So. After long testing with heavy armor in pvp, even after the dps tweaks to the skill line, heavy armor is still awful.
Wrath does NOT make up for the damage you lose by not using medium, the stat return from being hit is far FAR too low / slow, the damage mitigation from your resistances is STILL way too low, it needs to be doubled that of what it is if the line is to stay the way it is, the stat return from heavy attacks is pretty pointless with bad damage in the first place.
Either make HA a pure tank gear, or make it more viable for a hybrid, where it is right now is just awful....still.....
WillhelmBlack wrote: »@laced if I'm on tonight I'll sort you some gear pal but you really need Black Rose if you can get it. Stam DK in heavy is powerful, trust me. I even refuse to use Black Rose as it's that OP!
So. After long testing with heavy armor in pvp, even after the dps tweaks to the skill line, heavy armor is still awful.
Wrath does NOT make up for the damage you lose by not using medium, the stat return from being hit is far FAR too low / slow, the damage mitigation from your resistances is STILL way too low, it needs to be doubled that of what it is if the line is to stay the way it is, the stat return from heavy attacks is pretty pointless with bad damage in the first place.
Either make HA a pure tank gear, or make it more viable for a hybrid, where it is right now is just awful....still.....
You most be doing some new stuff on the street. Have you meet a heavy armor DK.
Well if you really want advice and tips, perhaps I can help. I run a stamina templar in heavy armour using black rose. I have 1.1-1.2k stam regen irrc, 42k stamina without UD passives and 3.2k weapon damage on my one hand and shield bar with rally.
Your problem is basically summed up in your own response:Umm, you need to work on your build. Heavy armor is very powerful now.
Stamknight dunmer using Dual wielding on main, snb on secondary, all points into stamina, all glyphs are stamina / stamina regen, using 4 piece morkuldin and 5 piece hundings rage. No set jewelry yet, because I havent found any and grouping for dungeons is a NIGHTMARE in this game.
The only thing I havent done yet is get gold enchantments and gear because I cant craft 150 gear yet, and am not wasting my mats to upgrade <160 gear.
I dont have the abilities memorized otherwise I would post them too. But I will give it a shot.
Main bar :
Rapid Strikes
Blood Craze
whirling blades ( for regen )
Flying Blade
Deadly Cloak
Ultimate : Ferocious Leap
Off Bar :
Venemous Claws
Noxious Breath
Invasion
Igneous Shield
Resolving Vigor
Ulti : Corrosive Armor
Stats
18 k health
25 k stam
700 health regen
1900 stam regen
Buffed ( with wrath and flying blade buff ) Weapon Damage 2500
Sign : The Warrior
Traits on Armor - Impen
Traits on Weapons - Defending , I plan on changing them to nirnhoned when I have top level gear crafted.
The damage is just downright awful to be honest. I honestly might as well be tickeling people. I am up for suggestions, but I wont change my character into a cookie cutter steel tornado meteor spam sheep.
What I am really wondering , is it worth to get rid of impen traits and go for something else? I can just imagine running without impen, and it was a nightmare before i discovered that trait...
1) You aren't running CP160 gear
2) No jewelry sets
3) Your stamina is incredibly low
4) Your weapon damage is insanely low
5) You are running defending, you should have sharpened not nirnhoned
Your damage is so low because your build isn't optimized. You lack penetration, max stam, max health (Im assuming that 18k health is in PvP?), weapon damage and you are missing some pretty important skills (such as rally, shuffle, a CC other than your gap closer, etc).
Sorry if this sounds like I'm being rude or anything, not intended that way >.<
I have all max stam enchants and stam regen, and all my stats are invested into stamina, I cant do any more to get higher stam, and how on earth am I going to get more health without sacrificing stam ???
Staying alive isnt the problem, rally and shuffle are pointless with this build, and when your gap closer has a 1,5 m min range, you dont really need another one, the problem is damage.
I am now running the 3 pc marksman jewelry set, that gives me a bit more regen, at 2 k now, but does squat for my damage.
Well if you really want advice and tips, perhaps I can help. I run a stamina templar in heavy armour using black rose. I have 1.1-1.2k stam regen irrc, 42k stamina without UD passives and 3.2k weapon damage on my one hand and shield bar with rally.
