply questing in Auridon and thats it.

    Only cause ppl are clueless does not mean they are casuals.

  • The-Baconator
    The-Baconator
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    Minalan wrote: »
    Minalan wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    I literally logged in on patch day to see the ult tooltiping for 8.5k on my orc stam sorc running a dw\bow dot build. The best part is with my current build as a magicka sorc and a decent amount of points in thaum its only 8.9k.

    8K/2 = 4K battle spirit
    Minus 5/1/1 light armor spell resist, Breton spell resist (useful), lightning form (love this), two shields (no crits), elemental defender (15%), defending trait on my shield spam buff bar (+5K resist), and I am NOT a *** vampire (lol fire).

    PS: Your Stam sorc does NOT have any spell penetration. Mostly physical. Keep that in mind.

    = a 1.8K? guar fart. Tops. It'll take what, five or six ticks to take one shield down in the two stack? Seriously I'll sit still and test this with you if you want. Stam users playing with this ultimate are hilarious.

    No one is saying the ult is best in slot on stam or anything, just that it can actually be effective. I know you have been lobbying hard for the ultimate to avoid the nerf bat, but I would focus more on the fact that magic nbs in spinner (+4000 pen) can easily get the ult to tooltip for +12k.

    Even then your example is inaccurate. Your numbers assume not only that you are hitting shields (and as a result cannot be crit) but that you are also concurrently benefiting from your spell resistance (of which your shields have none). For the 8k example, even with a frost staff for the perma-root your still looking at hits on shields for 3400 (with your 15% reduction in elemental defender assuming no points in thick-skinned). When your shields are down the number will drop a bit to around 2500 (assuming around 18k-20k spell resistance) with the potential to crit for around 3.5k to 4k depending upon your crit resist and the stam build's crit modifier. Hardly comparable to a nb's 10k crits on vamps but even then you could can easily make the case its decent as a stam build.

    You want to sit here and tell me that an ultimate doing 2.5K per second is fine, when you can incap strike me for 13K or DBOS for 12K (or more, terrible physical resist and all), knock me down, and probably kill me with the DOT if I don't start healing NOW... I'm going to have to disagree. It's hilariously ineffective on a Stam build.

    And of course I'm defending it, this ult is the only decent one we have, and our only remotely balanced skill since dark brotherhood and hist. I understand it's a new experience losing every now and then to a magicka build, and that it probably hasn't happened to your Stam sorc in over SIX MONTHS. But you'll get used to it.

    EoTS will probably get destroyed next patch because ZOS is pretty dense, but then again the 'magicka' patch is supposed to bring us back up to par anyways. I'll believe it when I see it.

    Obviously the point of a stam build running the ult wouldn't be bursting a single person like you would with incap and I'm not even saying its BiS for situations where a stam build would want AoE. Honestly if you're a stam build running in a group large enough that you can afford to give up a backbar for a destro staff to run an AoE damage\utility ult you might as well either be on a magicka (nb) to dps or just devote yourself to rapids, bombard, and negate and contribute 10x more to your group. Still just because its not optimal doesn't mean it isn't decent or at minimum usable.

    Also my stam sorc only came to be because I needed a bit of a break from magicka sorc, a class which Ive dumped over 120 days into on my way to being our platforms first grand overlord, stormproof, and flawless conqueror. I have played magic sorc at points when it was stupidly OP and when it was fairly average. I am not some proctato coming in here to whine about how I got 1vX'd by standing in red, I (ab)use the destro ult on a nightly basis. The ult is just too strong, it simplifies group PvP even further and simply makes players that are only capable of using their ultimate and walking forward far too effective. The ult needs nerfed and\or fundamentally changed, preferably to something resembling the old dawnbreaker.
    Edited by The-Baconator on 28 November 2016 22:36
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • Sanct16
    Sanct16
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    Derra wrote: »
    lol. They need to stop with stupid ass fancy spells and highly and empower the basic mechanics of the game.

    We didn't need Prox Det or the Destro Ult, we needed the bloody siege to work appropriately and actually hurt when you shoot someone.

