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https://forums.elderscrollsonline.com/en/discussion/668861

Fear needs changed

Forestd16b14_ESO
Forestd16b14_ESO
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Fear.... This single skill that the NBs have have been up for discussion for the longest time and is one of most powerful skills in the game. Takes any where between 20%-40% of your stamina to break and last for 4 seconds and if you don't have any stamina to break it well you are pretty much dead ad a lot of players my self included have been wondering for a long time on why this skill hasn't gotten nerfed or changed. Correction I know why Wroble logic.

Does fear need a over the top make the skill useless nerf like immovable got ? Yes it does. But NBs will of course object to it and so on but that doesn't change the fact this skill needs toned down and well only thing I personally can think of to make the skill/effect balanced with other CCs is to simply have it break on attack. As soon as the target is attacked the effect breaks it will still allow for the CC with out being over the top hey you get a free kill when you use it like it is now. Why it isn't like that to begin with well Wrobel logic.
  • Waffennacht
    Waffennacht
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    I just want to be able to break free reliably when I should.

    It seems if you immediately (and I do mean immediately before hands go up) it works, but if you're short a hair (such as thnx lag) it seems you cannot break free till the head hold and turn animation has been completed. Which is death.

    I see no need to change the ability itself.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Paneross
    Paneross
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    This skill is so OP
  • anthonylpz
    Grammar is OP.
    Rock-gg: Stamplar (Redguard) ~ CP470
    Zerg Bait: Stam DK (Redguard) ~ lvl25
    Ryze-gg: Mag Sorc (High Elf) ~ lvl25
  • Sharee
    Sharee
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    I just want to be able to break free reliably when I should.

    It seems if you immediately (and I do mean immediately before hands go up) it works, but if you're short a hair (such as thnx lag) it seems you cannot break free till the head hold and turn animation has been completed. Which is death.

    I see no need to change the ability itself.

    Agreed, it needs to be breakable in the same manner as, say, a knockback from wrecking blow is. I can break out of that one before my body even reaches the top of the flight path from the knockback, and while the enemy is still on skill cooldown after using WB so i can block before the next hit comes. No such thing with fear - it is next to impossible to break out of fear before the follow-up hit comes.

    Once that's done, the ability itself will be fine (on par with other unblockable CC like fossilize).
  • Waffennacht
    Waffennacht
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    Paneross wrote: »
    This skill is so OP

    By that measure, all hard CCs are OP.

    Any hard CC gone unbroken is death.

    Quite frankly you could make all hard CCs AoE and last 20 minutes and you wouldn't see game play in PvP change. Either you breakfree/immunity or you die.

    Seeing as I CC break, anything outside of the CC itself is moot.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • mcurley
    mcurley
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    The verb "to be" needs taught in school.... wait
    Edited by mcurley on 7 September 2016 18:20
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
  • Bakven
    Bakven
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    Fear needs to be fixed, but NOT before they fix the stam meta.
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
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  • susmitds
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    There is only one CC that breaks on damage. It is called Disorient.
  • Roechacca
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    Fear hasn't changed one bit in any update. This complaint has been put up a few dozen times since game released. Some people can break out of it instantly because they know what they're doing. With all the people stacking stamina or pure majic, the resources are either all in right place or all in the wrong spot for break free. Check your champion points. Are you spending any to reduce CC? If you're pure Majic are you reducing the cost of break Free? There's a new pool that's been added that reduces this effect with fear and across the board. Dump some points in there. Glass canons are the number one suspect in this complaint.
  • Waffennacht
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    Roechacca wrote: »
    Fear hasn't changed one bit in any update. This complaint has been put up a few dozen times since game released. Some people can break out of it instantly because they know what they're doing. With all the people stacking stamina or pure majic, the resources are either all in right place or all in the wrong spot for break free. Check your champion points. Are you spending any to reduce CC? If you're pure Majic are you reducing the cost of break Free? There's a new pool that's been added that reduces this effect with fear and across the board. Dump some points in there. Glass canons are the number one suspect in this complaint.

    Um. In some sense im sure you're right.

    But I know for a fact the knock downs and fear in this game (for console as I am console and have first hand experience) are buggy.

    Last night I was feared, had more than 2/3rd bar stam left and was hitting the triggers, about 3 times it did not register and on the fourth it did.

    This is not consistent however, as there are times the CC break happens immediately, again in my experience only if done prior to the hand movement animation.

    Lag can occur as well, but when this happens there is no indication of fear, you just turn run and flop lol

    My stam "stam build" runs something like 45ish points in the cc break reduction, has about 2200 stam regen and 6 medium pieces, CC breaking is not an issue of mine.

