SilentBoomstick wrote: »I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
SilentBoomstick wrote: »IzakiBrotheSs wrote: »Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.
You fail to recognize that stamina is way more powerful in terms of dps and survivability. They made stamina the meta so obviously it is more overpowered than magicka. Now to my point I tested out my dps on a guy for pvp and I asked him to put on his divines gear, do a heavy attack from stealth as a stamina nightblade, then asked him to put on his impenetrable gear and it was the same amount of damage. Now I switched characters and just did the same thing to test out different abilities such as surpirse attack for stamina, concealed weapon for magicka, lotus fan and then ambush, heavy attack etc. For my stamina I was sitting at around 4.5k buffed weapon damage with 36k maximum stamina, then my magicka was about 42k with 4.5k buffed spell damage. It was so much different in the amount of dps that I did to him. Magicka is obviously less powerful and their is a big difference between who does more damage, not to mention I tested out my heals as well and found that my stamina nightblade had way stronger heals. That is a problem and it definitely needs a patch.
The_Outsider wrote: »Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.We've been screwed every since dark brotherhood gave us 10% increased costs across the board.What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?Now in this update they are such a sad jokeThese are the big changes I can think of pertaining to mSorc, some of these being quite old. If this thread is really about getting wrecked by dmg-proc-combo builds, we're all in the same boat there.
- There was a ability cost increase done across the board, which effected every ability in the game.
- Crit Surge was changed to a flat value.
- Shield duration was reduced to 6 seconds.
- Streak got the dodge roll treatment.
- Negate got buffed into the ceiling.
- Annulment got buffed to include physical as well as spell dmg.
1. Stam wasn't hit nearly as hard on the abilit cost increase. Their costs weren't as high as ours to begin with.
2. The surge was a huge nerf. It probably had to happen, but there was no survivability given back to us in exchange. Please don't say 'dark deal', because I can't promise that I won't laugh.
3. Six second shields is too short, eight would have been a fair compromise. Six second shields just puts a higher skill floor on the class, and fewer people can pull it off. To get anything close to five and a half seconds on a shield, you have to cancel the animation. Then do it again every four seconds or so to keep it up and avoid instant stamina macro death. It's kind of ridiculous.
Shields can't really be compared to dodge, because with shields up you can still be feared, immobilized, CC'ed, rooted, thrown up into the air, trapped, etc. We still have the problem where anyone who can count to five and stun you gets free shots at your squishy light armor.
4. Streak was a little harsh. With gap closers being cheap and spammable, streak doesn't need to cost nearly as much as it does.
5. Now we can slot negate and make monkey noises all night deep inside of the huge faceless zerg. Thanks but no thanks. Aw screw it. Ooh ooh! Eeeh! Aaah! *cast negate*
6. You have any idea what it costs to try stacking two shields that only last 3.8 seconds after both of the animations are cancelled? If this is a buff, I'd hate to see what a nerf looks like.
Proc damage sets are just the nasty raw sewage icing on the poo flavored cake that Wrobel baked for us over the last THREE patches of being free AP piñatas for stamina classes.
SilentBoomstick wrote: »I use dw as well. My build is not as good as yours is mainly because it is outdated. Streamers always tell us that we should not use dw because it is not as viable as desto resto is now. My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
FriedEggSandwich wrote: »It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
FriedEggSandwich wrote: »It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
nah its way better to max out bastion and then invest in the other 3 perks. Bastion protects against all 3 damage types, whereas the other perks don't. Plus max magicka scales nicely with the maxed out bastion perk.
FriedEggSandwich wrote: »It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
nah its way better to max out bastion and then invest in the other 3 perks. Bastion protects against all 3 damage types, whereas the other perks don't. Plus max magicka scales nicely with the maxed out bastion perk.
Math-wise it's best to stop at the worst point of diminishing return on investment, and start putting the points elsewhere.
For example, when one Bastion point nets you a .1 change, you'll get more out of your points by adding it to Hardy when you get .4 or .2
Strider_Roshin wrote: »ZOS please buff Stamina to be as good as a healer as magicka.
Strider_Roshin wrote: »ZOS please buff Stamina to be as good as a healer as magicka.
Isn't vigor/rally already better than anything on a restoration staff without requiring you to slot a mediocre 2H weapon on your back bar?
FriedEggSandwich wrote: »It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
nah its way better to max out bastion and then invest in the other 3 perks. Bastion protects against all 3 damage types, whereas the other perks don't. Plus max magicka scales nicely with the maxed out bastion perk.