    Yeah because only hammering your mousebutton in a siege is so much fun. :tired_face:
    Siege does hurt - anyone not playing in a large grp.
    When they balance siege to combat large grps it annihilates everyone else (not standing in perma healingsprings). That should not be the case. It´s even worse gameplay than the destro ult.

    Why not "empower" mechanics where you actually have to play the game? Like ground aoes (i´m sure some clever developer can come up with a way to make them vaible in pvp @Wrobel - my wall of elements still doesn´t melt anything).
    Why not make some ground aoe effects apply healing debuffs as a form of area denial?
    @Derra

    The problem with mechanics that require active thinking is that most of the eso playerbase is playing super casual and has the mindset "we are more, so we should win". Therefore mechanics should work better for the brainless horde, so something like sieges which you can place in the back and get some easy kills at no risk.

    Wall of elements is really powerful already (it's actually one of the strongest dots if people stay in it with like 20k dmg over 8 seconds)... on my bombblade in raid i do almost as much damage overall with wall of elements as I do with Sap Essence. If it would get buffed to where a single wall does even more damage, what would happen if a group drops 8 of them on a flag? We'd have the same complaints as we now have with eye of storm.
    We dont need more skills buffed to where they deal so much damage that they are nobrainers.

    Groupplay for example (as everything else in this game) got dumbed down so much, it's really making me sad considering how much potential there is. Nowadays its mostly about dps and hps and trying to kill enemies faster than they soulgem rez. I'd really love to see ultimates like Negate and Eye of Storm changed so they require more thought.

    Some changes that would significantly increase the game's quality:
    - Change Nova to 10m area, remove the damage and make it pull everyone standing in it to its center ignoring cc immunity and apply 70% snare. Activating the synergy causes the nova to start dealing damage, increasing in dps for everyone who activated the synergy, up to 3 people activating it.
    - Change Standard of Might so it grants allies in it 15% increased damage and 15% less damage taken.
    Minalan wrote: »
    Minalan wrote: »
    Edziu wrote: »
    so...all ultimates are scaling to your max stat...this including wepaon ults....now you should know it something went wrong while on noncp campaing (so no any buffs to any damage type...all ultimates are "equal") stam builds are running with destro on offbar just for insane destro ult to rekt everyone but bah, everything is working as indendeed, this is only stamina qq thread

    And without 100 CP points into elemental damage and zero spell damage, versus me with shields and 50 points into elemental defender, it probably hits like the breeze off a guar fart. What do they get, like 1800 ticks that can't crit?

    Stamina users running this ultimate are hilarious. Sorry. There is simply no reason for a Stam user to pop this instead of two separate dawn breakers.

    I literally logged in on patch day to see the ult tooltiping for 8.5k on my orc stam sorc running a dw\bow dot build. The best part is with my current build as a magicka sorc and a decent amount of points in thaum its only 8.9k.

    8K/2 = 4K battle spirit
    Minus 5/1/1 light armor spell resist, Breton spell resist (useful), lightning form (love this), two shields (no crits), elemental defender (15%), defending trait on my shield spam buff bar (+5K resist), and I am NOT a *** vampire (lol fire).

    PS: Your Stam sorc does NOT have any spell penetration. Mostly physical. Keep that in mind.

    = a 1.8K? guar fart. Tops. It'll take what, five or six ticks to take one shield down in the two stack? Seriously I'll sit still and test this with you if you want. Stam users playing with this ultimate are hilarious.

    You have 5k spell pen from sharpened weapons. Compared to a light armor build you lack 4.8k spell pen of the light armor passive which is about 7% damage loss.
    Mauz wrote: »
    Lava_Croft wrote: »
    The PvP population is already dying off. It's no overestimation to say that like 90% of the people in Cyrodiil are absolutely clueless casuals. This is all according to ZOS' plan by focusing on the casual players and not the more 'hardcore' MMO crowd, since they lost a lot of that crowd at launch and a lot more with their mismanagement of the past few years.

