ZOS and bankers - both do a shite job and both still get paid! a FULL EU day of downtime.
Dont normally hate on ZOS but good lord this is becoming a thing.
Fix the game! no more silly events or dlc until the game is actually playable have some balls devs!
Who runs this *** show? Firor? needs a p45 man!
anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »I just wonder here, coz I haven read any valid response to that, WHY does the servers have to be OFFLINE during the maintenance, as I found couple of posts on this forum about how it it possible to do so without turning them off?
Look better. You'll also find a couple of posts explaining precisely why it is not done this way.
Can you post me a link then?
Nope, sorry. Doing your own research is always fruitful.
I'll give you the bottom line though : it's because it would cost too much money. Either the game/subscription would be far more expensive, or the game would not exist at all because its business model would not be sustainable.
Every online game have "Terms and conditions" along with "Code of conduct".
Both you have to accept to even be able to play the game. In these documents you agree that ZOS is not in any way liable for loss of playtime in situations like this and so on.
In other words - when you whine and want compensation, you are "violating" what you have already agreed to accept
Everyone knows there are maintenance mostly every Monday, occasionally even Tuesdays. Simple solution - do not play Mondays! Stress avoided
Everyone also knows that within the next 2-3 weeks from a major update, there are bugs and problems to be expected, as not everything can be tested on the public test servers, especially when not even nearly enough people play on it!
Just relax, watch a video or two, and the game will be back again eventually
Rune_Relic wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »I just wonder here, coz I haven read any valid response to that, WHY does the servers have to be OFFLINE during the maintenance, as I found couple of posts on this forum about how it it possible to do so without turning them off?
Look better. You'll also find a couple of posts explaining precisely why it is not done this way.
Can you post me a link then?
Nope, sorry. Doing your own research is always fruitful.
I'll give you the bottom line though : it's because it would cost too much money. Either the game/subscription would be far more expensive, or the game would not exist at all because its business model would not be sustainable.
You have a PTS server that doesnt give realistic results.....so they have to 'test on live'
You have primary servers with massive dowtime while the PTS servers sit redundant.
Repurpose the PTS as a standby server and they can improve their uptime remove their downtime and actually test properly.
Rune_Relic wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »I just wonder here, coz I haven read any valid response to that, WHY does the servers have to be OFFLINE during the maintenance, as I found couple of posts on this forum about how it it possible to do so without turning them off?
Look better. You'll also find a couple of posts explaining precisely why it is not done this way.
Can you post me a link then?
Nope, sorry. Doing your own research is always fruitful.
I'll give you the bottom line though : it's because it would cost too much money. Either the game/subscription would be far more expensive, or the game would not exist at all because its business model would not be sustainable.
You have a PTS server that doesnt give realistic results.....so they have to 'test on live'
You have primary servers with massive dowtime while the PTS servers sit redundant.
Repurpose the PTS as a standby server and they can improve their uptime remove their downtime and actually test properly.
Problem is people don't use the pts for testing. It's only full of idiots who think it's a "test my build" server.
dethbl00ms wrote: »3.) Europeans have their own server. Japan doesn't have a server. NZ doesn't have a server. Who considers themselves the center of the Universe?
Rune_Relic wrote: »You have a PTS server that doesnt give realistic results.....so they have to 'test on live'
You have primary servers with massive dowtime while the PTS servers sit redundant.
Repurpose the PTS as a standby server and they can improve their uptime remove their downtime and actually test properly.
Rune_Relic wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »I just wonder here, coz I haven read any valid response to that, WHY does the servers have to be OFFLINE during the maintenance, as I found couple of posts on this forum about how it it possible to do so without turning them off?
Look better. You'll also find a couple of posts explaining precisely why it is not done this way.
Can you post me a link then?
Nope, sorry. Doing your own research is always fruitful.
I'll give you the bottom line though : it's because it would cost too much money. Either the game/subscription would be far more expensive, or the game would not exist at all because its business model would not be sustainable.
You have a PTS server that doesnt give realistic results.....so they have to 'test on live'
You have primary servers with massive dowtime while the PTS servers sit redundant.
Repurpose the PTS as a standby server and they can improve their uptime remove their downtime and actually test properly.
Problem is people don't use the pts for testing. It's only full of idiots who think it's a "test my build" server.
RevenantPulse wrote: »ZOS and bankers - both do a shite job and both still get paid! a FULL EU day of downtime.
Dont normally hate on ZOS but good lord this is becoming a thing.
Fix the game! no more silly events or dlc until the game is actually playable have some balls devs!
