Stoopid_Nwah wrote: »@slaterd That is fantastic to hear! Glad I was able to save your magblade !
@QuebraRegra @Ankael07 I have to agree with the both of you, but now there seems to be no turning back with the CP system. Azura's (non CP campaign) on Xbox is desolate so if you actually want to pvp you have to pick a CP campaign. And with all of these maxed out CP characters running around, it seems everyone has massive burst, massive heals, and sustain all in one. The go-to seems to be stack damage/max stats as high as you can and only run with the bare minimum regen that you can function with.
QuebraRegra wrote: »Stoopid_Nwah wrote: »@slaterd That is fantastic to hear! Glad I was able to save your magblade !
@QuebraRegra @Ankael07 I have to agree with the both of you, but now there seems to be no turning back with the CP system. Azura's (non CP campaign) on Xbox is desolate so if you actually want to pvp you have to pick a CP campaign. And with all of these maxed out CP characters running around, it seems everyone has massive burst, massive heals, and sustain all in one. The go-to seems to be stack damage/max stats as high as you can and only run with the bare minimum regen that you can function with.
So then, it looks like I was wrong, and that NO CP campaigns are not in fact predominately popular as I had predicted..
So the meta continues, I blame the community, worsened by ZOS inability to ever conceive of balance.
I played there a bit and got emp, but right before I started pushing it changed to no cp. Guilds flooded out, and it was a pain to get anyone to come in there to help push. And as soon as the campaign ended I left. Now it just seems to be a rotating buff server. Most players admit they don't want to fight without their cp.QuebraRegra wrote: »So then, it looks like I was wrong, and that NO CP campaigns are not in fact predominately popular as I had predicted..
So the meta continues, I blame the community, worsened by ZOS inability to ever conceive of balance.
Stoopid_Nwah wrote: »@ScruffyWhiskers With tri-stat food, major sorcery, major prophecy, and continuous attack I am at 4300 spell damage, 46% crit, 1164 magicka regen, and 40k magicka. I can push the stats higher if I finish levelling undaunted and golding out gear. I could also become a vamp for regen and the sneak speed but that skin is just so nasty haha.
@Bdawwg yes it does!
Stoopid_Nwah wrote: »@ScruffyWhiskers With tri-stat food, major sorcery, major prophecy, and continuous attack I am at 4300 spell damage, 46% crit, 1164 magicka regen, and 40k magicka. I can push the stats higher if I finish levelling undaunted and golding out gear. I could also become a vamp for regen and the sneak speed but that skin is just so nasty haha.
@Bdawwg yes it does!
these kind of overkill stats is why we need softcaps back
Stoopid_Nwah wrote: »A few days ago I was reading a thread about ganking requiring skill; I wanted to see for myself, so I changed up my magblade that I have been using for Maelstrom. I have to admit I am surprised with how it performs and how much fun it can be to jump into groups to see if I can get a kill and escape. I am also surprised by how many people fall for the whole "chase me" routine.
That being said, I am new to this and was hoping to get some feedback on my gameplay. Any tips/advice would be greatly appreciated !
https://youtu.be/NY0wckExj30
ZOS should so something about that crazy high crit chance. I haven't seen a single dps build that doesn't rely on crits. It wouldn't be a problem if it wouldn't be so easy to reach 80% crit chance. That's just insane. Only in ESO.
My build isn't even high crit lol it's <50%. But for my build yeah you're right there are some major tradeoffs...the problem is stam builds can get pretty great burst with just a light attack due to proc sets .ZOS should so something about that crazy high crit chance. I haven't seen a single dps build that doesn't rely on crits. It wouldn't be a problem if it wouldn't be so easy to reach 80% crit chance. That's just insane. Only in ESO.
lol you do realize there are trade offs for pushing crit right? and crit based builds are not high burst builds, they are RMS builds.
Stoopid_Nwah wrote: »@Bakven Your video definitely shows the importance of picking the right target. I avoid or wait to attack anyone with a shield up, and I never use mark because it's like you're begging the target to block, dodge and buff up haha.
I think ganking is for the patient person who doesn't just "see red" and lose all sense of logic (those that keep trying to gank and get revenge on the person who has killed them over and over again).
Anyway, nice kill !
Exactly, usually gankers aren't that great at duels, but that's not what their build is made for. Gankers hold all the advantages right up until their first move, so it's really their fight to lose.
and thanks
It's not for everyone. For me, ganking has been the most fun I've had in pvp since getting emp back in the day. It's an adrenaline rush picking someone in the middle of a group, killing them, and getting out without anyone even realizing what happened. I also love nothing more than when some tool kills a newbie and tbags away only for me to come and one-shot him .tbh this playstyle looks boring af. I can't see anyone playing this way for a long time without boredom setting in.