Math-wise it's best to stop at the worst point of diminishing return on investment, and start putting the points elsewhere.
For example, when one Bastion point nets you a .1 change, you'll get more out of your points by adding it to Hardy when you get .4 or .2
you can max out bastion and still have a good amount of physicial and spell resistances. you get more bang for your buck by investing in more max magicka. i stand by what i say iv shuffled and tested points into and out of hardy and elemental defender. with 55k+ max magicka you start to see a compounding effect with bastion that boosts your shield strength
TheBonesXXX wrote: »give us a worthy heal outside of the bloody resto staff.
I have a baby stam NB in the pact that I just don't have the heart or the will to level. In BWB or Azuras it's easy mode even without the proc sets.
Other than people sneezing breaking you out of cloak (so many cloak bugs... so many). It's easier. It heals better. It dodges more. The passives are better. There are so many more build options, and you don't need anything better than purple gear to succeed.
SilentBoomstick wrote: »They already said next update will be all about balance...
I expect a lot of things everybody complains about here will be addressed in this next patch.
I hope you are right. I've been holding off on crafting more gear for my sorcerer to see if it will be viable again. That was a long time ago...The_Outsider wrote: »Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now.Now in this update they are such a sad jokeThe issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
#2cents
My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
IzakiBrotheSs wrote: »
WHAT?!?! You crazy?! Stamina = more survivability than magicka?!?! In what world?!?! I was talking about PvE trials first of all. So your comment is completely off topic (PvP not equal PvE). In PvE, magicka is much more survivable and outputs just as much damage as stamina. And I'm not talking about trash AoE pulls yet..
Lava_Croft wrote: »As long as a Stamina user without Magicka can compete just fine and a Magicka user without Stamina is a soon to be dead player, these issues will never be resolved.
You can't be serious expecting to have damage and sustain and survivability at the same time. It's a trade off.
The_Outsider wrote: »Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.We've been screwed every since dark brotherhood gave us 10% increased costs across the board.What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?Now in this update they are such a sad joke[*] There was a ability cost increase done across the board, which effected every ability in the game.
[*] Crit Surge was changed to a flat value.
[*] Shield duration was reduced to 6 seconds.
[*] Streak got the dodge roll treatment.
[*] Negate got buffed into the ceiling.
[*] Annulment got buffed to include physical as well as spell dmg.
These are the big changes I can think of pertaining to mSorc, some of these being quite old. If this thread is really about getting wrecked by dmg-proc-combo builds, we're all in the same boat there.
1. Stam wasn't hit nearly as hard on the abilit cost increase. Their costs weren't as high as ours to begin with.
2. The surge was a huge nerf. It probably had to happen, but there was no survivability given back to us in exchange. Please don't say 'dark deal', because I can't promise that I won't laugh.
3. Six second shields is too short, eight would have been a fair compromise. Six second shields just puts a higher skill floor on the class, and fewer people can pull it off. To get anything close to five and a half seconds on a shield, you have to cancel the animation. Then do it again every four seconds or so to keep it up and avoid instant stamina macro death. It's kind of ridiculous.
Shields can't really be compared to dodge, because with shields up you can still be feared, immobilized, CC'ed, rooted, thrown up into the air, trapped, etc. We still have the problem where anyone who can count to five and stun you gets free shots at your squishy light armor.
4. Streak was a little harsh. With gap closers being cheap and spammable, streak doesn't need to cost nearly as much as it does.
5. Now we can slot negate and make monkey noises all night deep inside of the huge faceless zerg. Thanks but no thanks. Aw screw it. Ooh ooh! Eeeh! Aaah! *cast negate*
6. You have any idea what it costs to try stacking two shields that only last 3.8 seconds after both of the animations are cancelled? If this is a buff, I'd hate to see what a nerf looks like.
Proc damage sets are just the nasty raw sewage icing on the poo flavored cake that Wrobel baked for us over the last THREE patches of being free AP piñatas for stamina classes.
2) The point I was trying to make was to highlight all of the recent-ish changes to mSorc to avoid all of the dramatic statements about how mSorcs are a joke.5. Now we can slot negate and make monkey noises all night deep inside of the huge faceless zerg. Thanks but no thanks. Aw screw it. Ooh ooh! Eeeh! Aaah! *cast negate*
IzakiBrotheSs wrote: »SilentBoomstick wrote: »IzakiBrotheSs wrote: »Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.
