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https://forums.elderscrollsonline.com/en/discussion/668861

Give "Shuffle" a internal cooldown IDEA ( PLEASE READ )

NotPhobia
NotPhobia
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Wrobel if you decide to stumble across this post please take this idea into consideration .

Give shuffle a internal cooldown between dodges , so basically say you dodge a crystal frag , when a dodge procs make it to where you can't dodge another attack for X amount of time .
Shuffle right now is procing way to many times as I think a lot of other people would agree on , a internal cooldown would balance the ability and Stam vs Magc issues right now .

  • NotPhobia
    NotPhobia
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  • Solariken
    Solariken
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    I've been saying this as well, OP. I would like to see Major Evasion be changed so that it has a proc cooldown AND DOES NOT evade 100% damage. The RNG just gets out of hand with the current mechanic. Also, this game has an active dodge mechanic already - we don't need a passive dodge mechanic layered on top of it.

    I think we could start with 40% chance to evade 50% of the damage of an incoming single target attack with a 1 second proc cooldown and see how it performs.

    It's a powerful and necessary survivability tool but the RNG needs to function within reasonable boundaries. Partial credit to KenaPKK for (reluctantly) helping me arrive at the variables above.
    Edited by Solariken on 23 July 2016 04:55
  • DannyLV702
    DannyLV702
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    Shuffle is fine
  • Toc de Malsvi
    Toc de Malsvi
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    It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.

    Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.

    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    I would like to clarify that as far as I'm aware ZOS has not acknowledged that there is a dodge "window", but that this is an observable phenomenon of dodge mechanics in game. It could be a result of lag and packet handling, that packets are clumped into groups possibly and then sent as one thus allowing players to dodge everything within that group.

    There is a problem with Shuffle in its relation to Dot effects, it is very doubtful whether it is an intended mechanic but shuffle seems to allow dodging of Dot effects. Not simply the application of the Dot but the individual ticks can be dodged as well.
    Edited by Toc de Malsvi on 23 July 2016 05:15
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • GreenSoup2HoT
    GreenSoup2HoT
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    To be honest, id be fine with completely removing dodge chance from the game.

    Then turn shuffle into a long duration snare immunity for 10 seconds. 1 morph would have a longer duration per medium piece and the other morph would remove roots upon use with addition to the snare immunity.

    Double Take would also then need to be changed to be snare immunity for the duration but just to buff the ability in general to grant either Major or Minor Expedition for the duration aswell. (I personally think 4 seconds is to short)

    This is what i would do because i hate RNG mechanics. It would also make roll dodge your only source of dodge outside of maybe a set proc.
    PS4 NA DC
  • Barlthump
    Barlthump
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    While we are at it. Make Shields have an internal cooldown as well. If you use a shield, you can't use another one for X amount of seconds.
  • silky_soft
    silky_soft
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    To be honest, id be fine with completely removing dodge chance from the game.

    Then turn shuffle into a long duration snare immunity for 10 seconds. 1 morph would have a longer duration per medium piece and the other morph would remove roots upon use with addition to the snare immunity.

    Double Take would also then need to be changed to be snare immunity for the duration but just to buff the ability in general to grant either Major or Minor Expedition for the duration aswell. (I personally think 4 seconds is to short)

    This is what i would do because i hate RNG mechanics. It would also make roll dodge your only source of dodge outside of maybe a set proc.

    Ya remove the dodge chance completely redo it. I've always been a 7 medium user, I've dropped shuffle from my bar completely. Making me rely on my reactions and skill to win a fight, unlike malubeth users. Sure I don't win as many 1v1 but it's more gratifying knowing that I killed someone using it.

    Give it a movement speed outside of expedition or extended soft cc immunity. Maybe even make it like dk wings, where instead of reflect next attack dodge next attack after casting it.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • GreenSoup2HoT
    GreenSoup2HoT
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    silky_soft wrote: »
    To be honest, id be fine with completely removing dodge chance from the game.

    Then turn shuffle into a long duration snare immunity for 10 seconds. 1 morph would have a longer duration per medium piece and the other morph would remove roots upon use with addition to the snare immunity.

    Double Take would also then need to be changed to be snare immunity for the duration but just to buff the ability in general to grant either Major or Minor Expedition for the duration aswell. (I personally think 4 seconds is to short)

    This is what i would do because i hate RNG mechanics. It would also make roll dodge your only source of dodge outside of maybe a set proc.

