brandishsteel wrote: »Before your read this thread , make sure u understand Shuffle Stack is NOT real
The reason why I post this thread is because there's always some salty people whisper me after I killed them , they said I am using shuffle exploit which they don't know how to use it, and they keep asking me how to do it.
We always see some good player running around and 20 people chase behind him, takes forever to kill him.
So, how the hell does it happen ?
1.They are running shuffle so they have already 20% dodge chance
2.They are dodge rolling when people chase them so this prevent projectile hit them ( u can dodge projectile)
3. Almost every "Shuffle stack" player use bow as back bar , after dodge roll the increasing moving speed make your short distance attack fail. ( they already move out of your range when u attack them with wrecking blow , surprise attack , jabs and other main spammable short range dps skill )
4. U can't dmg them doesn't mean they dodge it, if a player with 7 impen gear and high healing vigor (18k tooltip) up all the time , how do u suppose to dmg them with your 5k wrecking blow tooltip dmg ? And lots of low dmg player in pvp blame this as "Shuffle stack ignore 100% of my attack "
5. Shuffle skill makes them immune to snare , so they can play their games on the rock with high mobility ( line of sight) which makes your attack failed.
This is how people "Shuffle stack", please stop asking how to shuffle stack after u read this thread.
And have fun with "Shuffle stack"
Just like blocking, make each successful dodge from shuffle cost significant amount of stamina. Problem solved. People will think twice before spamming shuffle. It should be a skill that you cast in case of big trouble just to survive (just like block). At the moment there's no trade off like with blocking.I still can't get my head around the fact that blocking drains stamina like crazy meanwhile dodging without actually dodge rolling costs basically nothing...and the best part is, you can continue to output insane amount of damage at the same time. Since ZOS is at it...let's give shield users the ability to block and do attacks in the same time/s
brandishsteel wrote: »Before your read this thread , make sure u understand Shuffle Stack is NOT real
The reason why I post this thread is because there's always some salty people whisper me after I killed them , they said I am using shuffle exploit which they don't know how to use it, and they keep asking me how to do it.
We always see some good player running around and 20 people chase behind him, takes forever to kill him.
So, how the hell does it happen ?
1.They are running shuffle so they have already 20% dodge chance
2.They are dodge rolling when people chase them so this prevent projectile hit them ( u can dodge projectile)
3. Almost every "Shuffle stack" player use bow as back bar , after dodge roll the increasing moving speed make your short distance attack fail. ( they already move out of your range when u attack them with wrecking blow , surprise attack , jabs and other main spammable short range dps skill )
4. U can't dmg them doesn't mean they dodge it, if a player with 7 impen gear and high healing vigor (18k tooltip) up all the time , how do u suppose to dmg them with your 5k wrecking blow tooltip dmg ? And lots of low dmg player in pvp blame this as "Shuffle stack ignore 100% of my attack "
5. Shuffle skill makes them immune to snare , so they can play their games on the rock with high mobility ( line of sight) which makes your attack failed.
This is how people "Shuffle stack", please stop asking how to shuffle stack after u read this thread.
And have fun with "Shuffle stack"
Just like blocking, make each successful dodge from shuffle cost significant amount of stamina. Problem solved. People will think twice before spamming shuffle. It should be a skill that you cast in case of big trouble just to survive (just like block). At the moment there's no trade off like with blocking.I still can't get my head around the fact that blocking drains stamina like crazy meanwhile dodging without actually dodge rolling costs basically nothing...and the best part is, you can continue to output insane amount of damage at the same time. Since ZOS is at it...let's give shield users the ability to block and do attacks in the same time/s
That's stupid, why would anyone waste stamina for an rng based defense like that when they need it most? It would also make it unsueable for magicka builds.
Just like blocking, make each successful dodge from shuffle cost significant amount of stamina. Problem solved. People will think twice before spamming shuffle. It should be a skill that you cast in case of big trouble just to survive (just like block). At the moment there's no trade off like with blocking.I still can't get my head around the fact that blocking drains stamina like crazy meanwhile dodging without actually dodge rolling costs basically nothing...and the best part is, you can continue to output insane amount of damage at the same time. Since ZOS is at it...let's give shield users the ability to block and do attacks in the same time/s
That's stupid, why would anyone waste stamina for an rng based defense like that when they need it most? It would also make it unsueable for magicka builds.