You fail to recognize that stamina is way more powerful in terms of dps and survivability. They made stamina the meta so obviously it is more overpowered than magicka. Now to my point I tested out my dps on a guy for pvp and I asked him to put on his divines gear, do a heavy attack from stealth as a stamina nightblade, then asked him to put on his impenetrable gear and it was the same amount of damage. Now I switched characters and just did the same thing to test out different abilities such as surpirse attack for stamina, concealed weapon for magicka, lotus fan and then ambush, heavy attack etc. For my stamina I was sitting at around 4.5k buffed weapon damage with 36k maximum stamina, then my magicka was about 42k with 4.5k buffed spell damage. It was so much different in the amount of dps that I did to him. Magicka is obviously less powerful and their is a big difference between who does more damage, not to mention I tested out my heals as well and found that my stamina nightblade had way stronger heals. That is a problem and it definitely needs a patch.
WHAT?!?! You crazy?! Stamina = more survivability than magicka?!?! In what world?!?! I was talking about PvE trials first of all. So your comment is completely off topic (PvP not equal PvE). In PvE, magicka is much more survivable and outputs just as much damage as stamina. And I'm not talking about trash AoE pulls yet.
In PvP you can't mesure damage like that. Absolutely no point. In PvP, I hated playing my stam toons to get Vigor and Caltrops and I'm not a bad PvPer. Yeah sure the damage is good, but the survivability? Unless you're wearing a full set of well-fitted or BlackRose then magicka survivability is much better IMO. Shuffle and roll dodge is all you have along with some HoTs. Magicka? Breath of Life, Healing Ward... Its more than enough to outsell any type of damage that is not a 1-shot. And you have shields, which give crit immunity. If you spec like spell damage is the only stat that matters then of course you're going to get killed easy. Magicka can stack up their resources much higher than stamina. Guess what? Shields scale off resources. So with 50k magicka (easy on NB and Sorc) your shields are strong AF. Templars have healing, damage reduction and access to a shield. DKs?.. Well yeah they kinda suck (#BUFFMAGDK).
The_Outsider wrote: »The_Outsider wrote: »Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.We've been screwed every since dark brotherhood gave us 10% increased costs across the board.What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?Now in this update they are such a sad joke[*] There was a ability cost increase done across the board, which effected every ability in the game.
[*] Crit Surge was changed to a flat value.
[*] Shield duration was reduced to 6 seconds.
[*] Streak got the dodge roll treatment.
[*] Negate got buffed into the ceiling.
[*] Annulment got buffed to include physical as well as spell dmg.
These are the big changes I can think of pertaining to mSorc, some of these being quite old. If this thread is really about getting wrecked by dmg-proc-combo builds, we're all in the same boat there.
1. Stam wasn't hit nearly as hard on the abilit cost increase. Their costs weren't as high as ours to begin with.
2. The surge was a huge nerf. It probably had to happen, but there was no survivability given back to us in exchange. Please don't say 'dark deal', because I can't promise that I won't laugh.
3. Six second shields is too short, eight would have been a fair compromise. Six second shields just puts a higher skill floor on the class, and fewer people can pull it off. To get anything close to five and a half seconds on a shield, you have to cancel the animation. Then do it again every four seconds or so to keep it up and avoid instant stamina macro death. It's kind of ridiculous.
Shields can't really be compared to dodge, because with shields up you can still be feared, immobilized, CC'ed, rooted, thrown up into the air, trapped, etc. We still have the problem where anyone who can count to five and stun you gets free shots at your squishy light armor.
4. Streak was a little harsh. With gap closers being cheap and spammable, streak doesn't need to cost nearly as much as it does.
5. Now we can slot negate and make monkey noises all night deep inside of the huge faceless zerg. Thanks but no thanks. Aw screw it. Ooh ooh! Eeeh! Aaah! *cast negate*
6. You have any idea what it costs to try stacking two shields that only last 3.8 seconds after both of the animations are cancelled? If this is a buff, I'd hate to see what a nerf looks like.
Proc damage sets are just the nasty raw sewage icing on the poo flavored cake that Wrobel baked for us over the last THREE patches of being free AP piñatas for stamina classes.
1) I don't know what this means. ..2) The point I was trying to make was to highlight all of the recent-ish changes to mSorc to avoid all of the dramatic statements about how mSorcs are a joke.5. Now we can slot negate and make monkey noises all night deep inside of the huge faceless zerg. Thanks but no thanks. Aw screw it. Ooh ooh! Eeeh! Aaah! *cast negate*
3) To much work to argue each point...