Stoopid_Nwah wrote: »It's not for everyone. For me, ganking has been the most fun I've had in pvp since getting emp back in the day. It's an adrenaline rush picking someone in the middle of a group, killing them, and getting out without anyone even realizing what happened. I also love nothing more than when some tool kills a newbie and tbags away only for me to come and one-shot him .tbh this playstyle looks boring af. I can't see anyone playing this way for a long time without boredom setting in.
And let's be honest, pvp is kind of a mess right now, so ganking gave me something new and fun to try out; it just so happened I ended up loving it more than I thought I would. I'm sure other gankers feel similar @GreenSoup2HoT @Xinthisis @SRIBES
But, with infernal guardian being broken, I have parked my nb in vma and have been working on my mdk some more. #fixcloak
Stoopid_Nwah wrote: »@Kutsuu so far I must have been lucky with buffing up and no one hearing, but I can guess the reasoning I end up close in some clips was because I was having issues that day with my heavy attacks missing (the kind where it literally goes off into the distance like wtf lol). When that happens I tend to get really irritable and say screw it and end up almost on top of them. I also tend to stay close because the fireball I noticed can definitely be heard by trained pvpers. But what about magelight is it that others can hear? I always assumed that would be inaudible to them.
Also I appreciate you standing up for magblade ganking. I've had those comments as well, and it's like dude...did you not see the 25k heavy crit? Definitely doable.
Mdk isn't that bad lol. Plus with incoming buffs I figure may as well get a step ahead of the game. If it's anything like what happened to stam sorcs then look out, mdk demigods of fire incoming.
Stoopid_Nwah wrote: »@Kutsuu so far I must have been lucky with buffing up and no one hearing, but I can guess the reasoning I end up close in some clips was because I was having issues that day with my heavy attacks missing (the kind where it literally goes off into the distance like wtf lol). When that happens I tend to get really irritable and say screw it and end up almost on top of them. I also tend to stay close because the fireball I noticed can definitely be heard by trained pvpers. But what about magelight is it that others can hear? I always assumed that would be inaudible to them.
Also I appreciate you standing up for magblade ganking. I've had those comments as well, and it's like dude...did you not see the 25k heavy crit? Definitely doable.
Mdk isn't that bad lol. Plus with incoming buffs I figure may as well get a step ahead of the game. If it's anything like what happened to stam sorcs then look out, mdk demigods of fire incoming.
There was a time in early patches of the game that you could not hear activities by someone in stealth *at all*. I don't know exactly when the changes were made, but you can now hear people buffing in stealth from the same range you could hear them out of stealth. Magelight has a very loud and unique sound effect, and is a direct precursor to getting hit with a big heavy attack. I suppose it's possible that whatever patch made this change isn't in effect on console.
This is definitely true. It seems to be a lot like how easy it is to hear dark flare. Have you been able hear mage light though on console? I'll have to find someone to test this with using different ranges. I've never noticed but it's good info to know and the first I've heard about it.thankyourat wrote: »Stoopid_Nwah wrote: »@Kutsuu so far I must have been lucky with buffing up and no one hearing, but I can guess the reasoning I end up close in some clips was because I was having issues that day with my heavy attacks missing (the kind where it literally goes off into the distance like wtf lol). When that happens I tend to get really irritable and say screw it and end up almost on top of them. I also tend to stay close because the fireball I noticed can definitely be heard by trained pvpers. But what about magelight is it that others can hear? I always assumed that would be inaudible to them.
Also I appreciate you standing up for magblade ganking. I've had those comments as well, and it's like dude...did you not see the 25k heavy crit? Definitely doable.
Mdk isn't that bad lol. Plus with incoming buffs I figure may as well get a step ahead of the game. If it's anything like what happened to stam sorcs then look out, mdk demigods of fire incoming.
There was a time in early patches of the game that you could not hear activities by someone in stealth *at all*. I don't know exactly when the changes were made, but you can now hear people buffing in stealth from the same range you could hear them out of stealth. Magelight has a very loud and unique sound effect, and is a direct precursor to getting hit with a big heavy attack. I suppose it's possible that whatever patch made this change isn't in effect on console.
Not only that. heavy attacks from bow and staves also have an audio que its just enough to always get your shield up before the heavy attack lands. If you are around a keep your faction owns you usually aren't listening for things like that though lol
Stoopid_Nwah wrote: »This is definitely true. It seems to be a lot like how easy it is to hear dark flare. Have you been able hear mage light though on console? I'll have to find someone to test this with using different ranges. I've never noticed but it's good info to know and the first I've heard about it.thankyourat wrote: »Stoopid_Nwah wrote: »@Kutsuu so far I must have been lucky with buffing up and no one hearing, but I can guess the reasoning I end up close in some clips was because I was having issues that day with my heavy attacks missing (the kind where it literally goes off into the distance like wtf lol). When that happens I tend to get really irritable and say screw it and end up almost on top of them. I also tend to stay close because the fireball I noticed can definitely be heard by trained pvpers. But what about magelight is it that others can hear? I always assumed that would be inaudible to them.