KingYogi415 wrote: »If you break cc's multiple times with shuffle it stacks! It's pretty easy to hit 40% dodge chance.
Expert stam players can hit 60-80%.
This is why even on pc all streamers will overcast this skill on purpose.
Forum broken, your welcome!
Shuffle Stacking is as real as Damage Overflow. In other words, it exists only in the minds of those who choose to believe it. People will believe anything for one of two reasons:
1. They are afraid it may be true
2. They want it to be true
The act of dodge rolling takes some semblance of player skill. It requires actually paying attention to what your opponent is doing, not just mashing dodge roll and everything magically misses. I've seen and experienced the results of failed dodge rolling countless times. Those that are likely to complain and accuse others of "shuffle stacking" are, in most cases, failed attempts to recreate another player's success. And in most cases, it's really a simple explanation: the person they saw doing it successfully was paying attention to their opponents and timing their dodge rolls, simply keeping shuffle active. The person who tried to recreate it spammed shuffle and mashed their dodge roll and failed.
Furthermore, this is a separate concept from Major Evasion. One is an active buff with two separate benefits. The other is an active combat mechanic. Neither the act of dodge rolling, nor the Major Evasion buff, will compliment the other. The only thing these two concepts have in common is the tendency to refer to them both as "dodge."
KingYogi415 wrote: »@ManDraKE
I tested it for myself 2 months ago.
I was hoping it would be fixed by now, but people are still dragon leaping onto keeps, they can't even fix that.
Maybe they stealth patched it on pc, but I still see it plenty on console.
visionality wrote: »I'm playing several classes in PVP, one of them a stam NB and ofc with shuffle on - how else should I survive without shields and heavy armor? I dodge a lot, especially when being chased by a group of enraged "slow casters". I often laugh when I see how they try to hit me. Wrecking-blowing a dodging, running NB with a bow on his back? lol. Crystal frags? Double-lol.
Ofc I can be hit by every player intelligent enough to understand the rules of the game - and I AM being hit, that's how I die. The flamers and blamers and hate-whisperers always are those who are too slow with mouse and brain to understand what they are doing wrong. And even if I whisper back and explain their mistakes (sometimes I am in a generous mood), they do not react with "oh! that's interesting!" but with more hate-whispers of zero intelligence.
It can't be their fault ... nono ... if the target is not conveniently standing still so they can hit it even with zero skill, it MUST be cheating.
I'm playing a magica sorc and a magica templar in PVP too and I have NEVER encounterd a target that I couldn't hit. But even if I kill a dodgy NB right before their eyes, the slow-brainers in my group start flaming about shuffle-stacking just because they don't know how to play.
visionality wrote: »I'm playing several classes in PVP, one of them a stam NB and ofc with shuffle on - how else should I survive without shields and heavy armor? I dodge a lot, especially when being chased by a group of enraged "slow casters". I often laugh when I see how they try to hit me. Wrecking-blowing a dodging, running NB with a bow on his back? lol. Crystal frags? Double-lol.
Ofc I can be hit by every player intelligent enough to understand the rules of the game - and I AM being hit, that's how I die. The flamers and blamers and hate-whisperers always are those who are too slow with mouse and brain to understand what they are doing wrong. And even if I whisper back and explain their mistakes (sometimes I am in a generous mood), they do not react with "oh! that's interesting!" but with more hate-whispers of zero intelligence.
It can't be their fault ... nono ... if the target is not conveniently standing still so they can hit it even with zero skill, it MUST be cheating.
I'm playing a magica sorc and a magica templar in PVP too and I have NEVER encounterd a target that I couldn't hit. But even if I kill a dodgy NB right before their eyes, the slow-brainers in my group start flaming about shuffle-stacking just because they don't know how to play.