    Fyi the CP CC reduction tree is so worthless. Um let's just take a 5 sec duration (common), 25% of that is 1.25 sec. bringing it to 3.75. You're still taking approx 3 hits at least in that time (more or less depending on player) with an average of 6k hits (depending on player, we are ignoring 12k frags, meteors, dbs, incap strike, leaps, RD etc etc) that's still 18k damage with no reaction. That's like impossible to recover from and in all reality means you're still dead.

    Im saying that putting any points in that tree will just a waste, especially when you consider what you could invest them in otherwise.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Father_X_Zombie
    Father_X_Zombie
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    If anything it should break on the next attack like rune prison
    GT: AK x Zombie

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  • leepalmer95
    leepalmer95
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    What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.

    Sure it's aoe
    It has a snare but your likely gonna be snared anyway with everything having a snare
    It has minor maim which isn't that great to be honest and it only lasts for 4s.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Drdeath20
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    Sharee wrote: »
    I just want to be able to break free reliably when I should.

    It seems if you immediately (and I do mean immediately before hands go up) it works, but if you're short a hair (such as thnx lag) it seems you cannot break free till the head hold and turn animation has been completed. Which is death.

    I see no need to change the ability itself.

    Agreed, it needs to be breakable in the same manner as, say, a knockback from wrecking blow is. I can break out of that one before my body even reaches the top of the flight path from the knockback, and while the enemy is still on skill cooldown after using WB so i can block before the next hit comes. No such thing with fear - it is next to impossible to break out of fear before the follow-up hit comes.

    Once that's done, the ability itself will be fine (on par with other unblockable CC like fossilize).

    Fossilize is single target.
  • Roechacca
    Roechacca
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    Roechacca wrote: »
    Fear hasn't changed one bit in any update. This complaint has been put up a few dozen times since game released. Some people can break out of it instantly because they know what they're doing. With all the people stacking stamina or pure majic, the resources are either all in right place or all in the wrong spot for break free. Check your champion points. Are you spending any to reduce CC? If you're pure Majic are you reducing the cost of break Free? There's a new pool that's been added that reduces this effect with fear and across the board. Dump some points in there. Glass canons are the number one suspect in this complaint.

    Um. In some sense im sure you're right.

    But I know for a fact the knock downs and fear in this game (for console as I am console and have first hand experience) are buggy.

    Last night I was feared, had more than 2/3rd bar stam left and was hitting the triggers, about 3 times it did not register and on the fourth it did.

    This is not consistent however, as there are times the CC break happens immediately, again in my experience only if done prior to the hand movement animation.

    Lag can occur as well, but when this happens there is no indication of fear, you just turn run and flop lol

    My stam "stam build" runs something like 45ish points in the cc break reduction, has about 2200 stam regen and 6 medium pieces, CC breaking is not an issue of mine.

    Fyi the CP CC reduction tree is so worthless. Um let's just take a 5 sec duration (common), 25% of that is 1.25 sec. bringing it to 3.75. You're still taking approx 3 hits at least in that time (more or less depending on player) with an average of 6k hits (depending on player, we are ignoring 12k frags, meteors, dbs, incap strike, leaps, RD etc etc) that's still 18k damage with no reaction. That's like impossible to recover from and in all reality means you're still dead.

    Im saying that putting any points in that tree will just a waste, especially when you consider what you could invest them in otherwise.

    There's a few trees in champion system to alleviate cc effects even further. Some you may not even suspect. Remember bashing focus is the same combo as break free. There's a shield in the bash line at low cost. Don't even need to hit a target to activate. Try going through with a fine tooth comb and finding these little perks scattered about.
    Edited by Roechacca on 7 September 2016 19:49
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.

    Sure it's aoe
    It has a snare but your likely gonna be snared anyway with everything having a snare
    It has minor maim which isn't that great to be honest and it only lasts for 4s.

    What makes it OP is that if the target doesn't have the 20%-40% stamina to break free or can not break free cause of break free being buggy that gives the NB 4 seconds to spam what ever they want. Alot can happen in 4 seconds and for a NB to have that power to make a target able to do nothing at all for 4 seconds is way to much power.
  • GreenSoup2HoT
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    I find it funny OP thinks cc breaking costs more or less with different cc's :D
    PS4 NA DC
  • Master_Kas
    Master_Kas
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    So you want to tape down hour block button while wearing your heavy armor and spamming Heals? Fear is fine, eso cc breaking mechanic is not.
    EU | PC
  • Drdeath20
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    What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.

    Sure it's aoe
    It has a snare but your likely gonna be snared anyway with everything having a snare
    It has minor maim which isn't that great to be honest and it only lasts for 4s.

    it's instant cast, fears up to 4 targets, then Snares and maims for an additional 4 seconds.