Also I appreciate you standing up for magblade ganking. I've had those comments as well, and it's like dude...did you not see the 25k heavy crit? Definitely doable.
Mdk isn't that bad lol. Plus with incoming buffs I figure may as well get a step ahead of the game. If it's anything like what happened to stam sorcs then look out, mdk demigods of fire incoming.
There was a time in early patches of the game that you could not hear activities by someone in stealth *at all*. I don't know exactly when the changes were made, but you can now hear people buffing in stealth from the same range you could hear them out of stealth. Magelight has a very loud and unique sound effect, and is a direct precursor to getting hit with a big heavy attack. I suppose it's possible that whatever patch made this change isn't in effect on console.
Not only that. heavy attacks from bow and staves also have an audio que its just enough to always get your shield up before the heavy attack lands. If you are around a keep your faction owns you usually aren't listening for things like that though lol
Thanks again @Kutsuu .
I personally think it's BiS and irreplaceable for magicka nb ganking as it's really the only set you can back bar to proc. I don't use the exact build in that video anymore, but what I'm currently testing is two clever alchemist swords, 3 body pieces, 1 ilambris, 1 kena, 2 torugs, 3 willpower.PrinceRyzen wrote: »On the topic of magblade ganking, is clever alchemist a requirement for the heavy attack build?
It's appealing because it allows me to use destro + 2X 5 piece sets and monster set. I'm just wondering if there's a comparable set that doesn't require consumables.
I'm not sure if there's anything else with the back bar benefit for ganking.
brandonv516 wrote: »Good damage fellow ganker. I run elegance and stygian on my nightblade at the moment, shadow mundus. Works very nice.
I actually wish stygian had the old 5 piece bonus to it though (+ crit damage). Stygian (pre 1 Tamriel) + Elegance, Khajiit passive, and shadow mundus would be really overpowered with a cloaked heavy attack.
You would have to be far enough away, shoot the heavy attack and quickly cloak before it lands in order for this to work (at least I believe this is how it would work, hard to tell on console). But that's why I don't run stygian. Plus it's kinda buggy with cloak.brandonv516 wrote: »Good damage fellow ganker. I run elegance and stygian on my nightblade at the moment, shadow mundus. Works very nice.
I actually wish stygian had the old 5 piece bonus to it though (+ crit damage). Stygian (pre 1 Tamriel) + Elegance, Khajiit passive, and shadow mundus would be really overpowered with a cloaked heavy attack.
Does Stygian work with staff heavy attack? Staff heavy attack takes you out of stealth and there is a delay before it hits.
Stoopid_Nwah wrote: »I personally think it's BiS and irreplaceable for magicka nb ganking as it's really the only set you can back bar to proc. I don't use the exact build in that video anymore, but what I'm currently testing is two clever alchemist swords, 3 body pieces, 1 ilambris, 1 kena, 2 torugs, 3 willpower.PrinceRyzen wrote: »On the topic of magblade ganking, is clever alchemist a requirement for the heavy attack build?
It's appealing because it allows me to use destro + 2X 5 piece sets and monster set. I'm just wondering if there's a comparable set that doesn't require consumables.
I'm not sure if there's anything else with the back bar benefit for ganking.
Obviously the torugs and willpower can be replaced with elegance or another five piece.
And in case anyone wanted to know-ice ganking was a bust lol. I tried using heavy frost attack from a sharpened maelstrom ice staff into the ice clench to try to proc winterborn. I was hopeful the damage shield from the frost attack would proc infernal guardian as well so I could be like the stam gankers using proc sets but on the magicka side lol. Needless to say guardian doesn't proc off of the frost bonus shield and winterborn is pretty unreliable. So in my head (when everything procced) it looked like heavy attack+meteors+frozen from clench+winterborn+soul harvest and in practice it looked more like no AP .
brandonv516 wrote: »Good damage fellow ganker. I run elegance and stygian on my nightblade at the moment, shadow mundus. Works very nice.
I actually wish stygian had the old 5 piece bonus to it though (+ crit damage). Stygian (pre 1 Tamriel) + Elegance, Khajiit passive, and shadow mundus would be really overpowered with a cloaked heavy attack.
Does Stygian work with staff heavy attack? Staff heavy attack takes you out of stealth and there is a delay before it hits.