First of all there are people that are exploiting this. Its a known fact. I heard how to do it, but its not my forte so I didn't even tested it (heard it from one good streamer so info should be solid). With my shuffle up i avoid attack here and there, but when im focused by multiple opponents i don't really feel like I'm dodging at all. On other hand i run at few people that are dodging so many attacks in a row without actually dodge rolling. But the thing is they do it consistently.
However everything OP stated is correct. With proper use of shuffle and other mechanics you can be quite hard to hit and accused of shuffle stacking.
The odds of dodging 4 in a row is 1 in 625.
If target already dodged an attack, the odds of him dodging 3 more is 1 in 125. Not that unlikely and bound to happen quite often.
The odds of dodging 4 in a row is 1 in 625.
If target already dodged an attack, the odds of him dodging 3 more is 1 in 125. Not that unlikely and bound to happen quite often.
You shouldn't start taking probabilities part way through your trial. Each dodge is independent at 20%, yes, but nonetheless the probability is 1/625 for four dodges. A dodge on the first attack can't be used to increase or decrease the probability of the next 3 - the probabilities calculated before and during combat are separate calculations.
If you work it out in this way, you're effectively ignoring the probability of the 4 dodge event as a whole, resetting the whole scenario after the first dodge and doing the calculation from scratch.
The probability of dodging 4 in a row is 1/625. In theory you would expect it to happen once in 625 trials - whether the first attack in a trial is dodged does not affect this theory.
The odds of dodging 4 in a row is 1 in 625.
If target already dodged an attack, the odds of him dodging 3 more is 1 in 125. Not that unlikely and bound to happen quite often.
You shouldn't start taking probabilities part way through your trial. Each dodge is independent at 20%, yes, but nonetheless the probability is 1/625 for four dodges. A dodge on the first attack can't be used to increase or decrease the probability of the next 3 - the probabilities calculated before and during combat are separate calculations.
If you work it out in this way, you're effectively ignoring the probability of the 4 dodge event as a whole, resetting the whole scenario after the first dodge and doing the calculation from scratch.
The probability of dodging 4 in a row is 1/625. In theory you would expect it to happen once in 625 trials - whether the first attack in a trial is dodged does not affect this theory.
ZOS_GinaBruno wrote: »Hey guys, we appreciate those in the know not posting the steps publicly, and we've reached out to some folks to get the information we need so it can get addressed. We're going to close this thread to avoid any temptation to discuss exploits as it's already traveling down that path. In the future, if you have information about a potential exploit, please PM a staff member privately. Thanks!
ZOS_GinaBruno wrote: »Update: We took a look, and didn't see any instance of Shuffle stacking with itself. What we did notice was that when you cast Shuffle, two buffs are added to your character screen – Major Evasion (20s of 20% increased dodge chance) and Shuffle (.5s per medium armor piece, up to 3.5s). The Major Evasion buff grants the dodge bonus (which is what you may be thinking is stacking) while the Shuffle buff listed only increases the snare immunity duration for at most 3.5 seconds. The icons for each are the same; your character screen (or even a bufftracker add-on) will show multiple of the same icon in the event that Shuffle be recast before it runs out.
Also keep in mind that Shuffle gives you a 20% chance to dodge - this is more RNG than anything else, so it is in the realm of possibility that someone could dodge multiple times in a row.
Please let us know if you're seeing differently; if you have information, we'd appreciate a PM rather than posting it publicly. Thanks in advance, and hope this helps clear things up!
UmniiVenik wrote: »Well it's not right information:
Shuffle is not stucking, but after using it gives 100% evasion for first hit, u just need to re-aply it. Same bug happens with Defensive Posture, first hit always'll be reflected.
Magika skill Blur works correct. Something works wrong in stamina mechanics.
Yea, that doesn't even make sense. Completely wrong. And the supposed offenders don't go around spamming shuffle, either.UmniiVenik wrote: »Well it's not right information:
Shuffle is not stucking, but after using it gives 100% evasion for first hit, u just need to re-aply it. Same bug happens with Defensive Posture, first hit always'll be reflected.
