Yep, I do this. I've tried to carry across the idea of self-imposed restrictions from single player games. Some work quite well, others not so well. All are done to try to play the character in a certain way.
For example, one of my characters has long had an interest in earth magicks and so I have opted for Earthen Heart as my main skill, with some points put into Ardent Flame. I'm ignoring Draconic Power. This also helps me tackle the slightly awkward to manage and restrictive classes that we have in this game by accepting that the character only knows a few spells. The character is also old and often sickly, so I don't put points into health. Alchemy, and the use of health potions in particular, helps me to replicate someone who is dependent upon thaumaturgy to live a relatively normal life.
There are many, many more little restrictions I impose, mainly for RP purposes, but some to deliberately weaken my character as I level up. However, I don't rush to level up and just let things happen at their own pace.
Needless to say, I don't play to create endgame builds or gear. I'd love to be able to do what I have done before and play through with a simple iron dagger and basic bow, but I don't know if this is remotely possible.
Given the choice between life and death of an NPC (in questing, not combat) I always let them live. I am a paladin-ish guy and as such, all life is precious. I get a lot of flack from other NPC's about some of the people I let live.
I also won't go vampire or werewolf as that won't fit.
I always donate to beggars and buy the drinks.
I always revive people if they are dead near me, unless they were killed by a guard. In that case, you shouldn't have been breaking the law.
I don't steal or murder so both Thieve's Guild and DB look like areas where I'll need a new character. I can't imagine a giant Altmer in heavy armor being too effective in sneaking around. (A holy order or other good-guy DLC would be nice)
On my current Dunmer DK character I am making a rule that he won't use any ice abilities/weapons/enchants because he's a pyromaniac.
That kind of rp stuff is interesting !Tarante11a wrote: »Thanks for the replies! So interesting!
I've made a Bosmer who is very skittish of other races and so I'm not doing 'quests' as such, but just exploring and if I meet another Bosmer, I talk to them, and if they have a quest, I'll probably do it (sort of depends on what it's about too.)
I've switched off all the UI quest stuff and I've got Shinni's 'True Exploration' mod, which hides the map until you explore it.
I'm going to try and only use stamina skills, unless they are for vanishing or evasion (rolled a NB for this purpose.) She will only attack in self-defence or for hunting or 'pest control'. The exception is dungeons just because she needs to level up somehow!
She only goes to non-Bosmer settlements at night and only uses the out-of-town entrances to non-Bosmer Outlaw's Refuges.
I'm going to impose other things about crafting, food etc too. Oh - I can only craft in Grahtwood or at the hidden crafting stations, not in towns.
Not very innovative I guess but I just wanted a change from the Mary-Sue Hero questing. I'll see how it goes.
If anyone has any other ideas (or indeed, ways of getting some xp other than exploring and crafting!) I'd love to know. Also, if you know any must-have rp addons, I'd love to know them too.
Hurrah for RP!
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I also won't go vampire or werewolf as that won't fit.
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Same here. My Breton character in particular refuses to kill any of the placid, defenceless creatures and only takes selected crafting materials (if needed) from the beasts who attack him first. Generally he tries to avoid aggravating them where possible. It can make for quite a challenging experience, but it slows my progress (good thing) and makes me think a bit more about what i'm doing (also a good thing). For example, if I spy some jute, or a rune or something my character would want, and if the only way to get it is to negotiate a few Alits or Skeevers, I weigh up whether I try to creep past or just leave them be and lose out on the materials. I really wish that we had spell casting similar to the earlier games - 'Calm', or 'Command Creature' would make things a bit easier!When I play with my character she never kills deer
The deserves an 'awesome'!mystic_gc525 wrote: »he also only wears light armor, eats only vegetarian foods, avoids killing innocents and wild animals at all costs, and will not wear medium/leather armors