cschwingeb14_ESO wrote: »Master_Kas wrote: »Forestd16b14_ESO wrote: »So vigor takes you out of stealth but every other healing spell in the game can still be used stealthed...... well looks like magicka users whining is starting to get to the devs.
Which healing spell doesn't break stealth?
Healing ward, blessing of resto, mutagen, healing springs, breath of life, sorcs Dark deal, all breaks stealth. Except rally for some reason.
Beneficial spells that affect someone other than yourself break stealth. Self buffs don't break stealth. Rally, Evasion, Surge, Double Take, etc are all self-only.
Dark Deal is self-only, but it has a cast time, so it breaks stealth at the end of the cast like all cast-time spells.
Hurricane is self only, but pulses AE damage, so casting it breaks stealth. Quick cloak and DK armor probably reveal you for the same reason.
Hardened Ward affects your pets, so it's flagged to break stealth even if you have no pets. Which I had always hated
*disclaimer: Just posting the "rules" as I see them.
Master_Kas wrote: »Vigor healing should be nerfed by 25-50% compared to what it is now. Stamina builds already have the best evasion/defense with shuffle and dodgeroll, while also having the best burst damage on top of healing better than every magicka spec in the game except magicka templar? Balance my ass xD
Before you cry about healingward, I rather have vigor (which would be as strong as it is on stam builds atm) on my magblade than healingward.
Forestd16b14_ESO wrote: »So vigor takes you out of stealth but every other healing spell in the game can still be used stealthed...... well looks like magicka users whining is starting to get to the devs.
Strider_Roshin wrote: »Moglijuana wrote: »Strider_Roshin wrote: »
Why? Shuffle doesn't break stealth, or immovable, or harness, or double take, which all give similar buffs to spiked armor...
You burst out spikes, and do AoE damage. That's why.
Master_Kas wrote: »Vigor healing should be nerfed by 25-50% compared to what it is now. Stamina builds already have the best evasion/defense with shuffle and dodgeroll, while also having the best burst damage on top of healing better than every magicka spec in the game except magicka templar? Balance my ass xD
Before you cry about healingward, I rather have vigor (which would be as strong as it is on stam builds atm) on my magblade than healingward.
Master_Kas wrote: »Strider_Roshin wrote: »Master_Kas wrote: »Vigor healing should be nerfed by 25-50% compared to what it is now. Stamina builds already have the best evasion/defense with shuffle and dodgeroll, while also having the best burst damage on top of healing better than every magicka spec in the game except magicka templar? Balance my ass xD
Before you cry about healingward, I rather have vigor (which would be as strong as it is on stam builds atm) on my magblade than healingward.
I hope you're never placed in a position where you have to make decisions. Your judgement is terrible.
Let me guess, you play a shuffeling stam build?
Btw I hope the same for you if you don't think stam builds are overtuned atm.
Ah wait aren't you the one who claimed MagDK and MagNB are better than StamDK/StamNB atm? No need to send you a serious reply then.
Forestd16b14_ESO wrote: »So vigor takes you out of stealth but every other healing spell in the game can still be used stealthed...... well looks like magicka users whining is starting to get to the devs.
CapuchinSeven wrote: »Forestd16b14_ESO wrote: »So vigor takes you out of stealth but every other healing spell in the game can still be used stealthed...... well looks like magicka users whining is starting to get to the devs.
Which healing ability, OTHER than the stamina heals doesn't break stealth?
I eagerly await your reply.
Master_Kas wrote: »Vigor healing should be nerfed by 25-50% compared to what it is now. Stamina builds already have the best evasion/defense with shuffle and dodgeroll, while also having the best burst damage on top of healing better than every magicka spec in the game except magicka templar? Balance my ass xD
Before you cry about healingward, I rather have vigor (which would be as strong as it is on stam builds atm) on my magblade than healingward.
Forest. Trees. Vigor. Stacking healing buffs. Who cares about details anyway? You'd fit right in with ZOS' trend of ignoring details and implementing reckless, sweeping changes.
Anything that affects other players should take you out of stealth, ridiculous that some people think they can walk around in stealth spamming AoE heals? Area of effect!
As for taking you out of cloak that is a change we shall have to observe to see how 'game breaking' and detrimental it is to the poor stam night blade.
Well done @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel ...
You fixed some outstanding issues with cloak, only to remove all that made it fun to play with in PvP.
Cloak->Vigor? Nope, breaks cloak now.
Cloak->Ambush+SA stun combo? Nope, Ambush breaks cloak now too.
How out of touch are you with your playerbase? Why remove things that absolutely no one complained about?
Practically almost every cloak combo that added depth to the NB gameplay has been gutted & ruined by these "changes", while many have been asking for more stealth elements & more depth to the gameplay in general.
I entered Cyrodiil for the first time in months with my NB, excited to test out the actual fixes to Cloak - only to find out it's more useless than ever.
Well done indeed.
I expect some kind of an answer from @Wrobel why he thought these changes were necessary.
CapuchinSeven wrote: »I quite literally can't believe there are stamina players here trying to justify stamina heals not breaking stealth.
News flash, all heals break stealth, except stamina heals.
Well done @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel ...