Magika skill Blur works correct. Something works wrong in stamina mechanics.
This is, quite frankly, just wrong. Shuffle has no 100% dodge chance on the next hit. I have used it for quite a while now, and never have noticed such a mechanic (which would be pretty darn obvious after just using it a few times in a fight). If this were the case, people would use shuffle as a kind of "projectile cleanse" against frags etc.
Defenisve Posture on the other hand is bloody supposed to reflect the first projectile hitting you, as clearly stated by the tooltip "Bolster your defenses to reflect the next spell projectile targeting you back at the caster."
Wreuntzylla wrote: »I love these threads simply because you learn exactly who is exploiting.
UmniiVenik wrote: »Well it's not right information:
Shuffle is not stucking, but after using it gives 100% evasion for first hit, u just need to re-aply it. Same bug happens with Defensive Posture, first hit always'll be reflected.
Magika skill Blur works correct. Something works wrong in stamina mechanics.
The_Outsider wrote: »Yea, that doesn't even make sense. Completely wrong. And the supposed offenders don't go around spamming shuffle, either.UmniiVenik wrote: »Well it's not right information:
Shuffle is not stucking, but after using it gives 100% evasion for first hit, u just need to re-aply it. Same bug happens with Defensive Posture, first hit always'll be reflected.
Magika skill Blur works correct. Something works wrong in stamina mechanics.
This is, quite frankly, just wrong. Shuffle has no 100% dodge chance on the next hit. I have used it for quite a while now, and never have noticed such a mechanic (which would be pretty darn obvious after just using it a few times in a fight). If this were the case, people would use shuffle as a kind of "projectile cleanse" against frags etc.
Defenisve Posture on the other hand is bloody supposed to reflect the first projectile hitting you, as clearly stated by the tooltip "Bolster your defenses to reflect the next spell projectile targeting you back at the caster."
This is why things like this are so confusing and hard to nail down. People have absolutely no idea what they are talking about.
rfennell_ESO wrote: »The_Outsider wrote: »Yea, that doesn't even make sense. Completely wrong. And the supposed offenders don't go around spamming shuffle, either.UmniiVenik wrote: »Well it's not right information:
Shuffle is not stucking, but after using it gives 100% evasion for first hit, u just need to re-aply it. Same bug happens with Defensive Posture, first hit always'll be reflected.
Magika skill Blur works correct. Something works wrong in stamina mechanics.
This is, quite frankly, just wrong. Shuffle has no 100% dodge chance on the next hit. I have used it for quite a while now, and never have noticed such a mechanic (which would be pretty darn obvious after just using it a few times in a fight). If this were the case, people would use shuffle as a kind of "projectile cleanse" against frags etc.
Defenisve Posture on the other hand is bloody supposed to reflect the first projectile hitting you, as clearly stated by the tooltip "Bolster your defenses to reflect the next spell projectile targeting you back at the caster."
This is why things like this are so confusing and hard to nail down. People have absolutely no idea what they are talking about.
I'm beginning to suspect it might not be a shuffle exploit.
The shuffle dodges might just be an anomaly caused by the sheer amount of people using shuffle now due to the nature of pvp right now.
Now there might be a stamina bug.... one that makes stamina unlimited in some way. Because I'm seeing people dodge roll forever and/or sprint forever.
Wreuntzylla wrote: »rfennell_ESO wrote: »The_Outsider wrote: »Yea, that doesn't even make sense. Completely wrong. And the supposed offenders don't go around spamming shuffle, either.UmniiVenik wrote: »Well it's not right information:
Shuffle is not stucking, but after using it gives 100% evasion for first hit, u just need to re-aply it. Same bug happens with Defensive Posture, first hit always'll be reflected.
Magika skill Blur works correct. Something works wrong in stamina mechanics.
