Dear ZOS, while I enjoy PVP now pretty much, I mostly played PVE so far, now starting to play PVP too a bit, on a non-vet character, I keep reading posts from long-time PVPers, that the lag and slide shows are many times really bad, loading screens really long, FPS low, ping high, which is really sad, as (even if many say it is unbalanced), PVP is still great fun!!!
So my serious question for the ESO devs: Will we ever get such a huge mass-scale battles in Cyro with no lag as it was shown in this trailer from 2014???
Because if not, it is really sad and kind of unfair, that you hyped people with that trailer, but more than two years from the release of that trailer and you still did not give us what you have promoted...
The Elder Scrolls Online War in Cyrodiil Trailer (2014)
https://www.youtube.com/watch?v=DjKzrRio2z8
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @Wrobel @ZOS_RichLambert @ZOS_MattFiror
Rohamad_Ali wrote: »There's no lag because it's a staged video . No one walks in formation to battle . No large groups spamming abilities . Any of those people in the video playing like that would die in seconds .
Curragraigue wrote: »List 6 developers but not the PvP lead? Brian Wheeler is the dev you want to talk to about PvP performance and future developments.
a1i3n0ct0pu5 wrote: »Even if they fixed the lag, PVP is ruined by giant groups where everyone is running OP builds. Elder Sets Online is already dying. Just see how many of the original players have left. I play still, but on a cheesy bomber because that's the only way left to play solo. Gotta be stealthy and able to wipe 10+ people or get run down by the zerg.
Rohamad_Ali wrote: »There's no lag because it's a staged video . No one walks in formation to battle . No large groups spamming abilities . Any of those people in the video playing like that would die in seconds .
They've said numerous times that the underlying engine is extremely complex code with layers upon layers of code on top.
I used common sense, logical and deductive reasoning to assertain that they either don't have the resources or money to rewrite the code or they are making business decisions to focuse their efforts elsewhere, where they can gain a bigger bang for their buck.
Either believe me or don't but the evidence is overwhelming that they can't fix the issue. They can reduce the lag with band aid fixes but can't or will not address the core of the problem.
They've said numerous times that the underlying engine is extremely complex code with layers upon layers of code on top.
I used common sense, logical and deductive reasoning to assertain that they either don't have the resources or money to rewrite the code or they are making business decisions to focuse their efforts elsewhere, where they can gain a bigger bang for their buck.
Either believe me or don't but the evidence is overwhelming that they can't fix the issue. They can reduce the lag with band aid fixes but can't or will not address the core of the problem.
maybe it just needs more time
Rohamad_Ali wrote: »Looks fun when there's not a bazillion abilities casting , suit procs and hurricanes everywhere .
That's what PvP used to be like back in 2013!Will we ever get such a huge mass-scale battles in Cyro with no lag as it was shown in this trailer from 2014???
They've said numerous times that the underlying engine is extremely complex code with layers upon layers of code on top.
I used common sense, logical and deductive reasoning to assertain that they either don't have the resources or money to rewrite the code or they are making business decisions to focuse their efforts elsewhere, where they can gain a bigger bang for their buck.
Either believe me or don't but the evidence is overwhelming that they can't fix the issue. They can reduce the lag with band aid fixes but can't or will not address the core of the problem.
maybe it just needs more time
Maybe... But they are not focused on core foundational rewrites. They are focused on dlcs, tweaks, enhancements, crown store, and etc. they are in a maintain and sustain lifecycle at this point. They have a much smaller programming crew than they did to design the game and prelaunch. They have to prioritize, and all indications point that their priority is not foundational code rewrite. Don't get me wrong, the band aid fixes are helping but it's not the solution.
a1i3n0ct0pu5 wrote: »Even if they fixed the lag, PVP is ruined by giant groups where everyone is running OP builds. Elder Sets Online is already dying. Just see how many of the original players have left. I play still, but on a cheesy bomber because that's the only way left to play solo. Gotta be stealthy and able to wipe 10+ people or get run down by the zerg.