strikeback1247 wrote: »Therium104 wrote: »croakroach wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
A small group of well coordinated players with optimal builds and superior tactics should absolutely be able to take out a larger group of players that are not of the same caliber; that's PvP in any game.
The only reason they can is due to a lack of balance my little snowflake. Sure. Stacking 10 OP broken NB might work but it is not balance.
You all confuse skill and "caliber" with a combination of champion points and the unbalanced pacifier ESO keeps shoving in NB mouths. It does not take rocket science to realize PVP is broken. You just need a IQ over 10 and the ability to read numbers.
Okay. So why again should a smaller elite group not be able to take out a larger scrub pug group?
By the way, there is one very easy solution to all your problems:
STOP STACKING.
Therium104 wrote: »strikeback1247 wrote: »Therium104 wrote: »croakroach wrote: »Therium104 wrote: »LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
AT NO POINT SHOULD A GROUP OF 10 PLAYERS WIPE 50. THAT IS THE DEFINITION OF UNBALANCED. It also favors a few classes and builds that were already grossly OP at the expense of the majority of paying customers.
A small group of well coordinated players with optimal builds and superior tactics should absolutely be able to take out a larger group of players that are not of the same caliber; that's PvP in any game.
The only reason they can is due to a lack of balance my little snowflake. Sure. Stacking 10 OP broken NB might work but it is not balance.
You all confuse skill and "caliber" with a combination of champion points and the unbalanced pacifier ESO keeps shoving in NB mouths. It does not take rocket science to realize PVP is broken. You just need a IQ over 10 and the ability to read numbers.
Okay. So why again should a smaller elite group not be able to take out a larger scrub pug group?
By the way, there is one very easy solution to all your problems:
STOP STACKING.
Dude. The reason you can is because the game is not balanced. A group of 10 NB can be elite while a group of 10 Magic DK cannot because I promise you due to poor game design the NB will be much more successful.
Again. You are confusing skill with the easy mode sandwich ESO has given you scrubs for the past year. At what point does killing players by spamming the A and B button in 2 seconds bring up the red flag something is wrong. Oh I forgot it takes skill to spam the A button. My bad.... lol. Now add on VD and your spamming kills 10 people. Balanced!!!
duncan_cougarpreeb18_ESO wrote: »VD even procs when you are solo and also with good PR and always before the actual death, i.e. actually doing the killing
This set is bugged anyone using it is exploiting. PERIOD
Have been soloing a lot lately and even with this one being the only one except these exploiters around, STILL seeing the VD animation - while alive - then dead (more often than not) and not just now and then
FIX this ***
Master_Kas wrote: »PvP is elder skirts online again just like back at release.
You gimp yourself to much playing stamina build, unless you only want to be used for spamming bombard to *** people off xD
strikeback1247 wrote: »
STOP STACKING.
bowmanz607 wrote: »I'm curious,duncan_cougarpreeb18_ESO wrote: »VD even procs when you are solo and also with good PR and always before the actual death, i.e. actually doing the killing
This set is bugged anyone using it is exploiting. PERIOD
Have been soloing a lot lately and even with this one being the only one except these exploiters around, STILL seeing the VD animation - while alive - then dead (more often than not) and not just now and then
FIX this ***
until there is some video evidence, the evidence is overwhelming in the other direction. it is not bugged. it is not an exploit. record your fights and slow it down and you will see that it is not procing early. Literally every video posted where someone claims it is procing early, when slowed down shows that it is not procing early. There is not one shred of evidence proving this set to be bugged.
bowmanz607 wrote: »I'm curious,duncan_cougarpreeb18_ESO wrote: »VD even procs when you are solo and also with good PR and always before the actual death, i.e. actually doing the killing
This set is bugged anyone using it is exploiting. PERIOD
Have been soloing a lot lately and even with this one being the only one except these exploiters around, STILL seeing the VD animation - while alive - then dead (more often than not) and not just now and then
FIX this ***
until there is some video evidence, the evidence is overwhelming in the other direction. it is not bugged. it is not an exploit. record your fights and slow it down and you will see that it is not procing early. Literally every video posted where someone claims it is procing early, when slowed down shows that it is not procing early. There is not one shred of evidence proving this set to be bugged.
VD does proc even in 1v1.. Just look your damage recount when you die, VD will be there.
People that say DONT STACK => Well, thats not a solution.
The set its WAY to OP, 23k damage (on tooltip of gold gear). Its almosta ultimate drop every time you kill someone.
VD needs a nerf? Yes, it does. Reduce radius and damage output. (I got hit between 5k to 12k, without blocking)
For those that say, learn to block... hmmm, would you run around the map holding block beacuse a magicka NB can bomb you any time? lol
But the real problem is that Magicka Nightblades can 1 shoot any player with Proxy det + Ultimate, Even in 1v1. (And we know even before the patch was live that was possible. Deltias video in youtube). So, is VD the real problem now? Yes and no.
Proxy det is the real problem, this skill should do non significant damage if there are less then 5 people. Otherwise, Cyrodil will become Magicka NB kamikazes or suicide bombers...
