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A Final Plea for the Full Justice System - Using Dueling

BoloBoffin
BoloBoffin
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It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

How about it, ZOS?
Been there, got the Molag Bal polymorph.
  • Korah_Eaglecry
    Korah_Eaglecry
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    What part of No Forcing Players to do anything dont you or any of your pro PvP Justice System advocates understand?

    I mean, Hello...Mcfly!
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Daemons_Bane
    Daemons_Bane
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    Yay -_- you don't even try to hide it do you.. You just call for auto griefing, no lube.. I can see it happening.. Some poor newb player tries to make a few gold pieces by picking a few pockets.. Then some bored gank loving PvP player spots him and busts him so hard that it ain't even funny.. What a great welcome for poor little newb
    Edited by Daemons_Bane on 9 October 2016 21:07
  • alexkdd99
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    What is your solution to stop enforcers from just camping refuge entrances?

    Why do people feel the need in forcing others into duels/pvp. If you want to play pvp, go to cyrodil, or invite a willing participant into a dual.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Yay -_- you don't even try to hide it do you.. You just call for auto griefing, no lube.. I can see it happening.. Some poor newb player tries to make a few gold pieces by picking a few pockets.. Then some bored gank loving PvP player spots him and busts him so hard that it ain't even funny.. What a great welcome for poor little newb

    Its far worse than that. Imagine you walk up to one of the Guild Traders. Its your first day in the game and youre looking around to see what they have in the store you might be able to buy for cheap and use. But just as you go to click on the Trader they move ever so slightly and you suddenly find yourself picking up bananas off of their cart. Instantly youre a thief without even trying to be one and some guy prowling the area looking for newbs making this very mistake jumps on you.

    Welcome to Tamriel New Guy! Enjoy the ganking!
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Daemons_Bane
    Daemons_Bane
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    Pretty much the same as what I posted :) The morale is that it will end BADLY!
  • BrianDavion
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    fact is this type of stuff isn't to people's liking. every MMO I've ever played? the PVP servers die first. there's a reason for that
  • merovignub17_ESO
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    This is why we can't have nice things.
  • Tandor
    Tandor
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    While I have to say there has been some stiff competition, this has to be the worst proposal yet for screwing up PvE content in favour of the never-ending demand of PvPers to find as many ways as possible to introduce open world PvP.
  • Bouldercleave
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    Why is there a relentless focus on wanting to find any excuse to kill another player - even if that other player is just wanting to go around and do their own thing?

    Do people really want to grief other players that badly?

    We have PvP and PvE in this game already. If I want to fight another active player, there is dueling, Cyrodil, and IC.

    The only people that I see for this kind of thing are just ITCHING to go on a killing spree in town under the guise of "Justice". That's what the unkillable guards are for.

    I've played open PvP games where griefing was pretty much the norm - and they sucked.
    Edited by Bouldercleave on 9 October 2016 21:34
  • BrianDavion
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    Tandor wrote: »
    While I have to say there has been some stiff competition, this has to be the worst proposal yet for screwing up PvE content in favour of the never-ending demand of PvPers to find as many ways as possible to introduce open world PvP.

    honestly given how "wildely sucessful" ever MMO would supposedly be if the game just brought in more open PVP you'd think there would be SOME MMO with mass open world PVP that is the secret to it's sucess.

    I can't think of any, the top MMOs right now are proably WOW, guild wars 2, FFXIV, SWTOR and ESO,

    Of those listed only WoW really has PVP servers (SWTOR has them but they're ghost towns)
  • AshTal
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    I already find when I am playing my low levels I get high levels following me around trying to duel them and then sending me "coward" and "weakling" tells as I have Auto decline on. ((Oddly enough never happens on my level 50)) so I would be against anything which forces PvP or encourages gankers.

    While I would like an improvement to justice system anything which would be so easily abused must be a no.

  • grom1024
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    One short question to OP: Does the word 'final' mean that you will stop asking for it after that post? :wink:
  • BoloBoffin
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    Forcing players to not do something they don't want to do? If you don't want to do the time, don't do the crime.

