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https://forums.elderscrollsonline.com/en/discussion/668861

Regenerator~ Health recovery / High dmg burst PVP build (One Tamriel)

  • cschwingeb14_ESO
    cschwingeb14_ESO
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    How much regeneration does ogrims actually add to this, considering that you have over 60% or more +health regen already?

    Just looking to see if, say, 3k regen is possible without it. That would allow tweaking the build even more towards offense
  • Kutsuu
    Kutsuu
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    This is an interesting build. I assume you still gain health every 2 seconds in combat, so with this set proc'd fully you're at around 2.5k hp/second before you even add Vigor/Rally/etc.

    Is there any debuff that blocks health regen? Does Defile reduce the health regen? Depending on the answers this seems like a very viable dueling setup.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • CapuchinSeven
    CapuchinSeven
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    @CapuchinSeven Vampire is out of the question now unfortunately. Your health recovery tanks in vampirism stages 2-4, and you only get the mitigation bonus in the late stages. You could of course, feed and stay in stage 1 to take advantage of mist form on other classes. But you have to stay on top of your feedings regularly, as every mist form would increase your vamp stage timer cooldown by 30 minutes. Very tedious.


    AH yes, totally didn't think before I typed!
    Edited by CapuchinSeven on 21 October 2016 18:45
  • Sandman929
    Sandman929
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    raasdal wrote: »
    Troll King adds to your base stat. So it gets boosted by all percentagebased increases, such as Class Passives, Racial Passives etc. My StamSorc har 68% HP increase, so would get 2500 regen from Troll King - not just 1500.

    Could you clarify this for me?
    I'm weighing the pros and cons of racial choices for this Orgnums/Troll King combo on a Blazing Shield Templar. Would an Imperial, with higher base health (getting a 12% bump) get a bigger flat value increase with the Troll King proc over a Nord (9% base increase)?
    One the other hand it makes sense that a Nord with 30% health regen increase racially would see a greater benefit from the Orgnums proc than an Imperial with no racial health regen bonus.
    An Orc with 6%/20% (health/health regen) might be better.
  • NBrookus
    NBrookus
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    Sandman929 wrote: »
    Vampire is out of the question now unfortunately. Your health recovery tanks in vampirism stages 2-4, and you only get the mitigation bonus in the late stages. You could of course, feed and stay in stage 1 to take advantage of mist form on other classes. But you have to stay on top of your feedings regularly, as every mist form would increase your vamp stage timer cooldown by 30 minutes. Very tedious.

    Could use the new gold food, too.
  • Xsorus
    Xsorus
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    Kutsuu wrote: »
    This is an interesting build. I assume you still gain health every 2 seconds in combat, so with this set proc'd fully you're at around 2.5k hp/second before you even add Vigor/Rally/etc.

    Is there any debuff that blocks health regen? Does Defile reduce the health regen? Depending on the answers this seems like a very viable dueling setup.

    These setups are usually pretty decent for dueling.. Damage wise its kind of poor for open world pvp in cyrodiil (good for imperial city though)
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    @CapuchinSeven Vampire is out of the question now unfortunately. Your health recovery tanks in vampirism stages 2-4, and you only get the mitigation bonus in the late stages. You could of course, feed and stay in stage 1 to take advantage of mist form on other classes. But you have to stay on top of your feedings regularly, as every mist form would increase your vamp stage timer cooldown by 30 minutes. Very tedious.


    AH yes, totally didn't think before I typed!

    With a large stockpile of bloody Mara you could stay in stage 1 forever. 11 mist forms per drink, although you would need time to reactivate the food you actually want too
    Edited by cschwingeb14_ESO on 21 October 2016 23:44
  • GreenSoup2HoT
    GreenSoup2HoT
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    @CapuchinSeven Vampire is out of the question now unfortunately. Your health recovery tanks in vampirism stages 2-4, and you only get the mitigation bonus in the late stages. You could of course, feed and stay in stage 1 to take advantage of mist form on other classes. But you have to stay on top of your feedings regularly, as every mist form would increase your vamp stage timer cooldown by 30 minutes. Very tedious.


    AH yes, totally didn't think before I typed!

