Thanks for the additional feedback folks. Ive had a look at the videos and it seems 2H / Bow is a good combination therefore ill give this set up a try.
@Enraged_Tiki_Torch im on PS4 mate therefore dont have access to curse but ill take your suggestions on board especially the part about their mines as I kept rushing into them (I didnt realise WB reaches them from outside their radius - thats good to know ).
Thanks again.
Enraged_Tiki_Torch wrote: »Basically keep the pressure on them but pay attention to your own resources (if you got curse, purify it).
Hi Folks,
Just a quick question to ask if anyone has any tactics on how to defeat a sorcerer as a stampler on 1v1? Im running almost 4k weapon damage however whenever I manage to get through thier sheilds and hurt them they just seem to re-heal and recast their shields - then Its repeat until they eventually kill me off.
Any help with regards to skill set up, gear and/or DPS rotation is greatly appreciated!
Cheers
PS im currently running 5 piece hundings rage and 4 piece night mothers gaze (all legendary), 3 piece agility jewelery
As a magicka sorc myself, i can tell you how to beat any mag sorc 1v1;
Drain his stamina. The end.
Correct me if you believe i am wrong, but i have to date not seen anyone with a build that could infinetely sustain both resources and still do damage. Even with CP cap, you cannot do all three. Hence why everyone has a pool with bad sustain. If you have 2k sustain on both pools, you will not have enough damage.
So i will still claim that the best way to beat any magicka build, is to drain their stam.
FriedEggSandwich wrote: »The stamplars I've had trouble with have used defensive stance, but absorb magic would probably work quite well too. Not sure how viable it is for a stamplar to use purifying ritual but that's effective against sorcs, although less so now that frags can't be "purged". Aside from that just go for their stamina pool.
FriedEggSandwich wrote: »The stamplars I've had trouble with have used defensive stance, but absorb magic would probably work quite well too. Not sure how viable it is for a stamplar to use purifying ritual but that's effective against sorcs, although less so now that frags can't be "purged". Aside from that just go for their stamina pool.
https://www.youtube.com/watch?v=HRGOA6Mbr4M
stamplar should definitely be using purifying ritual
absorb magic is ok, but you don't need the heals (unless you don't have vigor yet) and the extra burst from reflecting + the gauranteed CC is great
As a magicka sorc myself, i can tell you how to beat any mag sorc 1v1;
Drain his stamina. The end.
All the people in this thread telling you to reroll are probably just bad/salty.
In the TG meta stamplar is the best stam class, probably the 4th best class overall. While you're at a slight mathematical disadvantage against a sorc, because they have the ability to set up their burst to go off all at once (det, meteor, curse, wrath, frags). However, as a stamplar you have access to good CC abilities that can hit them from outside of their mines(wrecking blow, javelin), purify (hard counters curse), pretty solid burst in your own right, and access to s/b reflect without hurting your own stam pool. You just have to attack the stam pool while keeping DPS pressure up and avoiding their burst(through purify, dodge, block). The sorcs that are really going to give you the most trouble are running 2pc engine guardian, since this is the only set in the game that puts direct pressure on you to counter it or lose the fight.
Just attack their stam pool and make sure you reserve your burst for when they can't immediately CC break
As a magicka sorc myself, i can tell you how to beat any mag sorc 1v1;
Drain his stamina. The end.
A sorcerer who uses his stamina only for CC breaking is impossible to drain of stamina. He will regenerate all the stamina he used for the CC break before the immunity from the first CC break expires. The math: (credit @hrothbern )
As Vet 16 you have 514 base Stamina Recovery.
You get 20% increase from the passive Daedric Protection and 20% from your potion.
This 40% adds up to 203 additional Stamina Recovery for a total of 717 Stamina Recovery (per 2 seconds)
So you gain 358 Stamina per second from Stamina Recovery.
You also get from your potion every 45 seconds the 7582 Stamina.
So you get 7582 / 45 = 170 Stamina per second.
Now the total Stamina you get is 358 + 170 = 528 Stamina per second.
As Vet 16 the costs of Break Free are 4140 Stamina.
The immunity lasts 8 second.
So the costs of Break Free are 4140 / 8 = 518 Stamina per second
Conclusion: Your costs (518/s) are lower than your gain (528/s) and you can Break Free every 8 seconds without resource issues.
As a magicka sorc myself, i can tell you how to beat any mag sorc 1v1;
Drain his stamina. The end.
A sorcerer who uses his stamina only for CC breaking is impossible to drain of stamina. He will regenerate all the stamina he used for the CC break before the immunity from the first CC break expires. The math: (credit @hrothbern )
As Vet 16 you have 514 base Stamina Recovery.
You get 20% increase from the passive Daedric Protection and 20% from your potion.
This 40% adds up to 203 additional Stamina Recovery for a total of 717 Stamina Recovery (per 2 seconds)
So you gain 358 Stamina per second from Stamina Recovery.
You also get from your potion every 45 seconds the 7582 Stamina.
So you get 7582 / 45 = 170 Stamina per second.
Now the total Stamina you get is 358 + 170 = 528 Stamina per second.
As Vet 16 the costs of Break Free are 4140 Stamina.
The immunity lasts 8 second.
So the costs of Break Free are 4140 / 8 = 518 Stamina per second
Conclusion: Your costs (518/s) are lower than your gain (528/s) and you can Break Free every 8 seconds without resource issues.
They also need to block and dodge-roll to break snares soo....