Your problem is basically summed up in your own response:Umm, you need to work on your build. Heavy armor is very powerful now.
Stamknight dunmer using Dual wielding on main, snb on secondary, all points into stamina, all glyphs are stamina / stamina regen, using 4 piece morkuldin and 5 piece hundings rage. No set jewelry yet, because I havent found any and grouping for dungeons is a NIGHTMARE in this game.
The only thing I havent done yet is get gold enchantments and gear because I cant craft 150 gear yet, and am not wasting my mats to upgrade <160 gear.
I dont have the abilities memorized otherwise I would post them too. But I will give it a shot.
Main bar :
Rapid Strikes
Blood Craze
whirling blades ( for regen )
Flying Blade
Deadly Cloak
Ultimate : Ferocious Leap
Off Bar :
Venemous Claws
Noxious Breath
Invasion
Igneous Shield
Resolving Vigor
Ulti : Corrosive Armor
Stats
18 k health
25 k stam
700 health regen
1900 stam regen
Buffed ( with wrath and flying blade buff ) Weapon Damage 2500
Sign : The Warrior
Traits on Armor - Impen
Traits on Weapons - Defending , I plan on changing them to nirnhoned when I have top level gear crafted.
The damage is just downright awful to be honest. I honestly might as well be tickeling people. I am up for suggestions, but I wont change my character into a cookie cutter steel tornado meteor spam sheep.
What I am really wondering , is it worth to get rid of impen traits and go for something else? I can just imagine running without impen, and it was a nightmare before i discovered that trait...
1) You aren't running CP160 gear
2) No jewelry sets
3) Your stamina is incredibly low
4) Your weapon damage is insanely low
5) You are running defending, you should have sharpened not nirnhoned
Your damage is so low because your build isn't optimized. You lack penetration, max stam, max health (Im assuming that 18k health is in PvP?), weapon damage and you are missing some pretty important skills (such as rally, shuffle, a CC other than your gap closer, etc).
Sorry if this sounds like I'm being rude or anything, not intended that way >.<
I have all max stam enchants and stam regen, and all my stats are invested into stamina, I cant do any more to get higher stam, and how on earth am I going to get more health without sacrificing stam ???
Staying alive isnt the problem, rally and shuffle are pointless with this build, and when your gap closer has a 1,5 m min range, you dont really need another one, the problem is damage.
I am now running the 3 pc marksman jewelry set, that gives me a bit more regen, at 2 k now, but does squat for my damage.
So you ask for advice, then when I try to help you argue with everything I said? smh...
Your stats are low because you do not have max level gear. This is why your health and stamina are so low. Good work glossing over that point I made.
Second, your gap closer isn't the issue. If you read what I said, the issue is Invasion is your only CC. So if there is for example a Night blade all up in your face, how do you plan on CCing him effectively?
And finally, you completely ignored 2 out 5 of my points made. You have no armour penetration, this is a major part of why you lack damage. And you need CP160 gear.
You complain about lacking damage when you are running a build that doesn't know if it wants to be a tank or a DD
Taleof2Cities wrote: »- snip -
nevermind, you're on it with CP160 gold gear ...
Umm, you need to work on your build. Heavy armor is very powerful now.
Stamknight dunmer using Dual wielding on main, snb on secondary, all points into stamina, all glyphs are stamina / stamina regen, using 4 piece morkuldin and 5 piece hundings rage. No set jewelry yet, because I havent found any and grouping for dungeons is a NIGHTMARE in this game.
The only thing I havent done yet is get gold enchantments and gear because I cant craft 150 gear yet, and am not wasting my mats to upgrade <160 gear.
I dont have the abilities memorized otherwise I would post them too. But I will give it a shot.
Main bar :
Rapid Strikes
Blood Craze
whirling blades ( for regen )
Flying Blade
Deadly Cloak
Ultimate : Ferocious Leap
Off Bar :
Venemous Claws
Noxious Breath
Invasion
Igneous Shield
Resolving Vigor
Ulti : Corrosive Armor
Stats
18 k health
25 k stam
700 health regen
1900 stam regen
Buffed ( with wrath and flying blade buff ) Weapon Damage 2500
Sign : The Warrior
Traits on Armor - Impen
Traits on Weapons - Defending , I plan on changing them to nirnhoned when I have top level gear crafted.
