def would love some mDK love...
They already said next update will be all about balance...
I expect a lot of things everybody complains about here will be addressed in this next patch.
Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now.Now in this update they are such a sad joke
The issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
They already said next update will be all about balance...
I expect a lot of things everybody complains about here will be addressed in this next patch.
The_Outsider wrote: »Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now.Now in this update they are such a sad jokeThe issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
#2cents
Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
The_Outsider wrote: »Magicka builds are a sad joke? Let's say this is true. You can't say that you're using a "really old build that no one even uses anymore because it's not viable" and then complain about not being able to go toe-to-toe with Stamina builds... It is the nature of MMOs to change, and players have to change along with the game. Magicka Sorcs have been godmode in the past, so no wonder it feels like you're gimped now.Now in this update they are such a sad jokeThe issue with Magicka Sorc in the past was that they didn't have to sacrifice DPS for surviveability like other builds. The change to shield duration was to force more intelligent game-play (defend when being attacked/become vulnerable while attacking) from mSorcs. Imo, ZOS succeeded with that change.Now we basically are forced to sacrifice sustain over dps in this update. I don't know if it will ever get better.
#2cents
The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Personally I don't want them to buff magicka to stamina levels, in that I certainly don't want the magicka equivalent of all of these crazy proc damage sets that stamina currently "enjoy".
They need to nerf those sets, period, in one way or another.
Magicka would also be far better off if there was a magical dual wield option for magicka users. It would give magicka all the wonderful benefits that stamina users get by having 2 set slots while light/heavy attacks hit hard, return magicka and not being reflectable or a channel.
The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
sure bud. whatever helps you potateSilentBoomstick wrote: »I know a guy that has dueled all of these top notch duelers and they are wearing the meta yet they lost to him every single time.
Fanboi has Reached Rank IVSilentBoomstick wrote: »It does not make any sense if you do not agree with me.
ZOS_MattFiror wrote: »In fact, everyone saying that this game is bad is clearly a person you should just ignore
IzakiBrotheSs wrote: »Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.
The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
@Thelonsure bud. whatever helps you potateSilentBoomstick wrote: »I know a guy that has dueled all of these top notch duelers and they are wearing the meta yet they lost to him every single time.Fanboi has Reached Rank IVSilentBoomstick wrote: »It does not make any sense if you do not agree with me.ZOS_MattFiror wrote: »In fact, everyone saying that this game is bad is clearly a person you should just ignore
Best statement, ESO PVP Forums.It does not make any sense if you do not agree with me.
The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
IzakiBrotheSs wrote: »The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).
Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.
IzakiBrotheSs wrote: »Da hell you talking about?! Magicka pulls just as much DPS in trials than stamina now! Okay, pure single target, a stamina dragon knight or a stamina sorcerer might be out putting slightly more (1-2k DPS difference MAX), but anything that involves adds (pretty much all the boss fights in the game) magicka DPS is just as good and usually its higher. What makes magicka better? The survivability.
They already said next update will be all about balance...
I expect a lot of things everybody complains about here will be addressed in this next patch.
SilentBoomstick wrote: »The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
Okay well I guess you have never heard of this build before despite the fact that it is older than the thieves guild update. I use 5pc julionos, 3pc willpower, 2pc keena and 2pc torug's pact. I already stated what I use. When I play in a buffed campaign I am sitting at around 3.4k unbuffed spell damage. I don't slot bound aegis and I only have inner light on 1 bar. I can clearly tell that you have never built a sorcerer before due to the fact on how very little you know about them.
Sorcerers were already nerfed. I forgot to mention that my cyrstal frags say they hit 20k and my overload says it hits for 30k but for pvp it only hits for about 8-10k. Obviously due to the battle spirit debuff...IzakiBrotheSs wrote: »The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).
Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.
I use dw as well. My build is not as good as yours is mainly because it is outdated. Streamers always tell us that we should not use dw because it is not as viable as desto resto is now. My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
I am really scared to see what their idea of 'balance' is. I highly doubt they'll actually listen to the players and instead just make stuff up that they think will work
Scrippie10 wrote: »
SilentBoomstick wrote: »The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
Okay well I guess you have never heard of this build before despite the fact that it is older than the thieves guild update. I use 5pc julionos, 3pc willpower, 2pc keena and 2pc torug's pact. I already stated what I use. When I play in a buffed campaign I am sitting at around 3.4k unbuffed spell damage. I don't slot bound aegis and I only have inner light on 1 bar. I can clearly tell that you have never built a sorcerer before due to the fact on how very little you know about them.
