GreenSoup2HoT wrote: »All executes in my opinion should be 25%. I'm looking at you Executioner and Radiant Destruction. Even Poison Injection should be changed, it's just as overpowered in it's current state, give the bonus damage once under 25% health. All these under 50% health executes make staying alive a nightmare and simply to easy to kill players.
I'm in IC and this Templar is hitting me with a beam and it melts away 30k in the matter of seconds smh. Anyone know what it is? Its a beam so I was thinking maybe it was the Soul Ult but she keeps using it so cant be an Ult. Is there a counter to it bc I would break line of sight and she just goes back to using it again right away.
I'm in IC and this Templar is hitting me with a beam and it melts away 30k in the matter of seconds smh. Anyone know what it is? Its a beam so I was thinking maybe it was the Soul Ult but she keeps using it so cant be an Ult. Is there a counter to it bc I would break line of sight and she just goes back to using it again right away.
If your health is low, heal up fast. If you can't do that, it's probably good night unless you can interrupt them ASAP.
If your health isn't low, gap close, bash or otherwise interrupt. Templars are very vulnerable while casting it. If you are too far away for those options, block and step or roll dodge back or out of LOS.
If a templar is using it on you when are at full health it's generally because:
- They are terribad or panicking or totally unprepared for the fight they find themselves in. Close in and go for the kill.
- They missed their actual target (happens way too often)
- They have friends waling on you and they are in a safe space, and while pure cheese it often works
- You are too far away for their other skills to hit you (this is easily countered)
- It makes people panic and retreat even when they shouldn't
- You are dodging everything else they throw at you, so they try the undodgeable attack they have slotted
From what you describe, the first or the last sounds most likely.
RD can kill someone only when hes below 25% and he has no idea what hes doing, like roll dodge roll dodge oh i died, RD is op! I should record how folks are defending against it and how I do it by my self. First of all block if you cant LOS or bash or interupt or purge. Second heal and then put presure on temp as he is totaly vulnerable to your attacks while casting RD. If u are templar use ritual, if you are NB use cloak, if you are sorc just stack shield with healing ward and bolt away, if youre dk you have to purge as you dont have class skills that can break it. Every single class has a one button skill to break RD (purge), plus few other ways to do it but constantly you all refuse to use them, but somehow cyrodiil is full of people who know how to counter it, i dont know how to explain this. Few days ago I was strugling with gankers and sucha, went here asking for help (not calling for nerfs to NB or Snipe)and guess what? Ive recived a lot of awesome advices that solved my problem. Stop be immune to knowledge and try some solutions. Yeah you will have to change your build, maybe you will loose some of yourse pew pew as I did but im happy with that changes as my overall pvp survivability got a looot better.
Moglijuana wrote: »I don't really have a problem with the damage RD does...I do have a problem with it's range though...no execute should have a range like that...it promotes it to be spammed from behind a zerg which is exactly what people do lol.
Maybe fix RD:
1.) reduce range
or
2.) remove recalculation of ticks depending on actual health status of target
Yea its not that bad now that I know how to handle it, I just go right for the Templar 1st now.