Omgwtfbbq321 wrote: »As a magicka sorc for over 3k hours, I can survive in pvp. But surviving is about all I so in most CP-501 encounters.
Most of the problem seems to stem from the fact the meta appears to be "everyone run a stam buuld and Shuffle/Dodge roll about".
Being a magicka sorc, very few useful abilities I have access to hit these targets. C-Shards, ForceShock, MagesFury, (most) light and heavy attacks, Overload, and DestructiveTouch all are likely to miss due to dodgeRoll or DodgeChance.
Making matters worse, it is far more effective to open on me with Skill->Dawnbreaker-> Execute, than it is for me to try to time the obvious Cruse->Shard->Comet (All of which have warning time before impact).
Shield changes did nothing but force me to make use of the now "covers all" Annulment and ShieldStack. The shield time change really only makes ganking a sorc easier, as fighting normally means casting much more frequently than 6 seconds.
I belive in having at least 1300 stam recovery to endlessly break, but if I could throw that into magicka recovery and use that to break/roll/block/run, id do it in a heart beat.
I also have a magicka Templar. It feels like he can do anything my sorc can do, but better.
I don't feel like stamina needs to be changed, but I would prefer some class skills that were a little more "surpise" than "He cursed me...better block the incoming Shard".
Omgwtfbbq321 wrote: »As a magicka sorc for over 3k hours, I can survive in pvp. But surviving is about all I so in most CP-501 encounters.
Most of the problem seems to stem from the fact the meta appears to be "everyone run a stam buuld and Shuffle/Dodge roll about".
Being a magicka sorc, very few useful abilities I have access to hit these targets. C-Shards, ForceShock, MagesFury, (most) light and heavy attacks, Overload, and DestructiveTouch all are likely to miss due to dodgeRoll or DodgeChance.
Making matters worse, it is far more effective to open on me with Skill->Dawnbreaker-> Execute, than it is for me to try to time the obvious Cruse->Shard->Comet (All of which have warning time before impact).
Shield changes did nothing but force me to make use of the now "covers all" Annulment and ShieldStack. The shield time change really only makes ganking a sorc easier, as fighting normally means casting much more frequently than 6 seconds.
I belive in having at least 1300 stam recovery to endlessly break, but if I could throw that into magicka recovery and use that to break/roll/block/run, id do it in a heart beat.
I also have a magicka Templar. It feels like he can do anything my sorc can do, but better.
I don't feel like stamina needs to be changed, but I would prefer some class skills that were a little more "surpise" than "He cursed me...better block the incoming Shard".
Well said. Sorcerer is supposed to be bursty. Yet it's the most predictable class and even if our "burst" combo works in 100 years, it still doesn't kill anyone. Compared to nightblades, who have 100% unpredictable burst. Hell even dragon jump WB combo is less predictable.
I think, Sorcerer has hard times killing anyone with their available abilities. 2 classes totally hardcounter Sorcerer: DK with scales and Templar with purge. I don't see, how some people can call the current state of Sorcs in pvp "fine" or even say, pvp is their main strenght. When I look at what is available, I say that PvP is hell for Sorcerers.
Omgwtfbbq321 wrote: »As a magicka sorc for over 3k hours, I can survive in pvp. But surviving is about all I so in most CP-501 encounters.
Most of the problem seems to stem from the fact the meta appears to be "everyone run a stam buuld and Shuffle/Dodge roll about".
Being a magicka sorc, very few useful abilities I have access to hit these targets. C-Shards, ForceShock, MagesFury, (most) light and heavy attacks, Overload, and DestructiveTouch all are likely to miss due to dodgeRoll or DodgeChance.
Making matters worse, it is far more effective to open on me with Skill->Dawnbreaker-> Execute, than it is for me to try to time the obvious Cruse->Shard->Comet (All of which have warning time before impact).
Shield changes did nothing but force me to make use of the now "covers all" Annulment and ShieldStack. The shield time change really only makes ganking a sorc easier, as fighting normally means casting much more frequently than 6 seconds.
I belive in having at least 1300 stam recovery to endlessly break, but if I could throw that into magicka recovery and use that to break/roll/block/run, id do it in a heart beat.
I also have a magicka Templar. It feels like he can do anything my sorc can do, but better.
