All I have been seeing recently is a horde of Templars who enter any fight only using Jesus Beam. Like seriously...I could be on my sorc, full health and full shields with NO ONE around me and a Templar just starts popping Jesus Beam on me. What's the deal with that?! I've basically got 200% health at that time, how is Jesus Beam effective for them whatsoever?
As someone whose first character was a Templar, and who mains one quite regularly, it frustrates me to no end to see this. I use the skill myself but if I see their health go anywhere above the 30% mark I cancel it immediately because there are more effective skills to use at that point. Even if they dark flare spammed it wouldn't bother me as much, it's just this mass of Templars who spam nothing but Jesus Beam even when you're full health. They're always v16s too. Like seriously guys this tickles me and you're on your own, or no one else is attacking me. Please stop embarrassing yourself.
It frustrates me just to see play so shockingly awful. Take yourselves to the side and have a word. Soon.
What's everyone else's thoughts on this?
timidobserver wrote: »The only valid reason to use it on a 100% health Sorc with full shields is 999+ ping.
there are multiple reasons for 100% jesus beams:
1) perma dodging target (probably also running shuffle). the dps at 100% life is terrible but missing is worse
2) healer builds (with or without their group who could only fit one offensive spell)
3) grouped templars who only have one skill form the dawn of wrath line and wnat to buff their allies through the illuminate passive
4) group leaders marking a target for assist
5) templars with only mostly meele skilsl who built their buff house and an enemy with no range that doesn't want to engage (e.g. s+b / 2hand stam dks who may or may not spam wings in addition)
6) ... yeah well, bad players, too
there are multiple reasons for 100% jesus beams:
1) perma dodging target (probably also running shuffle). the dps at 100% life is terrible but missing is worse
2) healer builds (with or without their group who could only fit one offensive spell)
3) grouped templars who only have one skill form the dawn of wrath line and wnat to buff their allies through the illuminate passive
4) group leaders marking a target for assist
5) templars with only mostly meele skilsl who built their buff house and an enemy with no range that doesn't want to engage (e.g. s+b / 2hand stam dks who may or may not spam wings in addition)
6) ... yeah well, bad players, too
there are multiple reasons for 100% jesus beams:
1) perma dodging target (probably also running shuffle). the dps at 100% life is terrible but missing is worse
2) healer builds (with or without their group who could only fit one offensive spell)
3) grouped templars who only have one skill form the dawn of wrath line and wnat to buff their allies through the illuminate passive
4) group leaders marking a target for assist
5) templars with only mostly meele skilsl who built their buff house and an enemy with no range that doesn't want to engage (e.g. s+b / 2hand stam dks who may or may not spam wings in addition)
6) ... yeah well, bad players, too
Valid points, admittedly. It still doesn't explain why I've had numerous Templars spamming nothing but Jesus Beam on my fully-shielded Sorc which has an entirely blue health bar. The last option seems most appropriate.
I can fully appreciate using it for a bit of damage against reflect spammers, and I can understand against dodge roll abusers too (although I personally have other tactics to deal with them).
It's still more aimed at the ones who feel it's okay to open with it, in the middle of nowhere, with no one else around, against full health targets.
Oh well, free AP I suppose
Sunburnt_Penguin wrote: »Do you often dodge roll, break LoS and/or use Shuffle?
If so, spamming an ability that can't be dodged makes sense.
I do, yes, however if any of the remotely decent Templars I play with/against can adjust accordingly, I find it difficult to believe that the vast majority have to resort to the spam of that skill.
The shuffle dodge exploit is the biggest thing to overcome, however it's still doable and if you're playing effectively you can melt people without having to spam Jesus Beam. It just seems that they can only run in zergs and spam that, if they're caught alone they don't know what to do
Sunburnt_Penguin wrote: »Do you often dodge roll, break LoS and/or use Shuffle?
If so, spamming an ability that can't be dodged makes sense.
I do, yes, however if any of the remotely decent Templars I play with/against can adjust accordingly, I find it difficult to believe that the vast majority have to resort to the spam of that skill.
The shuffle dodge exploit is the biggest thing to overcome, however it's still doable and if you're playing effectively you can melt people without having to spam Jesus Beam. It just seems that they can only run in zergs and spam that, if they're caught alone they don't know what to do
leepalmer95 wrote: »I'm sure templar can just use spears to hit a dodge roller, it's an aoe and it will stun them.
FUD
Fear, uncertainty, and doubt. I can stand on a keep wall with extended range and scare off DK's intent on leaping up on the wall. I can scare players into moving far enough away from the keep walls to make them easier to hit with siege. I can fire it into bridge groups who are taking constant fire from other ranged magicka, bow, and siege attacks and pick off players who let their health get too low, plus with VD I can take out a few more. I usually drop an Ice Comet into the bridge group followed by Beams for greatest effect. When running with a group, I can finish off players who are shuffling around and being hard to kill. It absolutely has its uses, but it's not a cure all.
leepalmer95 wrote: »I'm sure templar can just use spears to hit a dodge roller, it's an aoe and it will stun them.