    Fear is there strongest crowd control because you lose control of your character. Most other CCs you can still fight back. Additional the nightblade class already has an escape skill. it's not just the skill it's that nightblades can cloak range and fear away melee.

    If people really cared about balancing skills. For such a strong cc it should either be hard casted or single target. One morph hard casted normal mass hysteria the other instant single target. Everything the same.

    But right now I think most classes are in a good place and don't require any nerfs.
  • leepalmer95
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    I find it funny OP thinks cc breaking costs more or less with different cc's :D

    I didn't want to say anything.. xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Drdeath20 wrote: »
    What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.

    Sure it's aoe
    It has a snare but your likely gonna be snared anyway with everything having a snare
    It has minor maim which isn't that great to be honest and it only lasts for 4s.

    it's instant cast, fears up to 4 targets, then Snares and maims for an additional 4 seconds.

    Fear is there strongest crowd control because you lose control of your character. Most other CCs you can still fight back. Additional the nightblade class already has an escape skill. it's not just the skill it's that nightblades can cloak range and fear away melee.

    If people really cared about balancing skills. For such a strong cc it should either be hard casted or single target. One morph hard casted normal mass hysteria the other instant single target. Everything the same.

    But right now I think most classes are in a good place and don't require any nerfs.

    The only cc's you can fight back on are soft ones like root, literally every other hard cc you need to break free from.

    It's 3 people btw.

    So fear is op because cloak?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Roechacca
    Roechacca
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    Master_Kas wrote: »
    So you want to tape down hour block button while wearing your heavy armor and spamming Heals? Fear is fine, eso cc breaking mechanic is not.

    The break free issue is an ongoing situation. Some people don't know the tricks with changing breakfree buttons around. I use scroll up on my mouse wheel and it pops breakfree reliably. I use scroll down for synergies. I've heard different reports of what works quickest and everyone I've talked too agrees on the mouse wheel up.
  • Lexxypwns
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    I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
    Edited by Lexxypwns on 7 September 2016 20:28
  • Sharee
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    Lexxypwns wrote: »
    I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.

    You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.

    That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
  • leepalmer95
    leepalmer95
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    Sharee wrote: »
    Lexxypwns wrote: »
    I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.

    You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.

    That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.

    Or you could press the break free button and don't let go of the block button.

    Couldn't you say the same with fossilize or dizzying swing?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • gdefter
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    Nerf fear?Imagine fear being a stamina ability instead of magicka,i wonder what you would do then lol
  • Beardimus
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    Agree OP, its such a boring skill, and over used. Maybe if the CC break worked it would be ok, but it doesn't so its a double whammy
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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  • Sandman929
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    Lexxypwns wrote: »
    I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.

    That doesn't mean much. I use fear all the time, and I know damned well the CC is unbreakable sometimes. There just isn't anything I can do about it, I need the CC and most of the time it works fine. Sometimes it doesn't.
  • Sharee
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    Sharee wrote: »
    Lexxypwns wrote: »
    I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.

    You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.

    That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.

    Or you could press the break free button and don't let go of the block button.

    Couldn't you say the same with fossilize or dizzying swing?

    Fossilize and dizzying are breakable immediately after application, while the enemy is still on ability cooldown after using them on you. You can remove the CC from yourself in time to block the next incoming hit.

    With fear, ~90% of the time this is not possible, and the enemy will be able to land another hit on you after fearing you before you can remove the CC and block.
  • leepalmer95
    leepalmer95
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    Sharee wrote: »
    Sharee wrote: »
    Lexxypwns wrote: »
    I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.

    You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.

    That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.

    Or you could press the break free button and don't let go of the block button.

    Couldn't you say the same with fossilize or dizzying swing?

    Fossilize and dizzying are breakable immediately after application, while the enemy is still on ability cooldown after using them on you. You can remove the CC from yourself in time to block the next incoming hit.

    With fear, ~90% of the time this is not possible, and the enemy will be able to land another hit on you after fearing you before you can remove the CC and block.

    90% huh? Have you tested that you can only do this 1 out of 10 times, or are you just making up facts like 90% of people in this thread have?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Roechacca
    Roechacca
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    Shield bash will lock you up just like fear, only the animation won't carry you in a direction out of your control. Streak will lock you up too. Same as bash though, no animation carry. All 3 can be instantly broken. Test them on PTS. It's been done a few dozen times. That's why non of these hard CC's were ever removed. The problem is players having trouble with the break free system. Seriously change your keys around or remember to hold block then press the other key to cc break. Don't button mash.
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