I don't feel like stamina needs to be changed, but I would prefer some class skills that were a little more "surpise" than "He cursed me...better block the incoming Shard".
Well said. Sorcerer is supposed to be bursty. Yet it's the most predictable class and even if our "burst" combo works in 100 years, it still doesn't kill anyone. Compared to nightblades, who have 100% unpredictable burst. Hell even dragon jump WB combo is less predictable.
I think, Sorcerer has hard times killing anyone with their available abilities. 2 classes totally hardcounter Sorcerer: DK with scales and Templar with purge. I don't see, how some people can call the current state of Sorcs in pvp "fine" or even say, pvp is their main strenght. When I look at what is available, I say that PvP is hell for Sorcerers.
psychotic13 wrote: »Omgwtfbbq321 wrote: »As a magicka sorc for over 3k hours, I can survive in pvp. But surviving is about all I so in most CP-501 encounters.
Most of the problem seems to stem from the fact the meta appears to be "everyone run a stam buuld and Shuffle/Dodge roll about".
Being a magicka sorc, very few useful abilities I have access to hit these targets. C-Shards, ForceShock, MagesFury, (most) light and heavy attacks, Overload, and DestructiveTouch all are likely to miss due to dodgeRoll or DodgeChance.
Making matters worse, it is far more effective to open on me with Skill->Dawnbreaker-> Execute, than it is for me to try to time the obvious Cruse->Shard->Comet (All of which have warning time before impact).
Shield changes did nothing but force me to make use of the now "covers all" Annulment and ShieldStack. The shield time change really only makes ganking a sorc easier, as fighting normally means casting much more frequently than 6 seconds.
I belive in having at least 1300 stam recovery to endlessly break, but if I could throw that into magicka recovery and use that to break/roll/block/run, id do it in a heart beat.
I also have a magicka Templar. It feels like he can do anything my sorc can do, but better.
I don't feel like stamina needs to be changed, but I would prefer some class skills that were a little more "surpise" than "He cursed me...better block the incoming Shard".
Well said. Sorcerer is supposed to be bursty. Yet it's the most predictable class and even if our "burst" combo works in 100 years, it still doesn't kill anyone. Compared to nightblades, who have 100% unpredictable burst. Hell even dragon jump WB combo is less predictable.
I think, Sorcerer has hard times killing anyone with their available abilities. 2 classes totally hardcounter Sorcerer: DK with scales and Templar with purge. I don't see, how some people can call the current state of Sorcs in pvp "fine" or even say, pvp is their main strenght. When I look at what is available, I say that PvP is hell for Sorcerers.
I agree that a sorc is pretty predictable, but I can still easily kill people. I don't think the Templar purge is a problem for us really, DKs and flappy wings though, yeah that's annoying as hell, since that totally negates the pressure we have to keep up to stand a chance, and were left to resto/lightning staff them with curse and I don't run resto or lightning staff so it's even more annoying!
Sorcs can be made on par with 2 changes, and no leave the shields they're fine. We need a DoT that sticks to the enemy to provide us with some extra healing from surge, and dark exchange needs to loose the cast time, or make it scale or something.
Search forums, there's plenty of discussions stating that stamina builds have terrible sustain problems since they need to base their defense on the same resource pool as their offense.
Valera Progib wrote: »If I have time to CC break and then go defensive - in 1x1 situation I will not die, but apply 2 shields, defensive rune and instantly go on offensive with streak and then curse + frag and frag again if there is an opportunity.
For my 5 cents, people need to learn how to play better. Nobody can apply pressure on a magicka sorc for a long time or you are just bad, sorry.
Tactical pressure can be turned around with streak.
I do agree that this shield change has created a stupid mechanic, but I disagree on the result of it, as I think it actually improved Sorcs defensive abilities against bursts, just for a very short time and it requires a lot of micromanagement.
I personally changed to lightning staff and love it, though I think implosion or whatever it is called, should get buffed regarding the percentage (6% chance on 15% health is just stupid, I am better of using any other skill and not play this random).
For another my 5 cent, Light armor should have the biggest damage output it is just common sense, I can't believe that it is not the case at the moment... Magicka reduction/magicka regen/ spell penetration / crit chance and definitely bigger damage buff with 5 item set than Medium or Heavy or it should have the same defense rating as at least medium, because that is fair and that is common sense.
