Gilliamtherogue wrote: »Use the medium infused helm and medium reinforced shoulders, but work towards getting a pair of mediums divines as much as you can, and yes it will vastly outperform Kena as long as it's able to proc.
Each piece of medium armor is 1.5% crit chance as well as regen and cost reduction vs 2% stam/health/mag. 2% stam on most builds is under 1k, so it isn't all that impactful vs the crit.
Divines is .9% critical damage per, so 2 would be 1.8% CHD, which is quite a bit compared to anything else as I showed in my trait breakdown, but isn't going to make or break DPS.
2 Affliction would be a DPS loss since it can't come in precise daggers, but 2 Leki's could slightly outperform 2 Hundings outside of trials where Warhorn doesn't have as much of an up time.
LeifErickson wrote: »Gilliamtherogue wrote: »Use the medium infused helm and medium reinforced shoulders, but work towards getting a pair of mediums divines as much as you can, and yes it will vastly outperform Kena as long as it's able to proc.
Each piece of medium armor is 1.5% crit chance as well as regen and cost reduction vs 2% stam/health/mag. 2% stam on most builds is under 1k, so it isn't all that impactful vs the crit.
Divines is .9% critical damage per, so 2 would be 1.8% CHD, which is quite a bit compared to anything else as I showed in my trait breakdown, but isn't going to make or break DPS.
2 Affliction would be a DPS loss since it can't come in precise daggers, but 2 Leki's could slightly outperform 2 Hundings outside of trials where Warhorn doesn't have as much of an up time.
Thank you so much for the help! Just one more thing: do you ever swap out Hundings for Maelstrom one-handers for a potentially more sustainable build?
thank you
pretty much only reason I asked was because wrecking blow/executioner,/maybe gap closer with crit 4ush, and rally, because it's a big buff when switching back to DW bar?
but main DPS bar is DW
also because a lot of times the bosses move around and then I feel like I am wasting resources trying to put a dot on them again
I think at this point I just need practice
I've seen people link Maelstorm weapons in PvP chat and I love the perks, but I haven't attempted it yet, I heard its tough for stam-blades, and mine is Imperial
I need to work on implementing block between light attack and surprise attack spam too, and I find dodge rolling challenging because my character likes to just randomly dodge roll even when I'm not double clicking
skill wise I'm nowhere near you, so with bow I was just asking for potential option
is rally buff the same that we get from camo Hunter or do they stack? are there any other skills I can put on my DW bar that can make me a tiny bit more tanky and not loose too much DPS?
I just finished today's vet pledge and I saw sme crazy numbers on mobs, I liked those numbers a lot
like you said, or practice practice practice
if I change my attributes for health I will drop a of in stamina because I will have to use drink, is that a god change then?
Gilliamtherogue wrote: »I just finished today's vet pledge and I saw sme crazy numbers on mobs, I liked those numbers a lot
like you said, or practice practice practice
if I change my attributes for health I will drop a of in stamina because I will have to use drink, is that a god change then?
I wouldn't use drink, instead for vma I'd buy a 2nd set of jewelry (I use Endurance for vMA for the max health and stam regen) and enchant 2 or 3 of the pieces with stamina regen. That way you'll still have a big enough stam pool, nice regen, and plenty max health without giving up too much.
Gilliamtherogue wrote: »I just finished today's vet pledge and I saw sme crazy numbers on mobs, I liked those numbers a lot
like you said, or practice practice practice
if I change my attributes for health I will drop a of in stamina because I will have to use drink, is that a god change then?
I wouldn't use drink, instead for vma I'd buy a 2nd set of jewelry (I use Endurance for vMA for the max health and stam regen) and enchant 2 or 3 of the pieces with stamina regen. That way you'll still have a big enough stam pool, nice regen, and plenty max health without giving up too much.
Do you use weapon power potions for vet maelstrom?
Do you happen to have a video posted of vma? Doesnt have to be a no death.
I see. I watched your fight with final boss in final round, and you make it look extremely easy lol. I'm going to give it a try in next few days and see how it goes. I gave it a try when orsinium first came out, but with no success. I beat it in normal, and since then i've gotten better as a player and better gear, so i think im ready. Ive gotten advice from other players but they play different classes.