Who runs this *** show? Firor? needs a p45 man!
I have to agree. I'm a huge fan of their games, but ZoS needs to put the DLCs in the back burner and focus on all the major issues currently breaking the game and their servers. This is coming from a developer who's worked on major MMO titles. They also need to switch to rolling patches.. I mean, it is the 2016.
Dear ZoS, I understand that this is your first MMO release, so keep at it ZoS developers. These current issues look like a work flow issue with a hint of corporate pushing deadlines. Things aren't being tested/maintained properly. Just my two cents.
Problem is people don't use the pts for testing. It's only full of idiots who think it's a "test my build" server.
MasterPerceval wrote: »People got so wound up in time conversion they forgot that it's actually 19:00 while the estimated uptime was 18:30.
My OCD can't handle not playing at all today Please reanimate the hamster ZoS!
MasterPerceval wrote: »People got so wound up in time conversion they forgot that it's actually 19:00 while the estimated uptime was 18:30.
My OCD can't handle not playing at all today Please reanimate the hamster ZoS!
MasterPerceval wrote: »People got so wound up in time conversion they forgot that it's actually 19:00 while the estimated uptime was 18:30.
My OCD can't handle not playing at all today Please reanimate the hamster ZoS!
hayaschwarz wrote: »Rune_Relic wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »anitajoneb17_ESO wrote: »karpatska_vlcice wrote: »I just wonder here, coz I haven read any valid response to that, WHY does the servers have to be OFFLINE during the maintenance, as I found couple of posts on this forum about how it it possible to do so without turning them off?
Look better. You'll also find a couple of posts explaining precisely why it is not done this way.
Can you post me a link then?
Nope, sorry. Doing your own research is always fruitful.
I'll give you the bottom line though : it's because it would cost too much money. Either the game/subscription would be far more expensive, or the game would not exist at all because its business model would not be sustainable.
You have a PTS server that doesnt give realistic results.....so they have to 'test on live'
You have primary servers with massive dowtime while the PTS servers sit redundant.
Repurpose the PTS as a standby server and they can improve their uptime remove their downtime and actually test properly.
Problem is people don't use the pts for testing. It's only full of idiots who think it's a "test my build" server.
Well last I checked, I was paying ZOS for the game, and not ZOS paying me to test the game. If they want an improved Quality, they should test their Content before release i.e. the EU-Server Login issue. So if you want to look good for ZOS, just don't call ppl idiots!
ZOS_JessicaFolsom wrote: »Hi folks, we ran into a bump that's going to extend the maintenance time a bit. Current ETA is around 1:30 ET.
Not everyone goes by Eastern Time. Did you conveniently forget the folks in Europe are actually in a different time zone? I know you guys like to think there is no universe outside of USA and all, but please, have some bloody respect for your EUROPEAN customers!
Just so folks know, ETA will be 18:30 GMT.
I'm in BST, and to be fair it's not hard to google "1:30 edt in bst", which then yields what time it would be in my timezone. Same goes for GMT
I know, but it just smacked of yet more proof that ZOS do not give a rats behind about its European customers. So sick of everything being Americanised. You know, everything going the way of the dumbest country on Planet Earth.
This so-called "dumbest country on Planet Earth" is where the game was made and the company running it is based. ZOS is using the time zone they're in, not because they're trying to stick it to the EU players, but because of convenience. Remember that not all Americans actually have the same time zone either. Just google a time zone converter if it bothers you that much.
ZOS_JessicaFolsom wrote: »Hi folks, we ran into a bump that's going to extend the maintenance time a bit. Current ETA is around 1:30 ET.
Welcome to the world of ZoS where 4 hours of unexpected extra downtime is considered a bump....
At least these things dont happen reguraly,
oh wait.......
The day will come when their crappy programming backfires at Zos and causes problems overhelming them. We'd be looking at a few days maintenance in such scenario.
I personally believe they are already in this situation. Each time they patch they introduce issues that require firefighting and another patch that very week. Of course, all change has the potential to cause issues, but the extent and frequency of it here, and the length of each outage, seems really high for a game that ought to be pretty mature by now and I see it as a signal that it's all a bit overwhelming and seat of the pants.
Love the game itself, but the support elements are very poor IMO.
I have to agree here especially since DB patch the fix to issue ratio is slowly but surely getting way out of balance, this big 'snowball' of constant issues caused by previous 'fixes' for issues caused by the previous 'fix' is most evidently catching up to ZoS.
They need to STOP 'digging this hole', they need to stop pushing out new content new implementations, and concentrate on fixing or eventually it will bury them, they will never catch up.