dead1ycool wrote: »I've always thought evasion was the biggest mistake this game made. Increasing automatic dodge rate has nothing to do with skill. They should make evasion just remove snares and cut the cost of dodge rolling by 50%. That would be really helpful to stamina players and base it off skill of knowing when to dodge roll.
Remember how Cinderstorm was stripped off its dodge chance because magicka DKs having a small stationary evasion move is way more OP than stamina DKs and NBs having a completely mobile one with snare immunity?
xD
Balanced by Wroebel!
Love that guy!
xDDD
Ew why are there PvE lurkers in a PvP balance thread in the PvP forums?
Reality check: you don't balance player skills and sets around PvE ever because you can't control players. It's lazy and neglectful design. You balance player skills and sets around PvP and then balance PvE encounters around the resulting skills and sets. That way everything ends up nice and balanced.
I remember @FENGRUSH published a poignant video pseudo-rant on this exact subject a long time ago.
CapuchinSeven wrote: »Remember how Cinderstorm was stripped off its dodge chance because magicka DKs having a small stationary evasion move is way more OP than stamina DKs and NBs having a completely mobile one with snare immunity?
xD
Balanced by Wroebel!
Love that guy!
xDDD
I get the feeling with ESO and I'm not just saying this, I really get the feeling the game is very heavily driven on what a few people think. I get the feeling very little of Q&A gets listened to and very little in the way of feedback is taken on board.