Cinnamon_Spider wrote: »Yes (apparently I got the number wrong - oops), but that change is going to be just as bad. For example, Crit Rush does more damage based on distance while the other morph adds in a snare. Anyone using Stampede will just respec to Crit Rush and get the best of both worlds.I have a question.
Is what you're showing above (the NEW version) what is supposedly explained here?Source: http://forums.elderscrollsonline.com/en/discussion/comment/2528624/#Comment_2528624 (December 2015)Currently gap closers apply a -100% movement speed debuff for .5 seconds. This snare cannot be avoided or reduced by any abilities, so it locks your character in place. It works this way because we want charges to reliably hit enemies. It means if 2 players are casting Ambush on a target every half second, they will not be able to move. This is too strong of a lockdown and we would like to relax it, while still making charge abilities get to the target.
To accomplish this, we'll be reducing the snare to -60% and increase the duration to .75 seconds. This will make it feel more responsive as a person being charged because you can still control your character instead of getting stuck in place. With the change you can move slightly further with 1 person charging you, and much further if multiple enemies are charging you. Note that these values aren’t final and we will be adjusting based on PTS feedback.
Or is the above what they plan to change the gap closers to work like? (instead of how they currently do)
[EDIT] I ask because if I understand correctly.. they do already plan to change how gap closers currently work. (But doesn't sound like it will change to "how it was")
There has to be a better way, but honestly nearly anything will be better than how it is now.
Also, Why should the person gap closing have a 100% chance to hit? There are no other skills that have this chance.
Right. Because when Zazeer told his group "There's Cinnamon! Get her!" I could have just stood my ground and fought the whole GoS group.Your now vids are you getting teamed by 4+ people and wasting all your magica on streak...if you would have actually fought back you could have stood a chance
Here you go.GreenSoup2HoT wrote: »Can you please make a video with dodge roll if you have the clip's. Back in the day being a nightblade was also more fluid and fun. You would be rolling around kiting... now it's just a lock down and your dead.
(Preferably a video without engine guardian since it was the true culprit for perma rolling and perma blocking.)
I was fine playing against rolling players and perma blocker's. I also miss hasty retreat and speed combo. I miss bolt escape. These element's were way more fun. I know it's a balance thing but the game's getting stale and frustrating.
With the way gap closer's are, you might as well forget using terrain to line of sight. Your not moving anyway's.
Great video @Cinnamon_Spider
Up next, remember when Blazing Shield could 1 shot you and Templars had Blinding Flashes?Cinnamon_Spider wrote: »@Teargrants We should start making throwback Thursday videos.
Perfect depiction of a before and after. People complaining about it is one thing, but to see it in action like that is a real eye-opener, and I hope ZOS takes a close look at it.
I have no idea why the snare was ever introduced. It's almost as stupid as AOE caps, if not stupider.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Her and you're wrong if that's what you think you saw in the older clips.Perfect depiction of a before and after. People complaining about it is one thing, but to see it in action like that is a real eye-opener, and I hope ZOS takes a close look at it.
I have no idea why the snare was ever introduced. It's almost as stupid as AOE caps, if not stupider.
not really if you look close into his actions you see that the root is applied in his "then" video parts, the difference actually is people are aware of that issue abusing it to its maximum in the "now" part as the actual implementation of the root is way back arround the lightning patch...
the root patch was intrudec with IC btw, you could get stuck in Invasion when the target died/moved/rolldoged while you charged them, it never happend since IC so i guess it was the "fix"