Daemons_Bane wrote: »Yay -_- you don't even try to hide it do you.. You just call for auto griefing, no lube.. I can see it happening.. Some poor newb player tries to make a few gold pieces by picking a few pockets.. Then some bored gank loving PvP player spots him and busts him so hard that it ain't even funny.. What a great welcome for poor little newb
While I have to say there has been some stiff competition, this has to be the worst proposal yet for screwing up PvE content in favour of the never-ending demand of PvPers to find as many ways as possible to introduce open world PvP.
BrianDavion wrote: »While I have to say there has been some stiff competition, this has to be the worst proposal yet for screwing up PvE content in favour of the never-ending demand of PvPers to find as many ways as possible to introduce open world PvP.
honestly given how "wildely sucessful" ever MMO would supposedly be if the game just brought in more open PVP you'd think there would be SOME MMO with mass open world PVP that is the secret to it's sucess.
I can't think of any, the top MMOs right now are proably WOW, guild wars 2, FFXIV, SWTOR and ESO,
Of those listed only WoW really has PVP servers (SWTOR has them but they're ghost towns)
BoloBoffin wrote: »Forcing players to not do something they don't want to do? If you don't want to do the time, don't do the crime.
BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
Arthur_Spoonfondle wrote: »BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
BoloBoffin wrote: »Forcing players to not do something they don't want to do? If you don't want to do the time, don't do the crime.
BoloBoffin wrote: »Arthur_Spoonfondle wrote: »BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.
BrianDavion wrote: »BoloBoffin wrote: »Arthur_Spoonfondle wrote: »BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.
Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.
BoloBoffin wrote: »BrianDavion wrote: »BoloBoffin wrote: »Arthur_Spoonfondle wrote: »BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.
Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.
Perhaps you should have read my proposal. If the thief is sneaking, people with enforcer tabards would have to detect them. I've amended it to say only notorious or fugitive bounties would be challengeable.
But there's a catch - an enforcer could be working with a spotter who's tabard-less. OK, again, the bounty level is what makes a thief challengeable. If an enforcer gets a tip and detects a crouched thief, the bounty would have to be high enough to allow the challenge or there can be no "griefing."
And why not? Added bonus - a thief can spring a duel on an enforcer at any time. If they are in a tabard, the thief can jump them from hiding, initiate a duel, and winning means a free trip back to the closest refuge. Fair is fair.
Bouldercleave wrote: »BoloBoffin wrote: »BrianDavion wrote: »BoloBoffin wrote: »Arthur_Spoonfondle wrote: »BoloBoffin wrote: »It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.
If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.
How about it, ZOS?
When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.
Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.
Perhaps you should have read my proposal. If the thief is sneaking, people with enforcer tabards would have to detect them. I've amended it to say only notorious or fugitive bounties would be challengeable.
But there's a catch - an enforcer could be working with a spotter who's tabard-less. OK, again, the bounty level is what makes a thief challengeable. If an enforcer gets a tip and detects a crouched thief, the bounty would have to be high enough to allow the challenge or there can be no "griefing."
And why not? Added bonus - a thief can spring a duel on an enforcer at any time. If they are in a tabard, the thief can jump them from hiding, initiate a duel, and winning means a free trip back to the closest refuge. Fair is fair.
And all this is to be implemented by the same folks that broke the entire EU server on the last patch?
It's honestly a horrible idea that caters to griefers, would be terrible for the community, and could not be executed on a programming level without collapsing the game and potentially imploding the internet - ending life on this planet as we know it.
Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.