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https://forums.elderscrollsonline.com/en/discussion/668861

Zos please buff magicka users again and make them equal to stamina

SilentBoomstick
SilentBoomstick
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I have 2 magicka characters and 2 stamina characters. I pretty much have every class in the game. In the thieves guild update it was very bad. I got so tired of being melted by magicka users and not being able to do the same amount of dps. Now in this update they are such a sad joke that it's hard to even believe that it was ever a meta. Stamina dps is so crazy in this update that I have to spam my shields for my sorcerer in order to stay alive not to mention they cost like 10k to put everything up. I have a really old build that no one even uses anymore because it's not as viable as it once was: 5pc julionos 3pc willpower 2pc molag keena and 2pc torug's pact. I made that entire set golden when I built it and now I can't even use it anymore. My crystal frags would hit for about 20k, overload 30k, etc. It was very powerful and now I just completely stopped playing the sorcerer. I refuse to make a stamsorc because it is not creative at all plus the fact that it is stronger than magicka really makes me mad.

Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.

So please just buff magicka users and make them equal to stamina. I have no clue why you choose to make things a meta rather than balancing classes out. That doesn't make any sense whatsoever.
  • W0lf_z13
    W0lf_z13
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    def would love some mDK love...
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

    ☣☣☣   |     Alliance ~Daggerfall Covenant~     |     Server ~NA PC~     |     CP's ~2156~     |     ☣☣☣
  • SilentBoomstick
    SilentBoomstick
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    W0lf_z13 wrote: »
    def would love some mDK love...

    No. I don't want to see magicka dks all over the map considering the fact that I take my own damage from them with their reflective scales considering that every single one of my attacks are ranged dps. Now I don't disagree wuth buffing all magcika builds in general but the last thing I want to see is a map full a magicka dks.
  • Dasovaruilos
    Dasovaruilos
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    They already said next update will be all about balance...

    I expect a lot of things everybody complains about here will be addressed in this next patch.
  • SilentBoomstick
    SilentBoomstick
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    hugocbp wrote: »
    They already said next update will be all about balance...

    I expect a lot of things everybody complains about here will be addressed in this next patch.

    I hope you are right. I've been holding off on crafting more gear for my sorcerer to see if it will be viable again. That was a long time ago...
  • kadar
    kadar
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    Now in this update they are such a sad joke
    Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now. :/
    Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
    The issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.

    #2cents
  • danno8
    danno8
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    Personally I don't want them to buff magicka to stamina levels, in that I certainly don't want the magicka equivalent of all of these crazy proc damage sets that stamina currently "enjoy".

    They need to nerf those sets, period, in one way or another.

    Magicka would also be far better off if there was a magical dual wield option for magicka users. It would give magicka all the wonderful benefits that stamina users get by having 2 set slots while light/heavy attacks hit hard, return magicka and not being reflectable or a channel.
  • SilentBoomstick
    SilentBoomstick
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    hugocbp wrote: »
    They already said next update will be all about balance...

    I expect a lot of things everybody complains about here will be addressed in this next patch.

    I hope you are right. I've been holding off on crafting more gear for my sorcerer to see if it will be viable again. That was a long time ago...
    Now in this update they are such a sad joke
    Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now. :/
    Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
    The issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.

    #2cents

    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
  • kadar
    kadar
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    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
  • SilentBoomstick
    SilentBoomstick
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    Now in this update they are such a sad joke
    Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now. :/
    Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
    The issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.

    #2cents

    Not to mention I wear a very old setup on my stamblade. I don't like all that new stuff "the meta". I can tell you right now that just because you are wearing the meta that does not mean you are going to win every single fight. I know a guy that has dueled all of these top notch duelers and they are wearing the meta yet they lost to him every single time. This entire game is not based on gear but rather on skill. Go put your pathetic black rose on and then run into a highly skilled stamblade that is wearing medium armor. not playing in stealth, and get rekt by him because he is better at the game than you are.