I'm definitaley keeping all this in mind. Everyone says your first runs are painful and frustrating. I'm not expecting a great score at first, my goal is to just get a clear, then get better with practice. I believe you wear the blood spawn set? I know i have the shoulders for sure but not certain that i have the helm. Is there another set or mix of other two pieces that you recommend?
Hey Gill, I am running a Bosmer Stam NB which I just recently got to V16 and I have a few questions about this build and the changes that came out in the Thieves Guild patch.
Was wondering what your opinion is on resource management on this build with the Siphoning Attacks nerf. Is it still worth having on your bar when fighting larger mobs, or is it only worth on single-targets? Also, since the primary reason for running Caltrops was the ability to proc Siphoning Attacks, is it still a viable choice, if only just for the AOE damage?
You mentioned earlier about switching to Endurance and applying the Stam Regen enchantment on the jewelry rather than Agility + Weapon Damage, to help mitigate the resource management issue. Since I am getting the 21% Stam Regen from my Bosmer passive, should I just stick with Agility + Weapon Damage, or is the 21% regen not enough? Thanks.
r.groenb16_ESO wrote: »Hello Gilliam,
dearly appreciate your work here! And it helped me quite a lot making my casual NB into a killing machine!
It even works for my StamSORC ;-)) (Well some things I changed, but the deeper idea is based on your work here!)
So yeah, it gives me the feeling that I can do Maelstrom and yes it works even there!
Just a little question, how about 3 pcs Fury-jewelry, with one pc Armour and one pc Weapon? What you feel about this?
Got this complete late last night, so didn´t do much testing so far.
Keep the good work going!
Great guide! Thank you very much for sharing all of this information.
Do you mind sharing your bar setup for vMSA?
alex394053 wrote: »Hi,
this will be possibly a newbie question, but what echants do you apply to your weapons? Does they impact anything at all in your approach? You never mentioned that.
Btw, the job you've done is just incredible! I undoubtely like you definition of entertainment
Maybe I could help out on this one, but please correct me if I am wrong.
The Maelstrom Bow already has its own enchantment (Thunderous Volley) and that is what grants you the increased DPS, even when you are off your bow bar.
As far as daggers, prior to the TG update, he used 2 Hunding's Daggers with the poison enchantment. Since the update, he has moved things around a little, but I assume still using the poison enchantment on the daggers (poison is best anyway). Here is a snip from the previous build of him explaining why the two Hunding's with poison outweigh Maelstrom Daggers:
"2 Hunding’s Rage: I use this over 2 Maelstrom daggers because this is actually better. Maelstrom daggers only offer 189 weapon damage between them both, while 2 piece Hunding’s Rage daggers offers 174 weapon damage for 5 seconds every 6 seconds, 714 poison damage (scales with stats, gets higher than that) and a chance to proc poisoned effect, as well as 3.14% critical chance. Simply having the enchants on the daggers themselves outweigh the damage from the Maelstrom Daggers, so the crit bonus makes it even juicier. If rapid strikes got a buff I could see using these daggers on a NB but as it stands only DK’s really benefit (and a stupidly large amount at that) from these."
alex394053 wrote: »Hi,
this will be possibly a newbie question, but what echants do you apply to your weapons? Does they impact anything at all in your approach? You never mentioned that.
Btw, the job you've done is just incredible! I undoubtely like you definition of entertainment
Gilliamtherogue wrote: »alex394053 wrote: »Hi,
this will be possibly a newbie question, but what echants do you apply to your weapons? Does they impact anything at all in your approach? You never mentioned that.
Btw, the job you've done is just incredible! I undoubtely like you definition of entertainment
Precisely as @Pirsius mentioned, running 1 Increase Weapon damage enchant and 1 poison enchant is optimal for most situations. In solo play you may decide to enchant your offhand with the Crusher enchant, which reduces armor of the target it applies to. The reason I do not run this normally is because this is the optimal enchant for a Tank role to run, and my build revolves around optimal group performance.
I have since moved away from Hunding's 2 piece and use 2 piece Leki's, as I have added in the Honorable Mentions/Other sets.
If you're looking for an enchant to apply specifically to your bow since you do not have the Maelstrom Bow, then apply the Crusher or Fiery Enchant here. Having 3 different enchants is optimal, as each of them has a separate Internal Cool Down (ICD), and allows for maximum efficiency.