Conclusion:
- Nerf Proxy detonation (less damage when theres less then 5 players...= magicka NB should be able to one shoot, 1 player in a openwolrd alone with proxy + ult)
- Nerf VD (Reduce radius, SHOULD NOT proc before you die...(broken..), reduce damage)
It's a set designed for a single purpose. Zerg fighting. If your fights are mostly 1v1 that set has a non-valuable 5 piece bonus. It only goes off after you've beat your opponent. I know on the death recap it appears. That's a bug. It goes off after death and show up on the recap (according to ZOS programming)...
If you're fighting an army that's spread out, that set still has a non-valuable 5 piece bonus.
If you're frequently fighting the zerg, use it.
If you're fighting a spread out group or 1v1, you would be better off using a set that has a 5 piece bonus that helps in the fight.
If you're balled up and your Spidey Sense is going off... spread out.
Lotta ifs... 2 cents.
LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
I can understand the argument for vd to give a group of 10 a boost against 50. But thats the problem! It doesnt just happen in 10 v 50 situations. They should have made it a proper anti zerg piece and not a "Dont stand near 1 other person because then you're apparently a zerg". The trouble right now is that it is triggered by anything that kills you and no matter how many of you there are.
It shouldnt be kicking in from siege kills (this does not kill zergs, it kills defenses).
It should not kick in unless there are 10 or more people around the VD player. Or more than 2 groups. (Too many times I have seen just 2 people and one gets killed by VD. What do Zeni class as a zerg? More than 1 person or something?
It should have a smaller blast to it.
The concept of VD is good but it needed more thought before it was put into the game. It's meant to be anti zerg but 2 people is not a zerg. Also defending a keep is not zerging.
It sometimes even triggers halfway through a 1v1 when the person isn't even dead yet. Currently its buggy and does not work as was intended.
ZoS need to address certain aspects of pvp before the next dlc. Otherwise they'll be letting their pvp just die a gruesome and vicious death before the next dlc drops.
LBxFinalDeath wrote: »Numbers still impact pvp.
If you have 50 players on your side against 10.
You will win still if you're all spread out and not all foaming at the mouth spamming gap closers at the same target which is common for zergs to do as I'm sure you know.
Now Vicious Death gives that group of 10 a fair shot if the zerg all gap closes to the same target and the small group can burst down at least a few of the opposing larger group.
My problem is that in most cases its the group of 50 running VD against small groups of sub 5 players constantly unless the fights at a highly contested siege.
I can understand the argument for vd to give a group of 10 a boost against 50. But thats the problem! It doesnt just happen in 10 v 50 situations. They should have made it a proper anti zerg piece and not a "Dont stand near 1 other person because then you're apparently a zerg". The trouble right now is that it is triggered by anything that kills you and no matter how many of you there are.
It shouldnt be kicking in from siege kills (this does not kill zergs, it kills defenses).
It should not kick in unless there are 10 or more people around the VD player. Or more than 2 groups. (Too many times I have seen just 2 people and one gets killed by VD. What do Zeni class as a zerg? More than 1 person or something?
It should have a smaller blast to it.
The concept of VD is good but it needed more thought before it was put into the game. It's meant to be anti zerg but 2 people is not a zerg. Also defending a keep is not zerging.
It sometimes even triggers halfway through a 1v1 when the person isn't even dead yet. Currently its buggy and does not work as was intended.
ZoS need to address certain aspects of pvp before the next dlc. Otherwise they'll be letting their pvp just die a gruesome and vicious death before the next dlc drops.
Please leave it alone. Zos doesn't want you to ball up and feel safe in your Zerg that is spamming purge, Bol, rapid regen, healing spring etc. with the kind of aoe spammed heals avalible there needs to be a set an opportunity to bust a Zerg with a well timed and positioned prox det ultimate vd combo.
It's so much fun. I don't feel bad using in cyrodill but in IC that is pretty mean.
VD is the best set ever to be introduced to pvp in.... Forever. I have been in group up of 8 and killed over 30 because they balled up. It was their fault and they paid the price. All you really got to do is kill one and it can chain reaction. I do wished they would fix the bug that shows on your own death recap but we have tested it a lot on our other faction alts it worked better than great. The simple answer is be very careful who you get closer than 5 meters to.... Or else.
BOUUUUHOUUUHOUUUU, NB are so meaaaaaaan!
Correction, Magicka NB, correction again, ALL magicka classes...
what s the difference betwin a Magicka NB, and a sorc or a temp, or a DK with vicious death, none: jump in with det, use ultimate and wait for the rest while casting AOE
stop saying NB are OP, ever tryed a stamblade? oh, you can gank sure, but they are some rules
-is he alone? how much fun it is to find a single player in cyro considering that single players are usually sneaking, and the rest is in a bus
-does he has more than 23-24k health? if he does, than fight too long, other people coming, or lucky as I am, he procs a damage shield, goes full life again while drinking cofee, refreshes damage shield, and than burst the Sh** outta me, because he has great healing, but you should see the damages
-same as previous point does he has a damge shield or a healing buff going on, If yes, than your first strike (which is the biggest/only asset of the stam NB) will be overhealed or absorbed
-oh, you finally found one! how s your stamina bar, been sneaking a while now, well, next time maybe
but yeah, no, go on, nerf NB, and just in case, give a little more dps/healing, and stronger damage shield to magicka classes