Hexys Stamina Sorcerer Heavy Armor PvP Build for Dark Brotherhood (2.4.5) - Duels and Small Scale PvP
Welcome everyone to my Sorcerer Stamina PvP build that is focused on dueling/small scale PvP using One-hand+Shield and a Two-Hander. With the Dark Brotherhood stamina sorcerers gained some very nice buffs within the storm calling skill-tree in the form of Hurricane, increased physical damage and disintegration changed to Implosion which now also implodes enemy's at low health dealing physical damage! Dark Deal (dark magic skill-tree) also got a huge buff and in this build this skill will cost 3k magicka and returning you with 5-6k Health + 4-5k Stamina! Although I was in love with dawnbreaker on my magicka sorcerer, this ultimate got changed from magic damage to physical damage with a knock-down which makes stamina sorcerers quite strong, still not on balance with other classes but definitely a buff towards this!
Zenimax has buffed the constitution passive (heavy armour skill-tree) to give around 190 magicka/stamina per heavy armor piece when getting hit on a 4 seconds cooldown. While wearing 5 heavy armor pieces this passive is getting buffed to around 950 magicka/stamina every 4 seconds while in a fight. Converting this to regular recovery (which is 2 seconds) means this is around 450-500 recovery (also while blocking!). This sounds very nice but it get's even better as there is a heavy armour set in the game that gives us the stats we need while also buffing this passive by 40%...BLACK ROSE! With this set we gain 1x Max Health, 2x Max Stamina, 1x Weapon damage and 40% to this passive, which in 5 heavy is an extra 180-200 recovery! Besides the constitution passive they also added the Wrath passive, boosting our weapon damage by 20 for 6 seconds each time we are hit, stacking up to 10 times!
Race
To start off there are 2 races that will suite this build the best.
1. Redguard (by far)
- 9% increased stamina recovery
- 10% increased maximum stamina
- Restores stamina while damaging with melee attacks (This is stamina return while block-casting, combine this with the constitution passive, it's insane!)
2. Imperial
- 12% increased max health
- 10% increased maximum stamina
- 10% chance to restore health while damaging with melee attacks
The following races will also do fine with this build in order:
3. Wood Elf
4. Orc
5. Khajiit
6. Dark Elf
http://elderscrollsonline.wiki.fextralife.com/Racial+Skills
Attributes / Mundus stone / Consumable
Attributes
0 magicka / 0 health / 64 stamina
This build is using food, while also using heavy armor we are already pushing our health over 25k, by putting all our points into stamina we are increasing our damage!
Mundus stone
The serpent
This is for sustain.
Consumable
V15 blue food that is increasing Health and Stamina
The only skill in this build that requires magicka will be Dark Deal, while the constitution passive provides us with around 1400 magicka every 4 seconds, 10k magicka is enough to use this efficiently.
Setup
1 Light / 1 Medium / 5 Heavy (all cp 160)
I use this setup to benifit from the Undaunted Mettle Passive in the Undaunted Skill line. (2% extra max stamina, magicka and health for every different armor type)
Going 7 Heavy is not a bad idea as each heavy armour piece will give you more sustain due to the constitution passive.Gear5/5 Black Rosehttp://elderscrollsonline.wiki.fextralife.com/Black+Rose+Set(2 item) Maximum Health
(3 item) Maximum Stamina
(4 item) Maximum Stamina
(5 item) Increased Weapon/Spell damage + 40% increased constitution passive
Body: Heavy - Impenetrable - Maximum Stamina
Legs: Heavy - Impenetrable - Maximum Stamina
Boots: Heavy - Well Fitted / Impenetrable - Maximum Stamina
Gloves: Heavy - Well Fitted / Impenetrable - Maximum Stamina
Belt: Heavy - Well Fitted / Impenetrable - Maximum Stamina
2/2 Malubeth or Bloodspawnhttp://elderscrollsonline.wiki.fextralife.com/Scourge+Harvester+Set(1 item) Maximum Health
(2 item) 6% chance when hit to create a beam that steals 5652 Health from target. Beam breaks from targets greater than 10 meters away. While beam holds gain 30.0% increased healing from all sourceshttp://elderscrollsonline.wiki.fextralife.com/Blood+Spawn+Set(1 item) Stamina Recovery
(2 item) 6% chance when hit to gain 6450 Armor and Spell Resist for 6.0 seconds and restore 15 Ultimate
Helm: Sturdy > Well Fitted > Impenetrable - Maximum Stamina
Shoulders: Sturdy > Well Fitted > Impenetrable - Maximum Stamina
2/5 Marksmanhttp://elderscrollsonline.wiki.fextralife.com/Endurance+Set(2 item) Stamina recovery
Ring: Robust - Reduced Stamina cost
Ring: Robust - Reduced Stamina cost
3/3 Agilityhttp://elderscrollsonline.wiki.fextralife.com/Agility+Set(2 item) Maximum Stamina (50% more)
(3 item) Weapon Damage (50% more)
Sword: Sharpened - Weapon Damage
Shield: Impenetrable - Maximum Stamina
Necklace: Robust - Weapon Damage
1/1 Maelstrom Two-Hander OR Agility Two-Hander
Ability Bars
One-Hand & Shield (1st ability bar)1. Bound Armaments (Deadric Summoning, morph of Bound Armor)
- Toggle ability, this increases our maximum stamina by 8%, boosts our physical resistance, increases our heavy attack damage and while slotted giving us the important 20% stamina recovery from the Deadric Summoning passives.