    With a large stockpile of bloody Mara you could stay in stage 1 forever. 11 mist forms per drink, although you would need time to reactivate the food you actually want too

    You need daedra hearts for that food. In my opinion the locked passives for vamp stages is terrible design.
    PS4 NA DC
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    How much regeneration does ogrims actually add to this, considering that you have over 60% or more +health regen already?

    Just looking to see if, say, 3k regen is possible without it. That would allow tweaking the build even more towards offense

    hehe The video tells you this information... The orgnum's proc gives a total of 1000 extra health regen as you can see in the still-frame shots I gave. Then there is the 2pc set bonus of 126 health recovery for a rough total of 1126 health regen that orgnum's gives you when proc'd, plus the 2k health which is nice for todays burst meta.

    Kutsuu wrote: »
    This is an interesting build. I assume you still gain health every 2 seconds in combat, so with this set proc'd fully you're at around 2.5k hp/second before you even add Vigor/Rally/etc.

    Is there any debuff that blocks health regen? Does Defile reduce the health regen? Depending on the answers this seems like a very viable dueling setup.

    The diseased status only slightly effects health recovery, but it is VERY negligible. Defile does not affect health regen though. I suppose I should do a video on this to inform others.

    Sandman929 wrote: »
    raasdal wrote: »
    Troll King adds to your base stat. So it gets boosted by all percentagebased increases, such as Class Passives, Racial Passives etc. My StamSorc har 68% HP increase, so would get 2500 regen from Troll King - not just 1500.

    Could you clarify this for me?
    I'm weighing the pros and cons of racial choices for this Orgnums/Troll King combo on a Blazing Shield Templar. Would an Imperial, with higher base health (getting a 12% bump) get a bigger flat value increase with the Troll King proc over a Nord (9% base increase)?
    One the other hand it makes sense that a Nord with 30% health regen increase racially would see a greater benefit from the Orgnums proc than an Imperial with no racial health regen bonus.
    An Orc with 6%/20% (health/health regen) might be better.

    With a health recovery / blazing shield setup, I believe you'd get much more benefit from a race with passives supporting increased health recovery AND max health, i.e. Orc, or Nord. Nord being your best choice for a b-shield Templar health recovery build IMO. FYI, all 3 health recovery races (khajiit, Orc, and Nord) have a 20% health recovery racial bonus. Noone gets 30% anymore. Hope this helps :smile:

    @NBrookus Good idea on the gold food, for magicka based health recovery builds wanting access to mist form.
    Xsorus wrote: »
    These setups are usually pretty decent for dueling.. Damage wise its kind of poor for open world pvp in cyrodiil (good for imperial city though)

    @Xsorus Hehe, the dmg used to be a bit lacking in previous patches indeed my friend. But I assure you my setup has quite enough burst to take down most players in open world. Take a look at the video if you get some time, or if you get bored, take the build for a spin. I do showcase the burst dmg at the end of the video. It's enough to take down a heavy armor user with 25k health, with quickness. It's been an extremely fun open world and dueling setup for me. I'll put up some clips of it in action soon enough.

    You need daedra hearts for that food. In my opinion the locked passives for vamp stages is terrible design.

    I agree wholeheartedly. Running high health regen in mist form, with undeath? was amazingly fun.
  • raasdal
    raasdal
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    Sandman929 wrote: »
    raasdal wrote: »
    Troll King adds to your base stat. So it gets boosted by all percentagebased increases, such as Class Passives, Racial Passives etc. My StamSorc har 68% HP increase, so would get 2500 regen from Troll King - not just 1500.

    Could you clarify this for me?
    I'm weighing the pros and cons of racial choices for this Orgnums/Troll King combo on a Blazing Shield Templar. Would an Imperial, with higher base health (getting a 12% bump) get a bigger flat value increase with the Troll King proc over a Nord (9% base increase)?
    One the other hand it makes sense that a Nord with 30% health regen increase racially would see a greater benefit from the Orgnums proc than an Imperial with no racial health regen bonus.
    An Orc with 6%/20% (health/health regen) might be better.

    As OP mentioned, Nord or Orc are best choices. To clarify on calculation;

    (Base + Flat Bonus) • (Percentage Bonus Added Together) = HP Regen.

    So, the Racial Passives and any other Percentage based boost does NOT increase the benefit of Orgnums. They actually dilute the relative effectiveness. But it DOES boost any Flat Values, like Enchants, Mundus, or Troll King Proc. Basically, Orgnums just stacks up with your other Pecentage based multipliers. So instead of lets say 68% boost from racial passives, skills, etc, you get 118% because you add the 50% from Orgnum.