    Now my point of course is that it is based off skill but it makes it a whole lot easier if the game is more balanced. They nerfed magicka sorcerers and now they are not as viable as they once were. They are a lot harder to play but they should still buff them. It does not make any sense if you do not agree with me.
  • SilentBoomstick
    SilentBoomstick
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    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    I never said anything about "god mode". All I said is that it should be up to par. "No one takes magicka builds seriously", It's due to the fact that they are not as powerful as stamina dps. The moment I put my 3 sheilds up they get taken down in like less than 3 seconds because of the amount of damage that people do to me during that time.
  • SilentBoomstick
    SilentBoomstick
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    danno8 wrote: »
    Personally I don't want them to buff magicka to stamina levels, in that I certainly don't want the magicka equivalent of all of these crazy proc damage sets that stamina currently "enjoy".

    They need to nerf those sets, period, in one way or another.

    Magicka would also be far better off if there was a magical dual wield option for magicka users. It would give magicka all the wonderful benefits that stamina users get by having 2 set slots while light/heavy attacks hit hard, return magicka and not being reflectable or a channel.

    I don't know if you realize that I am strongly against 3 proc sets. I don't like cancerous builds even though the are more powerful than my build. There is no hard counter even when wearing heavy armor when you get hit by a 3 proc stamblade.

    I get very tired of it. I get it. But I mean look magicka is weaker than stamina in terms of dps, sustain is bad, survivability is also bad, and that's why no one plays magicka anymore. If you really disagree with me on this you are being very foolish because it just means that you don't care about other people's play styles. I never quite understood why people disagree with balancing both builds.
  • Minalan
    Minalan
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    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.
  • Izaki
    Izaki
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    Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Thelon
    Thelon
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    I know a guy that has dueled all of these top notch duelers and they are wearing the meta yet they lost to him every single time.
    sure bud. whatever helps you potate
    It does not make any sense if you do not agree with me.
    Fanboi has Reached Rank IV
    In fact, everyone saying that this game is bad is clearly a person you should just ignore
    Edited by Thelon on 17 October 2016 19:03
  • danno8
    danno8
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    Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.

    PvP forum section.
  • Malamar1229
    Malamar1229
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    So I would like Major Defile added to Encase under the Dark Magic tree, to make the skill desireable.
    Id make bound arnaments same treatmeant as magelight
    I would like Ball of Lightning reworked to make mobility viable again for magicka sorcs, you know, since everyone and my mother has gap closers now (sorry temps). Or at least allow magicka regen again when mist form is used.

    -Makkir
  • Izaki
    Izaki
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    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).

    Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • kadar
    kadar
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    Thelon wrote: »
    I know a guy that has dueled all of these top notch duelers and they are wearing the meta yet they lost to him every single time.
    sure bud. whatever helps you potate
    It does not make any sense if you do not agree with me.
    Fanboi has Reached Rank IV
    In fact, everyone saying that this game is bad is clearly a person you should just ignore
    @Thelon
    +1 Lol.
    +1 Awesome.
    It does not make any sense if you do not agree with me.
    Best statement, ESO PVP Forums.
    Edited by kadar on 17 October 2016 20:19
  • SilentBoomstick
    SilentBoomstick
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    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    Okay well I guess you have never heard of this build before despite the fact that it is older than the thieves guild update. I use 5pc julionos, 3pc willpower, 2pc keena and 2pc torug's pact. I already stated what I use. When I play in a buffed campaign I am sitting at around 3.4k unbuffed spell damage. I don't slot bound aegis and I only have inner light on 1 bar. I can clearly tell that you have never built a sorcerer before due to the fact on how very little you know about them.

    Sorcerers were already nerfed. I forgot to mention that my cyrstal frags say they hit 20k and my overload says it hits for 30k but for pvp it only hits for about 8-10k. Obviously due to the battle spirit debuff...
    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).

    Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.

    I use dw as well. My build is not as good as yours is mainly because it is outdated. Streamers always tell us that we should not use dw because it is not as viable as desto resto is now. My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
  • SilentBoomstick
    SilentBoomstick
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    Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.