    But ESO pvp isnt really casual friendly. It's more of the opposite. Casual friendly are games with simple mechanics and low time efforts. ESO is none of them. Procs sets and op ultimates wont change that. That would be a rather naive strategy of ZoS.

    If you see casuals at all in Cyro its a lvl 21 trying to do some quests or hide behind a big group. I'd say majority of casuals are simply questing in Auridon and thats it.

    Only cause ppl are clueless does not mean they are casuals.
    So which complicated mechanic is there in eso?
    Absolutely every mechanic that required thought got either removed or nerfed to the ground.


    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Derra
    Derra
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    ✭✭✭✭✭
    Sanct16 wrote: »
    Derra wrote: »
    lol. They need to stop with stupid ass fancy spells and highly and empower the basic mechanics of the game.

    We didn't need Prox Det or the Destro Ult, we needed the bloody siege to work appropriately and actually hurt when you shoot someone.

    Yeah because only hammering your mousebutton in a siege is so much fun. :tired_face:
    Siege does hurt - anyone not playing in a large grp.
    When they balance siege to combat large grps it annihilates everyone else (not standing in perma healingsprings). That should not be the case. It´s even worse gameplay than the destro ult.

    Why not "empower" mechanics where you actually have to play the game? Like ground aoes (i´m sure some clever developer can come up with a way to make them vaible in pvp @Wrobel - my wall of elements still doesn´t melt anything).
    Why not make some ground aoe effects apply healing debuffs as a form of area denial?
    @Derra

    The problem with mechanics that require active thinking is that most of the eso playerbase is playing super casual and has the mindset "we are more, so we should win". Therefore mechanics should work better for the brainless horde, so something like sieges which you can place in the back and get some easy kills at no risk.

    Wall of elements is really powerful already (it's actually one of the strongest dots if people stay in it with like 20k dmg over 8 seconds)... on my bombblade in raid i do almost as much damage overall with wall of elements as I do with Sap Essence. If it would get buffed to where a single wall does even more damage, what would happen if a group drops 8 of them on a flag? We'd have the same complaints as we now have with eye of storm.
    We dont need more skills buffed to where they deal so much damage that they are nobrainers.

    Groupplay for example (as everything else in this game) got dumbed down so much, it's really making me sad considering how much potential there is. Nowadays its mostly about dps and hps and trying to kill enemies faster than they soulgem rez. I'd really love to see ultimates like Negate and Eye of Storm changed so they require more thought.

    Some changes that would significantly increase the game's quality:
    - Change Nova to 10m area, remove the damage and make it pull everyone standing in it to its center ignoring cc immunity and apply 70% snare. Activating the synergy causes the nova to start dealing damage, increasing in dps for everyone who activated the synergy, up to 3 people activating it.
    - Change Standard of Might so it grants allies in it 15% increased damage and 15% less damage taken.

    @Sanct16 True about wall of elements. I´m using it in groupplay myself. I still think one of the main reasons why it´s good is the fact that it does not have a telegraph that lets people reliably avoid it.
    When i compare it to lightning flood it usually outperforms it by magnitudes - which can not be explained by range/radius or dmg done. The only real difference is lightning flood having a very clearly cut animation which tells you where to move in order to avoid it (basically i want a buff for lightning flood).

    I´d don´t think i´ll agree with nova. The game does not need more snare/root/forced movement.

    I´d like to see root=100% snare and than the implementation of a second cc immunity to snares after breaking one with rolldodge or one running out. In the process eliminating the permaroot/snare meta.

    I´d like nova to function as a stamina negate making people unable to use stamina based skills in it (rooldodge still working).

    I really love your ideas for standard (but that could be really really really problematic for pve).

    I think negate should not be able to remove enemy ultimates.

    The main thing i´d like to see implemented is:
    I´d like to see ultimate gain increased to 4/s when alone or with up to 6 ppl in grp.
    Reduced to 3/s when 7 to 12 ppl in grp.
    Reduced to 2/s when 13 to 18 ppl in grp.
    Reduced to 1/s when 19 to 24 ppl in grp.
    Edited by Derra on 29 November 2016 11:59
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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