leepalmer95 wrote: »leepalmer95 wrote: »I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Or you could press the break free button and don't let go of the block button.
Couldn't you say the same with fossilize or dizzying swing?
Fossilize and dizzying are breakable immediately after application, while the enemy is still on ability cooldown after using them on you. You can remove the CC from yourself in time to block the next incoming hit.
With fear, ~90% of the time this is not possible, and the enemy will be able to land another hit on you after fearing you before you can remove the CC and block.
90% huh? Have you tested that you can only do this 1 out of 10 times, or are you just making up facts like 90% of people in this thread have?
The problem is players having trouble with the break free system. Seriously change your keys around or remember to hold block then press the other key to cc break. Don't button mash.
The problem is players having trouble with the break free system. Seriously change your keys around or remember to hold block then press the other key to cc break. Don't button mash.
You cannot blame this one on keybinding. If keybinding was the problem then all CC would be equally hard to break out of, not just fear.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Incorrect, I don't wait for an animation, I CC break as soon as my character becomes unresponsive and it works 100% of the time,
Wreuntzylla wrote: »Anyone saying fear is not difficult to break is trolling. Whether it's caused by lag, cc stacking or the skill itself, once you lose control it's too late.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Incorrect, I don't wait for an animation, I CC break as soon as my character becomes unresponsive and it works 100% of the time,
Incorrect. If you wait with the CC break until your character becomes unresponsive, it is already too late. There is a very brief period (couple of milliseconds) where you can break fear before the animation begins(like described in post #2), but for that to work, you have to anticipate the fear, and hit the CC break button before there is any observable loss of control of your character.
This is unlike any other form of CC, which can be broken out of at any point during the CC's animation, and this should be changed, because it makes fear unbreakable(and thus overpowered) during a crucial time period (as the enemy abilities come off CD).
This is very similar to another ability - reverberating bash - which also was unbreakable during the first portion of it's animation (as the victim was sliding over the ground). That one got fixed already. One more to go.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Incorrect, I don't wait for an animation, I CC break as soon as my character becomes unresponsive and it works 100% of the time,
Incorrect. If you wait with the CC break until your character becomes unresponsive, it is already too late. There is a very brief period (couple of milliseconds) where you can break fear before the animation begins(like described in post #2), but for that to work, you have to anticipate the fear, and hit the CC break button before there is any observable loss of control of your character.
This is unlike any other form of CC, which can be broken out of at any point during the CC's animation, and this should be changed, because it makes fear unbreakable(and thus overpowered) during a crucial time period (as the enemy abilities come off CD).
This is very similar to another ability - reverberating bash - which also was unbreakable during the first portion of it's animation (as the victim was sliding over the ground). That one got fixed already. One more to go.
Sorry, you're just wrong. I literally just got done fighting a mageblade, he did his job and feared me every 6 seconds as he should for about a 5 minute fight and every time I was able to CC break. Ultimately the stam meta was just too much for him RIP balance
Waffennacht wrote: »I just want to be able to break free reliably when I should.
It seems if you immediately (and I do mean immediately before hands go up) it works, but if you're short a hair (such as thnx lag) it seems you cannot break free till the head hold and turn animation has been completed. Which is death.
I see no need to change the ability itself.
Agreed, it needs to be breakable in the same manner as, say, a knockback from wrecking blow is. I can break out of that one before my body even reaches the top of the flight path from the knockback, and while the enemy is still on skill cooldown after using WB so i can block before the next hit comes. No such thing with fear - it is next to impossible to break out of fear before the follow-up hit comes.
Once that's done, the ability itself will be fine (on par with other unblockable CC like fossilize).
Fossilize is single target.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Incorrect, I don't wait for an animation, I CC break as soon as my character becomes unresponsive and it works 100% of the time,
Incorrect. If you wait with the CC break until your character becomes unresponsive, it is already too late. There is a very brief period (couple of milliseconds) where you can break fear before the animation begins(like described in post #2), but for that to work, you have to anticipate the fear, and hit the CC break button before there is any observable loss of control of your character.
This is unlike any other form of CC, which can be broken out of at any point during the CC's animation, and this should be changed, because it makes fear unbreakable(and thus overpowered) during a crucial time period (as the enemy abilities come off CD).
This is very similar to another ability - reverberating bash - which also was unbreakable during the first portion of it's animation (as the victim was sliding over the ground). That one got fixed already. One more to go.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Incorrect, I don't wait for an animation, I CC break as soon as my character becomes unresponsive and it works 100% of the time,
Incorrect. If you wait with the CC break until your character becomes unresponsive, it is already too late. There is a very brief period (couple of milliseconds) where you can break fear before the animation begins(like described in post #2), but for that to work, you have to anticipate the fear, and hit the CC break button before there is any observable loss of control of your character.
This is unlike any other form of CC, which can be broken out of at any point during the CC's animation, and this should be changed, because it makes fear unbreakable(and thus overpowered) during a crucial time period (as the enemy abilities come off CD).
This is very similar to another ability - reverberating bash - which also was unbreakable during the first portion of it's animation (as the victim was sliding over the ground). That one got fixed already. One more to go.
Sorry, you're just wrong. I literally just got done fighting a mageblade, he did his job and feared me every 6 seconds as he should for about a 5 minute fight and every time I was able to CC break. Ultimately the stam meta was just too much for him RIP balance
Sorry mate but you don't know what you are talking about.
CC immunity after using break free lasts 8 seconds(you can even see it in the video below). So he neither should nor could have feared you every 6.
And i do not doubt you were able to CC break every time, i doubt you were able to CC break before he could land an unblocked attack following the fear.
Look at the following video(turn off the sound if you don't want to hear the foul language).
At 0:35, the templar gets feared. There is no animation of him holding his head, screaming, or running in terror before breaks it. He breaks it very smoothly, with the experience of a seasoned player. That's about as fast as it is possible to break it when reacting to being feared. Yet, look at the log in the lower right corner - he eats an incap strike before the fear is removed.
https://www.youtube.com/watch?v=By-rvv4OFcw
The only way to break fear faster than the video shows is getting feared just as you are trying to bash the NB. Since bash and CC break share the same button, the game takes the input and uses it to break the fear instead of bashing.
thankyourat wrote: »That's every hard cc if you take a dizzying swing you will take a reverse slice or a dbos before you can break free. Hard CCs is how people line up there burst combos. Everyone uses them
Master_Kas wrote: »So you want to tape down hour block button while wearing your heavy armor and spamming Heals? Fear is fine, eso cc breaking mechanic is not.
The break free issue is an ongoing situation. Some people don't know the tricks with changing breakfree buttons around. I use scroll up on my mouse wheel and it pops breakfree reliably. I use scroll down for synergies. I've heard different reports of what works quickest and everyone I've talked too agrees on the mouse wheel up.
thankyourat wrote: »That's every hard cc if you take a dizzying swing you will take a reverse slice or a dbos before you can break free. Hard CCs is how people line up there burst combos. Everyone uses them
I can break dizzying swing knockback so fast that my feet hardly even leave the floor before i'm back in control. I'll show you a video if i ever run into a DS user - they're harder to find since this injection-rush-incap-slice meta with viper/velidreth became a thing.
Burning_Talons wrote: »Make it break on dmg like every other Unblockable CC NB shouldn’t be an exception. Thats all it needs