I don't feel that Magicka Sorc has become more difficult to play, but fighting DK's in heavy armor is just pain and I usually just ignore people in heavy armor and move along, they can't do anything to me anyway.
P.S. OP should read your text twice, a lot of your arguments are just irrelevant.
"Prior to Dark Brotherhood, with 2 or 3 shields, many average to good Sorcs definitely lived longer in close combat than they should have, and this was rightfully frustrating to many a Stamina toon trying to Wrecking Blow a Sorc etc who could not be damaged with Stacking Shields."
against wrecking blow you used to have only 1 shield... for healing ward to be effective you had to cast it on top of lost health, so it is irrelevant, you just proved the point that sorcs got buffed.
Search forums, there's plenty of discussions stating that stamina builds have terrible sustain problems since they need to base their defense on the same resource pool as their offense.
Any of these topics, I just think:
*specs for full damage*
*can't survive a rat's fart*
*complains on forum*
Maybe max dps meta is not for everyone?
psychotic13 wrote: »Search forums, there's plenty of discussions stating that stamina builds have terrible sustain problems since they need to base their defense on the same resource pool as their offense.
Any of these topics, I just think:
*specs for full damage*
*can't survive a rat's fart*
*complains on forum*
Maybe max dps meta is not for everyone?
Sure my Magicka Sorcs shields cost Magicka? We to base our defence on the same pool as offence.
Single shields need to get buffed as defensive mechanics, they are too weak.
Magicka users, now mainly speaking of Sorcerers, can't dodge if they want to be able to break CC.
They wear light armor, so they are one shots when they are unportected.
Shields are not like block, dodge, reflects and even heals.
You must take all CCs, all damage. Block makes you immune to almost all CCs, dodge roll even totally negates as good as all CCs and damage and heals truly keep you alive, while shields only are a virtual health, not actual health.
Single shields are the worst defensive mechanic in the game. You get punished for using single shields, you must shieldstack to be able to survive and then ? You spend all your time spamming shields and the next CC will still kill you.
Tell me @ZoS : Is that the way it was intended ? You wanted to reduce shieldstacking. Yet with each patch/nerf, you just make it so, that people are forced even more into it.
Remove shieldstacking already. No critable shields or all this non sense, just disable shieldstacking and buff single shields.
Or simply remove the 50% shield debuff from battle spirit after disabling shieldstacking.
Forestd16b14_ESO wrote: »So this is a nerf stamina and buff magikca thread right ?
........... Sneaking = no stam regen
............blocking = no stam regen
............doge roll = increasing cost.....
What's next? No stam regen when my toon takes a fart?
Bear in mind, 2 of the above are core mechanics of stamina defence...... And let me get this right... Magicka users want to be like stamina users?? How about when u block it costs magicka but you get no regen? When shields are on you get no regen? Dodge roll you can pay magicka but you pay more and more just like stam toons..... And while we are at it lets make all class skills and weapon lines 50/50 for magicka and stamina morphs.
This is a slippery path and will see no end. Magicka is fine. Stamina is fine. Short of the malu cheese templars (who are magicka btw), this game is starting to see reasonable balance.
........... Sneaking = no stam regen
............blocking = no stam regen
............doge roll = increasing cost.....
What's next? No stam regen when my toon takes a fart?
Bear in mind, 2 of the above are core mechanics of stamina defence...... And let me get this right... Magicka users want to be like stamina users?? How about when u block it costs magicka but you get no regen? When shields are on you get no regen? Dodge roll you can pay magicka but you pay more and more just like stam toons..... And while we are at it lets make all class skills and weapon lines 50/50 for magicka and stamina morphs.
This is a slippery path and will see no end. Magicka is fine. Stamina is fine. Short of the malu cheese templars (who are magicka btw), this game is starting to see reasonable balance.
Oh god...
As if in this patch as a Stam build you sneak around and block. This is the age of the broken Shuffle and continuos dodge roll around a picket fence immortality.
The reason people are complaining is not because Stam is 'OP' or 'unbalanced'. It is because when you run out of 1 resource as a magic build you are as good as dead, and this is not the case on Stam builds as defensive skills can pool from magicka as well as stamina.