Your way of thinking is exactly the problem. Builds that are purely made to output crazy amount of damage should not be able to survive attack from big group of people. There must be a trade-off. At the moment there is none and going anything else than full stamina + weapon damage and crit is pointless. High hp tank without shuffle and dodge spam will die in seconds when attacked by a group of players, while a shuffling NB with 20k hp can survive an army and kill few in the mean time without breaking a sweat. Survivability of pure damage builds in this game is ridiculous.
visionality wrote: »I'm playing several classes in PVP, one of them a stam NB and ofc with shuffle on - how else should I survive without shields and heavy armor? I dodge a lot, especially when being chased by a group of enraged "slow casters". I often laugh when I see how they try to hit me. Wrecking-blowing a dodging, running NB with a bow on his back? lol. Crystal frags? Double-lol.
Ofc I can be hit by every player intelligent enough to understand the rules of the game - and I AM being hit, that's how I die. The flamers and blamers and hate-whisperers always are those who are too slow with mouse and brain to understand what they are doing wrong. And even if I whisper back and explain their mistakes (sometimes I am in a generous mood), they do not react with "oh! that's interesting!" but with more hate-whispers of zero intelligence.
It can't be their fault ... nono ... if the target is not conveniently standing still so they can hit it even with zero skill, it MUST be cheating.
I'm playing a magica sorc and a magica templar in PVP too and I have NEVER encounterd a target that I couldn't hit. But even if I kill a dodgy NB right before their eyes, the slow-brainers in my group start flaming about shuffle-stacking just because they don't know how to play.
Your way of thinking is exactly the problem. Builds that are purely made to output crazy amount of damage should not be able to survive attack from big group of people. There must be a trade-off. At the moment there is none and going anything else than full stamina + weapon damage and crit is pointless. High hp tank without shuffle and dodge spam will die in seconds when attacked by a group of players, while a shuffling NB with 20k hp can survive an army and kill few in the mean time without breaking a sweat. Survivability of pure damage builds in this game is ridiculous.
No, any type of tank who knows what they're doing are harder to kill than some 20k hp damage focused build. Just requires decent players to make sure the latter not simply outplays all his enemies and survives better than the tank by actually killing them.
visionality wrote: »I'm playing several classes in PVP, one of them a stam NB and ofc with shuffle on - how else should I survive without shields and heavy armor? I dodge a lot, especially when being chased by a group of enraged "slow casters". I often laugh when I see how they try to hit me. Wrecking-blowing a dodging, running NB with a bow on his back? lol. Crystal frags? Double-lol.
Ofc I can be hit by every player intelligent enough to understand the rules of the game - and I AM being hit, that's how I die. The flamers and blamers and hate-whisperers always are those who are too slow with mouse and brain to understand what they are doing wrong. And even if I whisper back and explain their mistakes (sometimes I am in a generous mood), they do not react with "oh! that's interesting!" but with more hate-whispers of zero intelligence.
It can't be their fault ... nono ... if the target is not conveniently standing still so they can hit it even with zero skill, it MUST be cheating.
I'm playing a magica sorc and a magica templar in PVP too and I have NEVER encounterd a target that I couldn't hit. But even if I kill a dodgy NB right before their eyes, the slow-brainers in my group start flaming about shuffle-stacking just because they don't know how to play.
Your way of thinking is exactly the problem. Builds that are purely made to output crazy amount of damage should not be able to survive attack from big group of people. There must be a trade-off. At the moment there is none and going anything else than full stamina + weapon damage and crit is pointless. High hp tank without shuffle and dodge spam will die in seconds when attacked by a group of players, while a shuffling NB with 20k hp can survive an army and kill few in the mean time without breaking a sweat. Survivability of pure damage builds in this game is ridiculous.
No, any type of tank who knows what they're doing are harder to kill than some 20k hp damage focused build. Just requires decent players to make sure the latter not simply outplays all his enemies and survives better than the tank by actually killing them.
With full stam damage build, cast shuffle and dodge roll before major attacks and you're basically invincible while outputting crazy damage. There is a gap between roll dodge where you still dodge but can attack. Fairly easy to play. No hp/magicka tank can compete with that. As a tank you'd just stand there casting everything you got to stay alive few more seconds. The system is obviously flawed. How many hp/magicka builds you see these days in Cyrodil compared to stam builds?