Well, when I see stuff like "Everyone slot meteor and drop it when they go to the first flag" in both, dc and ep chat, then I'm not surprised about this happening.Master_Kas wrote: »Get alot of those recaps lately. Some days ago at bleakers we walked right into legio who dropped 15+ meteors at once. Half our group wiped to Falldmg on the stairs. Guess they are preparing for the new patch
Wasn't this fixed on the PTS?
Edit: another issue are the double novas bug ppl seem to spam aswell.
So stupid. I play console but i people are already talking about meteoring the breech as soon as it goes down.
Even if the meteor is blocked it still does AOE damage and makes defending a breech against a zerg way harder.. the non reflect change just rewards bad play. I really do not understand why ZOS thought changing meteor was a great idea.
koby-xxrwb17_ESO wrote: »So stupid. I play console but i people are already talking about meteoring the breech as soon as it goes down.
Even if the meteor is blocked it still does AOE damage and makes defending a breech against a zerg way harder.. the non reflect change just rewards bad play. I really do not understand why ZOS thought changing meteor was a great idea.
I understand the point you're trying to make but I don't see how this meteor change makes defending a keep harder? Meteor is aoe but the radius is tiny, if you're stacking all your defenders on the breach where you're open to be hit then of course you're going to die
bchulettub17_ESO wrote: »I'm not sure if it has been extensively tested or not but if you saw that they were making it not reflectable then you should have seen the note saying they fixed the fall damage issue.
Master_Kas wrote: »Get alot of those recaps lately. Some days ago at bleakers we walked right into legio who dropped 15+ meteors at once. Half our group wiped to Falldmg on the stairs. Guess they are preparing for the new patch
Wasn't this fixed on the PTS?
Edit: another issue are the double novas bug ppl seem to spam aswell.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nordsavage wrote: »None of the other ults are reflectable so meteor should not be either and I will say the same thing I said about prox det. "You all wanted zerg busters but then you want to complain when the zerg gets busted.
nordsavage wrote: »None of the other ults are reflectable so meteor should not be either and I will say the same thing I said about prox det. "You all wanted zerg busters but then you want to complain when the zerg gets busted.
I can't see them locking meteor from PVP, but we could bring back reflected meteors so people are more hesitant about using it. It's going to be raining meteors when TG dropsMeteor needs to be locked from PvP. It causes to many problems then it does good, it also seems Meteor is one of the small problems creating ping on the campaigns.
Untill it's fixed...
Forestd16b14_ESO wrote: »nordsavage wrote: »None of the other ults are reflectable so meteor should not be either and I will say the same thing I said about prox det. "You all wanted zerg busters but then you want to complain when the zerg gets busted.
The sorcerer ultimate Over Load is reflectable you can dodge roll or side step out of a Dragon Knights dragon leap or Night Blades death stroke you can break the channel of a soul assault by taking on step back and you can easily step out of a standers or nova AOE.
Hmm looks like most to nearly all other ultimates have counters including with being reflectable. So tell me why should Meteor be so damn special and become the new I win ultimate that is clearly gonna cause major problems in PvP ? Why should it now be the only ultimate with out a counter ? What is it cause some players want easy mdoe is that it?
Here's the 2 options I see either your precious Meteor get reflectable again or ever other ultimate in the game gets divine like buffs example being DKs dragon leap and NB death stroke act like a gap closer and roots some one before impact seems fair right ?