The damage is just downright awful to be honest. I honestly might as well be tickeling people. I am up for suggestions, but I wont change my character into a cookie cutter steel tornado meteor spam sheep.
What I am really wondering , is it worth to get rid of impen traits and go for something else? I can just imagine running without impen, and it was a nightmare before i discovered that trait...
I'll try to be more helpful than some of the posters. Your question wasn't THAT snarky, sheesh. But DK is my weakest class, so my ability suggestions are limited.
Refresher course (just in case) - how hard you hit is a function of weapon damage combined with max stamina calculated through your CP passives and any ability buffs. Your damage and max stamina are low...it's why you aren't hitting as hard as you'd like.
1. Overall your build looks like it's sitting halfway between tank and dps, which is probably the root of some issues. It's not impossible to make it work, but I think it will require more playing around with gear/cps.
2. Champion points: You don't say how many CPs you have. I'm guessing like right at 160 based on your discussion about gear? You can be competitive if you're 160, but the areas where you'll see a big return as you climb are stam regen, ability cost, resistance. It'll take a while to get resistant enough to be tanky in Cyrodiil. Without a lot of CP discussion because I don't know your build w these, generally I eventually learned that piling them into only a couple of buffs is better than spreading around. For example, get your stam regen here and give up your jewelry enchants. That'll add 525 weapon damage on c160 gear. Also, in the warrior constellation I find a lot of people spend in the heavy/med/light passives, which I did at first too. But they suck - when I respeced and spent all in hardy/element defend the resistance change was massive on my NB. If youre mostly pvp, resistant in the steed is also a must. In the Mage, dumping all into mighty and precise strike gives me 22% more damage and 21% more crit damage...far more effective than spreading points around.
3. Gear: the gain going from c150 to c160 gear is so-so, but the gain from purple to gold is substantial. You're right, you don't want to spend on lower than 160 gear. When you get there and start upping to gold, it's going to be significant. Like I'm at a craft table now. Purple to gold great sword, plus 250 damage. Armor, a hundred or so per piece, plus the Mundus and trait boosts. It all adds up to thousands of points in various buffs you don't have yet.
4. Sets. You have twelve slots, which gives some options. You can do two complete 5 piece sets, you just need to find a drop set to fill in some jewelry slots. The easiest route is to find a set guild traders can sell. That's a good start...one of the stam sets. Then maybe down the road collect a stronger drop set. I use briar hearts, but it's a grind. In the other two slots you can do a monster helm...I'm thinking you need damage assistance, like valkyn, lich or molag kena. Or you can do two agility...that'll really up your max stamina.
5. Abilities. Like I said, I'm weak on DK. But DKs have no execute. It's why people run the 2h for rally and executioner amd wrecking blow. These help DKs hit harder. What's your crit strike rating? It helps to unlock perfect strike in the ritual CP line. Also, cammo hunter on your attack bar pushes this another 12%ish. Flawless daw breaker as your attack bar ultimate gives 8% more damage. I know...you guys love your leaps. But get 8% more on every single hit, or jump like a frog every fifteen minutes?
6. Mundus: the warrior sucks. Not always, but for your build it does. Because serpent (stam regen) + damage jewelry enchants is way more powerful than warrior plus regen enchants.
7. Food vs drink in pvp depends on what you need. My NB and sorc either kill quick or die, so food helps them hit harder and survive better. DKs might have regen issues...maybe that's why you're on drink? Try food, either purple or at least health and Stamina.
8. Armor. I think your build would work 5/2 either direction. 5 heavies makes you tanky, 5 medium would help you hit harder. If you're tanker, more impen probably makes sense. But if you're doing range and hitting harder with a more medium armor build, that's when I'd start phasing in some divines.
Overall, what you're expressing is kinda typical of my experience when I leveled my characters. You got to the old v15 in purple v15 gear and thought you'd hit 95% as hard as a gold gear v16. Nope. It's like a 25% handicap...pretty substantial. Once you start finalizing top-tier equipment, you should see your stats get more toward 35k stam and 3500 weapon damage, then with the CP buffs you'll start hitting as hard as you'd like to.