    Ya remove the dodge chance completely redo it. I've always been a 7 medium user, I've dropped shuffle from my bar completely. Making me rely on my reactions and skill to win a fight, unlike malubeth users. Sure I don't win as many 1v1 but it's more gratifying knowing that I killed someone using it.

    Give it a movement speed outside of expedition or extended soft cc immunity. Maybe even make it like dk wings, where instead of reflect next attack dodge next attack after casting it.

    Exactly why i try to encourage people to use builds that are different. We know what builds are meta and op. Why not challenge yourself.

    I dunno about the free dodge thing since that can be abused with Unchained CP passive. I like the idea of a speed boost seperate to minor/major buffs... but magicka nbs would become to fast :P

    Ive also been 7 medium since forever. :)
    Edited by GreenSoup2HoT on 23 July 2016 05:41
    PS4 NA DC
  • Rohamad_Ali
    Rohamad_Ali
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    Ya let's remove dodge , block and shields . No more defense , it's stupid .

    :P
  • glavius
    glavius
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    It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.

    Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.

    False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.
  • jhharvest
    jhharvest
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    Some other games have pseudo-RNG instead of real RNG. So for example for shuffle it could look something like, first attack on you after casting you have a 5% chance to evade, and the probability keeps increasing until it procs, at which point it resets back to a lower chance. This will basically mean that you are unlikely to dodge two attacks in a row but overall you still have a 20% chance to evade an attack.

    Then maybe Zos could implement pseudo-RNG for loot tables and other more important random factors...
  • RoyalSlyness
    RoyalSlyness
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    NotPhobia wrote: »
    Wrobel if you decide to stumble across this post please take this idea into consideration .

    Give shuffle a internal cooldown between dodges , so basically say you dodge a crystal frag , when a dodge procs make it to where you can't dodge another attack for X amount of time .
    Shuffle right now is procing way to many times as I think a lot of other people would agree on , a internal cooldown would balance the ability and Stam vs Magc issues right now .

    Why should the game design be changed because you refuse to use a skill that's available to you and choose to run a less viable build? Other people's play style and skills should be nerfed so that you have an easier time killing them but don't have to change anything?

    I kill folks every night running Shuffle. I don't know why you're having such a hard time.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    OK the give damage shields a cool down or make them crit-able or bets solution amke them non-stackable.
  • Mac10murda
    Mac10murda
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    Make shuffle last 6 seconds
  • Toc de Malsvi
    Toc de Malsvi
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    Fully charge
    glavius wrote: »
    It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.

    Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.

    False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.

    See my second post. When it proc's virtually everything will be dodged for that instance. You will see "dodge", "dodge", "dodge", "dodge". As shown in this video each time Dodge pops up on my character it pops up in groups of "dodge, dodge, dodge."

    https://account.xbox.com/en-us/gameclip/733443fc-8cfd-47f0-9375-04809f61143b?gamerTag=Toc de Malsvii&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • thankyourat
    thankyourat
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    Ya let's remove dodge , block and shields . No more defense , it's stupid .

    :P

    Shuffle is more luck than defense. There's nothing worse than setting up a burst combo to win a fight and both your attacks are dodge while your opponent is CC'd. Why can an attack be dodged if you are CC'd anyway. Something needs to be done about shuffle it's over performing
  • glavius
    glavius
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    Fully charge
    glavius wrote: »
    It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.

    Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.

    False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.

    See my second post. When it proc's virtually everything will be dodged for that instance. You will see "dodge", "dodge", "dodge", "dodge". As shown in this video each time Dodge pops up on my character it pops up in groups of "dodge, dodge, dodge."

    https://account.xbox.com/en-us/gameclip/733443fc-8cfd-47f0-9375-04809f61143b?gamerTag=Toc de Malsvii&scid=03a80100-9ff3-46ea-be76-e00e7fe465df

    Just looked at the video. All but one time, multiple dodges are because you DODGE ROLL....
    Only at one point did I see you get 3-4 dodges without a dodge roll.
  • ToRelax
    ToRelax
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    Fully charge
    glavius wrote: »
    It actually does not over proc, they've looked into it extensively and said it is not giving more than a 20% chance. What does happen is that when it proc's you dodge 100% of incoming attacks for something like 0.7 seconds. Combined with dodge roll which does the same thing for roughly the same window it can appear that it is proccing more often then it actually is.

    Just as often as there are times where it may proc early there are times where it doesn't proc at all. Any attack that has a long flight time is very likely to fall into a dodge "window", this could be attributable to poor code possibly. Also it is possible that due to lag, that the dodge "window" is open for longer than it should be.