    You fail to recognize that stamina is way more powerful in terms of dps and survivability. They made stamina the meta so obviously it is more overpowered than magicka. Now to my point I tested out my dps on a guy for pvp and I asked him to put on his divines gear, do a heavy attack from stealth as a stamina nightblade, then asked him to put on his impenetrable gear and it was the same amount of damage. Now I switched characters and just did the same thing to test out different abilities such as surpirse attack for stamina, concealed weapon for magicka, lotus fan and then ambush, heavy attack etc. For my stamina I was sitting at around 4.5k buffed weapon damage with 36k maximum stamina, then my magicka was about 42k with 4.5k buffed spell damage. It was so much different in the amount of dps that I did to him. Magicka is obviously less powerful and their is a big difference between who does more damage, not to mention I tested out my heals as well and found that my stamina nightblade had way stronger heals. That is a problem and it definitely needs a patch.
  • Bakven
    Bakven
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    I am really scared to see what their idea of 'balance' is. I highly doubt they'll actually listen to the players and instead just make stuff up that they think will work
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • kaithuzar
    kaithuzar
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    They should have made shields 10seconds rather than 6, even 8 seconds might have been fine.

    The change they made where something was stacking multiplicatively rather than additively; they changed it to additive & everyone lost like 300 recovery & 1k max stats approximately. This change really screwed over magicka classes more than stam in my opinion.

    I still get confused about why the game is made so that 3k sp dmg is approx. 4k weapon dmg...
    I just don't get why? For a magicka user getting 3k sp dmg base stat is very difficult but 3k weapon dmg base stat can be done without batting an eye.
    Member of:
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    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Scrippie10
    Scrippie10
    ✭✭
    hugocbp wrote: »
    They already said next update will be all about balance...

    I expect a lot of things everybody complains about here will be addressed in this next patch.

    I hope so... but haven't they been aiming to accomplish that for a while now? I feel like they just divide the gap even further.
    PS4 NA EP/DC
    Death to the queen!


    "Sucks to suck"
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    Okay well I guess you have never heard of this build before despite the fact that it is older than the thieves guild update. I use 5pc julionos, 3pc willpower, 2pc keena and 2pc torug's pact. I already stated what I use. When I play in a buffed campaign I am sitting at around 3.4k unbuffed spell damage. I don't slot bound aegis and I only have inner light on 1 bar. I can clearly tell that you have never built a sorcerer before due to the fact on how very little you know about them.

    Sorcerers were already nerfed. I forgot to mention that my cyrstal frags say they hit 20k and my overload says it hits for 30k but for pvp it only hits for about 8-10k. Obviously due to the battle spirit debuff...
    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).

    Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.

    I use dw as well. My build is not as good as yours is mainly because it is outdated. Streamers always tell us that we should not use dw because it is not as viable as desto resto is now. My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...

    Don't put 100cp into Bastion. I have 20cp in Bastion, 61cp each in Hardy and Elemental Defender and 28cp in Thick Skinned. These also reduce the damage your shields take therefore reducing the need for maxed out shield size. Wearing impen gear will also reduce the damage you take when your shields break giving you more time to recast them. Vampire undeath passive is another way to reduce the damage you take when at low health. Yes you take more fire/undaunted damage but having plenty of cp in hardy, ele defender etc will help with this.
    PC | EU
  • Dasovaruilos
    Dasovaruilos
    ✭✭✭✭✭
    Bakven wrote: »
    I am really scared to see what their idea of 'balance' is. I highly doubt they'll actually listen to the players and instead just make stuff up that they think will work

    Yeah, we won't know until the PTS actually receives the first patch with this intended balances. But I do think that they listen to players. It is just that the game is too big to address everything at once.

    As I saw on the Polygon interview, One Tamriel has been in the works for AGES. I have hope that a lot more of these "peding issues" will be addressed better now that the big vision for the game is already implemented.
    Scrippie10 wrote: »
    hugocbp wrote: »
    They already said next update will be all about balance...