That's not to say you can't have fun in pvp now with that build. Find a stam NB to gank with...you can tank/heal amd let them dish it out. Or a sorc, who could shield you and do range damage while you gap close and blood thirst. You don't have to Zerg, but solo might also be out until you gear up a little stronger.
Umm, you need to work on your build. Heavy armor is very powerful now.
Stamknight dunmer using Dual wielding on main, snb on secondary, all points into stamina, all glyphs are stamina / stamina regen, using 4 piece morkuldin and 5 piece hundings rage. No set jewelry yet, because I havent found any and grouping for dungeons is a NIGHTMARE in this game.
The only thing I havent done yet is get gold enchantments and gear because I cant craft 150 gear yet, and am not wasting my mats to upgrade <160 gear.
I dont have the abilities memorized otherwise I would post them too. But I will give it a shot.
Main bar :
Rapid Strikes
Blood Craze
whirling blades ( for regen )
Flying Blade
Deadly Cloak
Ultimate : Ferocious Leap
Off Bar :
Venemous Claws
Noxious Breath
Invasion
Igneous Shield
Resolving Vigor
Ulti : Corrosive Armor
Stats
18 k health
25 k stam
700 health regen
1900 stam regen
Buffed ( with wrath and flying blade buff ) Weapon Damage 2500
Sign : The Warrior
Traits on Armor - Impen
Traits on Weapons - Defending , I plan on changing them to nirnhoned when I have top level gear crafted.
The damage is just downright awful to be honest. I honestly might as well be tickeling people. I am up for suggestions, but I wont change my character into a cookie cutter steel tornado meteor spam sheep.
What I am really wondering , is it worth to get rid of impen traits and go for something else? I can just imagine running without impen, and it was a nightmare before i discovered that trait...
How tf do you get 25k stam and 2.5k wpn dmg as a stam build lmao. You should be looking for 35k+ stam and 3k+ wpn dmg. Its really not hard
So. After long testing with heavy armor in pvp, even after the dps tweaks to the skill line, heavy armor is still awful.
Wrath does NOT make up for the damage you lose by not using medium, the stat return from being hit is far FAR too low / slow, the damage mitigation from your resistances is STILL way too low, it needs to be doubled that of what it is if the line is to stay the way it is, the stat return from heavy attacks is pretty pointless with bad damage in the first place.
Either make HA a pure tank gear, or make it more viable for a hybrid, where it is right now is just awful....still.....
Heavy armor is the better way to do now, heavy armor have everything.
It has a tiny fragment of everything. It is not nearly on par with medium or light.
MalakithAlamahdi wrote: »Heavy armor works great for me, but i got a build i don't see much around. This are the stats unbuffed:
[img][/img]screen capture windows
This are are the stats buffed (i get up to 925 weapon damage more in combat when hit, and 640 from weapon enchants, so max 3839 weapon damage with no other buffs then major brutality):
[img][/img]upload jpg
Shield bar:
[img][/img]jpg images
With this build i have no problem fighting 2-3 people most of the time. And it's all purple gear atm. The head and shoulder can easily be switched for engine guardian, which is really nice, i just take it off when i fight people that actually know they should bash the thing!
Edit: All pictures are with foodbuff on.
MalakithAlamahdi wrote: »Heavy armor works great for me, but i got a build i don't see much around. This are the stats unbuffed:
[img][/img]screen capture windows
This are are the stats buffed (i get up to 925 weapon damage more in combat when hit, and 640 from weapon enchants, so max 3839 weapon damage with no other buffs then major brutality):
[img][/img]upload jpg
Shield bar:
[img][/img]jpg images
With this build i have no problem fighting 2-3 people most of the time. And it's all purple gear atm. The head and shoulder can easily be switched for engine guardian, which is really nice, i just take it off when i fight people that actually know they should bash the thing!
Edit: All pictures are with foodbuff on.
How the F did you get health and stam that high ?!
Umm, you need to work on your build. Heavy armor is very powerful now.
Stamknight dunmer using Dual wielding on main, snb on secondary, all points into stamina, all glyphs are stamina / stamina regen, using 4 piece morkuldin and 5 piece hundings rage. No set jewelry yet, because I havent found any and grouping for dungeons is a NIGHTMARE in this game.
