I mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
I mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
I mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
Lool Ep is organized all the guilds do work together it’s our useless randoms who push blue refuse to siege and generally do nothing that helps and cry when they haven’t taken a keep in 4 hours. It’s this plus Ad faction stacking 100 plus people in the morning on every keep that leads to us seemingly disorganized and yes it’s ad zerging everyone out of campaign if you yellows want a farm server your close to getting one. I will stress this again play Ep or Dc for a month and tell me how hard Ad has it. And how their actions aren’t slowly killing pvp
hahahahhahahahahaha...you were on a roll there malagen until the whole crying thing
seriously though, I don't know about those other pvp mmo's, but, you definitely make coordinated pvping sound fun as hell...
I'm glad I'm getting back in to grouping up in vivec...
hmmmmm, you have make some really good points and have a very strong argument towards achieving success in pvp - maybe the real solution for achieving cyrodiil "competitive balance" is to disallow groups and comm's
Then you don’t fight my guild where we run 2 negates at a time or any of the actual pvp guilds your fighting pugsI mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
Lool Ep is organized all the guilds do work together it’s our useless randoms who push blue refuse to siege and generally do nothing that helps and cry when they haven’t taken a keep in 4 hours. It’s this plus Ad faction stacking 100 plus people in the morning on every keep that leads to us seemingly disorganized and yes it’s ad zerging everyone out of campaign if you yellows want a farm server your close to getting one. I will stress this again play Ep or Dc for a month and tell me how hard Ad has it. And how their actions aren’t slowly killing pvp
Your idea of organized is - "Stack on crown, stack on crown, stack on crown".......that's not organized to the level of competency I'm speaking of.
Also, I'm not trolling. I honestly think you're QQ'ing about being outnumbered when you should be looking for an organized solution. Which is totally possible.
Like I said, I never see reds drop negates, and all I do is hang out at fort / outpost sieges and drop negates on people. I play during primetime, when apparently all your best players on. I've never seen a choke point get Negate'd by red.
So, it is what it is. Red does have some really smart bombers though.
I mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
I mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
Been PvPing for 3 years total, know how it works. Through all 3 years, I have never seen EP work with another alliance on a large scale level. Maybe not even a small scale level either, don't remember 1 single time.
However, seen the green team in action...every....single...campaign...
It's to the point where you guys don't even hide it anymore. Combine the green team with flat out cheating (talking scrolls here which you don't even seem to address that issue), and that's how AD wins campaigns.
Despite the green team, EP has been able to win a few campaigns here and there. Recently, even back to back campaign victories. This is why I love EP, even when the cheating is strong, EP still finds a way to win. Even when other factions are early morning capping, EP still found a way to win.
My 2 cents...
Back to work and Black Ops 4
I mean honestly if you want to win campaigns you need organized PVP guilds. AD is winning because the crowns are organized right now. It's not a numbers imbalance. I'm running with AD and witnessing red numbers, Red seems really really disorganized right now.
That wasn't the case at the beginning of the campaign. During the beginning of the campaign Red was being really good.
After playing MMO's for 15+ years I can assure you that players getting organized in an MMO is the most powerful thing that can happen.
In EVE I was baiting Goonie black ops and I was only a ceptor pilot FC
In Aion I led the entire Siel Server Asmo faction to many faction first victories against a much more numerous Elyos faction, sometimes we were winning 200v400 that is not a joke - 200 vs 400, because we timed our transforms, pincer'd, had organized communication, etc.
I have tons of stories like this in my back pocket since i've been leading PVP groups since I started playing MMO's.
1.) Communication is king, if your crown is a salty butthurt boy that wants fame you'll join the group and listen to him drone on and on and on like he or she wants to hear the sounds of their own voice, this guy or gal is toxic, leave them, they are trash.
2.) Organization is prince, it comes 2nd because you can't get organized unless you have good Comms, good Comms gives you the ability to organize your crowns, set traps, pincer strategies, etc.
If your faction is out numbered, and you can manage to get organized, you have a serious, very serious advantage. Organizing 400 players is way harder than organizing 200 players, but organization and communication are a multiplier of x3 or more, if you're communicating well and organized 200 players can be like 1000 players.
What good organization and timing would give you in ESO as a PVP guild?
1.) Ultimate drop timing - not enough players use Negate, it's the most OP zerg vs. zerg ultimate and the fact that most Sorc's on EP/DC are dropping Meteor in zergs is noob level ***.
2.) Positioning - I see lots of tanks in PVP - for some reason they aren't in front of cloth/med armor wearers - even dating back to Lineage2 I've always put my high health high defense people in front of everyone else, just based on the nature of the average player they are going to select the 1st target - and if that 1st target is a damage soak, even if the damage soak dies, it did it's job amazingly well.
3.) Warhorn - I never see Warhorn being called for or dropping in zergs - pathetic, it's the most powerful skill in the game for zerg vs. zerg outside of Negate
4.) Ranged Vicious Death sets - Sorc's in my PVP guild would all be running Negate + Vicious Death + Alteration Mastery (lower cost of Negate + Spell Crit + Sustain) - we would steam roll everyone
So this is why I call your complaints crying, I doubt you're trying to enact anything of this sort, instead of trying to come up with solutions to your "outnumbered" problem, you're crying.
I'll drink them tears, I *** love salt.
Been PvPing for 3 years total, know how it works. Through all 3 years, I have never seen EP work with another alliance on a large scale level. Maybe not even a small scale level either, don't remember 1 single time.
However, seen the green team in action...every....single...campaign...
It's to the point where you guys don't even hide it anymore. Combine the green team with flat out cheating (talking scrolls here which you don't even seem to address that issue), and that's how AD wins campaigns.
Despite the green team, EP has been able to win a few campaigns here and there. Recently, even back to back campaign victories. This is why I love EP, even when the cheating is strong, EP still finds a way to win. Even when other factions are early morning capping, EP still found a way to win.
My 2 cents...
Back to work and Black Ops 4
Literally everyone on AD would disagree with you and ask you about Team Purple. Did you ever think that maybe DC is just the most out numbered, and goes where the most amount of AP is to be found, which could be ganking reds or could be ganking yellows depending on map mechanics?
I think it's ridiculous for you to make this claim when blue has back capped Black Boot and Blood Mayne on us multiple times.
Then you don’t fight my guild where we run 2 negates at a time or any of the actual pvp guilds your fighting pugs
in case you hadn't noticed @MalagenR , we have a bunch of loyal red folks here
most of the blue folks have simply been beaten in to submission, not much we really can say at this point...
we used to have more yellow folks kicking in on the thread, but, times have changed...
it's good to be king (or, in this case queen), the dominion has ruled our map for quite some time...
i don't think it's permanent...I'm guessing sometime in the future - the covenant will take it's rightful spot as the dominant faction in vivec once again...
the servers might actually close down first before that happens, but, oh well...
weedgenius wrote: »
Abysswarrior45 wrote: »Also Im unbanned again.
Syrusthevirus187 wrote: »Snipe is a big reason why people don't pvp anymore.
@ZOS_GinaBruno please tell wrobel to buff snipe so it does 100k damage lmao
Haven't purchased (yet) but I spent an hour last night watching a stream on Playstation LIve and I was pretty impressed with the graphics. The draw distance is insane - you can see to the horizon.was planning on skipping rdr2 for the moment...however, I just started reading the reviews and holy cow - they are very positive to say the least...