GreenSoup2HoT wrote: »To be honest, id be fine with completely removing dodge chance from the game.
Then turn shuffle into a long duration snare immunity for 10 seconds. 1 morph would have a longer duration per medium piece and the other morph would remove roots upon use with addition to the snare immunity.
Double Take would also then need to be changed to be snare immunity for the duration but just to buff the ability in general to grant either Major or Minor Expedition for the duration aswell. (I personally think 4 seconds is to short)
This is what i would do because i hate RNG mechanics. It would also make roll dodge your only source of dodge outside of maybe a set proc.
silky_soft wrote: »GreenSoup2HoT wrote: »To be honest, id be fine with completely removing dodge chance from the game.
Then turn shuffle into a long duration snare immunity for 10 seconds. 1 morph would have a longer duration per medium piece and the other morph would remove roots upon use with addition to the snare immunity.
Double Take would also then need to be changed to be snare immunity for the duration but just to buff the ability in general to grant either Major or Minor Expedition for the duration aswell. (I personally think 4 seconds is to short)
This is what i would do because i hate RNG mechanics. It would also make roll dodge your only source of dodge outside of maybe a set proc.
Ya remove the dodge chance completely redo it. I've always been a 7 medium user, I've dropped shuffle from my bar completely. Making me rely on my reactions and skill to win a fight, unlike malubeth users. Sure I don't win as many 1v1 but it's more gratifying knowing that I killed someone using it.
Give it a movement speed outside of expedition or extended soft cc immunity. Maybe even make it like dk wings, where instead of reflect next attack dodge next attack after casting it.
Toc de Malsvi wrote: »It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.
Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.
Wrobel if you decide to stumble across this post please take this idea into consideration .
Give shuffle a internal cooldown between dodges , so basically say you dodge a crystal frag , when a dodge procs make it to where you can't dodge another attack for X amount of time .
Shuffle right now is procing way to many times as I think a lot of other people would agree on , a internal cooldown would balance the ability and Stam vs Magc issues right now .
Toc de Malsvi wrote: »It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.
Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.
False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.
Roehamad_Ali wrote: »Ya let's remove dodge , block and shields . No more defense , it's stupid .
:P
Toc de Malsvi wrote: »Fully chargeToc de Malsvi wrote: »It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.
Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.
False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.
See my second post. When it proc's virtually everything will be dodged for that instance. You will see "dodge", "dodge", "dodge", "dodge". As shown in this video each time Dodge pops up on my character it pops up in groups of "dodge, dodge, dodge."
https://account.xbox.com/en-us/gameclip/733443fc-8cfd-47f0-9375-04809f61143b?gamerTag=Toc de Malsvii&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
Toc de Malsvi wrote: »Fully chargeToc de Malsvi wrote: »It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.
Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.
False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.
See my second post. When it proc's virtually everything will be dodged for that instance. You will see "dodge", "dodge", "dodge", "dodge". As shown in this video each time Dodge pops up on my character it pops up in groups of "dodge, dodge, dodge."
https://account.xbox.com/en-us/gameclip/733443fc-8cfd-47f0-9375-04809f61143b?gamerTag=Toc de Malsvii&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
thankyourat wrote: »Roehamad_Ali wrote: »Ya let's remove dodge , block and shields . No more defense , it's stupid .
:P
Shuffle is more luck than defense. There's nothing worse than setting up a burst combo to win a fight and both your attacks are dodge while your opponent is CC'd. Why can an attack be dodged if you are CC'd anyway. Something needs to be done about shuffle it's over performing
No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...
jyates214b14_ESO wrote: »Just fix the extended dodge period of roll dodge. As it stands right now if I throw a frag or weave or use any projectile as the opponent stands up from a Dodge roll it still continues to miss for half a second to a second, which is rather aggravating.
No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...
Forestd16b14_ESO wrote: »No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...
Hmm so damage shields that absorb 100% of the damage and gives auto pilot for defense and doesn't increase cost when spammed isn't lame ?
arkansas_ESO wrote: »Shuffle is lame to fight against, but it's a huge part of stamina's survivability. Remove the dodge chance from Shuffle (but keep it as a cheap snare removal) and remove/reduce the increasing cost penalty on dodge roll. There, now stamina is forced to rely on active defense (knowing when to dodge incoming attacks) instead of just RNG.