The only thing I havent done yet is get gold enchantments and gear because I cant craft 150 gear yet, and am not wasting my mats to upgrade <160 gear.
I dont have the abilities memorized otherwise I would post them too. But I will give it a shot.
Main bar :
Rapid Strikes
Blood Craze
whirling blades ( for regen )
Flying Blade
Deadly Cloak
Ultimate : Ferocious Leap
Off Bar :
Venemous Claws
Noxious Breath
Invasion
Igneous Shield
Resolving Vigor
Ulti : Corrosive Armor
Stats
18 k health
25 k stam
700 health regen
1900 stam regen
Buffed ( with wrath and flying blade buff ) Weapon Damage 2500
Sign : The Warrior
Traits on Armor - Impen
Traits on Weapons - Defending , I plan on changing them to nirnhoned when I have top level gear crafted.
The damage is just downright awful to be honest. I honestly might as well be tickeling people. I am up for suggestions, but I wont change my character into a cookie cutter steel tornado meteor spam sheep.
What I am really wondering , is it worth to get rid of impen traits and go for something else? I can just imagine running without impen, and it was a nightmare before i discovered that trait...
So. After long testing with heavy armor in pvp, even after the dps tweaks to the skill line, heavy armor is still awful.
Wrath does NOT make up for the damage you lose by not using medium, the stat return from being hit is far FAR too low / slow, the damage mitigation from your resistances is STILL way too low, it needs to be doubled that of what it is if the line is to stay the way it is, the stat return from heavy attacks is pretty pointless with bad damage in the first place.
Either make HA a pure tank gear, or make it more viable for a hybrid, where it is right now is just awful....still.....
Waffennacht wrote: »I run heavy armor
4600 weapon dmg fully buffed
30K stam
22K magicka
28K health
1900 stam regen
24K resist
Heavy armor is comparable to medium
Valera Progib wrote: »MalakithAlamahdi wrote: »Heavy armor works great for me, but i got a build i don't see much around. This are the stats unbuffed:
[img][/img]screen capture windows
This are are the stats buffed (i get up to 925 weapon damage more in combat when hit, and 640 from weapon enchants, so max 3839 weapon damage with no other buffs then major brutality):
[img][/img]upload jpg
Shield bar:
[img][/img]jpg images
With this build i have no problem fighting 2-3 people most of the time. And it's all purple gear atm. The head and shoulder can easily be switched for engine guardian, which is really nice, i just take it off when i fight people that actually know they should bash the thing!
Edit: All pictures are with foodbuff on.
How the F did you get health and stam that high ?!
That is actually quite low, my stam sorc in heavy has 27k health and 39k stam (no undaunted bonus yet, 6 heavy + 1 medium), with 2300 weapon damage (with rally and weapon damage enchant in a fight it reaches 3000-3200) which in reality is higher damage output than magicka sorc that runs sustain build (seducer + magnus).
Though every stam sorc runs perma hurricane and my buffed resistance is around 25k.
Valera Progib wrote: »MalakithAlamahdi wrote: »Heavy armor works great for me, but i got a build i don't see much around. This are the stats unbuffed:
[img][/img]screen capture windows
This are are the stats buffed (i get up to 925 weapon damage more in combat when hit, and 640 from weapon enchants, so max 3839 weapon damage with no other buffs then major brutality):
[img][/img]upload jpg
Shield bar:
[img][/img]jpg images
With this build i have no problem fighting 2-3 people most of the time. And it's all purple gear atm. The head and shoulder can easily be switched for engine guardian, which is really nice, i just take it off when i fight people that actually know they should bash the thing!
Edit: All pictures are with foodbuff on.
How the F did you get health and stam that high ?!
That is actually quite low, my stam sorc in heavy has 27k health and 39k stam (no undaunted bonus yet, 6 heavy + 1 medium), with 2300 weapon damage (with rally and weapon damage enchant in a fight it reaches 3000-3200) which in reality is higher damage output than magicka sorc that runs sustain build (seducer + magnus).
Though every stam sorc runs perma hurricane and my buffed resistance is around 25k.