The stationary morph is fine and I think that's the one mostly used in PvE. Complaints are about the morph that centers on and moves with the player.starlizard70ub17_ESO wrote: »Problem is, if you get 4 - 6 people or more in a zerg spaming it, it's deadly and almost unstoppable. But if it gets nerfed for PvP, then no one will use it in PvE.
Lava_Croft wrote: »The stationary morph is fine and I think that's the one mostly used in PvE. Complaints are about the morph that centers on and moves with the player.starlizard70ub17_ESO wrote: »Problem is, if you get 4 - 6 people or more in a zerg spaming it, it's deadly and almost unstoppable. But if it gets nerfed for PvP, then no one will use it in PvE.
You really don't need Eye of Potato to clear such trash mobs though, that's complete overkill and a waste of Ultimate. Just wear Grothdarr or something.starlizard70ub17_ESO wrote: »Lava_Croft wrote: »The stationary morph is fine and I think that's the one mostly used in PvE. Complaints are about the morph that centers on and moves with the player.starlizard70ub17_ESO wrote: »Problem is, if you get 4 - 6 people or more in a zerg spaming it, it's deadly and almost unstoppable. But if it gets nerfed for PvP, then no one will use it in PvE.
I agree, the Eye of the Storm morph is the one causing the most problems for PvP. But the moble morph is very useful for clearing out dungeon mobs in PvE land. Like those group delves that have clusters of mobs hanging around to be killed.
White wabbit wrote: »
White wabbit wrote: »
When a skill/gearset/ability is so powerful that it becomes mandatory to use in a certain situation even though there should be theoretical alternatives (this being the important part) that skill is most likely overperforming and should not stay as is.
As i post everywhere where ppl cry about destro ult:
Prohibit use of gapclose + teleport abilities while eye of the storm is active - fixed.
White wabbit wrote: »
When a skill/gearset/ability is so powerful that it becomes mandatory to use in a certain situation even though there should be theoretical alternatives (this being the important part) that skill is most likely overperforming and should not stay as is.
That. Or consider that the 'theoretical alternatives' for magicka are broken, underpowered, and too easily counter-able. Not the case for stamina however...
The PvP population is already dying off. It's no overestimation to say that like 90% of the people in Cyrodiil are absolutely clueless casuals. This is all according to ZOS' plan by focusing on the casual players and not the more 'hardcore' MMO crowd, since they lost a lot of that crowd at launch and a lot more with their mismanagement of the past few years.If threads on OP Stamina Procs can die down, this topic will too.
Think of it this way people, ZOS will not change Stamina/Magicka based on YOUR feedback. Just let them balance as they see fit since next patch (Q1 2017 Major Patch) will be the balance patch. If they don't fix their balance and make many changes, ESO's PvP future population will literally die off. Right now only the remnants of what it once was are left anyway.
Meanwhile PvE is awesome.
At launch:
- PvE was terrible
- PvP was fantastic and 10/10 amazing (200+ player perfectly smooth battles)
Now:
- PvE is really good
- PvP is a mess and the population is dying off
White wabbit wrote: »
When a skill/gearset/ability is so powerful that it becomes mandatory to use in a certain situation even though there should be theoretical alternatives (this being the important part) that skill is most likely overperforming and should not stay as is.
That. Or consider that the 'theoretical alternatives' for magicka are broken, underpowered, and too easily counter-able. Not the case for stamina however...
AlexTech0x wrote: »Nerf this, seriously. Yes i know Magicka users finally got something to play with, but there is always a 20k+ DMG Ulti when the rest does 10k together. It just ruins it.