Millerman34n wrote: »not to mention this will give more STAM DK options!
Azarath_tiberius wrote: »Burning Embers man, try it and you'll see. That's IF they don't nerf it before release of TG -_-
EDIT:Millerman34n wrote: »not to mention this will give more STAM DK options!
This wont give stamina DKs any option.. Dragonblood scales of magicka, so regardless the % they'll get crap heals.
Stamina DKs can use vigorAzarath_tiberius wrote: »
This wont give stamina DKs any option.
Azarath_tiberius wrote: »Burning Embers man, try it and you'll see. That's IF they don't nerf it before release of TG -_-
EDIT:Millerman34n wrote: »not to mention this will give more STAM DK options!
This wont give stamina DKs any option.. Dragonblood scales of magicka, so regardless the % they'll get crap heals.
phillyboy7897 wrote: »Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
Get rdy for more lag
Azarath_tiberius wrote: »Burning Embers man, try it and you'll see. That's IF they don't nerf it before release of TG -_-
EDIT:Millerman34n wrote: »not to mention this will give more STAM DK options!
This wont give stamina DKs any option.. Dragonblood scales of magicka, so regardless the % they'll get crap heals.
Azarath_tiberius wrote: »Burning Embers man, try it and you'll see. That's IF they don't nerf it before release of TG -_-
EDIT:Millerman34n wrote: »not to mention this will give more STAM DK options!
This wont give stamina DKs any option.. Dragonblood scales of magicka, so regardless the % they'll get crap heals.
L2Dk
KozawahGaming wrote: »There's a lot wrong with Magicka DK. I'm waiting til I hear of a buff with them to go back to playing this game. First off, why does our abilities have inconsistent damage types? Burning Talons for instance does Fire, Magic and physical Damage so we can't maximize our champion points effectively. Secondly, most of our damage is DoTs. Dots are useless in PvP due to every (competent) player running a purge ability. I could go on, but I don't really want too.
KozawahGaming wrote: »There's a lot wrong with Magicka DK. I'm waiting til I hear of a buff with them to go back to playing this game. First off, why does our abilities have inconsistent damage types? Burning Talons for instance does Fire, Magic and physical Damage so we can't maximize our champion points effectively. Secondly, most of our damage is DoTs. Dots are useless in PvP due to every (competent) player running a purge ability. I could go on, but I don't really want too.
burning talon will be fix in thieves guild DLC, it will now apply flame damage (also elemental expert and thaumaturge will be merge togheter and thaumaturge will now affect dots damage), also dots will go through shields and purge got nerf, you can probably come back playin this game
KozawahGaming wrote: »KozawahGaming wrote: »There's a lot wrong with Magicka DK. I'm waiting til I hear of a buff with them to go back to playing this game. First off, why does our abilities have inconsistent damage types? Burning Talons for instance does Fire, Magic and physical Damage so we can't maximize our champion points effectively. Secondly, most of our damage is DoTs. Dots are useless in PvP due to every (competent) player running a purge ability. I could go on, but I don't really want too.
burning talon will be fix in thieves guild DLC, it will now apply flame damage (also elemental expert and thaumaturge will be merge togheter and thaumaturge will now affect dots damage), also dots will go through shields and purge got nerf, you can probably come back playin this game
Thank god. My Xbox Guildmates have been begging me to stop playing Fallout 4. Plus to be honest, I miss leveling up my DK. Little level 4 that has been researching traits like crazy to get Karg's gear early as possible.
D0ntevenL1ft wrote: »KozawahGaming wrote: »KozawahGaming wrote: »There's a lot wrong with Magicka DK. I'm waiting til I hear of a buff with them to go back to playing this game. First off, why does our abilities have inconsistent damage types? Burning Talons for instance does Fire, Magic and physical Damage so we can't maximize our champion points effectively. Secondly, most of our damage is DoTs. Dots are useless in PvP due to every (competent) player running a purge ability. I could go on, but I don't really want too.
burning talon will be fix in thieves guild DLC, it will now apply flame damage (also elemental expert and thaumaturge will be merge togheter and thaumaturge will now affect dots damage), also dots will go through shields and purge got nerf, you can probably come back playin this game
Thank god. My Xbox Guildmates have been begging me to stop playing Fallout 4. Plus to be honest, I miss leveling up my DK. Little level 4 that has been researching traits like crazy to get Karg's gear early as possible.
Your dk experience comes from a level 4 crafter? Yet you are complaining about dk skills? I would suggest not going around spreading false information in an area looking for solutions
MrGigglypants wrote: »
runkorkoeb17_ESO wrote: »MrGigglypants wrote: »
Maybe because we dont have sorcs shield stack or NB evasion and we have no mobility at all. Try relly on healing ward as DK. i beg you! And blessing of resto or combat prayer wont help you much too. I LOVE ppl like you. You cleary see DK need to be balanced but you and rats like you continue to flame us like we are damn OP... Tbh DK never be OP, vampire dk was, there is a diference. And dont argue with me, i dont care about your opinion. Go post smart ideas on your class forum. Have a nice day.