As for claiming your dodge roll costing more is a big deal, that doesn't sit right. most magic builds now can dodge roll once then they're lucky if they can break the incoming fear spam after wards. Be careful what you wish for. I wouldn't be surprised if you did fart and lose stamina soon.
........... Sneaking = no stam regen
............blocking = no stam regen
............doge roll = increasing cost.....
What's next? No stam regen when my toon takes a fart?
Bear in mind, 2 of the above are core mechanics of stamina defence...... And let me get this right... Magicka users want to be like stamina users?? How about when u block it costs magicka but you get no regen? When shields are on you get no regen? Dodge roll you can pay magicka but you pay more and more just like stam toons..... And while we are at it lets make all class skills and weapon lines 50/50 for magicka and stamina morphs.
This is a slippery path and will see no end. Magicka is fine. Stamina is fine. Short of the malu cheese templars (who are magicka btw), this game is starting to see reasonable balance.
Oh god...
As if in this patch as a Stam build you sneak around and block. This is the age of the broken Shuffle and continuos dodge roll around a picket fence immortality.
The reason people are complaining is not because Stam is 'OP' or 'unbalanced'. It is because when you run out of 1 resource as a magic build you are as good as dead, and this is not the case on Stam builds as defensive skills can pool from magicka as well as stamina.
As for claiming your dodge roll costing more is a big deal, that doesn't sit right. most magic builds now can dodge roll once then they're lucky if they can break the incoming fear spam after wards. Be careful what you wish for. I wouldn't be surprised if you did fart and lose stamina soon.
Sometimes I wonder if all the QQ about stam being OP comes from people who even have stamina toons. Read my sig bub. I have magika toons. I PLAY magicka toons. Prolly a lot more than you do. And yes I dont zerg 24/7 so sneaking and blocking are core parts of survival in small scale. Especially more so since i have a stamina DK who is a PvP tank build to block troll with 3x cost reduction for block enchants and 5/7 heavy black rose. Why dont you actually go out there and TRY making a rolly polly stamina toon and lets see how successful you are?
Most of those roll dodge builds are running well over 3k regen to be effective with shuffle. Means you dont hit nearly as hard as you can. If you build to block like my DK, you need to give up all semblance of damage going full blown potato tank. You are pretty much group support....
Meanwhile my sorc and magblade steam roll with insane healing or shields while keeping their QQ damage. Stamina and mag are pretty balanced. Stamina tends to do better burst in 1v1s or small scale while mag still reigns king when it comes to group play. Just take a look at all the proxy, negates and meteors in PvP. Most groups run mostly mag with a few bombard spamming monkeys from stamina....
As for your mag toons not being able to dodge roll more than once, maybe its not wise to stack 45k magicka and 100 points into arcanist? Try putting some points into tumbling and slotting one or 2 hakeijo enchants. My magplar runs well over 15k stamina... And he RD's people to oblivion just fine. Run immovability pots to limit the amount of CC that comes your way. Combo this with things like 10-12k shields on a sorc for example, and you can literally be immortal just like rolly polly stam toons but without the need to stack 3k regen on your main resource.
thankyourat wrote: »........... Sneaking = no stam regen
............blocking = no stam regen
............doge roll = increasing cost.....
What's next? No stam regen when my toon takes a fart?
Bear in mind, 2 of the above are core mechanics of stamina defence...... And let me get this right... Magicka users want to be like stamina users?? How about when u block it costs magicka but you get no regen? When shields are on you get no regen? Dodge roll you can pay magicka but you pay more and more just like stam toons..... And while we are at it lets make all class skills and weapon lines 50/50 for magicka and stamina morphs.
This is a slippery path and will see no end. Magicka is fine. Stamina is fine. Short of the malu cheese templars (who are magicka btw), this game is starting to see reasonable balance.
Oh god...
As if in this patch as a Stam build you sneak around and block. This is the age of the broken Shuffle and continuos dodge roll around a picket fence immortality.
The reason people are complaining is not because Stam is 'OP' or 'unbalanced'. It is because when you run out of 1 resource as a magic build you are as good as dead, and this is not the case on Stam builds as defensive skills can pool from magicka as well as stamina.
As for claiming your dodge roll costing more is a big deal, that doesn't sit right. most magic builds now can dodge roll once then they're lucky if they can break the incoming fear spam after wards. Be careful what you wish for. I wouldn't be surprised if you did fart and lose stamina soon.