You need to be clairvoyant to hit a single target with Blazing Spear. Especially a fast moving dodge roller.
All I have been seeing recently is a horde of Templars who enter any fight only using Jesus Beam. Like seriously...I could be on my sorc, full health and full shields with NO ONE around me and a Templar just starts popping Jesus Beam on me. What's the deal with that?! I've basically got 200% health at that time, how is Jesus Beam effective for them whatsoever?
As someone whose first character was a Templar, and who mains one quite regularly, it frustrates me to no end to see this. I use the skill myself but if I see their health go anywhere above the 30% mark I cancel it immediately because there are more effective skills to use at that point. Even if they dark flare spammed it wouldn't bother me as much, it's just this mass of Templars who spam nothing but Jesus Beam even when you're full health. They're always v16s too. Like seriously guys this tickles me and you're on your own, or no one else is attacking me. Please stop embarrassing yourself.
It frustrates me just to see play so shockingly awful. Take yourselves to the side and have a word. Soon.
What's everyone else's thoughts on this?
The past exists only in our memories, the future only in our plans. The present is our only reality. The tree that you are aware of intellectually, because of that small time lag, is always in the past and therefore is always unreal. Any intellectually conceived object is always in the past and therefore unreal. Reality is always the moment of vision before the intellectualization takes place. There is no other reality. - Robert M. Pirsig
arkansas_ESO wrote: »It's pretty sad, as ZOS has designed the skill to where it's pretty much an "I win" button in group PVP, so these players have never had to figure out how to anything but buff up and spam Jesus Beam. Even good players who have rerolled Templar (cuz FOTM) are guilty of doing this as the game's at a point to where, for 99% of fights, they don't have to know how to do anything else.
All I have been seeing recently is a horde of Templars who enter any fight only using Jesus Beam. Like seriously...I could be on my sorc, full health and full shields with NO ONE around me and a Templar just starts popping Jesus Beam on me. What's the deal with that?! I've basically got 200% health at that time, how is Jesus Beam effective for them whatsoever?
As someone whose first character was a Templar, and who mains one quite regularly, it frustrates me to no end to see this. I use the skill myself but if I see their health go anywhere above the 30% mark I cancel it immediately because there are more effective skills to use at that point. Even if they dark flare spammed it wouldn't bother me as much, it's just this mass of Templars who spam nothing but Jesus Beam even when you're full health. They're always v16s too. Like seriously guys this tickles me and you're on your own, or no one else is attacking me. Please stop embarrassing yourself.
It frustrates me just to see play so shockingly awful. Take yourselves to the side and have a word. Soon.
What's everyone else's thoughts on this?
leepalmer95 wrote: »I still think jesus beam should be dodge roll able, every other execute is.
leepalmer95 wrote: »I still think jesus beam should be dodge roll able, every other execute is.
That is the exact reason it should not be dodgeable....
FYI its the only channelled execute too, yeah its gonna be a bit of a brain teaser for you but if you wrestle with it long enough i think you can get the idea.
david31741 wrote: »arkansas_ESO wrote: »It's pretty sad, as ZOS has designed the skill to where it's pretty much an "I win" button in group PVP, so these players have never had to figure out how to anything but buff up and spam Jesus Beam. Even good players who have rerolled Templar (cuz FOTM) are guilty of doing this as the game's at a point to where, for 99% of fights, they don't have to know how to do anything else.
seriously - just log out. QQ
One of the longest*arkansas_ESO wrote: »leepalmer95 wrote: »I still think jesus beam should be dodge roll able, every other execute is.
That is the exact reason it should not be dodgeable....
FYI its the only channelled execute too, yeah its gonna be a bit of a brain teaser for you but if you wrestle with it long enough i think you can get the idea.
It's also the longest ranged execute and begins it's execute range at 30%, which is better than every other execute in the game.
One of the longest*arkansas_ESO wrote: »leepalmer95 wrote: »I still think jesus beam should be dodge roll able, every other execute is.
That is the exact reason it should not be dodgeable....
FYI its the only channelled execute too, yeah its gonna be a bit of a brain teaser for you but if you wrestle with it long enough i think you can get the idea.
It's also the longest ranged execute and begins it's execute range at 30%, which is better than every other execute in the game.
http://www.esohead.com/skills/18718-mages-fury
Lucifer_Malice wrote: »My Temp hits hard with JB, but only as an execute. Are you saying that can't play or are you tired of dying to the JB?
david31741 wrote: »You can imagine how much hate spam I get for using RD. Some people don't understand, so here are some thoughts:
- Spamming RD? How bout spamming Poison Arrow - Wrecking Blow - Frags - Ambush - why is RD any different and "skill-less"?