    So Orgnums is not better on Orc than Imperial. But Orc is just better because of the Racial Regen Passive.

    And no, race has no impact at all on the flat value of the troll king proc. That is based on your level. The race passive for regen does however affect the end result of that proc.

    Hope this clarified? If not, i can list you a specified calculation, with a specific setup, when i am at a PC (too tedious on cell)..
    Edited by raasdal on 22 October 2016 05:30
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Xsorus
    Xsorus
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    How much regeneration does ogrims actually add to this, considering that you have over 60% or more +health regen already?

    Just looking to see if, say, 3k regen is possible without it. That would allow tweaking the build even more towards offense

    hehe The video tells you this information... The orgnum's proc gives a total of 1000 extra health regen as you can see in the still-frame shots I gave. Then there is the 2pc set bonus of 126 health recovery for a rough total of 1126 health regen that orgnum's gives you when proc'd, plus the 2k health which is nice for todays burst meta.

    Kutsuu wrote: »
    This is an interesting build. I assume you still gain health every 2 seconds in combat, so with this set proc'd fully you're at around 2.5k hp/second before you even add Vigor/Rally/etc.

    Is there any debuff that blocks health regen? Does Defile reduce the health regen? Depending on the answers this seems like a very viable dueling setup.

    The diseased status only slightly effects health recovery, but it is VERY negligible. Defile does not affect health regen though. I suppose I should do a video on this to inform others.

    Sandman929 wrote: »
    raasdal wrote: »
    Troll King adds to your base stat. So it gets boosted by all percentagebased increases, such as Class Passives, Racial Passives etc. My StamSorc har 68% HP increase, so would get 2500 regen from Troll King - not just 1500.

    Could you clarify this for me?
    I'm weighing the pros and cons of racial choices for this Orgnums/Troll King combo on a Blazing Shield Templar. Would an Imperial, with higher base health (getting a 12% bump) get a bigger flat value increase with the Troll King proc over a Nord (9% base increase)?
    One the other hand it makes sense that a Nord with 30% health regen increase racially would see a greater benefit from the Orgnums proc than an Imperial with no racial health regen bonus.
    An Orc with 6%/20% (health/health regen) might be better.

    With a health recovery / blazing shield setup, I believe you'd get much more benefit from a race with passives supporting increased health recovery AND max health, i.e. Orc, or Nord. Nord being your best choice for a b-shield Templar health recovery build IMO. FYI, all 3 health recovery races (khajiit, Orc, and Nord) have a 20% health recovery racial bonus. Noone gets 30% anymore. Hope this helps :smile:

    @NBrookus Good idea on the gold food, for magicka based health recovery builds wanting access to mist form.
    Xsorus wrote: »
    These setups are usually pretty decent for dueling.. Damage wise its kind of poor for open world pvp in cyrodiil (good for imperial city though)

    @Xsorus Hehe, the dmg used to be a bit lacking in previous patches indeed my friend. But I assure you my setup has quite enough burst to take down most players in open world. Take a look at the video if you get some time, or if you get bored, take the build for a spin. I do showcase the burst dmg at the end of the video. It's enough to take down a heavy armor user with 25k health, with quickness. It's been an extremely fun open world and dueling setup for me. I'll put up some clips of it in action soon enough.

    You need daedra hearts for that food. In my opinion the locked passives for vamp stages is terrible design.

    I agree wholeheartedly. Running high health regen in mist form, with undeath? was amazingly fun.

    Try the same situation..but against someone with Elude up. Very annoying to deal with.
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Xsorus wrote: »
    Try the same situation..but against someone with Elude up. Very annoying to deal with.