    I expect a lot of things everybody complains about here will be addressed in this next patch.

    I hope so... but haven't they been aiming to accomplish that for a while now? I feel like they just divide the gap even further.

    Well, balance obviously must be dealt with every time in an MMO, but I think they mean now that it will be the MAIN FOCUS. With all the new sets and changes from One Tamriel, things are sure to break even more.

    I think it is smart to tackle the big changes first, and the balance when already in a more solid foundation.
    Edited by Dasovaruilos on 18 October 2016 11:41
  • SilentBoomstick
    SilentBoomstick
    ✭✭✭
    Don't put 100cp into Bastion. I have 20cp in Bastion, 61cp each in Hardy and Elemental Defender and 28cp in Thick Skinned. These also reduce the damage your shields take therefore reducing the need for maxed out shield size. Wearing impen gear will also reduce the damage you take when your shields break giving you more time to recast them. Vampire undeath passive is another way to reduce the damage you take when at low health. Yes you take more fire/undaunted damage but having plenty of cp in hardy, ele defender etc will help with this.[/quote]

    I wear all impen. I know how to play this game. I don't like when I get caught with my shields down and take a 15k incap. With impen I take about 9k. Now it is very unwise to only put 20 cp into bastion because that is how you make your shields stronger. It still does not matter what I do because my shield strength is not strong enough and I constantly feel heavily reliant on my shields. I get really tired of having to play defense like 90% of a fight because sometimes I literally have to stop dpsing and start spamming my shields over and over and over again.

    Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.

    I am also a vampire by the way. As a sorcerer you don't really need to put points into reduced resistance because shields are what keep you alive.
    Edited by SilentBoomstick on 18 October 2016 13:55
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    Okay well I guess you have never heard of this build before despite the fact that it is older than the thieves guild update. I use 5pc julionos, 3pc willpower, 2pc keena and 2pc torug's pact. I already stated what I use. When I play in a buffed campaign I am sitting at around 3.4k unbuffed spell damage. I don't slot bound aegis and I only have inner light on 1 bar. I can clearly tell that you have never built a sorcerer before due to the fact on how very little you know about them.

    Sorcerers were already nerfed. I forgot to mention that my cyrstal frags say they hit 20k and my overload says it hits for 30k but for pvp it only hits for about 8-10k. Obviously due to the battle spirit debuff...
    Minalan wrote: »
    My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
    Re-read what you just typed out...

    This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.

    Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.

    On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.

    My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.

    Nerf overload. We don't want it. Fix sorc.

    What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).

    Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.

    I use dw as well. My build is not as good as yours is mainly because it is outdated. Streamers always tell us that we should not use dw because it is not as viable as desto resto is now. My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...

    Nah man, I run a Sorc exclusively. I'm not going to sit and insult you back here, because we're on the same side and I think you're just frustrated and taking it out on me.

    The julianos/torugs/will build you described isn't 5.2K spell damage, I did the same build way back. I found that it worked better with more max magicka instead.

    Max magicka gives a bigger shield. I've also found this update that a double shield stack is a must on every refresh.

    Max magicka is easier to stack than spell damage. You get percentage increase bonuses with undaunted, Mage light, magicka controller, and sets like grace of the ancient. There is no spell damage increase PERCENT bonus other than major/minor sorcery.

    Max magicka increases damage, about 10.5 to 1 spell damage. If you use a set like 4 necropotence, and a max magicka monster shoulder, you can pull similar damage with a higher resource pool.

    You're going to have to increase your sustain. Spamming two shields is insanely stupidly expensive, you're going to have to use a new witch brew drink or run a whole sustain set like Seducer or alteration mastery. That in addition to spell power pots to keep your blue bar from nose diving with the double shields.

    We've been screwed every since dark brotherhood gave us 10% increased costs across the board.