Sorcerers were already nerfed. I forgot to mention that my cyrstal frags say they hit 20k and my overload says it hits for 30k but for pvp it only hits for about 8-10k. Obviously due to the battle spirit debuff...IzakiBrotheSs wrote: »The_Outsider wrote: »Re-read what you just typed out...My build is very very powerful even in this update but my issue with it is that the sustain is terrible. It was not always terrible like I'm not joking. This build was the strongest and most powerful out of every build for a sorcerer. Except now I have to sacrifice recovery over sustain and I don't like being forced to play with high recovery. My recovery is only at about 900 but that didn't matter because my shields were way stronger and my crystal frags would pretty much 1 hit kill people. I play with a apprentice and I like to play in buffed campaigns in Cyrodiil. I can get up to about 44k max magicka with 5.2k spell damage.
This is why no one takes Magicka builds seriously when they ask to be "on par" with Stamina builds. You're not asking for balance, you're asking for the god-mode status you had in the past, which was just as cancerous to the game as the current proc-set meta.
Most of that 5.2K 'spell damage' is from a potion proc that lasts only 15 seconds (clever alchemist), and a spell damage proc on a light attack that only lasts a few seconds (weapon enchant, probably infused). And this is probably on his faction's 'buff server' where they've zerg'ed down all of the spell damage scrolls.
On top of that, 44K magicka on a build like that requires losing four bar slots (inner light, bound aegis). That basically erases any utility on this build (buffs, mines, healing, encase, defensive rune, elemental drain, wrath, etc) other than shields, pulse, streak, entropy, and frags.
My point? It's a broken situational build without any utility and only moderate damage outside of a tiny burst window. It has zero sustain and runs completely out of magicka after one or two burst. It's not a valid excuse not to buff the sorcerer class.
Nerf overload. We don't want it. Fix sorc.
What would you use instead of Inner Light? You need a skill that does more than 3k DPS for it to be viable. For all I know, magicka sorcerers are already pulling 51k DPS in the hardest fight in the game (Rakkhat), if they had 2 more worthy abilities to slot, they'd be WAY above everyone else (talking over 60k here).
Oh but wait you must be talking about PvP. PvP is all about proc sets and magicka have a much higher chance to survive a 1-shot combo with Duneripper, Viper and Widowmaker/Redmountain with a shield. I run with 50k magicka on my sorcerer in PvP. I only use Inner Light on the front bar, Bound Aegis is double slotted. My shields? 13k hardened ward (+33%) and 12k Dampen Magic (+30%). I use spell power potions. When under 33% magicka I have 3.9k recovery. My spell damage is 3.2k. I dual wield. I got around 23k health on top of all that. Guy who inspired me to do this? QAM Sorcerer. That's how a sorcerer is meant to be played (although I use a completely different build). I can guarantee I don't run out of magicka, and I can also guarantee that my shield is rarely burst through in a duel, most of the time it expires after 6 seconds. In open world, in outnumbered situations, yeah its definitely hard when you see all those Velitards and proc set users. Yeah I have to reapply my shields, but I can also burst down a target no problem while dual wielding. Why do I dual wield? Because I wanted to try something new out, I got sick of using a destro staff, looking like Gandalf (without the beard tho). Before you say anything about Force Pulse, I find its damage strong enough, but I definitely think it needs a secondary effect (look at Heroic Slash) and a lower cost.
I use dw as well. My build is not as good as yours is mainly because it is outdated. Streamers always tell us that we should not use dw because it is not as viable as desto resto is now. My shields are awful and I have about 100 points into bastion. I put one up and it gets taken down like 2 seconds later because like you said I am constantly getting hit by 531s using that cancerous 3 proc set...
Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.
We've been screwed every since dark brotherhood gave us 10% increased costs across the board.
What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?Now in this update they are such a sad joke
The_Outsider wrote: »Make shields stronger is all I can say at this point. It is such a sad joke what they did to us.We've been screwed every since dark brotherhood gave us 10% increased costs across the board.What exactly has been done to Sorcs since the "good old days" you guys want so badly to return to?Now in this update they are such a sad jokeThese are the big changes I can think of pertaining to mSorc, some of these being quite old. If this thread is really about getting wrecked by dmg-proc-combo builds, we're all in the same boat there.
- There was a ability cost increase done across the board, which effected every ability in the game.
- Crit Surge was changed to a flat value.
- Shield duration was reduced to 6 seconds.
- Streak got the dodge roll treatment.
- Negate got buffed into the ceiling.
- Annulment got buffed to include physical as well as spell dmg.