Toc de Malsvi wrote: »Wrecking_Blow_Spam wrote: »twistedmonk wrote: »SleepyTroll wrote: »I actually really don't like alchemist for ganking with a bow. I think 5 marksman and 5 hawkeye eye or flanking is better to do the fact that using alchemist you only hist like a truck for 15 sec. With 5 marksman 5 hawkeye and 1 kena running max hp/stam regen food I hit 17k snipes. And since the sets plus the food I have 2400 stam recovery, 3300 weapon damage and 13% increase damage on my abilities I don't have to run after a fail gank so I can stay and finish the job.
Highest I have hit snipe with this setup was 20k after using mark on a light armor, sub 300 cp player.
I mean no offense to any players. I think most players that PvP in MMOs do it only because they are unfair fights. otherwise they'd be playing something like <insert your favorite first person shooter>
Champion points, gear, levels should not be a factor in PvP.
I guess they could just restrict Cyrodiil to only players with the CP cap (501). that would go a long way to making PvP more fair.
This couldn't be more wrong, for me it's variety of builds, sets, classes etc. On shooters it's a completely different thing.
On ranked Halo 3 - no special classes, guns etc everyone was on same footing, now a days all the shooters are evolving because now you can choose your setup, gun etc, so they're not on equal footing. Halo 1,2,3 ranked everyone was on equal footing (apart from Internet connections).
Edit: I was a 50 in most halo 3 playlists and carried multiple average players to 50 in doubles or team slayer.
Yup, equal competition is really not all that desirable for most players. WoW addressed this when talking about pvp match making, that they found in close matches players on the winning side had a much different perspective on the fairness and enjoyability of the match compared to players on the losing side.
In the realm of isolated competition you will quickly rise to a tier of opponents that approximate your level of play. At which point the game can become exceedingly frustrating and you can start to feel like you can never get ahead, matching each win with a loss.
More directly to the topic at hand, producers are coming to realize that fair competitive play means that those individuals and groups that prioritize performance and work hard to be excellent will vastly out perform those who don't, and they will be vastly out numbered by those who don't perform well. Thus to appeal to the masses and sell content you have to work a balance of the appearance of equality while introducing imbalance in order to allow less skilled players to be able to defeat more skilled players occasionally.
This usually takes the form of moving away from greatly rewarding precision and accuracy, and moving towards what is colloquially described in some groups as: "spray and pray" tactics.
Quelhallow wrote: »How is bow ganking a challenge? You sit comfortably at a distance and lob arrows at unsuspecting players. Am I missing something? Sounds like the easiest play style ever.
Try using only bow skills to gank. On squishier targets (a.k.a. our most recent invasion of potatoes with the sale and Japanese market), yes, you're right, it's very easy. On experienced players with impen traits, therein lies the challenge. Attacking from unsuspecting places buys you more time while they try to figure out where you are. And, since the current meta IS close quarters combat, you won't have long 'til you're face to face with fish breath. And, like I mentioned earlier, fewer and fewer people are travelling alone in Cyrodiil. Choosing battles plays a part of the challenge.
But...bow is meta for ganking, and little bow gankers are scampering around everywhere...
(I hate bow gankers.)