    I've used this build in open world and duels to take down many that have elude up. As most stam players in cyrodiil, and even magicka players, use that skill. I assure you, this build has great damage output. Again, I'd urge you to try it out.
  • Sandman929
    Sandman929
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    With a health recovery / blazing shield setup, I believe you'd get much more benefit from a race with passives supporting increased health recovery AND max health, i.e. Orc, or Nord. Nord being your best choice for a b-shield Templar health recovery build IMO. FYI, all 3 health recovery races (khajiit, Orc, and Nord) have a 20% health recovery racial bonus. Noone gets 30% anymore. Hope this helps :smile:

    It actually clicked what you and @raasdal were talking about on the way home before I saw this reply and I respec'd to a Nord. Seems like that was a good choice. I chose Nord over Orc because it seemed less painful to take a 3% hit to Max Health than 6%.
    Still working on gear (stupid Troll King shoulder just doesn't seem to exist in the chests), and I still need to get some alloys, but in Cyro I'm sitting at 70k health buffed.
    Once I get the TK shoulder I'll be able to see how useful the group health regen buff will be, but it's nice to have my monster dungeon tank back in the meantime.
    Thanks for the info @duuude9192b14_ESO and @raasdal
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Sandman929 wrote: »
    With a health recovery / blazing shield setup, I believe you'd get much more benefit from a race with passives supporting increased health recovery AND max health, i.e. Orc, or Nord. Nord being your best choice for a b-shield Templar health recovery build IMO. FYI, all 3 health recovery races (khajiit, Orc, and Nord) have a 20% health recovery racial bonus. Noone gets 30% anymore. Hope this helps :smile:

    It actually clicked what you and @raasdal were talking about on the way home before I saw this reply and I respec'd to a Nord. Seems like that was a good choice. I chose Nord over Orc because it seemed less painful to take a 3% hit to Max Health than 6%.
    Still working on gear (stupid Troll King shoulder just doesn't seem to exist in the chests), and I still need to get some alloys, but in Cyro I'm sitting at 70k health buffed.
    Once I get the TK shoulder I'll be able to see how useful the group health regen buff will be, but it's nice to have my monster dungeon tank back in the meantime.
    Thanks for the info @duuude9192b14_ESO and @raasdal

    Glad we could help @Sandman929 :smile: Happy tanking
  • Brutusmax1mus
    Brutusmax1mus
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    When did orgnums change? I tested pre db and instead of 2.4k regen after orgnums proc i ever with 1.9k. can you post a screen shot proving it?
    There are posts about it too.

    Troll kings great with extended ritual. It will help anyone who can take care of themselves so much in pvp. 2k health regen after base and tk is a very strong free heal for everyone on pvp. Especially considering it lasts 10 seconds. I use it in groups. Good to know it adds to base regen.
  • raasdal
    raasdal
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    When did orgnums change? I tested pre db and instead of 2.4k regen after orgnums proc i ever with 1.9k. can you post a screen shot proving it?
    There are posts about it too.

    Troll kings great with extended ritual. It will help anyone who can take care of themselves so much in pvp. 2k health regen after base and tk is a very strong free heal for everyone on pvp. Especially considering it lasts 10 seconds. I use it in groups. Good to know it adds to base regen.

    If you see the buildvideo from the OP, he does show exactly what you want. Screenshot with and without Orgnum proc. Both with Troll King. Clearly shows app 1k Regen added by Orgnum. Which fits with the math;

    Anything that has numerical values, adds to your "base". This goes for all regens. Magicka, Stamina and Health. It does not matter if the numerical value comes from a gear set, your mundus, or drinks.

    After all numerical values are added together, they get multiplied by all your percentage-based bonuses combined additively. So if you have 500 Regen from your Base+Enchants+Gear, proccing Trollking at 1500 Regen, with 20% increase in HP regen from Heavy Armor and 20% from Race Passive, the calculation will be as below;

    (500+1500) * (1+0,2+0,2) = 2800 Total Regen.

    I can always recommend visiting this wonderful site; http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Brutusmax1mus
    Brutusmax1mus
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    I think my issue was adding the cp and racial Passives when i did the testing, thinking back on it.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Haven't watched the vid yet, but love the fact you used the RE4 Iron Maiden in the video. That enemy was incredibly creepy.
  • acw37162
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    Awesome build.

    I was thinking of pairing it with Briarheart for a PVE stam sorc crit healing build that would get really hard to kill as your HP dropped.

    Briar heart is not grey for PVP but paired well for the idea.

    Thanks for the inspiration.
  • duuude9192b14_ESO
    duuude9192b14_ESO
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    Haven't watched the vid yet, but love the fact you used the RE4 Iron Maiden in the video. That enemy was incredibly creepy.

    Thanks! Most don't get the reference, and even less refer to the regenerator monsters as their original name "Iron Maiden". Well done!
    acw37162 wrote: »
    Awesome build.