Each of those changes had the cumulative effect of raising the skill cap (like you pointed out, only I think this is a great thing), forcing the sacrifice of raw damage for some sustain, and forcing defensive play when taking heavy damage. Remember back to where mSorcs were before, and it becomes clearer that these are good changes.
I do understand the frustration tho. And I'm not saying that magicka is balanced vs stamina in PVP.Keep in mind I've got 3 Magicka characters myself. There are 2 separate issues that people have been combining into 1. There's Magicka builds vs. Stamina builds, and then there's Dmg-proc-combo builds vs. everthing else. Those are 2 balance issues that need to be addressed.
FriedEggSandwich wrote: »SilentBoomstick wrote: »I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
CapuchinSeven wrote: »TheBonesXXX wrote: »give us a worthy heal outside of the bloody resto staff.
Yeah this is very much needed, two things I'd really like are a decent magic heal outside of Resto staff (in fact I think Healing Ward should sit in Mage Guild) and a magic hand/1H set.I have a baby stam NB in the pact that I just don't have the heart or the will to level. In BWB or Azuras it's easy mode even without the proc sets.
Other than people sneezing breaking you out of cloak (so many cloak bugs... so many). It's easier. It heals better. It dodges more. The passives are better. There are so many more build options, and you don't need anything better than purple gear to succeed.
And this is very true, I swap between stamina and magic NB and in the end I just made a stamina NB but I just don't have the heart to level it. It's easy mode to the point of actually ruining the fun.
SilentBoomstick wrote: »FriedEggSandwich wrote: »SilentBoomstick wrote: »I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
You know I actually did try that. I put about 40 cp into bastion and then it was about 70 into harder the rest into elemental defender. It didn't work very well.
SilentBoomstick wrote: »My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
FriedEggSandwich wrote: »SilentBoomstick wrote: »FriedEggSandwich wrote: »SilentBoomstick wrote: »I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
You know I actually did try that. I put about 40 cp into bastion and then it was about 70 into harder the rest into elemental defender. It didn't work very well.
You know what? I don't believe you. Mainly because of this:SilentBoomstick wrote: »My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
But it's cool, I'm done here anyway, this thread is a mess.
thankyourat wrote: »FriedEggSandwich wrote: »SilentBoomstick wrote: »FriedEggSandwich wrote: »SilentBoomstick wrote: »I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
You know I actually did try that. I put about 40 cp into bastion and then it was about 70 into harder the rest into elemental defender. It didn't work very well.
You know what? I don't believe you. Mainly because of this:SilentBoomstick wrote: »My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
But it's cool, I'm done here anyway, this thread is a mess.
There is some truth to it though I run about 80 points into bastion I find it more useful than hardy and elemental defender because it will absorb both physical and magic damage. I'm not even using impen and crit resist anymore there's no point cause my shield is huge (only 1 cause I play magblade) and my shield is always up so I can't be crit anyway. The only time my shield is down is if I'm out of magicka or stamina so I'm going to die regardless. But i feel it is much better to pump up your shield strength first than use what's leftover for your other resist
thankyourat wrote: »FriedEggSandwich wrote: »SilentBoomstick wrote: »FriedEggSandwich wrote: »SilentBoomstick wrote: »I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
You know I actually did try that. I put about 40 cp into bastion and then it was about 70 into harder the rest into elemental defender. It didn't work very well.
You know what? I don't believe you. Mainly because of this:SilentBoomstick wrote: »My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
But it's cool, I'm done here anyway, this thread is a mess.
There is some truth to it though I run about 80 points into bastion I find it more useful than hardy and elemental defender because it will absorb both physical and magic damage. I'm not even using impen and crit resist anymore there's no point cause my shield is huge (only 1 cause I play magblade) and my shield is always up so I can't be crit anyway. The only time my shield is down is if I'm out of magicka or stamina so I'm going to die regardless. But i feel it is much better to pump up your shield strength first than use what's leftover for your other resist
Is the DOT damage resist CP worth it?
FriedEggSandwich wrote: »It's very unwise to put 100cp into Bastion because you're only adding 25% to your shield value, whereas if you had 100cp into hardy your shield would take 25% less physical damage. I'm not suggesting you put 100cp into hardy, but I am suggesting you don't put 100cp into bastion, 70cp in bastion is plenty. I don't doubt you know how to play the game, I just thought you ought to know that Hardy, Elemental Defender and Thick Skinned affect your ward strength too.
nah its way better to max out bastion and then invest in the other 3 perks. Bastion protects against all 3 damage types, whereas the other perks don't. Plus max magicka scales nicely with the maxed out bastion perk.