IcyDeadPeople wrote: »caeliusstarbreaker wrote: »Argonians should have the same stealth dmg passive as khajiit/bosmer... The whole guerrilla warfare thing is written into their lore.
Also either change the potion passive to the same 12% max health modifier as imperial or split 6/6 health and another resource so maybe the increased healing received matters
And/Or
Give them 20% healing received, so it's like bosmer stam regen, it gives them something niche.
Keep in mind a lot of players don't have the Explorer pack and are limited to the race options for their faction. DC and AD each have the strongest magicka build races (Breton, Altmer) as well as excellent stamina build races (Redguard, Bosmer, Khajiit, Orc).
It may not quite be as lore-friendly, but EP is seriously lacking when it comes to strong magicka build races, and Argonian is the best option at the moment other than Dunmer magicka DK.
Would be nice to see this aspect further buffed somehow, perhaps boost the potion passive even more or add max magicka, spell crit or spell damage (somewhat related to healing).
What irritates me the most is that ZOS has buffed or changed other racial passives to put them at the top of the list for builds but refuse to do it for Argonians. Look what they did for the Bosmer. Why can't they do something bold like that for Argonians? They also completely changed the Orc passive to swift warrior and added stamina regen to Khajiit. I just don't get the double standard. Why are they clinging to Argonians' gimped passives? It's a mystery.
added stamina regen to Khajiit.
Takes-No-Prisoner wrote: »added stamina regen to Khajiit.
As the Khajiit being the other type of beast-man race, seeing as they are naively going more towards stamina with their passives. It would be cool if our other beastly race, Argonian got magic passives so if i copy and pasta the Khajiit passives just flip their stamina buff for magic;
1st Passive-Increases Health Recovery by 20% Increases Magic Recovery by 10%
2nd Passive-Reduces your detection radius in Stealth by 3m
-Increases damage done while in Stealth by 9%
3rd Passive-Increases Spell Critical by 8%
I could hang with this set up
MancandyMcDong wrote: »I had a brief discussion with one today. I think they should be allowed to disappear underwater
ThatNeonZebraAgain wrote: ».
How do argonian players feel about being alienated as a player class in pvp?
threefarms wrote: »Believe it or not, I have seen some Argonian Former Emperors as a member of the EP.
How do argonian players feel about being alienated as a player class in pvp?
Not to hijack the main topic, but how do you feel that Dunmer function as melee Stamina Nightblades?dodgehopper_ESO wrote: »Given the current design of the game I can see your point. Otherwise EP has two tanking races (Argonian and Nord), and one solid mage race/decent stam race (Dunmer). Dunmer are definitely good as mages with strong magic bonus and fire bonus. It obviously favors playing as a Dragon Knight or Sorcerer, but you can do interesting things with other classes if you wield fire sticks. Admittedly, that is somewhat confining, but I wouldn't say Dunmer are bad. By the same token I definitely think Altmer are better all around, and their damage comes close to dunmer fire damage, and is just plain better on other types. I'm not so sure their 10% boost to regen though is as good as +6% dunmer boost to stamina. It really depends on your build with this assessment.
milesrodneymcneely2_ESO wrote: »Not to hijack the main topic, but how do you feel that Dunmer function as melee Stamina Nightblades?dodgehopper_ESO wrote: »Given the current design of the game I can see your point. Otherwise EP has two tanking races (Argonian and Nord), and one solid mage race/decent stam race (Dunmer). Dunmer are definitely good as mages with strong magic bonus and fire bonus. It obviously favors playing as a Dragon Knight or Sorcerer, but you can do interesting things with other classes if you wield fire sticks. Admittedly, that is somewhat confining, but I wouldn't say Dunmer are bad. By the same token I definitely think Altmer are better all around, and their damage comes close to dunmer fire damage, and is just plain better on other types. I'm not so sure their 10% boost to regen though is as good as +6% dunmer boost to stamina. It really depends on your build with this assessment.
I really like my Dunmer, but I'm wondering how much the lack of Stamina regen hurts at end-game. Would the Magicka bonuses help in any noticeable fashion with respect to Dark Cloak or Crippling Grasp?
Thanks in advance, and apologies again for the off-topic question!