Waffennacht wrote: »I just want to be able to break free reliably when I should.
It seems if you immediately (and I do mean immediately before hands go up) it works, but if you're short a hair (such as thnx lag) it seems you cannot break free till the head hold and turn animation has been completed. Which is death.
I see no need to change the ability itself.
This skill is so OP
Fear hasn't changed one bit in any update. This complaint has been put up a few dozen times since game released. Some people can break out of it instantly because they know what they're doing. With all the people stacking stamina or pure majic, the resources are either all in right place or all in the wrong spot for break free. Check your champion points. Are you spending any to reduce CC? If you're pure Majic are you reducing the cost of break Free? There's a new pool that's been added that reduces this effect with fear and across the board. Dump some points in there. Glass canons are the number one suspect in this complaint.
Waffennacht wrote: »I just want to be able to break free reliably when I should.
It seems if you immediately (and I do mean immediately before hands go up) it works, but if you're short a hair (such as thnx lag) it seems you cannot break free till the head hold and turn animation has been completed. Which is death.
I see no need to change the ability itself.
Agreed, it needs to be breakable in the same manner as, say, a knockback from wrecking blow is. I can break out of that one before my body even reaches the top of the flight path from the knockback, and while the enemy is still on skill cooldown after using WB so i can block before the next hit comes. No such thing with fear - it is next to impossible to break out of fear before the follow-up hit comes.
Once that's done, the ability itself will be fine (on par with other unblockable CC like fossilize).
Waffennacht wrote: »Fear hasn't changed one bit in any update. This complaint has been put up a few dozen times since game released. Some people can break out of it instantly because they know what they're doing. With all the people stacking stamina or pure majic, the resources are either all in right place or all in the wrong spot for break free. Check your champion points. Are you spending any to reduce CC? If you're pure Majic are you reducing the cost of break Free? There's a new pool that's been added that reduces this effect with fear and across the board. Dump some points in there. Glass canons are the number one suspect in this complaint.
Um. In some sense im sure you're right.
But I know for a fact the knock downs and fear in this game (for console as I am console and have first hand experience) are buggy.
Last night I was feared, had more than 2/3rd bar stam left and was hitting the triggers, about 3 times it did not register and on the fourth it did.
This is not consistent however, as there are times the CC break happens immediately, again in my experience only if done prior to the hand movement animation.
Lag can occur as well, but when this happens there is no indication of fear, you just turn run and flop lol
My stam "stam build" runs something like 45ish points in the cc break reduction, has about 2200 stam regen and 6 medium pieces, CC breaking is not an issue of mine.
Fyi the CP CC reduction tree is so worthless. Um let's just take a 5 sec duration (common), 25% of that is 1.25 sec. bringing it to 3.75. You're still taking approx 3 hits at least in that time (more or less depending on player) with an average of 6k hits (depending on player, we are ignoring 12k frags, meteors, dbs, incap strike, leaps, RD etc etc) that's still 18k damage with no reaction. That's like impossible to recover from and in all reality means you're still dead.
Im saying that putting any points in that tree will just a waste, especially when you consider what you could invest them in otherwise.
leepalmer95 wrote: »What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.
Sure it's aoe
It has a snare but your likely gonna be snared anyway with everything having a snare
It has minor maim which isn't that great to be honest and it only lasts for 4s.
leepalmer95 wrote: »What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.
Sure it's aoe
It has a snare but your likely gonna be snared anyway with everything having a snare
It has minor maim which isn't that great to be honest and it only lasts for 4s.
GreenSoup2HoT wrote: »I find it funny OP thinks cc breaking costs more or less with different cc's
leepalmer95 wrote: »What do people feel is so op about it? It's a melee ranged cc that doesn't do any dmg.
Sure it's aoe
It has a snare but your likely gonna be snared anyway with everything having a snare
It has minor maim which isn't that great to be honest and it only lasts for 4s.
it's instant cast, fears up to 4 targets, then Snares and maims for an additional 4 seconds.
Fear is there strongest crowd control because you lose control of your character. Most other CCs you can still fight back. Additional the nightblade class already has an escape skill. it's not just the skill it's that nightblades can cloak range and fear away melee.
If people really cared about balancing skills. For such a strong cc it should either be hard casted or single target. One morph hard casted normal mass hysteria the other instant single target. Everything the same.
But right now I think most classes are in a good place and don't require any nerfs.
Master_Kas wrote: »So you want to tape down hour block button while wearing your heavy armor and spamming Heals? Fear is fine, eso cc breaking mechanic is not.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
leepalmer95 wrote: »I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Or you could press the break free button and don't let go of the block button.
Couldn't you say the same with fossilize or dizzying swing?
leepalmer95 wrote: »I probably get feared 100 times a day and I break every single one of them no problem. This is definitely a l2p issue. So much misinformation in this thread its pretty hilarious, makes me wonder how many of you actually pvp and how many of you are just on forums crying all day.
You can break every single of them eventually, but not before the enemy can land an unblocked attack on you, unlike any other CC.
That's not misinformation, that's how fear has been behaving since the game was released, and anyone who actually pvp's knows this.
Or you could press the break free button and don't let go of the block button.
Couldn't you say the same with fossilize or dizzying swing?
Fossilize and dizzying are breakable immediately after application, while the enemy is still on ability cooldown after using them on you. You can remove the CC from yourself in time to block the next incoming hit.
With fear, ~90% of the time this is not possible, and the enemy will be able to land another hit on you after fearing you before you can remove the CC and block.