    You're breaking my heart with the newb stories. Tell you what - allow the enforcers to only challenge people with notorious or fugitive level bounties. That should protect the poor little day one players with someone else's banana in their unsuspecting hands. And then thieves could clean their bounties with a couple of pardons when they spot a red eye floating through the crowd.

    How to stop the enforcers from camping the refuge entrances? Open up the other three planned entrances in each city with a refuge as originally designed. Will enforcers camp all five in every city? Maybe, just maybe thieves will get through once or twice or find another city where the enforcers don't have all five locked down?

    You have PvP in the PvE worlds now. This would blend in with the existing duels you already see Tamriel-wide.
    Been there, got the Molag Bal polymorph.
  • grom1024
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    Tandor wrote: »
    While I have to say there has been some stiff competition, this has to be the worst proposal yet for screwing up PvE content in favour of the never-ending demand of PvPers to find as many ways as possible to introduce open world PvP.

    honestly given how "wildely sucessful" ever MMO would supposedly be if the game just brought in more open PVP you'd think there would be SOME MMO with mass open world PVP that is the secret to it's sucess.

    I can't think of any, the top MMOs right now are proably WOW, guild wars 2, FFXIV, SWTOR and ESO,

    Of those listed only WoW really has PVP servers (SWTOR has them but they're ghost towns)

    I heard tera has open world pvp on some servers, but hated its graphics from first sight. Mobs look awful, armor looks awful (for example, elves dress like low profile criminals with bad style).
  • BoloBoffin
    BoloBoffin
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    grom1024 wrote: »
    One short question to OP: Does the word 'final' mean that you will stop asking for it after that post? :wink:

    I get to talk in the thread.
    Been there, got the Molag Bal polymorph.
  • Daemons_Bane
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    BoloBoffin wrote: »
    Forcing players to not do something they don't want to do? If you don't want to do the time, don't do the crime.

    Aaaaaaand were back at PvP pov square one -_-

  • Tavore1138
    Tavore1138
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    Hmmmm, tricky... NO!
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    BoloBoffin wrote: »
    It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

    If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

    How about it, ZOS?

    When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?
  • BoloBoffin
    BoloBoffin
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    BoloBoffin wrote: »
    It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

    If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

    How about it, ZOS?

    When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?

    How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.
    Been there, got the Molag Bal polymorph.
  • Daemons_Bane
    Daemons_Bane
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    Let me just ask this..
    BoloBoffin wrote: »
    Forcing players to not do something they don't want to do? If you don't want to do the time, don't do the crime.

    Is this your best/only argument?
  • BrianDavion
    BrianDavion
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    BoloBoffin wrote: »
    BoloBoffin wrote: »
    It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

    If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

    How about it, ZOS?

    When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?

    How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.

    Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.
  • Bouldercleave
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    Just admit it, you want to hang out in Daggerfall and gank newbs.
  • BoloBoffin
    BoloBoffin
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    BoloBoffin wrote: »
    BoloBoffin wrote: »
    It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

    If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

    How about it, ZOS?

    When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?

    How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.

    Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.

    Perhaps you should have read my proposal. If the thief is sneaking, people with enforcer tabards would have to detect them. I've amended it to say only notorious or fugitive bounties would be challengeable.

    But there's a catch - an enforcer could be working with a spotter who's tabard-less. OK, again, the bounty level is what makes a thief challengeable. If an enforcer gets a tip and detects a crouched thief, the bounty would have to be high enough to allow the challenge or there can be no "griefing."

    And why not? Added bonus - a thief can spring a duel on an enforcer at any time. If they are in a tabard, the thief can jump them from hiding, initiate a duel, and winning means a free trip back to the closest refuge. Fair is fair.
    Been there, got the Molag Bal polymorph.
  • Daemons_Bane
    Daemons_Bane
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    No matter what you suggest, this discussion keeps hitting the same problem as the hundreds before it.. You are trying to force people into PvP, even though they are doing a PvE activity
  • Bouldercleave
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    BoloBoffin wrote: »
    BoloBoffin wrote: »
    BoloBoffin wrote: »
    It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

    If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

    How about it, ZOS?