    I was thinking of pairing it with Briarheart for a PVE stam sorc crit healing build that would get really hard to kill as your HP dropped.

    Briar heart is not grey for PVP but paired well for the idea.

    Thanks for the inspiration.

    Thanks for the support :smile: I'm always happy to hear how people tweak and utilize health recovery builds. Crit surge heals on top of briarheart AND high health recovery sounds incredibly hard to take down. Maybe throw some maelstrom daggers/axes on the back and go for massive DoT ticks for a DPS mechanism?
  • Akinos
    Akinos
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    *accidental double post, oops*
    Edited by Akinos on 5 November 2016 19:55
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Akinos
    Akinos
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    Great build and good explanation of it, Patrick! :) I love that theres so many more ways for us players that don't wanna play full on meta builds to still wreck people with.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Dyride
    Dyride
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    @duuude9192b14_ESO Do you think there are other alternatives to Orgnums as the 5 pc?

    Specifically I was thinking of using 5 Permafrost and having a more consistent health recovery bonus.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

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    1. raasdal
      raasdal
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      Dyride wrote: »
      @duuude9192b14_ESO Do you think there are other alternatives to Orgnums as the 5 pc?

      Specifically I was thinking of using 5 Permafrost and having a more consistent health recovery bonus.

      One Word; Beekeeper.
      PC - EU
      Gromag Gro-Molag - Sorcerer - EP
      Dexion Velus - Dragonknight - AD
      Chalaux Erissa - Nightblade - AD
      Firiel Erissa - Templar - AD
    2. Kutsuu
      Kutsuu
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      Xsorus wrote: »
      Kutsuu wrote: »
      This is an interesting build. I assume you still gain health every 2 seconds in combat, so with this set proc'd fully you're at around 2.5k hp/second before you even add Vigor/Rally/etc.

      Is there any debuff that blocks health regen? Does Defile reduce the health regen? Depending on the answers this seems like a very viable dueling setup.

      These setups are usually pretty decent for dueling.. Damage wise its kind of poor for open world pvp in cyrodiil (good for imperial city though)

      Yeah it's not really going to have finishing power against a good Xv1 build. Kinda need a monster set proc and a combination of two strong DPS sets to get past, for example, a max CP magicka sorc's shields and health bar in 1 round of burst before they can recast shields and healing ward.
      PC/NA

      Envy Me - Sorc
      Kutsus - NB
      Kutsmuffin - Temp
      Kutsuu the Destroyer - NB
      Kutsuu - Temp
      Natsu Dragoneel - DK
      Kutsumo - NB
    3. duuude9192b14_ESO
      duuude9192b14_ESO
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      @Akinos Thanks Buddy, you da man.
      Dyride wrote: »
      @duuude9192b14_ESO Do you think there are other alternatives to Orgnums as the 5 pc?

      Specifically I was thinking of using 5 Permafrost and having a more consistent health recovery bonus.
      Sorry for the late reply. I actually get more max health recovery and health through Orgnum's than with permafrost/Beekeeper. But as you mentioned, it is a bit less consistent so you have to work on reaction timing a little more.

      There is also a bit of inconsistency involved with the alternatives like beekeeper. Having more base health recovery means that you'll proc troll king a lot less, giving you an even worse overall average health recovery ratio. I found that having extremely high health recovery is only needed for recovering to a stable position from an opponent's burst combo. As for just sustaining through the majority of lower dmg attackers, 1400 recovery actually is plenty enough to make you resilient. You may prefer that style more though, let me know how it works for you two, if you try both routes as I did. @raasdal

      @Kutsuu Hi there :smile: if you have time, check out my separate forums post on my duo partner setup. https://forums.elderscrollsonline.com/en/discussion/comment/3510395#Comment_3510395

      It's a bit of death by PowerPoint but if you want to skip ahead, there is a 2vX clip at the end that showcases the strength of the solo burst and the synergies between the two of us. You can see kills that we sync up on, and kills that I achieve with no help. Both happen rather fast but I'm sure you can come to a decent conclusion. I can easily burst through Shield stackers and have many times, 1vXing and in duels against higher tier players. I'll be posting quite a few more clips to showcase the dmg output which seems to come to question quite frequently. Hope this helps to sway you and thanks for your time!

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