I could be wrong but I am increasingly finding that stam builds being better than mag builds is not entirely accurate. I am finding it has more to do with long ranged builds vs close range builds. Stamina builds just tend to be more close ranged, but I have seen many successful close range mag builds. I think that the game does tend to favour close range fighting, but to some degree that makes a lot of sense.
With gap closer spam, EVERYTHING is close range for a stam build.
Let's please stop pretending that ranged/magicka gets all of these free hits on a poor melee character that can't reach them.
One button press. There. And then three animation cancelled attacks, two procs and a tremorscale land instantly all at once. GG.
- Pet sorcs are ridiculously stronger than non-pet sorcs. Competent summoners are destroying classic mag sorcs in a laughable way. This is not due to pets, it's most likely due to sets and combos such as trainee/necropotence/mage mundus/destruction mastery etc. 50k+ magicka pools are a bit too much to deal with. If you want a closer to 60k magicka pool, go and get your emperorship.
- Poisons such as resource draining ones last for too long. Cut down the duration significantly.
- Change armor skills so that you can only use them if you wear 5 or more pieces of that same armor type.
arkansas_ESO wrote: »LegendaryMage wrote: »- Pet sorcs are ridiculously stronger than non-pet sorcs. Competent summoners are destroying classic mag sorcs in a laughable way. This is not due to pets, it's most likely due to sets and combos such as trainee/necropotence/mage mundus/destruction mastery etc. 50k+ magicka pools are a bit too much to deal with. If you want a closer to 60k magicka pool, go and get your emperorship.
I never thought I'd see the day where pet sorcs were described as "strong." Stacking magic that high isn't a bad thing (or exclusive to pet sorcs), it's one of the few good things magicka actually has left. Let's not ask ZOS to take that away, too.
He probably doesn't want them nerfed, just to make a pet sorc to be as strong as a non-pet sorc probably. Thing is, he's right. Pet sorcs are the only type of mag sorcs I hate running into, because
1. They have higher shields
2. They have increased damage
3. It's hard to target them with freaking pets running around all over the place
4. They heave more healing than a regular sorc
They are a massive pain in the butt
I want stam left where it is and magic given some love and attention. No nerfs, pvp ers don't agree on much but no one will deny. Since April 2014 not one single nerf has made this game funner or better.
I agree with everything but not with the pet sorc.
Pets sorcs are hard to kill in duel if you don't know how to manage them.
When you understand that you need to kill the matriarch (only heal) and the little pet, the pet sorc is dead.
Not enought burst, less shields, and it's IMPOSSIBLE TO RECAST PETS AGAINST GOOD PLAYER, they will bash us, and we can never cast it again, so we are spamming a shield without a heal to the death (no mana).
Also, pet sorc have a very low recovery, and pets take 6 slots : you need to play with overload as pet sorc, and playing overload in duel is something extremely hard, you can be one shot or be stuck in overload bar.
Any focus player, heavy armor meta guy or proc set meta guy will 2 shots pets., espacially the Healing one. Even if I spam a (15k - 33%) hardened ward on the pet, I can't save him from Death in duel.
Also, pet's are stupid, they can be stuck everywhere, and it's easy for people to stuck the pet with a stun, or a snare, making them less effective.
Then, spamming one shield is far less effective than before, the proc meta can one shot the sorc with 15k shield.
Pet's sorc have better stats in term of damage and shields, but the gameplay is far harder, recovery is ***, and we can be countered easely by anyone and, it's *** in PvP open world.
Pet sorcs is not a god mode, we don't need a nerf.
dwemer_paleologist wrote: »LegendaryMage wrote: »I hope someone listens, and this doesn't fall on deaf ears, really...
- You have overbuffed stamina builds in general.
totaly false and wrong, there are multiple threads right now on this forum showing heavy proof that magicka builds are Way overpowered and soloing world veteran bosses and vet dungeons and bragging about solo pvp of themselves SOLO verses groups of people in cryodiil.
magicka was allways more powerfull than stamina even in early beta 2013 [which i was a part of] and it is still that same way even today.
this forum is filled with proof of it in video for as well as other people commenting about how powerfull magicka is, there is even a thread bragging that he has 5700 magicka damage. stamina does not have any of that.
i know for a fact people are going to pull whats biblicly called a "james and brandes" on my post.
what does a "james and brandus post" mean? it means that those 2 people were caught stealing money that was meant for an offering plate, and no matter what was said to them they refused to acknowledge the truth that they stole that money.
the same thing happens here on this forum,
no matter what is said to you magicka builds you allways complain that it is stamina that is overpowered and most certainly not you. but that is simply a lie and this forum has mass amounts of threads and videos that prove you magicka builds are most assuredly the ones whom are over powered.
By "build variety", do you mean what color they dyed their proc gear???Sweetpea704 wrote: »So are you just too lazy to rethink your build or farm new gear? Also, I totally disagree about the pet sorc thing. Pet sorcs have to basically double bar 3 or four skills - if you use inner light, structured entropy, and a pet or two. That is plenty limiting.
I'm actually seeing a lot more variety in builds in Cyro right now, which is making for fun PVP. I think what is telling is that there isn't a kill quest that is just impossible to complete anymore. I remember when sorcs and dragon knights were basically impossible to complete. Now, any kill quest goes pretty quick. So, saying that EVERYONE is a heavy armor dragon knight now or EVERYONE is a Jesusbeaming magplar - it just isn't true.
HoloYoitsu wrote: »By "build variety", do you mean what color they dyed their proc gear???Sweetpea704 wrote: »So are you just too lazy to rethink your build or farm new gear? Also, I totally disagree about the pet sorc thing. Pet sorcs have to basically double bar 3 or four skills - if you use inner light, structured entropy, and a pet or two. That is plenty limiting.
I'm actually seeing a lot more variety in builds in Cyro right now, which is making for fun PVP. I think what is telling is that there isn't a kill quest that is just impossible to complete anymore. I remember when sorcs and dragon knights were basically impossible to complete. Now, any kill quest goes pretty quick. So, saying that EVERYONE is a heavy armor dragon knight now or EVERYONE is a Jesusbeaming magplar - it just isn't true.
bob.ellisonb16_ESO wrote: »Maybe if they took one suggestion from this list and tackled it each month from easiest to develop to hardest the quality of life with this game would improve.
Easy changes that would right off the bat make a huge difference.
1. Fix cc timers, snares are out of control. People leave games because of CC
2. Reduce poison effects - No one asked for poisons in pvp yet you developed them and made the pvp game worse gg pants guys.
3. Reduce proc dmg across the board.
The harder part is to balance the armor/stam meta, but if you actually fixed anything (like the above) you would at least make the game more enjoyable in the meantime.
... I highly doubt at this point B.W. is capable of getting anything done from his higher ups or maybe ESO just suffers from a massive developer deficit so they just cover everything with new BS.