Sacred Ground currently snares enemies in Templar circles by 30%. There are far too many snares on spammable abilities in this game, and I would like to request that this passive be changed to promote more fluid and fun combat and introduce a soft counter to snares/immobilizes. I would like to see the offensive snare removed and make Sacred Ground do this:
While standing in the area of Cleansing Ritual or Rune Focus, the effectiveness of snares and the duration of immobilizes is reduced by 50% for you and your allies.
Ergo if someone hits you with a 30% snare, it becomes 15%. If they hit you with a 2 second immobilize, it becomes 1 second.
This would introduce a healthy amount of counterplay to movement modifying abilities in Elder Snares Online. It would also make the passive more appropriate for the Restoring Light skill line. I think after that change it would make sense to add the 30% snare back into Ritual of Retribution to make that morph a little more attractive.
I also think Shuffle (medium armor skill) and Forward Momentum (2h) should be changed to this mechanic as well (instead of immunity, but both buffed in other ways to compensate) for very good balance reasons, but that is a separate discussion.
I am generally a proponent of soft counters in combat rather than hard counters, and soft counters to movement modifiers are generally absent from this game currently. I think that hard counters are overly deterministic and make gameplay much less interesting. Soft counters retain some of the offensive reward for using the ability but also allow room for meaningful defense.
What do you think? Yay or nay to reworking Sacred Ground (and Rit of Ret)?