You fixed some outstanding issues with cloak, only to remove all that made it fun to play with in PvP.
Cloak->Vigor? Nope, breaks cloak now.
Cloak->Ambush+SA stun combo? Nope, Ambush breaks cloak now too.
How out of touch are you with your playerbase? Why remove things that absolutely no one complained about?
Practically almost every cloak combo that added depth to the NB gameplay has been gutted & ruined by these "changes", while many have been asking for more stealth elements & more depth to the gameplay in general.
I entered Cyrodiil for the first time in months with my NB, excited to test out the actual fixes to Cloak - only to find out it's more useless than ever.
Well done indeed.
I expect some kind of an answer from @Wrobel why he thought these changes were necessary.
As another part of the player base, i welcome these changes. I see how they are frustrating because you still have to play well as a NB to benefit from cloak, however, giving one class the possibility to outplay all others (assuming close-to-perfect play on all sides) would be problematic. Playing against a good player with cloak is already infuriating and has been despite the bugs ever since detect pots stopped lasting for ages.
I don't want to talk about balance in general, counters, or whatever. I just want to point out that the cloak skill's very design is bound to cause frustration. Either by the NB or by the ones playing against the NB. If playing perfectly on a NB would allow you to play a perfect game of hit and run, being elusive, etc, playing against it would be a TERRIBLE way to spend your time gaming and tbh I'd rather be at work than spending my evenings like that
CapuchinSeven wrote: »I quite literally can't believe there are stamina players here trying to justify stamina heals not breaking stealth.
News flash, all heals break stealth, except stamina heals.
ZOS_GinaBruno wrote: »The change to Vigor's functionality is intended, and we apologize for missing the patch note for it. Vigor will now remove you from sneak or invisibility when cast, and we've updated the Live patch notes to reflect this change.
The high-pitched audio sound that you're hearing is not intended, though, and we're currently investigating that issue.
ZOS_GinaBruno wrote: »The change to Vigor's functionality is intended, and we apologize for missing the patch note for it. Vigor will now remove you from sneak or invisibility when cast, and we've updated the Live patch notes to reflect this change.
The high-pitched audio sound that you're hearing is not intended, though, and we're currently investigating that issue.
This only shows how out of touch you guys are with your own game. You took the squishiest class out there and thought to yourselfs, hmmm how can we make it even more squishy. Good job! Again making changes that are totaly random and damn right wrong, but when ppl dirrect you to a real problems, you just ignore it. Just terrible at balancing the game.
thankyourat wrote: »I just want to say that magblades can not heal while cloaked healing ward breaks cloak, it always has.
Strider_Roshin wrote: »ZOS_GinaBruno wrote: »The change to Vigor's functionality is intended, and we apologize for missing the patch note for it. Vigor will now remove you from sneak or invisibility when cast, and we've updated the Live patch notes to reflect this change.
The high-pitched audio sound that you're hearing is not intended, though, and we're currently investigating that issue.
This only shows how out of touch you guys are with your own game. You took the squishiest class out there and thought to yourselfs, hmmm how can we make it even more squishy. Good job! Again making changes that are totaly random and damn right wrong, but when ppl dirrect you to a real problems, you just ignore it. Just terrible at balancing the game.
Okay, I do think this change was a good one. At the same time I also agree that the Nightblade could be a bit tankier than they currently are. DKs have a free 3500 spell resistance, increase in healing with spiked armor active, and more damage mitigation when blocking. Templars have 4% more spell resistance, increase damage mitigation from physical when blocking, and major mending passively. Sorcs have the only good and reliable escape in the game, and the strongest damage shield. Nightblades have cloak, which has so many counters that I don't even put it on my magblade anymore. Nightblades need a little defense buff in my opinion.
thankyourat wrote: »I just want to say that magblades can not heal while cloaked healing ward breaks cloak, it always has.
Haven't tried Healing Ward, but I can confirm that Dampen Magic atleast does not break cloak.
Nightblades have Shadow Barrier. Nightblades have Shadow Image. Nightblades have speed buffs. Nightblades have Siphoning Attacks. Nightblades have Stamina and Magicka regeneration passives.Strider_Roshin wrote: »ZOS_GinaBruno wrote: »The change to Vigor's functionality is intended, and we apologize for missing the patch note for it. Vigor will now remove you from sneak or invisibility when cast, and we've updated the Live patch notes to reflect this change.
The high-pitched audio sound that you're hearing is not intended, though, and we're currently investigating that issue.
This only shows how out of touch you guys are with your own game. You took the squishiest class out there and thought to yourselfs, hmmm how can we make it even more squishy. Good job! Again making changes that are totaly random and damn right wrong, but when ppl dirrect you to a real problems, you just ignore it. Just terrible at balancing the game.
Okay, I do think this change was a good one. At the same time I also agree that the Nightblade could be a bit tankier than they currently are. DKs have a free 3500 spell resistance, increase in healing with spiked armor active, and more damage mitigation when blocking. Templars have 4% more spell resistance, increase damage mitigation from physical when blocking, and major mending passively. Sorcs have the only good and reliable escape in the game, and the strongest damage shield. Nightblades have cloak, which has so many counters that I don't even put it on my magblade anymore. Nightblades need a little defense buff in my opinion.