- "You are using RD on full health?!?! wtf?" Well, RD is not so easy to target WHO YOU WANT it to target, especially when there are many people around AND sometimes roll dodgers or DK wings give you no other option - sometimes it is used to highlight the next target ...BUT mostly -- what other DPS options do you have against roll dodgers & DK's? Not many viable ones. It also makes you a huge target - a homing beacon for everyone to come kill.
Frankly, a Magika Templar is *** as dps in pvp. Any half decent DK you can't kill & Sorcs - newp. So you have NB's and other Templars. Thank goodness NB's are all over the place. Oh and my 10k stamina doesn't help me for *** while stam classes appear to be able to roll dodge infinitly while instantly breaking any CC I put on them - while then using stamina to wrecking blow/execute me. Oh yeah its great fun and RD is a problem?
arkansas_ESO wrote: »It's also the longest ranged execute and begins it's execute range at 30%, which is better than every other execute in the game.
arkansas_ESO wrote: »My point is this: why does the Templar execute get everything? It's got range, it's undodgeable, unreflectable, and it starts hitting harder earlier than other executes. It's only real weakness is that it's a channel, but that's irrelevant from a group PVP/Xv1 standpoint.
Congrats on your "sore winner" award, it's not easy to get.
It takes a special kind of person to complain about people you beat in pvp...
So many sour replies. I'll try and reply to them all at once.Lucifer_Malice wrote: »My Temp hits hard with JB, but only as an execute. Are you saying that can't play or are you tired of dying to the JB?
You evidently haven't read the thread properly. Please do not reply until you have a decent bearing of what we're discussing here.david31741 wrote: »You can imagine how much hate spam I get for using RD. Some people don't understand, so here are some thoughts:
- Spamming RD? How bout spamming Poison Arrow - Wrecking Blow - Frags - Ambush - why is RD any different and "skill-less"?
- "You are using RD on full health?!?! wtf?" Well, RD is not so easy to target WHO YOU WANT it to target, especially when there are many people around AND sometimes roll dodgers or DK wings give you no other option - sometimes it is used to highlight the next target ...BUT mostly -- what other DPS options do you have against roll dodgers & DK's? Not many viable ones. It also makes you a huge target - a homing beacon for everyone to come kill.
Frankly, a Magika Templar is *** as dps in pvp. Any half decent DK you can't kill & Sorcs - newp. So you have NB's and other Templars. Thank goodness NB's are all over the place. Oh and my 10k stamina doesn't help me for *** while stam classes appear to be able to roll dodge infinitly while instantly breaking any CC I put on them - while then using stamina to wrecking blow/execute me. Oh yeah its great fun and RD is a problem?
With respect, David, I feel this is more of a build issue. My Templar has minimal issues with Magicka Sorcs and only WB spammers are a bit of an issue when it comes to DKs, but a CC immunity pot can prevent that. They can't reflect PS so you need to get in their face, pop your CC immunity and you'll out-dps them whilst healing yourself. Stamina NBs are the issue, unless running Inner Light/Radiant Magelight. Even so, they can still be difficult.arkansas_ESO wrote: »It's also the longest ranged execute and begins it's execute range at 30%, which is better than every other execute in the game.
It actually becomes effective after 50% health, but redundant until after 30% as your PS/DF will still be more useful unless they're reflecting or dodge bug exploiting. It is, however, the best execute in the game...without a shadow of a doubt.arkansas_ESO wrote: »My point is this: why does the Templar execute get everything? It's got range, it's undodgeable, unreflectable, and it starts hitting harder earlier than other executes. It's only real weakness is that it's a channel, but that's irrelevant from a group PVP/Xv1 standpoint.
I appreciate what you're saying, it is an extremely powerful spell, however like you said being a channel is a big weakness to it. A Sorc running Crushing Shock or a Stam char running Venom Arrow can make sure that a Templar absolutely cannot utilise JB. Stuns work well, but the interrupt spells are in a league of their own against DF and JB.Congrats on your "sore winner" award, it's not easy to get.
It takes a special kind of person to complain about people you beat in pvp...
I'm the sort of person who prefers to help others excel in their playstyle, whether they are an enemy or not. I've often helped other faction players hone their builds to be able to play better. This sort of playstyle is something that frustrates me because I know that there are so many better options and it irritates me to see people opening with it when they're on their own etc., it is entirely redundant.
Your reply was also redundant. It is unnecessary to post such a comment. We're having a discussion about people using this skill in the WRONG way, not as an execute which is what it's used for.
If it is possible to spread awareness to some of these players about it then it's a win-win. They'll start playing better and we won't have to lay our eyes on something so pointless again.
It takes a special kind of person to try and force his own negativity onto a discussion about an inefficient playstyle and ways to improve on it.