This is, quite frankly, just wrong. Shuffle has no 100% dodge chance on the next hit. I have used it for quite a while now, and never have noticed such a mechanic (which would be pretty darn obvious after just using it a few times in a fight). If this were the case, people would use shuffle as a kind of "projectile cleanse" against frags etc.
Defenisve Posture on the other hand is bloody supposed to reflect the first projectile hitting you, as clearly stated by the tooltip "Bolster your defenses to reflect the next spell projectile targeting you back at the caster."
This is why things like this are so confusing and hard to nail down. People have absolutely no idea what they are talking about.
I'm beginning to suspect it might not be a shuffle exploit.
The shuffle dodges might just be an anomaly caused by the sheer amount of people using shuffle now due to the nature of pvp right now.
Now there might be a stamina bug.... one that makes stamina unlimited in some way. Because I'm seeing people dodge roll forever and/or sprint forever.
An anomaly that is much harder to occur than winning powerball and happens over and over on the same players? Maybe a singularity in space time that favors certain people?
It's probably not a stamina bug. Typically these people are wearing Willow's Path and have a large number of points invested in tumbling. I tried it and it is a great 1v1 setup but with greater numbers you explode easily due to having invested in tumbling instead of resistances.
b4nn3d7337 wrote: »All i can say is ... Jesus beam!!! You got zero chance to dodge this even if you stack 100% .. But yeah no such thing as shuffle stacking .. just a l2p issue there. Just ignore those scrubs who think they are better than you coz you are exploiting something that really dont exist!
brandishsteel wrote: »Before your read this thread , make sure u understand Shuffle Stack is NOT real
The reason why I post this thread is because there's always some salty people whisper me after I killed them , they said I am using shuffle exploit which they don't know how to use it, and they keep asking me how to do it.
We always see some good player running around and 20 people chase behind him, takes forever to kill him.
So, how the hell does it happen ?
1.They are running shuffle so they have already 20% dodge chance
2.They are dodge rolling when people chase them so this prevent projectile hit them ( u can dodge projectile)
3. Almost every "Shuffle stack" player use bow as back bar , after dodge roll the increasing moving speed make your short distance attack fail. ( they already move out of your range when u attack them with wrecking blow , surprise attack , jabs and other main spammable short range dps skill )
4. U can't dmg them doesn't mean they dodge it, if a player with 7 impen gear and high healing vigor (18k tooltip) up all the time , how do u suppose to dmg them with your 5k wrecking blow tooltip dmg ? And lots of low dmg player in pvp blame this as "Shuffle stack ignore 100% of my attack "
5. Shuffle skill makes them immune to snare , so they can play their games on the rock with high mobility ( line of sight) which makes your attack failed.
This is how people "Shuffle stack", please stop asking how to shuffle stack after u read this thread.
And have fun with "Shuffle stack"
b4nn3d7337 wrote: »All i can say is ... Jesus beam!!! You got zero chance to dodge this even if you stack 100% .. But yeah no such thing as shuffle stacking .. just a l2p issue there. Just ignore those scrubs who think they are better than you coz you are exploiting something that really dont exist!
Wreuntzylla wrote: »b4nn3d7337 wrote: »All i can say is ... Jesus beam!!! You got zero chance to dodge this even if you stack 100% .. But yeah no such thing as shuffle stacking .. just a l2p issue there. Just ignore those scrubs who think they are better than you coz you are exploiting something that really dont exist!
@rfennell_ESO the one way we could really know is oddly not in this game. Many games I have played allow you to "inspect" another player, usually of the same realm. A couple of games posted each player's gear, skills and stats to a webpage at a regular interval and included all gear worn over the last 24 hours.
This lead to fairly fast exploit identification and fixes. If someone is dodge rolling 10x in a row but their build clearly doesn't support it...
It also lets metas stabilize fairly quickly compared to ESO where the meta seems to stabilize just when ZoS completely revamps...