Gilliamtherogue wrote: »There are multiple ways for magicka users to retain magicka, while very few ways exist for stamina users. I am not going to compare regen/resource cost reduction as they force the player to make sacrifices with gear/enchants, while all of these skills have no net loss of power when utilized.
Magicka Users have;
Elemental Drain: ~300-400 magicka back per elemental hit, with no ICD. That means sorcs and DK's are getting at least 2-3 ticks per second just weaving a light attack and an ability, and even more if they run DOT abilities.
Harness Magicka: One of the most toxicly designed skills ever. It grants resources for taking magic or elemental damage, the more damage you take the more it returns, easily more than it costs to cast.
Siphon Spirit: Gives 1% magicka back per hit, operates the same way as Ele drain, except works on any attack. No ICD either.
Arcane Well: CP passive that doesn't help during combat (unless there are adds) but pretty much removes the need to wait between pulls in smaller scale PvE, actually utilized heavily during zerg fighting as well.
Luminous Shards: I almost didn't include this since it's pretty weak. Personally I don't see why this morph exists compared to Blazing, but if it had its return numbers boosted for stam/magicka I could see it being utilized more.
Now what does stamina get for returns?
Shards: 20% of stamina back, pretty basic. 20 second ICD, must be synergized (Pretty much 1% stamina per second), doesn't proc Synergizer passive from CP. Only given by... Templars. When compared to SIphon/Ele drain resource return wise, Shards loses by a large margin. Also consumes the Templar's source of damage when synergized.
Repentance: The saving grace of stamina in a lot of situations, gives pretty much infinite resources for stamina, as long as there are fresh lambs to the slaughter. However this skill is completely useless mid combat in 9/10 boss fights, as no adds or so few exist that it cannot validate the bar slot.
Adding Repentance to the list of magicka would just make the imbalance worse. Pls stop.
Callidus_Est wrote: »Gilliamtherogue wrote: »There are multiple ways for magicka users to retain magicka, while very few ways exist for stamina users. I am not going to compare regen/resource cost reduction as they force the player to make sacrifices with gear/enchants, while all of these skills have no net loss of power when utilized.
Magicka Users have;
Elemental Drain: ~300-400 magicka back per elemental hit, with no ICD. That means sorcs and DK's are getting at least 2-3 ticks per second just weaving a light attack and an ability, and even more if they run DOT abilities.
Harness Magicka: One of the most toxicly designed skills ever. It grants resources for taking magic or elemental damage, the more damage you take the more it returns, easily more than it costs to cast.
Siphon Spirit: Gives 1% magicka back per hit, operates the same way as Ele drain, except works on any attack. No ICD either.
Arcane Well: CP passive that doesn't help during combat (unless there are adds) but pretty much removes the need to wait between pulls in smaller scale PvE, actually utilized heavily during zerg fighting as well.
Luminous Shards: I almost didn't include this since it's pretty weak. Personally I don't see why this morph exists compared to Blazing, but if it had its return numbers boosted for stam/magicka I could see it being utilized more.
Now what does stamina get for returns?
Shards: 20% of stamina back, pretty basic. 20 second ICD, must be synergized (Pretty much 1% stamina per second), doesn't proc Synergizer passive from CP. Only given by... Templars. When compared to SIphon/Ele drain resource return wise, Shards loses by a large margin. Also consumes the Templar's source of damage when synergized.
Repentance: The saving grace of stamina in a lot of situations, gives pretty much infinite resources for stamina, as long as there are fresh lambs to the slaughter. However this skill is completely useless mid combat in 9/10 boss fights, as no adds or so few exist that it cannot validate the bar slot.
Adding Repentance to the list of magicka would just make the imbalance worse. Pls stop.
I see your point, and I'm not going to defend my position to the death, as some of the git gud 12 year old forum posters. I asked for constructive criticism, and you delivered. Now, I ask you @Gilliamtherogue What would you do to make repentance better for stamina users, or perhaps, are there other skills you would make into stamina regeneration means?
Also for stamina, you forgot to mention, Earthen heart passive, 5% stam, Relentless focus, and Dark Deal stam morph, every class has a way to get stam back.
I definitely agree that the Radiant Aura morph sucks ass. It needs to be better so it is competitive to repentance. it used to be 80% regen(RIP), but maybe now, it'd be nice to see it as a class speed buff, or maybe a dodge chance.Yes callidus, I'm aware it only works when slotted, the tooltip states in the passive...and as far as the STAMINA return on repentence, it does NOT scale with whichever is higher. I do not for the health return, but the stamina return from everything I have seen on my magic build is very low, where my stamina build it returns half or more of my stamina on max bodies.
I believe most posters in here simply do not want it messed with, I do however believe that the opposite morph needs some adjustments, I use potions, tri potions therefore I get the regens I need through the "major" regen buffs of all three attributes, so using the skill kinda defeats the long duration on my potions. Maybe its just me, but I do not want to see a magicka returning version of the aura. Something else needs to be done though...so.thing and I am not the mastermind who knows what to do with it!
caeliusstarbreaker wrote: »I vote no... Because you have channeled focus, and stam is very important on mag characters as well. Seriously, if any class or play style dies with full/half stam, you probably could have done more to stay alive, in most situations.
Callidus_Est wrote: »I definitely agree that the Radiant Aura morph sucks ass. It needs to be better so it is competitive to repentance. it used to be 80% regen(RIP), but maybe now, it'd be nice to see it as a class speed buff, or maybe a dodge chance.Yes callidus, I'm aware it only works when slotted, the tooltip states in the passive...and as far as the STAMINA return on repentence, it does NOT scale with whichever is higher. I do not for the health return, but the stamina return from everything I have seen on my magic build is very low, where my stamina build it returns half or more of my stamina on max bodies.
I believe most posters in here simply do not want it messed with, I do however believe that the opposite morph needs some adjustments, I use potions, tri potions therefore I get the regens I need through the "major" regen buffs of all three attributes, so using the skill kinda defeats the long duration on my potions. Maybe its just me, but I do not want to see a magicka returning version of the aura. Something else needs to be done though...so.thing and I am not the mastermind who knows what to do with it!
Callidus_Est wrote: »caeliusstarbreaker wrote: »I vote no... Because you have channeled focus, and stam is very important on mag characters as well. Seriously, if any class or play style dies with full/half stam, you probably could have done more to stay alive, in most situations.
I'm not talking about just Templars, I'm talking about all magicka builds.
Ourorboros wrote: »I couldn't agree more, OP. I've had the same thought. This game swings between favoring magicka or stamina, It never seems to allow both to have equal advantages. I've a vet in every class but DK (yet). My stam builds get a great benefit from shards and Repentance. Where is the love for my sorc, whose biggest problem is running out of magicka?