Thanks for the replies! So interesting!
I've made a Bosmer who is very skittish of other races and so I'm not doing 'quests' as such, but just exploring and if I meet another Bosmer, I talk to them, and if they have a quest, I'll probably do it (sort of depends on what it's about too.)
I've switched off all the UI quest stuff and I've got Shinni's 'True Exploration' mod, which hides the map until you explore it.
I'm going to try and only use stamina skills, unless they are for vanishing or evasion (rolled a NB for this purpose.) She will only attack in self-defence or for hunting or 'pest control'. The exception is dungeons just because she needs to level up somehow!
She only goes to non-Bosmer settlements at night and only uses the out-of-town entrances to non-Bosmer Outlaw's Refuges.
I'm going to impose other things about crafting, food etc too. Oh - I can only craft in Grahtwood or at the hidden crafting stations, not in towns.
Not very innovative I guess but I just wanted a change from the Mary-Sue Hero questing. I'll see how it goes.
If anyone has any other ideas (or indeed, ways of getting some xp other than exploring and crafting!) I'd love to know. Also, if you know any must-have rp addons, I'd love to know them too.
Hurrah for RP!
So I actually started questing again on my questing guy, picking up where I left off in the Rift (after this and Craglorn I'd have done all the quests in base game).
But this time I have a lot of my stats nerfed. This way I'm able to use a wide variety of offensive and defensive skills I like and my enemies are not dropping like flies in a second. I'm actually having fun. I never had major problems with story writing in base game zones, combat was the only thing stopping me from having fun. I actually really like some of the stories and NPCs I've met so far.
Here's the nerfs I have chosen,
- Blue CP tree completely removed. Green CP tree not changed. Red tree, only sustain stars slotted. No damage reduction stuff.
- Attribute points removed.
- No buff food and potions.
- All passives that increases my damage or healing, removed (including weapon, armor and racial passives)
- Steed mundus (as it does not increase my damage in any way, and I like to travel without my mount when I'm questing/exploring)
- Non-optimal traits for weapons and armor (I mostly use "Invigorating" and "Decisive")
- Mostly blue quality gear that are not very strong.
- Critical attacks nullified (I'll explain how this was achieved)
One thing I will not budge on is sustain. I really dislike heavy attacking in ESO and sustain issues in general. So I kept passives, CP and max quality enchantments that increase my magicka recovery. (magicka is my main resource)
Nullifying crits
Afaik it's impossible to reduce crit chance to zero (all characters have a base crit rate of 10%). But, it IS possible to reduce crit damage modifier to zero. All characters have a base crit damage modifier of 50%. So if you don't use any gear, passives, skills or CP stars that increase crit damage, that base amount of 50% is all you have. Now if you equip Malacath's ring ( https://eso-sets.com/set/malacaths-band-of-brutality ), your crit damage will drop to zero.
This is pretty nice as it means it doesn't matter how high your crit rate becomes, there won't be extra damage. So you can use sets that has crit chance stats without issues. It also means you can use sets/skills that proc from crits. Because technically you still crit, they just do same damage as regular attacks.
Skills, gear and CP I'm currently using,
I chose Worm and Ebon sets mostly for cosmetic reasons. I LOVE the little blue and red balls floating around me. My guy's outfit is also red and blueish so I think it matches nicely. Also these 2 sets barely increases my damage output.
With all this my dps is most of the time below 10k and I think have like 8-9k armor without major resolve.
I actually came pretty close to dying in 2 occasions while questing in the Rift. Once was during a side quest near Ragged Hills wayshrine. Was going to stop a worm cult portal and it was spawning some nasty stuff. Exploding skeletons and a Bone Colossus that could do a lot of damage. And Mr. Big Bones here had more than 250k health.
The other case was when I was fighting Thalik WormDaddy (leader of the worm cult in the Rift). He was doing a lot of damage with his basic attacks but luckily my 3 healing abilities were able to keep me alive.
Here's a video of it,
https://youtu.be/yzF39NGOwpU
I really think customizable debuff sliders can solve many of the immersion problems of players like me and it shouldn't be costly at all to implement them like battlespirit. If this feature was available in the game I'd have bought High Isle chapter in a heartbeat. I hope ZoS will do something about this sooner than later.
KitsuneShoujo wrote: »Like they would walk everywhere, use the turtle stone to keep from out-leveling a zone.
Oh, oh, and i imagine holding hands with Mirri And every my character has different Mirri. She's a Mages Guild adept, daedra cultist, devout True Faith traveling monk.. Dragon Break can be handy.
Most of my characters have D&D-style moral and ethical alignments and won't do quests or tasks that conflict with their belief system (my true neutral character is my achievement monkey). They also all worship specific aedra or daedra and won't work against their respective lord's interests.
My Bosmer refuses to harvest anything but leather and ore.
One of my new character slots is home to a baby shadowscale that plans on racking up a enormous bounty and then trying to do the main quest / FG / MG while avoiding the guards as much as possible.