    False info. There is no "dodge everything window". I tested with about 500 light attack->skill-> bash and got very close to 20% dodge chance.

    See my second post. When it proc's virtually everything will be dodged for that instance. You will see "dodge", "dodge", "dodge", "dodge". As shown in this video each time Dodge pops up on my character it pops up in groups of "dodge, dodge, dodge."

    https://account.xbox.com/en-us/gameclip/733443fc-8cfd-47f0-9375-04809f61143b?gamerTag=Toc de Malsvii&scid=03a80100-9ff3-46ea-be76-e00e7fe465df

    Aside from the most of those being rolls, I'm sure the bunch of incoming damage numbers when you don't roll is just a coincidence...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Vangy
    Vangy
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    ............ no
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • RoamingRiverElk
    RoamingRiverElk
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    Remove dodge and shuffle? No thank you, defensive actions have already been nerfed more than enough. And I mostly play magicka builds, by the way.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Jsmalls
    Jsmalls
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    Just fix the extended dodge period of roll dodge. As it stands right now if I throw a frag or weave or use any projectile as the opponent stands up from a Dodge roll it still continues to miss for half a second to a second, which is rather aggravating.
  • mtwiggz
    mtwiggz
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    In a current meta where TTK is at an all time low you want to nerf one of the very few defensive abilities that still works? Shame. Shame. Shame.
  • krathos
    krathos
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    Ya let's remove dodge , block and shields . No more defense , it's stupid .

    :P

    Shuffle is more luck than defense. There's nothing worse than setting up a burst combo to win a fight and both your attacks are dodge while your opponent is CC'd. Why can an attack be dodged if you are CC'd anyway. Something needs to be done about shuffle it's over performing

    @thankyourat because shuffle makes me a spooky ghost. you can't hit a ghost. basic ghost logic here.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Komma
    Komma
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    No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • ToRelax
    ToRelax
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    Komma wrote: »
    No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...

    I'm all for it, let's make active, reliable defensive actions more powerful again instead!
    Just fix the extended dodge period of roll dodge. As it stands right now if I throw a frag or weave or use any projectile as the opponent stands up from a Dodge roll it still continues to miss for half a second to a second, which is rather aggravating.

    Don't fix what is not broken. You know roughly how long it takes until you can hit again, so if anything ask for the animation to be adjusted, not the ability to be nerfed, since the latter doesn't seem to be your problem at all.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Van_0S
    Van_0S
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    DannyLV702 wrote: »
    Shuffle is fine

    True, even RD is fine ! :p;)
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Komma wrote: »
    No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...

    Hmm so damage shields that absorb 100% of the damage and gives auto pilot for defense and doesn't increase cost when spammed isn't lame ?
  • arkansas_ESO
    arkansas_ESO
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    Shuffle is lame to fight against, but it's a huge part of stamina's survivability. Remove the dodge chance from Shuffle (but keep it as a cheap snare removal) and remove/reduce the increasing cost penalty on dodge roll. There, now stamina is forced to rely on active defense (knowing when to dodge incoming attacks) instead of just RNG.


    Grand Overlord 25/8/17
  • Barlthump
    Barlthump
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    Komma wrote: »
    No defense should be automatic. You should never win a fight because of chance. People cry because this game is taking less skill but want to keep something in the game like random dodging. Dodging is avoiding all dmg by 100%. Its lame that some peoples characters take advantage of it more than others. Funny though it seems many of the same people I fight in cyrodiil seem to have the best rng in the game. Maybe these "elite" players who know how to "adjust" their dodge chances should share their secrets...

    Hmm so damage shields that absorb 100% of the damage and gives auto pilot for defense and doesn't increase cost when spammed isn't lame ?

    Sssh logic has no place here, they are butt hurt that the shield duration is 6 secs and hate everyone for it.
    Shuffle is lame to fight against, but it's a huge part of stamina's survivability. Remove the dodge chance from Shuffle (but keep it as a cheap snare removal) and remove/reduce the increasing cost penalty on dodge roll. There, now stamina is forced to rely on active defense (knowing when to dodge incoming attacks) instead of just RNG.

    You do know dodge roll is for everyone right? Even magicka users, with 10k stam I could break free and Roll Dodge 2 times before the increase cost, now 1 break free 1 dodge roll. Don't ninja ask for magicka buff. Cause popping a shield every 6 seconds is not active defense.
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