Sometimes I wonder if all the QQ about stam being OP comes from people who even have stamina toons. Read my sig bub. I have magika toons. I PLAY magicka toons. Prolly a lot more than you do. And yes I dont zerg 24/7 so sneaking and blocking are core parts of survival in small scale. Especially more so since i have a stamina DK who is a PvP tank build to block troll with 3x cost reduction for block enchants and 5/7 heavy black rose. Why dont you actually go out there and TRY making a rolly polly stamina toon and lets see how successful you are?
Most of those roll dodge builds are running well over 3k regen to be effective with shuffle. Means you dont hit nearly as hard as you can. If you build to block like my DK, you need to give up all semblance of damage going full blown potato tank. You are pretty much group support....
Meanwhile my sorc and magblade steam roll with insane healing or shields while keeping their QQ damage. Stamina and mag are pretty balanced. Stamina tends to do better burst in 1v1s or small scale while mag still reigns king when it comes to group play. Just take a look at all the proxy, negates and meteors in PvP. Most groups run mostly mag with a few bombard spamming monkeys from stamina....
As for your mag toons not being able to dodge roll more than once, maybe its not wise to stack 45k magicka and 100 points into arcanist? Try putting some points into tumbling and slotting one or 2 hakeijo enchants. My magplar runs well over 15k stamina... And he RD's people to oblivion just fine. Run immovability pots to limit the amount of CC that comes your way. Combo this with things like 10-12k shields on a sorc for example, and you can literally be immortal just like rolly polly stam toons but without the need to stack 3k regen on your main resource.
Yea I have a magblade, stamblade, and stam dk. And it's night and day the difference this patch. And the reason being is that it's just too many CCs and snares magicka builds are just too slow. shields are good to be a little tanky but mobility is a lot better than just standing there being rooted and restacking shields until you die. The burst on stamina builds is also so much higher. on my magblade to get the same burst I have on my stamblade I have to stack everything into damage were on my stamblade I can have 3.9k weapon damage and 2k regen. I think the classes are kind of close to being balanced though. If they just increase the burst damage of magicka classes to be higher than stam classes since they have the least amount of protection and mobility it will give some incentive to play magicka. Because as of right now every stam class is better than its magicka counterpart. I'm still confused as to why stamina classes hit harder than magicka classes in the first place.
Single shields need to get buffed as defensive mechanics, they are too weak.
Magicka users, now mainly speaking of Sorcerers, can't dodge if they want to be able to break CC.
They wear light armor, so they are one shots when they are unportected.
Shields are not like block, dodge, reflects and even heals.
You must take all CCs, all damage. Block makes you immune to almost all CCs, dodge roll even totally negates as good as all CCs and damage and heals truly keep you alive, while shields only are a virtual health, not actual health.
Single shields are the worst defensive mechanic in the game. You get punished for using single shields, you must shieldstack to be able to survive and then ? You spend all your time spamming shields and the next CC will still kill you.
Tell me @ZoS : Is that the way it was intended ? You wanted to reduce shieldstacking. Yet with each patch/nerf, you just make it so, that people are forced even more into it.
Remove shieldstacking already. No critable shields or all this non sense, just disable shieldstacking and buff single shields.
Or simply remove the 50% shield debuff from battle spirit after disabling shieldstacking.
Oh I use stamina to dodge roll, cc break, sprint and CAST SPELLS. Your argument is so weak that it just looks like you can't adapt to the new playstyle. I'm assuming you haven't tried drink? Green max magicka food ain't gonna sustain you anymore my friend. Maybe go with some health enchants too. Whats your max stamina? 10k? With what, 500 recovery?
thankyourat wrote: »........... Sneaking = no stam regen
............blocking = no stam regen
............doge roll = increasing cost.....
What's next? No stam regen when my toon takes a fart?
Bear in mind, 2 of the above are core mechanics of stamina defence...... And let me get this right... Magicka users want to be like stamina users?? How about when u block it costs magicka but you get no regen? When shields are on you get no regen? Dodge roll you can pay magicka but you pay more and more just like stam toons..... And while we are at it lets make all class skills and weapon lines 50/50 for magicka and stamina morphs.
This is a slippery path and will see no end. Magicka is fine. Stamina is fine. Short of the malu cheese templars (who are magicka btw), this game is starting to see reasonable balance.