2. Heroic Slash (One-Hand & Shield, morph of Low Slash)
- Our bread-and-butter ability which we will weave with Light-Attacks and Bash. The 60% reduced movement is really important to keep the enemy within our Hurricane, also the Minor Main (15% reduced damage from the enemy) is quite important to lower the damage taken! In this build the tooltip of this ability is getting close to 8500!
3. Reverberating Bash (One-Hand & Shield, morph of Power Bash)
- Our timed CC and Major Defile (30% healing debuff) which is really important to keep the pressure up!
4. Invasion (One-Hand & Shield, morph of Shield Charge)
- Many may think why I'm not using Critical Rush/Stampede from the Two-hander skill-line on my second bar. This is because for me the weapon-swap after Critical Rush/Stampede is just to unresponsive. If it feels right for you, you can put Dark Deal here and put Critical Rush/Stampede on the second bar.
5. Resolving Vigor (Assault, morph of Vigor)
- With our big stamina pool, this ability will provide us with a very nice heal over time, try to keep this up as much as possible.
U. Dawnbreaker of Smiting (Fighter's Guild, morph of Dawnbreaker)
- Instant, High Damage with a Knock-down! It's very nice using this ultimate after a Heavy Attack to provide burst damage.
Two-Hander (2nd ability bar)1. Bound Armaments (Deadric Summoning, morph of Bound Armor)
- Toggle ability, this increases our maximum stamina by 8% and while slotted giving us the important 20% stamina recovery from the Deadric Summoning passives.
2 Shuffle (Medium Armor, morph of Evasion)
- This is for Major Evasion (20% dodge chance), the removal of snare and a short immunity!
3. Hurricane (Storm Calling, morph of Lightning Form)
- This ability got updated in the DB patch, this AoE over-time ability is great for constant pressure and should be active at all times. It also boosts our resistance and grants us Minor Expedition (10% increased movement speed).
4. Dark Deal (Dark Magic, morph of Dark Exchange)
- This ability is our magicka dumb, with a 1 seconds channel time this ability converts 3k magicka into 5-6k health and 4-5k stamina. Use this to keep your stamina pool high. This ability is bash-able and will immobalize you without granting CC immunity if you don't break out of it.
5. Rally (Two-handed, morph of Momentum)
- Main weapon damage buff, Heal over time and a increasing burst heal longer the duration lasts.
U.1. Devouring Swarm (Vampire, morph of Bat Swarm)
- Combine this ultimate with Hurricane and a Immovable pot for great AoE pressure against a small group, while active try to focus the most important enemy with single target to even the odds!
U.2. Supression Field (Dark Magic, morph of Negate Magic)
- Supression Field got changed and in this patch it keeps enemies silenced from using magicka skills even after CC break, It's the ultimate counter if you are facing a group that is mainly build of templars/healers! This ultimate now also does damage over time.
Champion System (based on 501 points)
The Tower: 100 Warlord / 10 Bashing Focus
The Lover: 30 Mooncalf
The Shadow: 17 Tumbling / 10 Shadow Ward
The Apprentice: 27 Blessed
The Atronach: 10 Melee Weapon Expert
The Ritual: 25 Thaumaturge / 15 Precise Strikes / 90 Mighty
The Steed: 27 Resistant
The Lady: 45 Hardy / 45 Elemental Defender / 30 Thick Skinned
The Lord: 20 Quick Recovery
Extra
- Vampire: Yes
- Werewolf: No
- Alchemy passive Medicinal Use 3/3
- Use Immovable potions with Health/Stamina return
My Stats (non buffed + buffed) - (I'm a Dark Elf)Buffs: none
Buffs: Hurricane / Rally / Potion
I hope this build suits you well and gives you good fights in Cyrodiil, I'm open for suggestions and ways to improve for a even better experience. Enjoy!
For question leave a post or /w ingame (EU Megaserver) on
@Hexiss
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