    When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?

    How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.

    Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.

    Perhaps you should have read my proposal. If the thief is sneaking, people with enforcer tabards would have to detect them. I've amended it to say only notorious or fugitive bounties would be challengeable.

    But there's a catch - an enforcer could be working with a spotter who's tabard-less. OK, again, the bounty level is what makes a thief challengeable. If an enforcer gets a tip and detects a crouched thief, the bounty would have to be high enough to allow the challenge or there can be no "griefing."

    And why not? Added bonus - a thief can spring a duel on an enforcer at any time. If they are in a tabard, the thief can jump them from hiding, initiate a duel, and winning means a free trip back to the closest refuge. Fair is fair.

    And all this is to be implemented by the same folks that broke the entire EU server on the last patch?

    It's honestly a horrible idea that caters to griefers, would be terrible for the community, and could not be executed on a programming level without collapsing the game and potentially imploding the internet - ending life on this planet as we know it.
  • RAGUNAnoOne
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    Oh my god will you people just get your butts to cyrodiil and shut up already! You will find all the new players to obliterate you want there! Or are you suggesting this because you can't cut it in a fair fight?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • PurifedBladez
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    This games pvp isn't hardcore enough for a justice system.
  • Mic1007
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    Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • BoloBoffin
    BoloBoffin
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    BoloBoffin wrote: »
    BoloBoffin wrote: »
    BoloBoffin wrote: »
    It seems simple now that I've seen it. Make it so people with active bounties can't refuse a duel from a player with an enforcer tabard. The tabard would give the enforcer the ability to see people with bounties (glowing yellow), but if the thief is sneaking, it's subject to detection mechanics. And the enforcer should have a glow and a red hovering eye (similar to NPC lookouts) visible only to thieves with bounties.

    If the enforcer spots a thief and gets a duel request off within a certain range (20 meters?), the dual begins with a special Justice flag for the fight area. The thief running from the dual is instant forfeit of all stolen goods to the enforcer. NPC guards can NOT join this dual. If the thief wins, he or she is instantly transported to the nearest refuge. If the enforcer wins, he or she gets the loot and walks away to the enforcer station for the reward.

    How about it, ZOS?

    When will it finally get through to people like you, that most people do not want to see this happen and it is not going to happen?

    How would what I've proposed be different from the dueling you see now? The only way you'd know it was a Justice duel is a Justice flag for the participants.

    Maybe because he'd not wanna be greifed? you know damn well PVPtards would run around following anyone they saw crouched in a city. if you want to PVP go to Cyrodil.

    Perhaps you should have read my proposal. If the thief is sneaking, people with enforcer tabards would have to detect them. I've amended it to say only notorious or fugitive bounties would be challengeable.

    But there's a catch - an enforcer could be working with a spotter who's tabard-less. OK, again, the bounty level is what makes a thief challengeable. If an enforcer gets a tip and detects a crouched thief, the bounty would have to be high enough to allow the challenge or there can be no "griefing."

    And why not? Added bonus - a thief can spring a duel on an enforcer at any time. If they are in a tabard, the thief can jump them from hiding, initiate a duel, and winning means a free trip back to the closest refuge. Fair is fair.

    And all this is to be implemented by the same folks that broke the entire EU server on the last patch?

    It's honestly a horrible idea that caters to griefers, would be terrible for the community, and could not be executed on a programming level without collapsing the game and potentially imploding the internet - ending life on this planet as we know it.

    Oh, when you put it that way... ;-)
    Been there, got the Molag Bal polymorph.
  • BoloBoffin
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    Mic1007 wrote: »
    Yeah... no thanks. The griefing would reach ridiculous levels severly quickly.

    I do not see how. If it takes at least a notorious level of bounty to even be eligible for a challenge or wearing an enforcer tabard to enable being pounced upon by a thief, then people who are in those states are volunteering for duels. That's all this proposal is saying.
    Been there, got the Molag Bal polymorph.
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