Oh god...
As if in this patch as a Stam build you sneak around and block. This is the age of the broken Shuffle and continuos dodge roll around a picket fence immortality.
The reason people are complaining is not because Stam is 'OP' or 'unbalanced'. It is because when you run out of 1 resource as a magic build you are as good as dead, and this is not the case on Stam builds as defensive skills can pool from magicka as well as stamina.
As for claiming your dodge roll costing more is a big deal, that doesn't sit right. most magic builds now can dodge roll once then they're lucky if they can break the incoming fear spam after wards. Be careful what you wish for. I wouldn't be surprised if you did fart and lose stamina soon.
Sometimes I wonder if all the QQ about stam being OP comes from people who even have stamina toons. Read my sig bub. I have magika toons. I PLAY magicka toons. Prolly a lot more than you do. And yes I dont zerg 24/7 so sneaking and blocking are core parts of survival in small scale. Especially more so since i have a stamina DK who is a PvP tank build to block troll with 3x cost reduction for block enchants and 5/7 heavy black rose. Why dont you actually go out there and TRY making a rolly polly stamina toon and lets see how successful you are?
Most of those roll dodge builds are running well over 3k regen to be effective with shuffle. Means you dont hit nearly as hard as you can. If you build to block like my DK, you need to give up all semblance of damage going full blown potato tank. You are pretty much group support....
Meanwhile my sorc and magblade steam roll with insane healing or shields while keeping their QQ damage. Stamina and mag are pretty balanced. Stamina tends to do better burst in 1v1s or small scale while mag still reigns king when it comes to group play. Just take a look at all the proxy, negates and meteors in PvP. Most groups run mostly mag with a few bombard spamming monkeys from stamina....
As for your mag toons not being able to dodge roll more than once, maybe its not wise to stack 45k magicka and 100 points into arcanist? Try putting some points into tumbling and slotting one or 2 hakeijo enchants. My magplar runs well over 15k stamina... And he RD's people to oblivion just fine. Run immovability pots to limit the amount of CC that comes your way. Combo this with things like 10-12k shields on a sorc for example, and you can literally be immortal just like rolly polly stam toons but without the need to stack 3k regen on your main resource.
Yea I have a magblade, stamblade, and stam dk. And it's night and day the difference this patch. And the reason being is that it's just too many CCs and snares magicka builds are just too slow. shields are good to be a little tanky but mobility is a lot better than just standing there being rooted and restacking shields until you die. The burst on stamina builds is also so much higher. on my magblade to get the same burst I have on my stamblade I have to stack everything into damage were on my stamblade I can have 3.9k weapon damage and 2k regen. I think the classes are kind of close to being balanced though. If they just increase the burst damage of magicka classes to be higher than stam classes since they have the least amount of protection and mobility it will give some incentive to play magicka. Because as of right now every stam class is better than its magicka counterpart. I'm still confused as to why stamina classes hit harder than magicka classes in the first place.
What they truly need to fix is out of whack penetration. This is by far the most punishing aspect of going light armour. With around 10k resists, every single DPS toon can turn u into a naked willy billy. 5000+ from sharpened, 5000+ from 5 LA, or maces etc combo'ed with CP in penetration..... broken as hell. As long as they tune back penetration, magicka will be fine. Wont feel like you are getting trucked without shields. Also, stam toons tend to hit harder to make up for the fact that they have crappy AOE capabilities. Short of bombard, there's really not much to go on. Spin2Win dosent compare in anyway to things like standard, meteor, negate, proxy and VD. I do think magicka toons can get a wee bit little more spell power though. However, for the most part, magicka and stamina are pretty balanced this patch. I dont get why people act like stam is king over end all be all tho.
As for stamina always being better than their magicka counter parts im not too sure. Imo;
For temps, I love my magplar over my stamplar.
For NB, its kinda even steven. Stam-gankblade is good ganking scum while mag-blade is pretty amazing for open world and group VD burst.
For DK, well.... magDK is crap for open world solo... StamDK is really good in small scale but tends to be kinda useless in group play. I still vote stamDK here tho.
For sorc, stamsorc is awesomely mobile and does great damage making it really good for small scale. In group play tho, negate from mag sorc is way too OP and I love it. My vote falls with magsorc.