    Edited by Minalan on 18 October 2016 14:19
  • kadar
    kadar
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    Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
    We've been screwed every since dark brotherhood gave us 10% increased costs across the board.
    Now in this update they are such a sad joke
    What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?
    • There was a ability cost increase done across the board, which effected every ability in the game.
    • Crit Surge was changed to a flat value.
    • Shield duration was reduced to 6 seconds.
    • Streak got the dodge roll treatment.
    • Negate got buffed into the ceiling.
    • Annulment got buffed to include physical as well as spell dmg.
    These are the big changes I can think of pertaining to mSorc, some of these being quite old. If this thread is really about getting wrecked by dmg-proc-combo builds, we're all in the same boat there.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
    We've been screwed every since dark brotherhood gave us 10% increased costs across the board.
    Now in this update they are such a sad joke
    What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?
    • There was a ability cost increase done across the board, which effected every ability in the game.
    • Crit Surge was changed to a flat value.
    • Shield duration was reduced to 6 seconds.
    • Streak got the dodge roll treatment.
    • Negate got buffed into the ceiling.
    • Annulment got buffed to include physical as well as spell dmg.
    These are the big changes I can think of pertaining to mSorc, some of these being quite old. If this thread is really about getting wrecked by dmg-proc-combo builds, we're all in the same boat there.

    1. Stam wasn't hit nearly as hard on the abilit cost increase. Their costs weren't as high as ours to begin with.

    2. The surge was a huge nerf. It probably had to happen, but there was no survivability given back to us in exchange. Please don't say 'dark deal', because I can't promise that I won't laugh.

    3. Six second shields is too short, eight would have been a fair compromise. Six second shields just puts a higher skill floor on the class, and fewer people can pull it off. To get anything close to five and a half seconds on a shield, you have to cancel the animation. Then do it again every four seconds or so to keep it up and avoid instant stamina macro death. It's kind of ridiculous.

    Shields can't really be compared to dodge, because with shields up you can still be feared, immobilized, CC'ed, rooted, thrown up into the air, trapped, etc. We still have the problem where anyone who can count to five and stun you gets free shots at your squishy light armor.

    4. Streak was a little harsh. With gap closers being cheap and spammable, streak doesn't need to cost nearly as much as it does.

    5. Now we can slot negate and make monkey noises all night deep inside of the huge faceless zerg. Thanks but no thanks. Aw screw it. Ooh ooh! Eeeh! Aaah! *cast negate*

    6. You have any idea what it costs to try stacking two shields that only last 3.8 seconds after both of the animations are cancelled? If this is a buff, I'd hate to see what a nerf looks like.

    Proc damage sets are just the nasty raw sewage icing on the poo flavored cake that Wrobel baked for us over the last THREE patches of being free AP piñatas for stamina classes.
    Edited by Minalan on 18 October 2016 17:56
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    Problem with the Magicka is that they do not have a tool kit equivalent to stamina, stamina was behind and now they are way ahead the power creep. ,


    Two Hand, Duel Wield, Sword and Board, Bow

    vs - Winner is Stamina for useful abilities and a broader toolkit.

    Resto Staff, Destro Staff the only thing we cannot have dodged is the beam from lightning and resto - Destro staff is Destro, most of the abilities are incredibly underwhelming.

    Fighters guild vs Mages guild, again winner is stamina because a broader tool kit with abilities that are more powerful.

    Light Armor, vs Medium and Heavy, Stamina wins because they have a broader toolkit.

    A good portion of each abilities have been dispersed between the classes.

    Magicka lacks a tool kit variety that stamina has, stamina has varying ways to achieve greater and a diverse array of builds where Magicka has been pigeon holed into hoping they can free cast and live through the stamina assault.

    They effectively murdered any chance at magicka melee however stamina range and melee are stronger.

    Possible Solutions:

    I don't care about burst - I do NOT want to be pigeonholed into ward spam to survive. Give an increased attack speed boost to magicka base, give magelight a 20 second buff time with the crit damage boost on both bars, buff magicka dot damage.

    update our weapon arsenal, such as a scythe that allows magicka melee pvp.

    give us a worthy heal outside of the bloody resto staff.

    I thought of these on the fly, can defend or expand my ideas if needed.
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